Sentinel beam: Difference between revisions

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*[[Flood]] [[Combat Form]] (Elite)
*[[Flood]] [[Combat Form]] (Elite)
*[[Sentinels]]
*[[Sentinels]]
*[[Monitor]]s


==Multiplayer Recommendations==
==Multiplayer Recommendations==

Revision as of 15:44, September 29, 2007

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The Sentinel Beam is a Forerunner Direct Energy weapon that is equipped on a Sentinel.

Introduction

The Sentinel Beam is a Forerunner weapon connected to Sentinels to control outbreaks of The Flood. It appears as an orange beam of energy that can cut through the Flood parasite. The blue Sentinel beam is a stronger, more efficient version of the common orange Sentinel Beam, however it overheats more quickly. In Multiplayer, the Sentinel Beam appears by default in the bases on Backwash and on Desolation.

Combat Usage

The Sentinel Beam is not player-usable in Halo: Combat Evolved. However, it is player-usable in Halo 2.

The Sentinel Beam runs on an non-rechargeable battery with a maximum charge of 100%. Like the Covenant's Plasma weapons, it can overheat and will do so if 23% of the battery is used in one continuous stream. It is effective against the Flood and other types of Sentinels, and can deplete shields like plasma weapons.

A continuous hit from a Sentinel Beam can be devastating against any opponent.

The beam used by the Sentinels at Onyx were evidently a golden color and, while they took significantly longer to charge, were thought at one point to be capable of destroying a fully shielded Spartan. It may be worth noting that there were some other differences between the sentinels on Onyx and the ones in the games, as was pointed out by the character Dr. Halsey.

In Halo 2 campaign, the Sentinel Beam is a fearsome, all around good weapon. It sports a high rate of fire, amazing accuracy, and great damage against both shielded and unshielded opponents. The Beams reticule is also reasonably centered, providing quick centering of targets. The melee attack is about as strong as that of rocket launchers. Two variants of the Sentinel Beam are seen in the campaign: The usual grey colored one that fires a orange laser, and a gold colored one that fires a blue laser. The gold colored one is more powerful, but rare.

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It will reappear in Halo 3 with few Graphical upgrades but several technical ones. It first appears on the Level where Sentinels first come to your aid-the gun can be gained by destroying one of these guardians. Unlike it's Halo 2 counterpart, the weapon fires a much stronger beam that if held consistently on an enemy can destroy them within a few seconds. It is, obviously enough, extremely effective on Flood. It is unknown which, if any maps it spawns on.

Character Compatibility

Multiplayer Recommendations

  • The weapon can actually make it harder for enemy player to see if it is aimed at their head but should only be done at close to medium range.
  • This is best used in a small map like Warlock. Also good for Headlong as long as you have other strong weapons with you.
  • If the Sentinel Beam (SB) is the only weapon you have, conserve ammo and rely on melee as much as possible. The SB has a greatly effective and quick melee. Only fire the weapon when your target is far away, because ammo goes fast. Melee in CQB, and avoid deadly crossfire. Replace as often as possible.
  • If you have other weapons on the map, use those. The SB is effective but hard to aim. Only use it if you have advantages over other players such as experience, better aim, etc.
  • Use grenades! A sentinel beam is horrendously useful against flesh, so a quick grenade toss is all that is needed to take down the opponent's shields and seal the deal.
  • A widely reputed myth about this weapon is that it can score headshots, this is untrue, the only weapons that can score headshots are the Magnum, Battle Rifle, Carbine, Sniper Rifle, and Beam Rifle.
  • Remember all these tactics and use your head! Never underestimate the sentinel beam!

Trivia

References


Related Links


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