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7.62x51mm: Difference between revisions

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(Added HEDP ammo)
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*The [[M739 SAW|M739 Light Machine Gun]]<ref name="H4VGSAW"/>
*The [[M739 SAW|M739 Light Machine Gun]]<ref name="H4VGSAW"/>
*The [[M247 machine gun|M247 General Purpose Machine Gun]]<ref name="EVGMG">''[[Halo: The Essential Visual Guide]]'', Machine Gun Turret</ref> and [[M247T machine gun|M247T Medium Machine Gun]]<ref>''[[Halo: The Essential Visual Guide]]'', Scorpion</ref>
*The [[M247 machine gun|M247 General Purpose Machine Gun]]<ref name="EVGMG">''[[Halo: The Essential Visual Guide]]'', Machine Gun Turret</ref> and [[M247T machine gun|M247T Medium Machine Gun]]<ref>''[[Halo: The Essential Visual Guide]]'', Scorpion</ref>
*The [[AIE-486H Heavy Machine Gun]]<ref name="ENC331">''[[Halo Encyclopedia: The Definitive Guide to the Halo Universe|Halo Encyclopedia: The Definitive Guide to the Halo Universe (2011 edition)]]'', Page 331</ref>
*The machine guns of [[ONI Wasp|AV-49 Wasps]] used by [[ONI]] security teams<ref name="CFBH"/>
Weapons chambered for 7.62×51mm ammunition, such as the [[MA5B assault rifle]], are considered to be powerful by UNSC soldiers.<ref name= "Flood1"/>
Weapons chambered for 7.62×51mm ammunition, such as the [[MA5B assault rifle]], are considered to be powerful by UNSC soldiers.<ref name= "Flood1"/>


== Variants ==
== Variants ==
===M118 FMJ-AP===
===M118 FMJ-AP===
M118 FMJ-AP ([[wikipedia:https://en.wikipedia.org/wiki/Full_metal_jacket_bullet|full metal jacket]], [[wikipedia:https://en.wikipedia.org/wiki/Armor-piercing_bullet|armor-piercing]]) rounds are the standard-issue ammo type employed by the [[MA5 series|UNSC's assault rifles]],<ref name="EVGAR">[[Halo: The Essential Visual Guide]], Assault Rifle</ref> the [[M392]]<ref name="EVGDMR">[[Halo: The Essential Visual Guide]], DMR</ref> and [[M395]] DMRs,<ref name="H4VGDMR">[[Halo 4: The Essential Visual Guide]], DMR</ref> and the [[M739 Light Machine Gun|M739 LMG]].<ref name="H4VGSAW">[[Halo 4: The Essential Visual Guide]], SAW</ref> The projectile's armor-piercing capabilities stem from its specially hardened construction.<ref name= "Flood1">''[[Halo: The Flood]]'', Chapter 1</ref> [[UNSC Marine Corps Battle Dress Uniform|UNSC infantry combat armor]] is capable of preventing lethal penetration at close range from a limited burst at the cost of bruising and significant discomfort,<ref name="TML">''[[Halo: Evolutions]]'', ''[[The Mona Lisa]]'', section ">Lopez 1527 hours"</ref> though infantry and even light vehicles or aircraft such as un-shielded [[Covenant]] [[Banshees]] are susceptible to fatal damage under sustained, accurate fire.<ref name="Flood2">''[[Halo: The Flood]]'', ''Chapter 2''</ref> [[Energy shielding|Energy shields]] drastically reduce the ammunition's stopping power, as a great deal of concentrated fire from multiple weapons - or an extended period of continuous automatic fire from a single weapon - is needed to overwhelm them.<ref name= "Flood1"/>
M118 FMJ-AP ([[wikipedia:https://en.wikipedia.org/wiki/Full_metal_jacket_bullet|full metal jacket]], [[wikipedia:https://en.wikipedia.org/wiki/Armor-piercing_bullet|armor-piercing]]) rounds are the standard-issue ammo type employed by the [[MA5 series|UNSC's assault rifles]],<ref name="EVGAR">[[Halo: The Essential Visual Guide]], Assault Rifle</ref> the [[M392]]<ref name="EVGDMR">[[Halo: The Essential Visual Guide]], DMR</ref> and [[M395]] DMRs,<ref name="H4VGDMR">[[Halo 4: The Essential Visual Guide]], DMR</ref> the [[M739 Light Machine Gun|M739 LMG]],<ref name="H4VGSAW">[[Halo 4: The Essential Visual Guide]], SAW</ref> and the [[AIE-486H Heavy Machine Gun|AIE-486H HMG]].<ref name="ENC331"/>The projectile's armor-piercing capabilities stem from its specially hardened construction.<ref name= "Flood1">''[[Halo: The Flood]]'', Chapter 1</ref> [[UNSC Marine Corps Battle Dress Uniform|UNSC infantry combat armor]] is capable of preventing lethal penetration at close range from a limited burst at the cost of bruising and significant discomfort,<ref name="TML">''[[Halo: Evolutions]]'', ''[[The Mona Lisa]]'', section ">Lopez 1527 hours"</ref> though infantry and even light vehicles or aircraft such as un-shielded [[Covenant]] [[Banshees]] are susceptible to fatal damage under sustained, accurate fire.<ref name="Flood2">''[[Halo: The Flood]]'', ''Chapter 2''</ref> [[Energy shielding|Energy shields]] drastically reduce the ammunition's stopping power, as a great deal of concentrated fire from multiple weapons - or an extended period of continuous automatic fire from a single weapon - is needed to overwhelm them.<ref name= "Flood1"/>


===Shredder===
===Shredder===

Revision as of 23:18, June 1, 2020

A 7.62x51mm cartridge.

The 7.62x51mm cartridge is an ammunition size in which the rifles and machine guns of the United Nations Space Command are commonly chambered.[1][2] A significant variation of ammunition types for this cartridge are employed.

Overview

This cartridge shares its dimensions with a form of rifle ammunition developed in the 20th century, employed commonly across the nations of the North Atlantic Treaty Organization under the designation 7.62 NATO. The UNSC utilize it in a wide variety of weapons, including:

Weapons chambered for 7.62×51mm ammunition, such as the MA5B assault rifle, are considered to be powerful by UNSC soldiers.[9]

Variants

M118 FMJ-AP

M118 FMJ-AP (full metal jacket, armor-piercing) rounds are the standard-issue ammo type employed by the UNSC's assault rifles,[1] the M392[3] and M395 DMRs,[4] the M739 LMG,[5] and the AIE-486H HMG.[7]The projectile's armor-piercing capabilities stem from its specially hardened construction.[9] UNSC infantry combat armor is capable of preventing lethal penetration at close range from a limited burst at the cost of bruising and significant discomfort,[10] though infantry and even light vehicles or aircraft such as un-shielded Covenant Banshees are susceptible to fatal damage under sustained, accurate fire.[11] Energy shields drastically reduce the ammunition's stopping power, as a great deal of concentrated fire from multiple weapons - or an extended period of continuous automatic fire from a single weapon - is needed to overwhelm them.[9]

Shredder

Shredder rounds are an alternate 7.62x51mm ammunition type occasionally employed with the MA5B assault rifle.[12] The projectiles they fire are designed to splinter on impact,[13] and are highly effective against lightly-armored infantry like Covenant grunt soldiers[12] and building materials like marble tiles and wood.[14] Ammunition of this type was used by the SPARTAN-IIs of Blue Team to engage a horde of Unggoy in the Battle of Jericho VII.[12] Another instance of their use by Blue Team was at Cote d'Azur, when engaging a pair of hunters in a museum. After finding their AP rounds were ineffective against the hunters' armor, John-117 ordered the SPARTAN-IIs to use shredder rounds to fire at the floor beneath them, causing the hunters to fall to the level below.[14]

Hollow-point

7.62x51mm hollow-point ammunition is a variant type of round which is optimal for use against unprotected biological targets, also employed occasionally in the MA5B. A situationally useful attribute of this ammo type is that it is unlikely to cause unwanted to damage to potentially vulnerable structures like equipment cabinets, viewports and starship hulls, making them a useful tool when taking a ship. Magazines containing this ammunition are recognizably marked with red paint.[15]

HEDP

7.62 HEDP (high-explosive dual-purpose) ammunition is a variant of the 7.62x51mm round which is loaded in the machine guns of AV-49 Wasps in the service of the Office of Naval Intelligence security teams.[8] The projectiles detonate on impact.[16]

Gallery

List of appearances

Sources