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AC-220 Vulture: Difference between revisions

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|image=[[File:HaloWars-Vulture.png|300px]]
|image=[[File:HaloWars-Vulture.png|300px]]
|name=Vulture
|name=Vulture
|manufacturer=[[Ushuaia Armory]]<ref>'''[[Halo: The Essential Visual Guide]]''', ''page 202''</ref>
|manufacturer=[[Ushuaia Armory]]<ref>''[[Halo: The Essential Visual Guide]]'', p. 202</ref>
|line=
|line=
|model=AC-220
|model=AC-220
|class=Heavy gunship
|class=Heavy gunship
|length={{Convert|35.1|m|ft}}<ref>[http://halo.bungie.org/misc/sloftus_scalecomparison/1280h.html?display=unsca '''halo.bungie.org''': ''Determining the Real Sizes of Objects in Halo - Update'']</ref>
|length={{Convert|35.1|m|ft}}<ref>[http://halo.bungie.org/misc/sloftus_scalecomparison/1280h.html?display=unsca ''halo.bungie.org'': Determining the Real Sizes of Objects in Halo - Update]</ref>
|width=
|width=
|height=
|height=
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*[[Phoenix missile]]s
*[[Phoenix missile]]s
|complement=
|complement=
|crew=6
|crew=6<ref name="unsc"/>
*Pilot (1)
*Pilot (1)
*Co-pilot (1)
*Co-pilot (1)
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*Ground-attack/close air support  
*Ground-attack/close air support  
*[[wikipedia:Siege|Siegeworks]]/artillery assault gunship
*[[wikipedia:Siege|Siegeworks]]/artillery assault gunship
|era=[[Human-Covenant War]]<br>[[Reclamation conflict]]
|era=[[Human-Covenant War]]<br>[[Reclamation conflict]]<br/>[[Second Ark Conflict]]
|affiliation=[[United Nations Space Command]]
|affiliation=[[United Nations Space Command]]
}}
}}
{{Quote|The Vulture is one of the UNSC's most powerful units. Basically a highly armed flying assault [[tank]] packed to the brim with weapons, the Vulture is the largest aircraft fielded by the UNSC. It is designed to deliver massive damage to enemy ground troops after air superiority has been achieved. It is slow moving but carries an impressive armament of two twin-autocannons and rocket silos that can be used to deliver a devastating barrage to enemies in a wide area.<br>Crewed by highly trained UNSC pilot and gunners, the Vulture is an expensive unit and is usually reserved for difficult or lengthy battles. Being slow, it is vulnerable to anti-aircraft fire and enemy aircraft, but it is surprisingly resilient.|Official Halo Wars website<ref>Halo Wars official website</ref>}}
{{Quote|Death From Above<ref name="unsc"/>}}


The '''AC-220 Vulture''' is a heavy gunship used by the [[United Nations Space Command]] during the [[Human-Covenant War]]. It is the preferred aerial combat vehicle during prolonged air-and-ground engagements, particularly against heavily fortified enemy strongholds.<ref name="waypoint">[http://halo.xbox.com/en-us#/intel/theuniverse/tech/gallery/vulture/d7c47141-fe31-43ff-8698-3ec01a19b356?filter=all '''Halo Waypoint''': ''AC-220 Vulture gunship''] (defunct, backup on [https://web.archive.org/web/20110325090514/http://halo.xbox.com/en-us/intel/related/gallery/vulture/d7c47141-fe31-43ff-8698-3ec01a19b356 Archive.org])</ref>
The '''AC-220 Vulture''' is a heavy gunship used by the [[United Nations Space Command]] during the [[Human-Covenant War]]. It is the preferred aerial combat vehicle during prolonged air-and-ground engagements, particularly against heavily fortified enemy strongholds.<ref name="waypoint">[http://halo.xbox.com/en-us#/intel/theuniverse/tech/gallery/vulture/d7c47141-fe31-43ff-8698-3ec01a19b356?filter=all ''Halo Waypoint'': AC-220 Vulture gunship] (defunct, [[Archive:Halo Waypoint/2009 to 2014/Universe/Vehicles#Vulture|Archived]])</ref>


The Vulture is a successor of the older [[wikipedia:Douglas AC-47 Spooky|AC-47]], [[wikipedia:Fairchild AC-119|AC-119]], [[wikipedia:Lockheed AC-130|AC-130]], and [[AC-163 Gunship|AC-163]] gunships. It was designed in [[2498]] to combat the [[Insurrection]] in the [[Outer Colonies]].<ref name="waypoint"/>
==Design details==
The Vulture is the largest combat aerodyne currently fielded by the UNSC.<ref name="unsc">[http://www.halowars.com/GameInfo/UNSC.aspx ''Official Halo Wars Community Site'': UNSC] (defunct, [[Archive:Halowars.com/UNSC|Archived]])</ref><ref name="PL">''[[Halo Wars 2]]'', [[Phoenix Logs]] - Vulture</ref> It acts as a "flying tank", boasting two twin medium-[[GAU-23/AW/Linkless Feed Autocannon]]s, two top-mounted [[Argent V missile]] launchers and two rows of four [[A-74 Sylver Vertical Missile Launcher]]s, each boasting a single [[Anvil-IV air-to-surface missile]].<ref name="waypoint"/><ref>''[[Halo Wars: Official Strategy Guide]]'': p. 46</ref> Additionally, the Vulture carries a single [[Phoenix missile|Phoenix tactical missile]].<ref name="PL"/> The combined ANVIL and Argent missiles are specifically tailored to unleash a unified barrage on a given target, allowing it to overwhelm heavy armor and shielding.<ref name="waypoint"/>


==Description==
Unlike most smaller UNSC craft, the Vulture is suspended in the air by a series of ducted fans visible near the rear of the aircraft, housing jet engines like the [[D77-TC Pelican]]. Due to its much larger mass and cross-section, it is slower than other UNSC aircraft, such as the [[AV-14 Hornet]] and the [[AV-22 Sparrowhawk]].
Unlike most smaller UNSC craft, the Vulture is suspended in the air by a series of ducted fans visible near the rear of the aircraft, housing jet engines like the [[D77-TC Pelican]]. Due to its much larger mass and cross-section, it is slower than other UNSC aircraft, such as the [[AV-14 Hornet]] and the [[AV-22 Sparrowhawk]], but is armed with a number of missile pods for use against air and ground units, as well as a pair of hull-mounted autocannons.<ref>''[[wikipedia:GamePro|Gamepro]]'', July 2009 edition</ref>


The Vulture requires a large number of highly trained UNSC pilots and gunners to operate, making them expensive to deploy in terms of personnel (as opposed to the Sparrowhawk and Hornet, which require a single pilot and possibly a copilot). It lacks radiation shielding, preventing it from traveling in space. These factors, coupled with the amount of time it takes to build one, means that the Vulture is usually only reserved for difficult and lengthy battle situations and eliminating dug-in enemy forces.<ref name="waypoint" /><ref>'''[[Halo Encyclopedia]]''', ''page 250''</ref>
The Vulture requires a large number of highly trained UNSC pilots and gunners to operate servicing a crew of six.<ref name="unsc"/> This makes them expensive to deploy in terms of personnel (as opposed to the Sparrowhawk and Hornet, which require a single pilot and possibly a copilot). It lacks radiation shielding, preventing it from traveling in space.<ref name="waypoint" /><ref>''[[Halo Encyclopedia]]'', p. 250</ref> Despite this, they have some level of spaceflight capability, and are typically deployed directly from an orbiting warship to the ground.<ref name="HW">''[[Halo Wars]]'' - Vulture in-game unit</ref>
 
==Development history==
The Vulture's core attributes of design can be traced back to the older [[wikipedia:Douglas AC-47 Spooky|AC-47]], [[wikipedia:Fairchild AC-119|AC-119]], [[wikipedia:Lockheed AC-130|AC-130]], and [[AC-163 Gunship|AC-163]] gunships.<ref name="unsc"/><ref name="waypoint"/> The Vulture's flying tank-like design was conceived in [[2498]] to curtail the spreading [[Insurrection]] in the [[Outer Colonies]].<ref name="waypoint"/> By [[2545]], few Vultures remained in service against the Covenant due to irreplaceable combat losses. By [[2557]], the [[Materials Group]] was considering the possibility of restarting production of the Vulture with the benefit of incorporating new technologies and applying improved materials.<ref name="CF"/> During the [[Second Ark Conflict]], AI [[Isabel]]'s upgrades and logistical expertise was able to dramatically simplify Vulture production and maintenance.<ref name="PL"/>


==Operational history==
==Operational history==
The AC-220 Vulture was used during both the [[Insurrection]] and [[Human-Covenant War]]. In [[2531]] the crew of the {{UNSCShip|Spirit of Fire}} used several Vultures during the [[Battle of the Etran Harborage]] against the [[Covenant]], [[Flood]] and [[Sentinel]]s. Following the [[Human-Covenant War]], few Vulture gunships remained in service with the [[UNSC Armed Forces]] due to irreplaceable combat losses by [[2545]]. However, by [[2557]], the [[Office of Naval Intelligence]]'s [[Materials Group]] began considering the possibility of restarting production of the Vulture with the benefit of incorporating new technologies and applying improved materials.<ref name="Bulletin">[https://www.halowaypoint.com/en-us/community/bulletins/the-halo-bulletin-knowledge-drop '''Halo Waypoint''': ''The Halo Bulletin: 9.24.14'']</ref> By [[2553#April|April 2553]], the [[Insurrectionist]]s on [[Venezia]] had acquired several Vultures and hid them in the old sandstone quarry next to [[Mount Longdon Road]] for use by the [[Venezian Militia]].<ref>'''Halo: Mortal Dictata''', ''page 103''</ref> On [[2558#March|March 11, 2558]] several AC-220 Vultures belonging to the ''Spirit of Fire'', alongside multiple [[AV-22 Sparrowhawk]]s, attacked the {{UNSCShip|Infinity}} when the ''[[Pilgrims' Pride]]'' was pulled into the ''Infinity's'' docking bay.<ref name="HE4">'''Halo: Escalation''', ''Issue #4''</ref>
The AC-220 Vulture was used during both the [[Insurrection]] and [[Human-Covenant War]]. In [[2531]] the crew of the {{UNSCShip|Spirit of Fire}} used several Vultures during the [[Battle of the Etran Harborage]] against the [[Covenant]], [[Flood]] and [[Sentinel]]s.<ref name="HW"/> Following the [[Human-Covenant War]], few Vulture gunships remained in service with the [[UNSC Armed Forces]] due to irreplaceable combat losses by 2545. <ref name="CF">[https://www.halowaypoint.com/en-us/news/canon-fodder-feet-first ''Halo Waypoint'': Canon Fodder - Feet First]</ref> By [[2553#April|April 2553]], the [[Insurrectionist]]s on [[Venezia]] had acquired several Vultures and hid them in the old sandstone quarry next to [[Mount Longdon Road]] for use by the [[Venezian Militia]].<ref>''Halo: Mortal Dictata'', p. 103</ref> On [[2558#March|March 11, 2558]] several AC-220 Vultures belonging to the ''Spirit of Fire'', alongside multiple [[AV-22 Sparrowhawk]]s, attacked the {{UNSCShip|Infinity}} when the ''[[Pilgrims' Pride]]'' was pulled into the ''Infinity's'' docking bay.<ref name="HE4">''[[Halo: Escalation]]'', ''[[Halo: Escalation Issue 4|Issue #4]]</ref>


==Combat==
In [[2559]], the ''Spirit of Fire'' continued to employ Vulture gunships in the [[Second Ark Conflict]].<ref>''[[Halo Wars 2]]''</ref>
A slow unit which can take massive amounts of damage before destruction, the Vulture is the largest ground-based aircraft fielded by the UNSC.<ref>[http://www.halowars.com/GameInfo/airpad.aspx#vulture  ''Halo Wars'' Official Site: Information on the Vulture]</ref> It is able to fight against both air and ground units due to its weapon configuration: [[Argent V missile]] pods are used against enemy aircraft, while [[GAU-23/AW/Linkless Feed Autocannon|GAU-23 autocannons]] are designed for engaging ground targets. It can use its [[A-74 Sylver Vertical Missile Launcher|A-74 missile launcher]] to launch several [[Anvil-IV air-to-surface missile]]s and deliver massive damage to slow and/or static units. The Vulture's main drawbacks are its cost and the large amount of time it takes to build one; it is also vulnerable to fast counter-attacks and takes a great deal of time to repair. The Vulture should be reserved for buildings and ground units for the greatest effect. Although Vultures possess adequate anti-aircraft ordnance, they should be escorted by [[M9 Wolverine]]s to lessen the threat of aerial attacks. The Vulture is also equipped with the ability to launch the powerful [[Phoenix missile]].


==Gameplay==
==Gameplay==
===''Halo Wars''===
===''Halo Wars''===
In-game, the Vulture is considered an "über unit", and is constructed at the [[UNSC Airpad|airpad]], and requires six population, 900 resources, and a tech level of four. It can be upgraded with the ''Mega Barrage'' upgrade, potentially doubling its barrages' power; this upgrade is purchased at the air pad and costs 800 resource points and requires a minimum tech level of 4. For balance, the Vulture is one of only two vehicle units in ''Halo Wars'' that cannot be [[Boarding (gameplay mechanic)|commandeered]] by [[SPARTAN-II program|Spartans]], the other being the Covenant [[Type-47B Scarab|Scarab]]. The Vulture is the only air unit that is not immobilized by a single [[Type-29 Vampire|Vampire's]] stasis drain, though it is still damaged and can be immobilized by multiple synchronous drains.
In-game, the Vulture is considered an "über unit", and is constructed at the [[UNSC Airpad|airpad]], and requires six population, 900 resources, and a tech level of four. It can be upgraded with the ''Mega Barrage'' upgrade, potentially doubling its barrages' power; this upgrade is purchased at the air pad and costs 800 resource points and requires a minimum tech level of 4. For balance, the Vulture is one of only two vehicle units in ''Halo Wars'' that cannot be [[Boarding (gameplay mechanic)|commandeered]] by [[SPARTAN-II program|Spartans]], the other being the Covenant [[Type-47B Scarab|Scarab]]. The Vulture is the only air unit that is not immobilized by a single [[Type-29 Vampire|Vampire's]] stasis drain, though it is still damaged and can be immobilized by multiple synchronous drains.
The Vulture is a slow unit which can take massive amounts of damage before destruction. It is able to fight against both air and ground units due to its weapon configuration: [[Argent V missile]] pods are used against enemy aircraft, while [[GAU-23/AW/Linkless Feed Autocannon|GAU-23 autocannons]] are designed for engaging ground targets. It can use its [[A-74 Sylver Vertical Missile Launcher|A-74 missile launcher]] to launch several [[Anvil-IV air-to-surface missile]]s and deliver massive damage to slow and/or static units. The Vulture's main drawbacks are its cost and the large amount of time it takes to build one; it is also vulnerable to fast counter-attacks and takes a great deal of time to repair. The Vulture should be reserved for buildings and ground units for the greatest effect. Although Vultures possess adequate anti-aircraft ordnance, they should be escorted by [[M9 Wolverine]]s to lessen the threat of aerial attacks.


===''Halo Wars 2''===
===''Halo Wars 2''===

Revision as of 13:30, February 8, 2020

Template:Vehicle Infobox

"Death From Above[1]"

The AC-220 Vulture is a heavy gunship used by the United Nations Space Command during the Human-Covenant War. It is the preferred aerial combat vehicle during prolonged air-and-ground engagements, particularly against heavily fortified enemy strongholds.[2]

Design details

The Vulture is the largest combat aerodyne currently fielded by the UNSC.[1][3] It acts as a "flying tank", boasting two twin medium-GAU-23/AW/Linkless Feed Autocannons, two top-mounted Argent V missile launchers and two rows of four A-74 Sylver Vertical Missile Launchers, each boasting a single Anvil-IV air-to-surface missile.[2][4] Additionally, the Vulture carries a single Phoenix tactical missile.[3] The combined ANVIL and Argent missiles are specifically tailored to unleash a unified barrage on a given target, allowing it to overwhelm heavy armor and shielding.[2]

Unlike most smaller UNSC craft, the Vulture is suspended in the air by a series of ducted fans visible near the rear of the aircraft, housing jet engines like the D77-TC Pelican. Due to its much larger mass and cross-section, it is slower than other UNSC aircraft, such as the AV-14 Hornet and the AV-22 Sparrowhawk.

The Vulture requires a large number of highly trained UNSC pilots and gunners to operate servicing a crew of six.[1] This makes them expensive to deploy in terms of personnel (as opposed to the Sparrowhawk and Hornet, which require a single pilot and possibly a copilot). It lacks radiation shielding, preventing it from traveling in space.[2][5] Despite this, they have some level of spaceflight capability, and are typically deployed directly from an orbiting warship to the ground.[6]

Development history

The Vulture's core attributes of design can be traced back to the older AC-47, AC-119, AC-130, and AC-163 gunships.[1][2] The Vulture's flying tank-like design was conceived in 2498 to curtail the spreading Insurrection in the Outer Colonies.[2] By 2545, few Vultures remained in service against the Covenant due to irreplaceable combat losses. By 2557, the Materials Group was considering the possibility of restarting production of the Vulture with the benefit of incorporating new technologies and applying improved materials.[7] During the Second Ark Conflict, AI Isabel's upgrades and logistical expertise was able to dramatically simplify Vulture production and maintenance.[3]

Operational history

The AC-220 Vulture was used during both the Insurrection and Human-Covenant War. In 2531 the crew of the UNSC Spirit of Fire used several Vultures during the Battle of the Etran Harborage against the Covenant, Flood and Sentinels.[6] Following the Human-Covenant War, few Vulture gunships remained in service with the UNSC Armed Forces due to irreplaceable combat losses by 2545. [7] By April 2553, the Insurrectionists on Venezia had acquired several Vultures and hid them in the old sandstone quarry next to Mount Longdon Road for use by the Venezian Militia.[8] On March 11, 2558 several AC-220 Vultures belonging to the Spirit of Fire, alongside multiple AV-22 Sparrowhawks, attacked the UNSC Infinity when the Pilgrims' Pride was pulled into the Infinity's docking bay.[9]

In 2559, the Spirit of Fire continued to employ Vulture gunships in the Second Ark Conflict.[10]

Gameplay

Halo Wars

In-game, the Vulture is considered an "über unit", and is constructed at the airpad, and requires six population, 900 resources, and a tech level of four. It can be upgraded with the Mega Barrage upgrade, potentially doubling its barrages' power; this upgrade is purchased at the air pad and costs 800 resource points and requires a minimum tech level of 4. For balance, the Vulture is one of only two vehicle units in Halo Wars that cannot be commandeered by Spartans, the other being the Covenant Scarab. The Vulture is the only air unit that is not immobilized by a single Vampire's stasis drain, though it is still damaged and can be immobilized by multiple synchronous drains.

The Vulture is a slow unit which can take massive amounts of damage before destruction. It is able to fight against both air and ground units due to its weapon configuration: Argent V missile pods are used against enemy aircraft, while GAU-23 autocannons are designed for engaging ground targets. It can use its A-74 missile launcher to launch several Anvil-IV air-to-surface missiles and deliver massive damage to slow and/or static units. The Vulture's main drawbacks are its cost and the large amount of time it takes to build one; it is also vulnerable to fast counter-attacks and takes a great deal of time to repair. The Vulture should be reserved for buildings and ground units for the greatest effect. Although Vultures possess adequate anti-aircraft ordnance, they should be escorted by M9 Wolverines to lessen the threat of aerial attacks.

Halo Wars 2

  • Info: Heavy Air, Can launch devastating PHOENIX missile
  • Tier: 3
  • Cost: Population 9, Supplies 750, Power 75

The Vulture can be built at the Airpad by all UNSC leaders. Unlike its Halo Wars counterpart, the Vultures in Halo Wars 2 can be hijacked by Spartans, as the G81 Condor is now the UNSC's only Super Unit. Its barrage has been replaced with a "Phoenix missile", a large, powerful thermobaric warhead that does massive damage. It is effective against vehicles, aircraft, and structures, while only being moderately effective against infantry. In Blitz, Vultures costs 140 energy.

In the campaign, the Vulture starts to appear in the mission The Foundry, and is given in Last Stand as part of the fifth batch of reinforcements.

Behind the scenes

Gallery

List of appearances

Sources

Template:UNSC Aircraft