Weaponless Elite glitch: Difference between revisions

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The '''Weaponless Elite Glitch''' is a [[glitch]] which can be done on the [[Halo 2]] levels [[Metropolis (Level)|Metropolis]] and [[Gravemind (Level)|Gravemind]] and [[Halo 3]] level [[The Covenant (Level)|The Covenant]].
The '''Weaponless Elite Glitch''' is a [[glitch]] which can be done on the ''[[Halo 2]]'' levels [[Metropolis (Level)|Metropolis]] and [[Gravemind (Level)|Gravemind]] and ''[[Halo 3]]'' level [[The Covenant (Level)|The Covenant]].


==How to do it==
==Walkthrough==
=== Metropolis ===
===Metropolis===
Go to the level [[Metropolis (Level)|Metropolis]] in [[Halo 2]] and board the [[Scarab]]. Throw a [[plasma grenade]] at the Scarab operator [[Elite]] while he is operating the Scarab. He will make the animation for an [[Energy Sword]] but won't have one. [[Easy]] is the best difficulty for this.
Go to the level Metropolis in ''Halo 2'' and board the [[Scarab]]. Throw a [[plasma grenade]] at the Scarab operator [[Elite]] while he is operating the Scarab. He will execute the animation for drawing an [[Energy Sword]] but will not actually possess one. [[Easy]] is the best difficulty for this.
 
===Gravemind===
Get the [[Catch skull|Catch]] and [[Sputnik skull]]s and go to the level Gravemind. Make sure that the difficulty is on Easy. Go to the first outdoor area past the [[Hunters]] where the [[Honor Guard Elites]] and the [[Brutes]] are fighting. You should take out the sniper [[Jackals]] before attempting to perform this glitch. Get the [[SpecOps Elite]] toward the right to throw a plasma grenade at you. Either shoot a [[Brute Shot]] at the Elite's feet or jump above his head, but just enough so he does not stick you, and cause him to throw the plasma grenade up in the air. If done correctly, the plasma grenade will land on his head and not you, and he will execute the animation for pulling out an Energy Sword, and again will not actually possess one as this Elite is [[Special Operations]] and is not scripted to have a secondary weapon. Instead, he will pull out an invisible Energy Sword and will follow you around the [[Valley of Tears A|Valley of Tears]]. When you reach the part where the Flood-controlled ''In Amber Clad'' comes, he will not follow you across the light bridge but stand there staring at you.


=== Gravemind ===
Get the [[Catch skull|Catch]] and [[Sputnik skull]]s and go to the level [[Gravemind (Level)|Gravemind]]. Make sure that the difficulty is on [[Easy]]. Go to the first outdoor area past the [[Hunters]] where the [[Honor Guard Elites]] and the [[Brutes]] are fighting. Get the [[SpecOps Elite]] toward the right to throw a plasma grenade at you. You should take out the sniper [[Jackals]] before attempting. Either shoot a [[Brute Shot]] at the Elite's feet or jump above his head, but just enough so he doesn't stick you, to make him throw the plasma grenade up in the air. If you did it correctly, the plasma grenade will land on his head and not you, and he will do the animation for pulling out an Energy Sword. Don't worry, he won't pull one because he's a [[Special Operations Elite]] and they aren't scripted to have a secondary weapon. Instead, he will pull out an invisible [[Energy Sword]] and will follow you around the [[Valley of Tears A|Valley of Tears]]. When you reach the part where the Flood-controlled ''In Amber Clad'' comes, he will not follow you across the light bridge but stand there staring at you.
===The Covenant===
===The Covenant===
When the Separatist Phantom arrives to pick up the Arbiter, use a Energy Sword to melee and destroy the Plasma Cannon platform. The Elite operator will not take any damage and when he gets off the turret, he will have no weapon. If you stick him with a sticky grenade, he will take out a Energy Sword. If you betray your marine allies, he will attempt to melee you and his melee does deal damage.
When the [[Separatist Phantom]] arrives to pick up the [[Arbiter]], use a Energy Sword to melee and destroy the [[Plasma Cannon]] platform. The Elite operator will not take any damage and when he gets off the turret, he will have no weapon. If you stick him with a sticky grenade, he will take out an Energy Sword. If you betray your marine allies, he will attempt to melee you, and his melee does deal damage.


== Explanation ==
==Explanation==
Because the Elite's grenades are weaker than yours, it will not kill him but will make him do the animation for the Energy Sword, causing him to become "Weaponless".
Because the Elite's grenades are weaker than yours, it will not kill him but will make him execute the animation for drawing an Energy Sword, causing him to become "weaponless".


{{Glitches}}
{{Glitches}}

Revision as of 17:51, April 22, 2010

Template:Ratings

The Weaponless Elite Glitch is a glitch which can be done on the Halo 2 levels Metropolis and Gravemind and Halo 3 level The Covenant.

Walkthrough

Metropolis

Go to the level Metropolis in Halo 2 and board the Scarab. Throw a plasma grenade at the Scarab operator Elite while he is operating the Scarab. He will execute the animation for drawing an Energy Sword but will not actually possess one. Easy is the best difficulty for this.

Gravemind

Get the Catch and Sputnik skulls and go to the level Gravemind. Make sure that the difficulty is on Easy. Go to the first outdoor area past the Hunters where the Honor Guard Elites and the Brutes are fighting. You should take out the sniper Jackals before attempting to perform this glitch. Get the SpecOps Elite toward the right to throw a plasma grenade at you. Either shoot a Brute Shot at the Elite's feet or jump above his head, but just enough so he does not stick you, and cause him to throw the plasma grenade up in the air. If done correctly, the plasma grenade will land on his head and not you, and he will execute the animation for pulling out an Energy Sword, and again will not actually possess one as this Elite is Special Operations and is not scripted to have a secondary weapon. Instead, he will pull out an invisible Energy Sword and will follow you around the Valley of Tears. When you reach the part where the Flood-controlled In Amber Clad comes, he will not follow you across the light bridge but stand there staring at you.

The Covenant

When the Separatist Phantom arrives to pick up the Arbiter, use a Energy Sword to melee and destroy the Plasma Cannon platform. The Elite operator will not take any damage and when he gets off the turret, he will have no weapon. If you stick him with a sticky grenade, he will take out an Energy Sword. If you betray your marine allies, he will attempt to melee you, and his melee does deal damage.

Explanation

Because the Elite's grenades are weaker than yours, it will not kill him but will make him execute the animation for drawing an Energy Sword, causing him to become "weaponless".