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Cut Halo 5: Guardians levels

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This page discusses elements of deleted material and cut content. Some information on the page is sourced from game files and may not be verifiable through external sources. Where possible, such information should be clearly-marked and replaced with a proper external source as soon as one is available.
Image of a cut Grenade Launcher to use in Halopedia templates. Do not add to pages.

This article is part of a series on
Halo 5: Guardians cut content


Cut content

Development

To check out cut content for other Halo games, see here!
vde

During the development of Halo 5: Guardians, a number of levels and maps were cut.

Campaign levels

UNSC Infinity Hub

"Above is an early space I prototyped with the talented RJ Ranola (That’s his geo you’re seeing in the background there). We mapped the area out from above, using the resulting proportions to flesh out the interior. Shon Mitchell built a functioning version of that door at the top. Patrick Hammond may have also been involved. No piece of AAA game art is a one-person deal, and much of what gets done early-on can (and most likely will be) rewritten."
— Concept artist Paul Richards discussing the production of this level.[1]

The UNSC Infinity Hub was a planned "weapons down" campaign mission for Halo 5: Guardians that was cut during production.[1][2]

Multiplayer maps

A number of very early Halo 5: Guardians multiplayer map prototypes can be found in the files of the leaked Halo 4 tags build, alongside many cut Halo 4 levels. They can be signified by the file prefixes NG - shared by the map filenames in the final Halo 5: Guardians build and presumably standing for Next Generation (referring to the then-upcoming Xbox One console).

NG01_Airborne

NG02_Chasm

NG03_Fountain

NG04_Bedrock

Sources

  1. ^ a b Tumblr, Paul Richards (Retrieved on Oct 21, 2021) [archive]
  2. ^ Tumblr, Paul Richards (Retrieved on Oct 21, 2021) [archive]