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Seven: Difference between revisions

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{{Main|Halo: Reach}}
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|content = *[[Jorge-052]] is another reference to the number 7. 5+2='''7'''
|content = *[[Jorge-052]] is another reference to the number 7. 5+2='''7'''
*The [[Halo: Reach - Announcement Trailer|Announcement Trailer]] was 1:17 minutes, or '''77''' seconds long.
*The [[Halo: Reach - Announcement Trailer|Announcement Trailer]] was 1:17 minutes, or '''77''' seconds long.
*The number '''7''' is visible in the sky in the Halo: Reach VGA Trailer<ref>[[:File:7inTheSky.png|7 in the Sky]]</ref>
*The number '''7''' is visible in the sky in the Halo: Reach VGA Trailerref[[:File:7inTheSky.png|7 in the Sky]]</ref>
*There is a clearly visible '''7''' on the [[Halo: Reach Limited Edition|Limited Edition]] black box and on the [[Halo: Reach Legendary Edition|Legendary Edition]].
*There is a clearly visible '''7''' on the [[Halo: Reach Limited Edition|Limited Edition]] black box and on the [[Halo: Reach Legendary Edition|Legendary Edition]].
*In the level Winter Contingency, the assault rifle Carter kicks towards you has 7 rounds inside the ammo counter.
*In the level Winter Contingency, the assault rifle Carter kicks towards the player has 7 rounds inside the ammo counter.
*Emile A-239's service number is another reference to seven, 2+3+9=14, 14/2=7.
*Emile A-239's service number is another reference to seven, 2+3+9=14, 14/2=7.
*If you didn't purchase the Limited or Legendary editions, you will only have access to seven Elite armor permutations.
*If a player did not purchase the Limited or Legendary editions, the player will only have access to seven Elite armor permutations.
*There are 7 Armor Abilities: Sprint, Armor Lock, Jetpack, Active Camo, Hologram, Drop Shield and Evade.
*There are 7 Armor Abilities: Sprint, Armor Lock, Jetpack, Active Camo, Hologram, Drop Shield and Evade.
*'''7''' Sangheili Armor permutations can be unlocked (not counting the [[Sangheili Officer|Officer]]).
*'''7''' Sangheili Armor permutations can be unlocked (not counting the [[Sangheili Officer|Officer]]).
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*Noble Six battles 7 Elites in the [[Lone Wolf|final cutscene]].  
*Noble Six battles 7 Elites in the [[Lone Wolf|final cutscene]].  
*At the very end of the credits, in the small grid, the number 7 flashes briefly before fading to the "Lone Wolf" mission.
*At the very end of the credits, in the small grid, the number 7 flashes briefly before fading to the "Lone Wolf" mission.
*After the mission, "Lone Wolf", there is a cutscene with "New Reach" in the background and your helmet on the ground. Notice the date is July 7th, 2589.  July is the seventh month of the year. This is also a reference to [[Bungie Day]].
*After the mission, "Lone Wolf", there is a cutscene with "New Reach" in the background and Noble Six's helmet on the ground. Notice the date is July 7th, 2589.  July is the seventh month of the year. This is also a reference to [[Bungie Day]].
*At the main title screen, while various battle sounds are playing, occasionally a clear seven shot burst from an Assault Rifle can be heard.
*At the main title screen, while various battle sounds are playing, occasionally a clear seven shot burst from an Assault Rifle can be heard.
*On the 7th level, Exodus, you can find an ad on the world cuisine stands for a Moa combo costing $7.77
*On the 7th level, Exodus, the player can find an ad on the world cuisine stands for a Moa combo costing $7.77
*It is a common occurrence to get 777 on the post game slot machine online
*It is a common occurrence to get 777 on the post game slot machine online
*Jun A-266's service number is also a reference to seven, 2+6+6=14, 14/2=7.
*Jun A-266's service number is also a reference to seven, 2+6+6=14, 14/2=7.
*You begin the 7th level, Exodus, with 25 extra Magnum rounds. (2+5=7) In addition, there are 7 rounds left in the starting clip.  
*The player begins the 7th level, Exodus, with 25 extra Magnum rounds. (2+5=7) In addition, there are 7 rounds left in the starting clip.  
*[[Anchor 9]] is armed with '''7''' [[Point Defense Gun|Point Defense Guns]].
*[[Anchor 9]] is armed with '''7''' [[Point Defense Gun|Point Defense Guns]].
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Revision as of 13:40, October 10, 2010

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"Some of you may be wondering - "What's up with this unhealthy obsession with the number 7?" This page offers some insights."
Brian Jarrard, linking to this very page[1]

"Cause that's the best number. It's like rock. Nothing beats rock or 7."
Michael Wu

Bungie Studios has long enjoyed using the number Seven (7) in its games in many prominent ways[2]. Ensemble Studios and authors also have certain obvious seven references in their works about Halo. While almost anything can be made into a reference to something with effort or constructed accidentally through pareidolia, the following attempts to list the intentional references Bungie placed into Halo for the fans to find. As such, not all of these references may be fully accurate, and many of them may be proven to be false at any time. Bungie's obsession with the number seven may be attributed to (or be a determining factor) why John-117 is considered lucky, as 7 is considered a lucky number. Despite the fact that the number seven is features extensively in Bungie's work, it has generated an aura of apophenia. This cultural nuance can be compared to the 23 enigma.

Halo Series

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Miscellaneous

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Sources

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  • The Septionary is a fan-created list every seven letter word in the english language.