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Controller Sentinel: Difference between revisions

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The '''Controller Sentinel''' is a [[Forerunner]] [[Sentinel]] designed for the defense of valuable technology on [[Installation 00]].<ref name="cf">[https://www.halowaypoint.com/en-us/news/stay-frosty '''Halo Waypoint''' - ''Canon Fodder: Stay Frosty'']</ref>
The '''Controller Sentinel''' is a [[Forerunner]] [[Sentinel]] designed for the defense of valuable technology on [[Installation 00]].{{Ref/Site|Id=CFFrosty|URL=https://www.halowaypoint.com/en-us/news/stay-frosty|Site=Halo Waypoint|Page=Canon Fodder - Stay Frosty|D=30|M=10|Y=2022}}


== Design details ==
== Design details ==
Similar to the roles of the [[Enforcers]], the Controllers are deployed to guard key locations and counter escalating threats on Installation 00. Controllers are equipped with a supercharged [[Sentinel pulse]] as its primary weapon and a [[Sentinel beam]] as its secondary weapon (to prevent enemies from hiding in its blind spot). For defense, they are equipped with forward-facing [[energy shield]]ing, which has been described to be an improvement of the ones used by the Enforcers.{{Ref/Reuse|cf}}
Similar to the roles of the [[Enforcer]]s, the Controllers are deployed to guard key locations and counter escalating threats on Installation 00. Controllers are equipped with a supercharged [[Sentinel pulse]] as its primary weapon and a [[Sentinel beam]] as its secondary weapon (to prevent enemies from hiding in its blind spot). For defense, they are equipped with forward-facing [[energy shield]]ing, which has been described to be an improvement of the ones used by the Enforcers.{{Ref/Reuse|CFFrosty}}{{Ref/Game|Id=PL|HW2|[[Phoenix Logs]] - Controller Sentinel}}


== Operational history ==
== Operational history ==
Controllers were first designed and deployed during the construction of Installation 00 between [[98,445 BCE]] and [[97,445 BCE]].{{fact}} Over 100,000 years later, in late March and early April of [[2559]], Controllers on the Ark were put on high alert after forces of the [[Covenant]] [[Covenant remnants|splinter faction]], the [[Banished]], and those of the {{UNSCShip|Spirit of Fire}} battled one another across its surface. Controllers were among multiple additional tiers of mechanized defenders and reflexive defense protocols activated in response to the violence. The [[Orbital Drop Shock Trooper]] element known as [[Sunray Squad]] had to contend with Controllers during [[Operation: SPEARBREAKER]] a mission to counter a plot by the Banished.{{Ref/Reuse|cf}}
Controllers were found on [[Installation 00]] in late March and early April of [[2559]]. During the [[Second Ark Conflict]], Controllers on the Ark were put on high alert after forces of the [[Covenant]] [[Covenant remnants|splinter faction]], the [[Banished]], and those of the {{UNSCShip|Spirit of Fire}} battled one another across its surface. Controllers were among multiple additional tiers of mechanized defenders and reflexive defense protocols activated in response to the violence. The [[Orbital Drop Shock Trooper]] element known as [[Sunray Squad]] had to contend with Controllers during [[Operation: SPEARBREAKER]] - a mission to counter a plot by the Banished.{{Ref/Reuse|CFFrosty}}{{Ref/Reuse|PL}}


==Trivia==
==Production notes==
*There's an existing Controller Sentinel that doesn't have a shield, this unused unit was probably intended to be used at the mission [[What Could Go Wrong?]], as the artwork features the Controller Sentinels attacking [[Voridus]]' salvage team.
The Controller Sentinel made its debut in the ''[[Halo Wars 2]]'' expansion ''[[Halo Wars 2: Operation: SPEARBREAKER|Operation: SPEARBREAKER]]''. The Sentinel's early concept passes were done by [[:Category:Images by Bill Yi|Bill Yi]], and originally explored the inclusion of the [[Enforcer]] Sentinel from ''[[Halo 2]]''.{{Ref/Site|Id=BillYiArtStation|URL=https://www.artstation.com/artwork/mqD4N1|Site=ArtStation|Page=Bill Yi: Halo wars2|D=12|M=02|Y=2021}}{{Ref/Site|Id=BillYiSite|URL=http://billyiart.com/#/new-page-5/|Site=Art of Bill Yi|Page=Halo Wars 2|D=12|M=02|Y=2021}} Over time, these explorations seemed to evolve into the final Controller design done by [[:Category:Images by Theo Stylianides|Theo Stylianides]].{{Ref/Site|URL=https://www.artstation.com/artwork/v2rO2E|Site=ArtStation|Page=Halo Banished|D=12|M=03|Y=2022}}
 
In the later expansion ''[[Halo Wars 2: Awakening the Nightmare|Awakening the Nightmare]]'', a [[Cut Halo Wars 2 units|cut variant]] of the Controller Sentinel can be found unused in the game files. Unlike the versions featured in the ''Operation: SPEARBREAKER'' expansion, it has no shields. Artwork for the mission [[What Could Go Wrong?]] show three such Sentinels attacking [[Voridus]]' [[Banished Scarab|Scarab]], indicating it may have at one point been intended to appear in this level.


==Gallery==
==Gallery==
===Concept===
<gallery>
File:HW2 Concept Enforcer1.jpg|Early concept art for the Controller, when the unit was originally intended to be an Enforcer.
File:HW2 Concept Enforcer2.jpg|Early concept art for the Controller, when the unit was originally intended to be an Enforcer.
File:HW2 Concept ScourerSentinel.jpg|An evolution on the previous concept designs, now-renamed the "Scourer" Sentinel.
File:HW2 Concept ControllerSentinel.png|Finalised concept art of the Controller Sentinel for ''[[Halo Wars 2: Operation: SPEARBREAKER]]''.
</gallery>
===Screenshots===
<gallery>
<gallery>
File:HW2-controller sentinel 01.png|Concept art of the Controller Sentinel for ''[[Halo Wars 2]]''.
File:HW2 Controller & Retriever Sentinel.png|A size comparison between the Controller and the [[Retriever Sentinel]] .
File:HW2 Controller & Retriever Sentinel.png|Size comparison between it's Retriever counterpart.
File:HW2 Controller attacking.png|A fully-shielded Controller attacking a UNSC base.
File:HW2 Controller attacking.png|Full shielded Controller attacking UNSC base.
File:HW2 Controller 2nd attacking.png|The Controller using its secondary attack.
File:HW2 Controller 2nd attacking.png|Using it's secondary attack.
File:HW2_Shieldless_Controller.png|The cut Controller Sentinel, lacking its primary energy shield.
File:HW2_Shieldless_Controller.png|The Sentinel lacking it's primary shield.
File:HW2-What Could Go Wrong.jpg|Artwork for the level What Could Go Wrong?, depicting three Controller Sentinels attacking Voridus' Scarab.
File:HW2-What Could Go Wrong.jpg|3 Controller Sentinels attacking Voridus' Scarab.
</gallery>
</gallery>


==List of appearances==
==List of appearances==
*''[[Halo Wars 2]]'' {{1st}}
*''[[Halo Wars 2]]''
**''[[Halo Wars 2: Operation: SPEARBREAKER]]'' {{1st}}


==Sources==
==Sources==

Revision as of 10:07, March 12, 2022

Controller Sentinel
Render of the Controller Sentinel.
Overview

Role:

Localized defense

Armament:

Armor:

Forward-facing energy shield

 

The Controller Sentinel is a Forerunner Sentinel designed for the defense of valuable technology on Installation 00.[1]

Design details

Similar to the roles of the Enforcers, the Controllers are deployed to guard key locations and counter escalating threats on Installation 00. Controllers are equipped with a supercharged Sentinel pulse as its primary weapon and a Sentinel beam as its secondary weapon (to prevent enemies from hiding in its blind spot). For defense, they are equipped with forward-facing energy shielding, which has been described to be an improvement of the ones used by the Enforcers.[1][2]

Operational history

Controllers were found on Installation 00 in late March and early April of 2559. During the Second Ark Conflict, Controllers on the Ark were put on high alert after forces of the Covenant splinter faction, the Banished, and those of the UNSC Spirit of Fire battled one another across its surface. Controllers were among multiple additional tiers of mechanized defenders and reflexive defense protocols activated in response to the violence. The Orbital Drop Shock Trooper element known as Sunray Squad had to contend with Controllers during Operation: SPEARBREAKER - a mission to counter a plot by the Banished.[1][2]

Production notes

The Controller Sentinel made its debut in the Halo Wars 2 expansion Operation: SPEARBREAKER. The Sentinel's early concept passes were done by Bill Yi, and originally explored the inclusion of the Enforcer Sentinel from Halo 2.[3][4] Over time, these explorations seemed to evolve into the final Controller design done by Theo Stylianides.[5]

In the later expansion Awakening the Nightmare, a cut variant of the Controller Sentinel can be found unused in the game files. Unlike the versions featured in the Operation: SPEARBREAKER expansion, it has no shields. Artwork for the mission What Could Go Wrong? show three such Sentinels attacking Voridus' Scarab, indicating it may have at one point been intended to appear in this level.

Gallery

Concept

Screenshots

List of appearances

Sources

  1. ^ a b c Halo Waypoint, Canon Fodder - Stay Frosty (Retrieved on Oct 30, 2022) [archive]
  2. ^ a b Halo Wars 2, Phoenix Logs - Controller Sentinel
  3. ^ ArtStation, Bill Yi: Halo wars2 (Retrieved on Feb 12, 2021) [archive]
  4. ^ Art of Bill Yi, Halo Wars 2 (Retrieved on Feb 12, 2021) [archive]
  5. ^ ArtStation, Halo Banished (Retrieved on Mar 12, 2022) [archive]