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Cut Halo 4 levels: Difference between revisions

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During the development of ''[[Halo 4]]'', company [https://www.digitalextremes.com/ Digital Extremes] was contracted by [[343 Industries]] to help with the production of the game's [[Downloadable content|DLC]] map packs. A number of map ideas and concepts were pitched to 343 but went unused, and have since been released online.
During the development of ''[[Halo 4]]'', a number of maps were concepted and partially-developed though cut from the game for various reasons. Many of these maps were concepted by company [https://www.digitalextremes.com/ Digital Extremes], contracted by [[343 Industries]] to help with the production of the game's [[Downloadable content|DLC]] map packs. A number of map ideas and concepts were pitched to 343 but went unused, and have since been released online.
 
==Known map concepts==
===Arrowhead===
"Arrowhead" was one potential DLC map concepted, and evidently would have taken place in or around a [[UNSC]] facility embedded in a cliffside, though no other details are known.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.artstation.com/artwork/0aO1Y|Site=Artstation|Page=HALO - Arrowhead}}
<gallery>
File:H4 Arrowhead Concept 1.jpg|Concept art of Arrowhead.
File:H4 Arrowhead Concept 2.jpg|Sketches of the UNSC cliffside facility.
</gallery>


==Multiplayer maps==
===Dish===
===Dish===
An original map design developed by [[Certain Affinity]] and referred to as "Dish" can be found in the tags build. The map takes the form of a long canyon, with multiple levels. The map is complete with vehicle and turret spawns, alongside respawn points for players - though appears not to have progressed beyond the early blockout stages. Interestingly, this map contains spawn points for the [[Cut Halo 4 vehicles#Revenant|Revenant]] design which was intended to appear in the game.{{Ref/Twitter|___Gal4xy___|1433227327622860805|Galaxy|Here's a look at a cut MP map by Certain Affinity simply called "Dish". This map is one of my favorite cut MP maps. It's complete with full vehicle spawns and turret placements, etc. The map is in a rough block out state, which suggests it was cut early on in development.|D=04|M=9|Y=2021}}{{Ref/Twitter|___Gal4xy___|1433227748705771526|Galaxy|Interestingly, the Revenant (A cut returning vehicle from Halo 4) has spawn points for the map, suggesting that the map was made before the Revenant was scrapped from the game.|D=04|M=9|Y=2021}} The relatively late cutting of the Revenant from the game indicates that Dish may have been in development relatively late in ''Halo 4''{{'}}s [[Development of Halo 4|development cycle]].
An original map design developed by [[Certain Affinity]] and referred to as "Dish" can be found in the tags build. The map takes the form of a long canyon, with multiple levels. The map is complete with vehicle and turret spawns, alongside respawn points for players - though appears not to have progressed beyond the early blockout stages. Interestingly, this map contains spawn points for the [[Cut Halo 4 vehicles#Revenant|Revenant]] design which was intended to appear in the game.{{Ref/Twitter|___Gal4xy___|1433227327622860805|Galaxy|Here's a look at a cut MP map by Certain Affinity simply called "Dish". This map is one of my favorite cut MP maps. It's complete with full vehicle spawns and turret placements, etc. The map is in a rough block out state, which suggests it was cut early on in development.|D=04|M=9|Y=2021}}{{Ref/Twitter|___Gal4xy___|1433227748705771526|Galaxy|Interestingly, the Revenant (A cut returning vehicle from Halo 4) has spawn points for the map, suggesting that the map was made before the Revenant was scrapped from the game.|D=04|M=9|Y=2021}} The relatively late cutting of the Revenant from the game indicates that Dish may have been in development relatively late in ''Halo 4''{{'}}s [[Development of Halo 4|development cycle]].
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File:H4 Dish Screenshot 3.jpg|A screenshot of the map.
File:H4 Dish Screenshot 3.jpg|A screenshot of the map.
File:H4 Dish Revenant.jpg|The Revenant on Dish.
File:H4 Dish Revenant.jpg|The Revenant on Dish.
</gallery>
==DLC maps==
===Arrowhead===
"Arrowhead" was one potential DLC map concepted, and evidently would have taken place in or around a [[UNSC]] facility embedded in a cliffside, though no other details are known.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.artstation.com/artwork/0aO1Y|Site=Artstation|Page=HALO - Arrowhead}}
<gallery>
File:H4 Arrowhead Concept 1.jpg|Concept art of Arrowhead.
File:H4 Arrowhead Concept 2.jpg|Sketches of the UNSC cliffside facility.
</gallery>
</gallery>


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File:H4 PillarDLC Concept.jpg|Concept art of a pillar for a cut map.
File:H4 PillarDLC Concept.jpg|Concept art of a pillar for a cut map.
File:H4 GeneratorDLC Concept.jpg|Concept art of a generator for a cut map.
File:H4 GeneratorDLC Concept.jpg|Concept art of a generator for a cut map.
</gallery>
==Development and testing levels==
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===Sandtrap===
While never considered for official inclusion in the final game, the ''Halo 3'' multiplayer map [[Sandtrap]] was used in development for testing the vehicle sandbox of ''Halo 4''.{{Ref/Twitter|___Gal4xy___|1431671182772908033|Galaxy|Quote=A shame they never considered releasing Sandtrap as an official map for Halo 4, But it is neat to know that they used it to test out the vehicle sandbox during development.|D=04|M=9|Y=2021}}
<gallery>
File:H4 Sandtrap.png|Sandtrap in the ''Halo 4'' tags build.
</gallery>
==="Stripy room"===
First referred to as such in the ''[[Halo: Reach Legendary Edition]]'' developer commentary by [[Martin O'Donnell]], the so-called "Stripey Room" or <code>sound.map</code> is an audio testing level utilised by [[Bungie]] throughout the production of ''Halo 3'' through ''[[Halo: Reach]]'', and 343 Industries during the production of ''Halo 4''. The map is almost identical to its ''Reach'' incarnation, with the exception of labelled terrain types and water.{{Ref/YouTube|p5hVU0rAhw8|Galaxy|Exploring the "Stripy Room" sound & material test map (Halo: Builds & Cut Content)|D=04|M=9|Y=2021}}
<gallery>
File:H4 StripeyRoom.png|A screenshot of the level.
</gallery>
</gallery>



Revision as of 08:07, September 4, 2021

During the development of Halo 4, a number of maps were concepted and partially-developed though cut from the game for various reasons. Many of these maps were concepted by company Digital Extremes, contracted by 343 Industries to help with the production of the game's DLC map packs. A number of map ideas and concepts were pitched to 343 but went unused, and have since been released online.

Multiplayer maps

Dish

An original map design developed by Certain Affinity and referred to as "Dish" can be found in the tags build. The map takes the form of a long canyon, with multiple levels. The map is complete with vehicle and turret spawns, alongside respawn points for players - though appears not to have progressed beyond the early blockout stages. Interestingly, this map contains spawn points for the Revenant design which was intended to appear in the game.[1][2] The relatively late cutting of the Revenant from the game indicates that Dish may have been in development relatively late in Halo 4's development cycle.

DLC maps

Arrowhead

"Arrowhead" was one potential DLC map concepted, and evidently would have taken place in or around a UNSC facility embedded in a cliffside, though no other details are known.[3]

Covenant underwater technology

This potential DLC map was designed to focus on underwater Covenant technology.[4]

Genessis

Identified in a series of concept art uploads all titled genessis, this map has a similar theme to the release map Vortex, set in a crashed Forerunner ship in a desert wasteland, turned into a makeshift base by the UNSC. In the distance, a Forerunner Keyship can be seen.[5] It is unknown if this pitch has any relation to the planet Genesis featured in Halo 5: Guardians.

Last Resort remake

Main article: Last Resort

One map concept shown involves a paintover of the sniper tower area of the Halo 3 map Last Resort. Its filename, lastr-paintover, suggests it was intended to be a Last Resort remake.[6] Notably, the map was later realised in Halo 2: Anniversary's multiplayer as Stonetown.

Narrows remake

Main article: Narrows

One concept pitched to 343[7] involved a remake of the Halo 3 multiplayer map Narrows, redressed in a human architectural aesthetic.[8][9][10]

ONI Bog

Concept art for the map suggests it would have had a similar theme and tone to the map Abandon, though it is unknown if the two maps are one and the same, or simply similar.[11][12][13]

Standoff remake

Present in the Halo 4 tags build, this map was in development by Creative Assembly. The map was a remake of Halo 3's Heroic map Standoff.[14]

Other DLC map concepts

Some callout sheets for individual map props have been posted online, of which tie to no particular known map.

Development and testing levels

Sandtrap

While never considered for official inclusion in the final game, the Halo 3 multiplayer map Sandtrap was used in development for testing the vehicle sandbox of Halo 4.[15]

"Stripy room"

First referred to as such in the Halo: Reach Legendary Edition developer commentary by Martin O'Donnell, the so-called "Stripey Room" or sound.map is an audio testing level utilised by Bungie throughout the production of Halo 3 through Halo: Reach, and 343 Industries during the production of Halo 4. The map is almost identical to its Reach incarnation, with the exception of labelled terrain types and water.[16]

Sources

  1. ^ Twitter, Galaxy (@___Gal4xy___) (Retrieved on Sep 4, 2021) [archive]
  2. ^ Twitter, Galaxy (@___Gal4xy___) (Retrieved on Sep 4, 2021) [archive]
  3. ^ Artstation, HALO - Arrowhead (Retrieved on Jun 1, 2020) [archive]
  4. ^ Artstation, Halo 4 - Aquatic Covenant: "Random vis dev experiments for potential Halo 4 DLC environments. Toyed around with some ideas for undersea Covenant vessels. Ultimately unused, but sure was fun!" (Retrieved on Jun 1, 2020) [archive]
  5. ^ Artstation, Halo 4 (Retrieved on Jun 1, 2020) [archive]
  6. ^ Artstation, Halo 4 - DLC (Retrieved on Jun 1, 2020) [archive]
  7. ^ Deviant Art, Halo 4: DLC Bridge Lower Level Concept: "This only went as far as a pitch to 343." (Retrieved on Jun 1, 2020) [archive]
  8. ^ ArtStation, HALO - Narrows reimagined structural studies: "Narrows (a HALO 3 favourite) reimagined for an unfortunately unrealized HALO 4 multiplayer DLC." (Retrieved on Jun 1, 2020) [archive]
  9. ^ ArtStation, HALO - Narrows reimagined under-pass (Retrieved on Jun 1, 2020) [archive]
  10. ^ ArtStation, HALO - Narrows reimagined hangar interior (Retrieved on Jun 1, 2020) [archive]
  11. ^ ArtStation, HALO 4 - Oni Bog (Retrieved on Jun 1, 2020) [archive]
  12. ^ ArtStation, HALO 4 - Oni Bog 02 (Retrieved on Jun 1, 2020) [archive]
  13. ^ ArtStation, HALO 4 - Oni Bog Structure Studies (Retrieved on Jun 1, 2020) [archive]
  14. ^ Twitter, Galaxy (@___Gal4xy___): "Fun Fact: The map Standoff from Halo 3 was going to be a DLC map for Halo 4 by Certain Affinity, but it was cut for currently unknown reasons" (Retrieved on Aug 25, 2021) [archive]
  15. ^ Twitter, Galaxy (@___Gal4xy___): "A shame they never considered releasing Sandtrap as an official map for Halo 4, But it is neat to know that they used it to test out the vehicle sandbox during development." (Retrieved on Sep 4, 2021) [archive]
  16. ^ YouTube - Galaxy, Exploring the "Stripy Room" sound & material test map (Halo: Builds & Cut Content) (Retrieved on Sep 4, 2021)