Weapons (gameplay)

From Halopedia, the Halo wiki

Revision as of 23:59, April 7, 2009 by halowikia>Drtomjenkins (→‎Factions: Battle Rifle not Assault)

Template:Ratings

For the full list of weapons: Category:Weapons


The Weapons from the Halo universe, available in campaign and multiplayer gameplay, usually handheld, form the basis of First Player Shooting gameplay within the Halo games.

An extensive array of weapons are available, each operating differently. This allows players to take different approaches and sometimes forces a change in tactics depending on the strengths and weaknesses of each weapon. Each player will also find a weapon to suit his or her tastes, in terms of power, speed, range, kickback or feedback.

Within campaign levels, the player often has access to weapons lying around, though killed enemies or allies can be robbed of their dropped weapons as well.

Types

The types of available weapons follow the basic standards present in real life, Melee, Assault, Battle and Sniping.

Explosives and large scale weapons (Missiles, Nuclear, Halos) are usually involved in the storyline of every game, though not always playable.

Weapons can be reloaded by swapping Master Chief's weapon with or by collecting ammunition from a loaded dropped weapon.

Factions

The player is allowed to use weapons from either of the 2 primary Factions, Human or Alien, often turning the enemy firepower against itself.

Human weapons tend to use bullets, explosives and lasers, while Alien weapons are generally Plasma and Energy based.

To know more about the weapons from each major Faction:

UNSC Weapons Covenant Weapons Forerunner Weapons

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A Covenant Plasma Rifle

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