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Deathmatch: Difference between revisions

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'''Deathmatch''' is a mode in ''[[Halo Wars]]'' and ''[[Halo Wars 2]]'' [[Multiplayer]].


'''Deathmatch''' is a mode in [[Halo Wars]] [[Skirmish]] or [[Multiplayer|Multi-player]] where everything, from infantry, to ground vehicles airborne units and even bases start off fully upgraded: however, Leader Powers will automatically improve over time, though at a relatively fast pace. The player has 15000 [[Resources]] and all technologies are researched, the population total starts at 15 and increases by 10 for each base that is claimed. Population, however, cannot exceed 99, so, if you capture eight bases it doesn't grow anymore with subsequent bases.  
==Gameplay==
===''Halo Wars''===
In ''Halo Wars'', Deathmatch is a spin on regular skirmish where everything including all infantry, vehicle and air units, heroes and technologies start off fully upgraded: however, Leader Powers will automatically improve over time, though at a relatively fast pace. The player starts with 15,000 [[Supplies]] and all technologies are researched. The population total for all players starts at 15 and increases by 10 for each base that is claimed. Population, however, cannot exceed 99, so, if capturing bases once this cap is reached will not yield additional benefit. Like [[Skirmish]], the game ends when all enemy bases are destroyed.
 
===''Halo Wars 2''===
Deathmatch returns in ''Halo Wars 2'' as the default multiplayer gametype, in principle acting as a renamed [[Skirmish]]. In this mode, players start with 600 Supply and 400 [[Power]], and must construct units and upgrade technologies manually. The game ends when all enemy bases are destroyed.
 
{{Gametype}}


==Trivia==
*When you reach the max population of 99, playing as the Covenant, you can have up to four [[Type-47B Scarab|Scarabs]].
*Deathmatch is better when played one-on-one in very large maps such as [[Fort Deen]], [[Exile]] and [[Frozen Valley]].
*In Deathmatch, all of the UNSC leader's economy bonuses are rendered useless, because all of your units and buildings are already upgraded.
[[Category:Halo Wars]]
[[Category:Halo Wars]]
[[Category:Halo Wars 2]]
[[Category:Multiplayer Gametypes]]
[[Category:Multiplayer Gametypes]]

Revision as of 20:04, August 29, 2018

Deathmatch is a mode in Halo Wars and Halo Wars 2 Multiplayer.

Gameplay

Halo Wars

In Halo Wars, Deathmatch is a spin on regular skirmish where everything including all infantry, vehicle and air units, heroes and technologies start off fully upgraded: however, Leader Powers will automatically improve over time, though at a relatively fast pace. The player starts with 15,000 Supplies and all technologies are researched. The population total for all players starts at 15 and increases by 10 for each base that is claimed. Population, however, cannot exceed 99, so, if capturing bases once this cap is reached will not yield additional benefit. Like Skirmish, the game ends when all enemy bases are destroyed.

Halo Wars 2

Deathmatch returns in Halo Wars 2 as the default multiplayer gametype, in principle acting as a renamed Skirmish. In this mode, players start with 600 Supply and 400 Power, and must construct units and upgrade technologies manually. The game ends when all enemy bases are destroyed.