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Command Network Module: Difference between revisions

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{{Era|HCW|Post}}
{{Era|HCW|Post}}
[[File:HR_MilitaryPolice_CNM.png|thumb|A Military Police helmet equipped with the CNM highlighted.]]
[[File:HR_MilitaryPolice_CNM.png|thumb|A Military Police helmet equipped with the CNM highlighted.]]
The '''External Command Network Module''' or '''CNM''', is an external helmet attachment utilized by the [[United Nations Space Command]].<ref name="armory">''[[Halo: Reach]]'', [[Armor permutations (Halo: Reach)|Armory]] descriptions</ref>
The '''Command Network Module''' or '''CNM''', is a communication device utilized by the [[United Nations Space Command]], commonly adopted as an external helmet attachment.{{Ref/Game|Game=HR|Section=Armor permutations (Halo: Reach)|SectionLinkText=Armory}}


==Usage==
==Usage==
Two different models are known, one designed for the [[MJOLNIR Powered Assault Armor/Mark V(MP)|Military Police]] helmet, and an Up-Armored variant for the [[Orbital Drop Shock Trooper|ODST]] [[ODST armor#Helmet|helmet]]. The former is standard issue to [[UNSC Special Forces|Special Force]] unit commanders and [[Beta-5 Division|Beta-5 Security units]] patrolling the [[Inner Colonies]], while the latter seems to be exclusively used by the ODSTs, most often squad commanders.{{Ref/Reuse|armory}}
The Command Network Module allows users to communicate and synchronize with the [[UNSC battle network]] in real-time.{{Ref/Game|Id=H5G|Game=H5G|Section=Armor permutations (Halo 5: Guardians)|SectionLinkText=Spartan Appearance Customization|Detail=Commando Description|Quote=COMMANDO armor features an integrated Command Network Module (CNM) for real-time synchronization with the UNSC battlenet.}} Different CNM variants has been observed across brances and ranks within the UNSC, including [[UNSC Army]] troopers, [[Orbital Drop Shock Trooper]]s, and [[SPARTAN Program|Spartans]].{{Ref/Game|Id=Campaign|Game=HR|Section=Campaign|SectionLinkText=Campaign models}}


==Variants==
===Compatibility===
[[File:H3ODST Buck CNM.png|thumb|right|The ODST-CNM module on Edward Buck's helmet.]]
The CNM has been observed to be compatible with the following helmets;
===CNM-I===
*[[AIR ASSAULT-class Mjolnir|Air Assault]] {{C|"Camera" and "Tall" variants}}{{Ref/Game|Id=uacnm|Game=HR|Section=Armor permutations (Halo: Reach)|SectionLinkText=Armory|Detail=ODST and Air Assault - UA/CNM Helmet Descriptions|Quote=Up-armored variant with Command network module}}{{Ref/Game|Id=AA|Game=HR|Section=Armor permutations (Halo: Reach)|SectionLinkText=Armory|Detail=Air Assault - FC-I Helmet Description|Quote=Command network module-Improved; external hardened uplink. A favorite of Pathfinder units.}}
At least one variant of the standard-issue CNM, the '''Command Network Module-Improved''' ('''CNM-I''') exists. It is employed on the [[HAZOP-class Mjolnir|HAZOP]] helmet. The CNM-I has no cosmetic differences compared to the standard variant.{{Ref/Reuse|armory}}
*[[CH252 helmet]] {{C|"Tall" variant}}{{Ref/Reuse|Campaign}}
*[[COMMANDO-class Mjolnir|Commando]] {{C|Built-in and "tall" variant}}{{Ref/Reuse|H5G}}{{Ref/Game|Id=Commando|Game=HR|Section=Armor permutations (Halo: Reach)|SectionLinkText=Armory|Detail=Commando - UA/FC-I[2] Helmet Description|Quote=Up-armored variant with external command network and hardened 3rd generation uplink modules.}}
*[[CQB-class Mjolnir|CQB]] {{C|"Camera" variant}}{{Ref/Game|Id=hurscnm|Game=HR|Section=Armor permutations (Halo: Reach)|SectionLinkText=Armory|Detail=Military Police and CQB - HU/RS/CNM Helmet Descriptions|Quote=Hardened uplink/remote sensor package with command network module.}}
*[[EOD-class Mjolnir|EOD]] {{C|"Tall" variant}}{{Ref/Game|Id=commanders|Game=HR|Section=Armor permutations (Halo: Reach)|SectionLinkText=Armory|Detail=EOD, Operator, EVA, and Mark V - CNM Helmet Descriptions|Quote=Command network module; standard issue to UNSC Special Forces unit commanders}}
*[[EVA-class Mjolnir|EVA]] {{C|"Tall" variant}}{{Ref/Reuse|commanders}}
*[[GRENADIER-class Mjolnir|Grenadier]] {{C|"Tall" variant}}{{Ref/Game|Id=grenadier|Game=HR|Section=Armor permutations (Halo: Reach)|SectionLinkText=Armory|Detail=Grenadier - UA/FC Helmet Descriptions|Quote=Up-armored variant with command network and external uplink modules.}}
*[[HAZOP-class Mjolnir|HAZOP]] {{C|CNM-I variant}}{{Ref/Game|Id=hazop|Game=HR|Section=Armor permutations (Halo: Reach)|SectionLinkText=Armory|Detail=HAZOP - CNM-I Helmet Description|Quote=Command network module-Improved; upgraded variant of the standard issue CNM unit.}}
*[[INTRUDER-class Mjolnir|INTRUDER]] {{C|"Camera" variant}}{{Ref/Reuse|intruder}}
*[[MJOLNIR Powered Assault Armor/Mark V|Mark V]] {{C|"Tall" variant}}{{Ref/Reuse|commanders}}
*[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]] {{C|"Tall" variant}}{{Ref/Reuse|mk6}}
*[[MJOLNIR Powered Assault Armor/Mark VII|Mark VII]] {{C|CNM[5] variant}}
*[[MP-class Mjolnir|Military Police]] {{C|"Tall" variant}}{{Ref/Reuse|hurscnm}}
*[[ODST armor|ODST]] {{C|"Tall" and ODST-CNM variants}}{{Ref/Reuse|uacnm}}{{Ref/Reuse|EVG26}}
*[[OPERATOR-class Mjolnir|Operator]] {{C|"Camera" variant}}{{Ref/Reuse|commanders}}
*[[SCOUT-class Mjolnir|Scout]] {{C|"Camera" variant}}{{Ref/Game|Id=cbrncnm|Game=HR|Section=Armor permutations (Halo: Reach)|SectionLinkText=Armory|Detail=Scout and Security - CBRN/CNM Helmet Descriptions|Quote=For operations in hazard zones; command network module.}}
*[[SECURITY-class Mjolnir|Security]] {{C|"Tall" variant}}{{Ref/Reuse|cbrncnm}}
 
==Variants and configurations==
During the [[Human-Covenant War]], the CNM has three observed variants, each with its own distinct physical appearances. The first variant is the ODST-CNM, which is exclusively employed on ODST armors. The other two variants are standard issue to UNSC Special Forces unit commanders,{{Ref/Reuse|commanders}} and both variants could be upgraded to the '''Command Network Module-Improved''' ('''CNM-I''') variant on the HAZOP and Air Assault variants of MJOLNIR Mark V.{{Ref/Reuse|hazop}}{{Ref/Reuse|AA}} After the Human-Covenant War, built-in CNM suites have been integrated to the helmets of the [GEN2] variant of the Commando-class Mjolnir.{{Ref/Reuse|H5G}} However, sometimes the CNM is integrated as an external attachment on armor like the INTRUDER-class Mjolnir,{{Ref/Game|Id=intruder|Game=H5G|Section=Armor permutations (Halo 5: Guardians)|SectionLinkText=Spartan Appearance Customization|Detail=Intruder Description|Quote=The INTRUDER helmet features a full-featured Command Network Module and multi-channel drone controller. The drone controller interfaces directly with Unified Ground Command (UNICOM) kill box management and aerospace deconfliction systems.}} while certain CNM variants are still optional attachments, like the CNM[5] on the Mark VII helmet.{{Ref/Generic|Id=INFoverview|[[Halo Infinite Multiplayer Overview]]}}
 
===CNM[5]===
The CNM[5] could be employed on the Mjolnir Mark VII helmet.{{Ref/Reuse|INFoverview}}


===ODST-CNM===
===ODST-CNM===
A specialised variant of the CNM is employed by the ODSTs alongside the standard-issue variant. One was employed by [[Edward Buck]] during the [[Battle of Mombasa]].<ref>''[[Halo 3: ODST]]'' - Edward Buck in-game model</ref><ref name="EVG26">''[[Halo: The Essential Visual Guide]]'', p. 26 (Buck)</ref>
The ODST-CNM is a specialized variant of the CNM employed by the ODSTs. One was employed by [[Edward Buck]] during the [[Battle of Mombasa]].{{Ref/Game|Game=ODST|Section=Campaign|SectionLinkText=Edward Buck in-game model}}{{Ref/Book|Id=EVG26|EVG|Page=26}}
<gallery class=center>
File:H3ODST Buck CNM.png|The ODST-CNM module on Edward Buck's helmet.
</gallery>


==Compatibility==
==="Camera" variant===
The CNM has been observed to be compatible with the following helmets;
This CNM variant resembles a camera, and is typically worn on the right side of the helmet.
*[[AIR ASSAULT-class Mjolnir|Air Assault]]{{Ref/Reuse|armory}}
<gallery class=center>
*[[CH252 helmet]]<ref>''Halo: Reach'', UNSC Army trooper in-game model variant</ref>
File:HR Operator CNM Helmet Icon.png|The CNM on the Operator helmet.
*[[COMMANDO-class Mjolnir|Commando]]{{Ref/Reuse|armory}}
File:HR Scout CBRNCNM Helmet Icon.png|The CNM, along with a CBRN module, on the Scout helmet.
*[[EOD-class Mjolnir|EOD]]{{Ref/Reuse|armory}}
File:HR CQB HURS Helmet Icon.png|The CNM, along with a [[Hardened uplink/remote sensor package|HU/RS]] module, on the CQB helmet.
*[[EVA-class Mjolnir|EVA]]{{Ref/Reuse|armory}}
</gallery>
*[[GRENADIER-class Mjolnir|Grenadier]]{{Ref/Reuse|armory}}
 
*[[HAZOP-class Mjolnir]]{{Ref/Reuse|armory}} {{C|CNM-I variant}}
==="Tall" variant===
*[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]]{{Ref/Reuse|armory}}
This CNM variant is longer, featuring two circular sensors, and can be worn on either side of the helmet.
*[[MJOLNIR Powered Assault Armor/Mark VII|Mark VII]]
<gallery class=center>
*[[MP-class Mjolnir|Military Police]]{{Ref/Reuse|armory}}
File:HTMCC H3 ODSTHVY Helmet Icon.png|The CNM on the [[ODST armor/HVY|ODST/HVY]] helmet.
*[[ODST armor|ODST]]{{Ref/Reuse|armory}}{{Ref/Reuse|EVG26}} {{C|Regular and ODST-CNM variants}}
File:HR ODST UACNM Helmet Icon.png|The CNM on the UA variant of the ODST helmet.
*[[SECURITY-class Mjolnir|Security]]{{Ref/Reuse|armory}}
File:HR HAZOP CNMI Helmet Icon.png|The CNM-I, along with B5D-O/Optics suite, on the HAZOP helmet.
File:HR EOD CNM Helmet Icon.png|The CNM on the EOD helmet.
File:HR AirAssault UACNM Helmet Icon.png|The CNM on the UA variant of the Air Assault helmet.
File:HR EVA CNM Helmet Icon.png|The CNM on the EVA helmet.
File:HR Commando CBRNCNM Helmet Icon.png|The CNM, along with a CBRN module, on the Commando helmet.
File:HR MarkV CNM Helmet Icon.png|The CNM on the Mark V helmet.
File:HR Security CBRNCNM Helmet Icon.png|The CNM, along with a CBRN module, on the Security helmet.
File:HR MilitaryPolice HURSCNM Helmet Icon.png|The CNM, along with a HU/RS module, on the Military Police helmet.
</gallery>
 
===FC configurations===
The modularity of the MJOLNIR armor has made it possible to attach multiple modules on the helmet. In cases where a CNM and a [[External Hardened Uplink|Hardened Uplink (HUL)]] are both employed, the configurations are designated "FC", "FC-I", and "FC-I[2]" depending on the variants used. FC refers to the configuration in which the "tall" CNM variant and an external HUL are both attached to the helmet.{{Ref/Reuse|grenadier}} FC-I refers to the configuration in which an external HUL, along with the CNM-I, are integrated on the "long" CNM variant, though this configuration has only been observed on the [[AIR ASSAULT-class Mjolnir|MJOLNIR/AA variant]].{{Ref/Reuse|AA}} FC-I[2] refers to the configuration in which both the HUL[3] and CNM are attached to the helmet.{{Ref/Reuse|Commando}}{{Ref/Game|Id=mk6|Game=HR|Section=Armor permutations (Halo: Reach)|SectionLinkText=Armory|Detail=Mark VI - FC-I[2] Helmet Description|Quote=External command network and hardened 3rd-generation uplink modules.}}
 
<gallery class=center>
File:HR Grenadier UAFC Helmet Icon.png|The FC configuration on the UA variant of the Grenadier helmet.
File:HR AirAssault FCI Helmet Icon.png|The FC-I configuration on the UA variant of the Air Assault helmet.
File:HR Commando UAFCI2 Helmet Icon.png|The FC-I[2] configuration on the Commando helmet.
File:HR MarkVI FCI2 Helmet Icon.png|The FC-I[2] configuration on the Mark VI helmet.
</gallery>


==Gameplay==
==Gameplay==
===''Halo Reach''===
The CNM and its variants serve as cosmetics and have no impact on gameplay.
The CNM is available as a helmet accessory in ''[[Halo: Reach]]''. The device for the MP variant is priced at 5,000 [[Credit|cR]], while the ODST variant is priced at 1,000 cR.{{Ref/Reuse|armory}}<ref>[http://xbox360.ign.com/dor/objects/14276699/halo-project/videos/halor_armory_montage_072210.html ''IGN Video'': Halo: Reach Xbox 360 Video - The Armory Video]</ref>
===''Halo: Reach''===
The "camera" and "tall" variants of the CNM are available as attachments on several helmets in the [[armor permutations (Halo: Reach)|armor permutations]] of ''[[Halo: Reach]]''. The device is priced at different levels of [[Credits]], depending on the base helmets. In ''[[Halo: The Master Chief Collection]]'', the same CNM-attached helmets are unlockable in [[Season 1: Noble]].


==Trivia==
===''Halo Infinite''===
*During the [[Halo: Reach Multiplayer Beta]], the [[MJOLNIR Powered Assault Armor/Mark V(B)|Mark V[B]] helmet had a CNM upgrade available. The device cost 2,000 cR, but was cut from the final game. In the Beta, it was known as the [[Hardened External Sensor Array-External]].
The CNM[5] will be available on the Mark VII helmet in ''Halo Infinite''.{{Ref/Reuse|INFoverview}}
*Several helmets in ''Halo: Reach'' list the CNM as an attachment when they in fact use the [[External Hardened Uplink]]. These helmets are the [[SCOUT-class Mjolnir|Scout]] and [[OPERATOR-class Mjolnir|Operator]]. The descriptions for the [[AIR ASSAULT-class Mjolnir|Air Assault]] FC-I helmet attachment and its ''[[Halo 5: Guardians]]'' successor, [[INTRUDER-class Mjolnir|Intruder]], also have this error.
 
==Production notes==
*During the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta]], the [[MJOLNIR Powered Assault Armor/Mark V(B)|Mark V[B]]] helmet had a "CNM" upgrade available, though the CNM resembled a sun visor which extended above the visor. The device cost 2,000 cR, but was cut from the final game.
*During the ''Halo: Reach'' Multiplayer Beta, the "camera" variant of the CNM on the CQC helmet, along with UA attachment on the Mark V[B] helmet, was labelled as HUL. The "tall" variant on the Military Police helmet, however, was correctly labelled "CNM".
*Although the [[ODST armor/HVY]] armor in the ''[[Halo 3]]'' portion of ''Halo: The Master Chief Collection'' was based on the armor worn by [[Victor Ramos]] in ''[[Halo: Fireteam Raven]]'', Ramos's helmet did employ the UA and CNM attachments in ''Halo: Fireteam Raven''.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:HR Trooper GungnirShoulders.jpg|An UNSC Army trooper employing the CNM on her helmet in ''[[Halo: Reach]]''.
File:HR Trooper GungnirShoulders.jpg|An UNSC Army trooper employing the CNM on her helmet in ''[[Halo: Reach]]''.
File:HFR Hudson Render.png|A CNM-like module on the side of [[Ethan Graves]]' helmet in ''[[Halo: Fireteam Raven]]''.
File:HFR Hudson Render.png|A CNM-like device on the side of [[Marcus Hudson]]'s helmet in ''[[Halo: Fireteam Raven]]''.
File:HInf Armor MkVII.jpg|A GEN3 Mark VII-clad Spartan-IV with a CNM(5)/BNR/Fascinator helmet attachment in ''[[Halo Infinite]]''.
File:HInf Armor MkVII.jpg|A GEN3 Mark VII-clad Spartan-IV with a CNM(5)/BNR/Fascinator helmet attachment in ''[[Halo Infinite]]''.
</gallery>
</gallery>
Line 51: Line 98:
*''[[Halo: Fireteam Raven]]''
*''[[Halo: Fireteam Raven]]''
*''[[Halo Infinite]]''
*''[[Halo Infinite]]''
==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}

Revision as of 13:22, June 17, 2021

CNM module highlight.
A Military Police helmet equipped with the CNM highlighted.

The Command Network Module or CNM, is a communication device utilized by the United Nations Space Command, commonly adopted as an external helmet attachment.TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[1]

Usage

The Command Network Module allows users to communicate and synchronize with the UNSC battle network in real-time.TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[2] Different CNM variants has been observed across brances and ranks within the UNSC, including UNSC Army troopers, Orbital Drop Shock Troopers, and Spartans.TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[3]

Compatibility

The CNM has been observed to be compatible with the following helmets;

  • Air Assault ("Camera" and "Tall" variants)TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[4]TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[5]
  • CH252 helmet ("Tall" variant)[3]
  • Commando (Built-in and "tall" variant)[2]TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[6]
  • CQB ("Camera" variant)TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[7]
  • EOD ("Tall" variant)TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[8]
  • EVA ("Tall" variant)[8]
  • Grenadier ("Tall" variant)TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[9]
  • HAZOP (CNM-I variant)TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[10]
  • INTRUDER ("Camera" variant)[11]
  • Mark V ("Tall" variant)[8]
  • Mark VI ("Tall" variant)[12]
  • Mark VII (CNM[5] variant)
  • Military Police ("Tall" variant)[7]
  • ODST ("Tall" and ODST-CNM variants)[4][13]
  • Operator ("Camera" variant)[8]
  • Scout ("Camera" variant)TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[14]
  • Security ("Tall" variant)[14]

Variants and configurations

During the Human-Covenant War, the CNM has three observed variants, each with its own distinct physical appearances. The first variant is the ODST-CNM, which is exclusively employed on ODST armors. The other two variants are standard issue to UNSC Special Forces unit commanders,[8] and both variants could be upgraded to the Command Network Module-Improved (CNM-I) variant on the HAZOP and Air Assault variants of MJOLNIR Mark V.[10][5] After the Human-Covenant War, built-in CNM suites have been integrated to the helmets of the [GEN2] variant of the Commando-class Mjolnir.[2] However, sometimes the CNM is integrated as an external attachment on armor like the INTRUDER-class Mjolnir,TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[11] while certain CNM variants are still optional attachments, like the CNM[5] on the Mark VII helmet.[15]

CNM[5]

The CNM[5] could be employed on the Mjolnir Mark VII helmet.[15]

ODST-CNM

The ODST-CNM is a specialized variant of the CNM employed by the ODSTs. One was employed by Edward Buck during the Battle of Mombasa.TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[16][13]

"Camera" variant

This CNM variant resembles a camera, and is typically worn on the right side of the helmet.

"Tall" variant

This CNM variant is longer, featuring two circular sensors, and can be worn on either side of the helmet.

FC configurations

The modularity of the MJOLNIR armor has made it possible to attach multiple modules on the helmet. In cases where a CNM and a Hardened Uplink (HUL) are both employed, the configurations are designated "FC", "FC-I", and "FC-I[2]" depending on the variants used. FC refers to the configuration in which the "tall" CNM variant and an external HUL are both attached to the helmet.[9] FC-I refers to the configuration in which an external HUL, along with the CNM-I, are integrated on the "long" CNM variant, though this configuration has only been observed on the MJOLNIR/AA variant.[5] FC-I[2] refers to the configuration in which both the HUL[3] and CNM are attached to the helmet.[6]TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[12]

Gameplay

The CNM and its variants serve as cosmetics and have no impact on gameplay.

Halo: Reach

The "camera" and "tall" variants of the CNM are available as attachments on several helmets in the armor permutations of Halo: Reach. The device is priced at different levels of Credits, depending on the base helmets. In Halo: The Master Chief Collection, the same CNM-attached helmets are unlockable in Season 1: Noble.

Halo Infinite

The CNM[5] will be available on the Mark VII helmet in Halo Infinite.[15]

Production notes

  • During the Halo: Reach Multiplayer Beta, the Mark V[B] helmet had a "CNM" upgrade available, though the CNM resembled a sun visor which extended above the visor. The device cost 2,000 cR, but was cut from the final game.
  • During the Halo: Reach Multiplayer Beta, the "camera" variant of the CNM on the CQC helmet, along with UA attachment on the Mark V[B] helmet, was labelled as HUL. The "tall" variant on the Military Police helmet, however, was correctly labelled "CNM".
  • Although the ODST armor/HVY armor in the Halo 3 portion of Halo: The Master Chief Collection was based on the armor worn by Victor Ramos in Halo: Fireteam Raven, Ramos's helmet did employ the UA and CNM attachments in Halo: Fireteam Raven.

Gallery

List of appearances

Sources

  1. ^ Halo: Reach
  2. ^ a b c Halo 5: Guardians: Commando Description "COMMANDO armor features an integrated Command Network Module (CNM) for real-time synchronization with the UNSC battlenet."
  3. ^ a b Halo: Reach
  4. ^ a b Halo: Reach: ODST and Air Assault - UA/CNM Helmet Descriptions "Up-armored variant with Command network module"
  5. ^ a b c Halo: Reach: Air Assault - FC-I Helmet Description "Command network module-Improved; external hardened uplink. A favorite of Pathfinder units."
  6. ^ a b Halo: Reach: Commando - UA/FC-I[2] Helmet Description "Up-armored variant with external command network and hardened 3rd generation uplink modules."
  7. ^ a b Halo: Reach: Military Police and CQB - HU/RS/CNM Helmet Descriptions "Hardened uplink/remote sensor package with command network module."
  8. ^ a b c d e Halo: Reach: EOD, Operator, EVA, and Mark V - CNM Helmet Descriptions "Command network module; standard issue to UNSC Special Forces unit commanders"
  9. ^ a b Halo: Reach: Grenadier - UA/FC Helmet Descriptions "Up-armored variant with command network and external uplink modules."
  10. ^ a b Halo: Reach: HAZOP - CNM-I Helmet Description "Command network module-Improved; upgraded variant of the standard issue CNM unit."
  11. ^ a b Halo 5: Guardians: Intruder Description "The INTRUDER helmet features a full-featured Command Network Module and multi-channel drone controller. The drone controller interfaces directly with Unified Ground Command (UNICOM) kill box management and aerospace deconfliction systems."
  12. ^ a b Halo: Reach: Mark VI - FC-I[2] Helmet Description "External command network and hardened 3rd-generation uplink modules."
  13. ^ a b Halo: The Essential Visual Guide, page 26
  14. ^ a b Halo: Reach: Scout and Security - CBRN/CNM Helmet Descriptions "For operations in hazard zones; command network module."
  15. ^ a b c Halo Infinite Multiplayer Overview
  16. ^ Halo 3: ODST