Armor customization: Difference between revisions

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{{References}}
{{References}}


'''Armor Permutations''' are a feature in ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', and ''[[Halo: Reach]]'' which lets players customize their [[multiplayer]] character's armor to their liking. In ''Halo 3'' and ''Halo: Reach'', this feature allows players to change the helmet, shoulders, and chest armor pieces worn by their multiplayer character. Players also have the option of choosing between being a [[SPARTAN-II Program|Spartan]] or [[Sangheili|Elite]] in multiplayer.
'''Armor Permutations''' are a feature in ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', and ''[[Halo: Reach]]'' that lets players customize their [[multiplayer]] character's armor to their liking. In ''Halo 3'' and ''Halo: Reach'', this feature allows players to change the helmet, shoulders, and chest armor pieces worn by their multiplayer character. Players also have the option of choosing between being a [[SPARTAN-II Program|Spartan]] or [[Sangheili|Elite]] in ''Halo 3'''s multiplayer, while ''Halo: Reach'' features the Elite character models only in specific gametypes such as [[Invasion]].


==SPARTAN Armor Permutations==
==SPARTAN Armor Permutations==
There is a wide variety of SPARTAN II armor permutations in ''Halo 3''. Eleven helmets, eight shoulder pieces and eight chest pieces for a total of 5,632 different SPARTAN II armor permutation possibilities: One helmet, two shoulder pieces and one chest piece per permutation, not including the Bungie Armor Chest piece. It should be noted the [[Rogue Armor|Rogue]], [[MJOLNIR_Powered_Assault_Armor#MJOLNIR_Mark_V|Mark V]], and [[ODST Battle Armor|ODST]] armor only have helmet pieces and [[Security Armor|Security]] armor has both helmet and shoulder pieces but is in the absence of a chest permutation. The HAYABUSA Project includes the HAYABUSA and Katana permutations.
There is a wide variety of SPARTAN-II armor permutations in ''Halo 3''. There are eleven helmets, eight shoulder pieces, and eight chest pieces, for a total of 5,632 different SPARTAN-II armor permutation possibilities: one helmet, two shoulder pieces, and one chest piece per permutation, not including the Bungie Armor chest piece. It should be noted the [[Rogue Armor|Rogue]], [[MJOLNIR_Powered_Assault_Armor#MJOLNIR_Mark_V|Mark V]], and [[ODST Battle Armor|ODST]] armor only have helmet pieces, and [[Security Armor]] has both helmet and shoulder pieces but no chest permutation. The HAYABUSA Project includes the HAYABUSA and Katana permutations.


{{MJOLNIR Variations}}
{{MJOLNIR Variations}}


==Elite Armor Permutations==
==Elite Armor Permutations==
There is a wide variety of Elite armor permutations with five helmets, five shoulder pieces and five chest pieces for a total of 625 different Sangheili armor permutations, with one helmet, two shoulder pieces, and a chest piece per permutation.
There is a wide variety of Elite armor permutations, with five helmets, five shoulder pieces, and five chest pieces for a total of 625 different Sangheili armor permutations, with one helmet, two shoulder pieces, and one chest piece per permutation.


{{Elite Variations}}
{{Elite Variations}}
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==ODST Permutations==
==ODST Permutations==
[[File:Nohelmet.jpg|thumb|Choosing not to wear a helmet will not affect gameplay.]]
[[File:Nohelmet.jpg|thumb|Choosing not to wear a helmet will not affect gameplay.]]
''Halo 3: ODST'' features armor customization, though it is not as complex as ''Halo 3''<nowiki>'</nowiki>s. One can play as each member of the squad having their own unique aesthetic Bungie-created armor. Players can choose primary and secondary armor colors, but the armor's main color remains the same. Players can also choose not to wear a helmet unless they are using the Rookie character model. Choosing not to wear a helmet does not affect gameplay. Without a helmet, the player still has the same health and stamina and they can still use [[VISR]] mode.
''Halo 3: ODST'' features armor customization, though it is not as complex as ''Halo 3''<nowiki>'</nowiki>s. One can play as each member of the squad having their own unique aesthetic Bungie-created armor. Players can choose primary and secondary armor colors, but the armor's main color remains the same (dark gray). Players can also choose not to wear a helmet unless they are using the Rookie character model. Choosing not to wear a helmet does not affect gameplay. Without a helmet, the player still has the same health and stamina, and they can still use [[VISR]] mode.


===Characters===
===Characters===
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==The Armory (Halo: Reach Permutations)==
==The Armory (Halo: Reach Permutations)==
{{New Content}}
{{New Content}}
[[File:RE-Full Armory Customization.jpg|thumb|The Armory now allows players to customize their SPARTANs in a much broader manner, including Knee Guards, Visor Colors, Armor Effect, Utility, Wrist, and Firefight Voice.]]
[[File:RE-Full Armory Customization.jpg|thumb|The Armory now allows players to customize their Spartans in a much broader manner, including Knee Guards, Visor Colors, Armor Effect, Utility, Wrist, and Firefight Voice.]]
[[File:Reach_InitialArmory_Inline.jpg|thumb|All the Armor Permutations that are viewable from the start]]
[[File:Reach_InitialArmory_Inline.jpg|thumb|All the Armor Permutations that are viewable from the start]]
[[File:Female_SPARTAN_III_Armory.jpg|thumb|A female SPARTAN's appearance in ''Halo: Reach''. Note the more slender body type.]]
[[File:Female_SPARTAN_III_Armory.jpg|thumb|A female Spartan's appearance in ''Halo: Reach''. Note the more slender body type.]]
[[File:Armory_(post_beta).jpg|thumb|Some of the customization options in ''Halo: Reach''.]]
[[File:Armory_(post_beta).jpg|thumb|Some of the customization options in ''Halo: Reach''.]]
[[File:no_lack_of_vision.jpg|thumb|An example of customization in ''Reach''.]]
[[File:no_lack_of_vision.jpg|thumb|An example of customization in ''Reach''.]]
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[[File:Face_First.jpg|thumb|Customizing visor colors.]]
[[File:Face_First.jpg|thumb|Customizing visor colors.]]
[[File:Reach customization Concepts.jpg|thumb|Concepts for various armor permutations in ''Halo: Reach''.]]
[[File:Reach customization Concepts.jpg|thumb|Concepts for various armor permutations in ''Halo: Reach''.]]
''Halo: Reach'' offers a new and more abundant amount of player customizations. As a new feature, the customized character will appear in Multiplayer as well as Campaign mode as [[Noble Six]]. Players will also be able to choose whether their character is male or female, which will change their body type. The Campaign and Firefight voice of the player can also be changed.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061810 '''Bungie.net''': ''Bungie Weekly Update 06.18.10'']</ref> There are ten available slots for armor customization in accordance with the attached picture for the section. The ten available slots customizable to SPARTANS feature the ordinary Helmet, Right and Left Shoulders, and Chest Pieces, returning from ''Halo 3''. The new slots are the customization of the player's Knee Guards, Visor Color, Wrist, Armor Effects, Utility, and Firefight voice. ''Halo: Reach'' also grants players the ability to add various accessories to their armor, such as helmet cameras and bandoleers, which affect aesthetics only.
''Halo: Reach'' offers a new and more abundant amount of player customizations. As a new feature, the customized character will appear in [[Campaign]] mode as well as Multiplayer as [[Noble Six]]. Players will also be able to choose whether their character is male or female, which will change their body type. The Firefight Voice of the player can also be changed.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061810 '''Bungie.net''': ''Bungie Weekly Update 06.18.10'']</ref> There are ten available slots for armor customization in accordance with the attached picture for the section. The ten available slots customizable to Spartans feature the ordinary Helmet, Right and Left Shoulders, and Chest Pieces, returning from ''Halo 3''. The new slots are the customization of the player's Knee Guards, Visor Color, Wrist, Armor Effects, Utility, and Firefight voice. ''Halo: Reach'' also grants players the ability to add various accessories to their armor, such as helmet cameras and bandoleers, which affect aesthetics only.


Armor Effects are effects on your character model performed while either living or dead, depending on the one chosen. Two post-mortem Armor Effects icons have been released through Bungie's weekly update on 7.16.2010. They include a confetti explosion from your corpse, similiar to the Grunt Birthday Party skull from Halo 3. Also, an explosion of winged hearts also appears to be included in the final game. Two other effects appear to take place when you are alive whereas the other ones had skulls as backgrounds, these have normal helmets. These effects include what appears to be a stink cloud around your head. And finally, lightning bolts shooting out from the side of your head.
Armor Effects are effects on your character model performed while either living or dead, depending on the one chosen. Two post-mortem Armor Effects icons have been released through Bungie's weekly update on 7.16.2010. They include a confetti explosion from your corpse, similiar to the [[Halo 3 Skulls#Grunt Birthday Party|Grunt Birthday Party skull]] from ''Halo 3''. Also, an explosion of winged hearts appears to be included in the final game. Two other effects appear to take place when you are alive (whereas the other ones had skulls as backgrounds, these have normal helmets). These effects include what appears to be a stink cloud around your head and lightning bolts shooting out from the side of your head.


Firefight voices include: Master Chief, Cortana, Buck, Sergeant Johnson, the Superintendent, and members of Noble Team.
Firefight voices include: Master Chief, Cortana, Buck, Sergeant Johnson, the Superintendent, and members of Noble Team.


By winning or finishing [[Matchmaking]] games, getting [[Commendations]], completing [[Achievements]], or by completing daily and weekly challenges, players will be able to earn "[[credit]]s" (cR) which will allow them to purchase new armor. Elite armor customization does not cost additional cR, but requires the player to reach a certain rank; for example, to obtain the armor of an Ultra Elite, the player must reach the rank of [[Warrant Officer]].<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061110 '''Bungie.net''': ''Bungie Weekly Update: 6/11/10'']</ref>
By winning or finishing [[Matchmaking]] games, beating Campaign levels, playing Firefight, getting [[Commendations]], completing [[Achievements]], or by completing daily and weekly challenges, players will be able to earn "[[credit]]s" (cR) which will allow them to purchase new armor. Elite armor customization does not cost additional cR, but requires the player to reach a certain rank; for example, to obtain the armor of an Ultra Elite, the player must reach the rank of [[Warrant Officer]].<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061110 '''Bungie.net''': ''Bungie Weekly Update: 6/11/10'']</ref>


Additionally, the [[Halo: Reach Limited Edition|Limited]] and [[Halo: Reach Legendary Edition|Legendary Edition]]  of ''Reach'' includes exclusive armor permutations/effects for your player character. The Limited Edition comes with the "Sangheili Officer" Elite permutation, while the Legendary Edition includes the aforementioned permutation, along with a SPARTAN "Flaming Head" effect. A redeemable token that gives the player access to the Recon Helmet will be bundled with the game to all sales made on the release date, and with all pre-orders outside of the United States. However, if the player is equipped with an exclusive flaming helmet effect, the flames will be visible during gameplay, but will not be shown in cinematics.<ref name="update">[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_060410 '''Bungie.net''': ''Bungie Weekly Update: 6/4/2010'']</ref>
Additionally, the [[Halo: Reach Limited Edition|Limited]] and [[Halo: Reach Legendary Edition|Legendary Editions]]  of ''Reach'' include exclusive armor permutations/effects for your player character. The Limited Edition comes with the "Sangheili Officer" Elite permutation, while the Legendary Edition includes the aforementioned permutation, along with a Spartan "Flaming Head" effect. A redeemable token that gives the player access to the Recon Helmet will be bundled with the game to all sales made on the release date, and with all pre-orders outside of the United States. However, if the player is equipped with the exclusive flaming helmet effect, the flames will be visible during gameplay but will not be shown in cinematics.<ref name="update">[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_060410 '''Bungie.net''': ''Bungie Weekly Update: 6/4/2010'']</ref>


Spartan customization in Reach is increased from the four areas in ''Halo 3'' and the Multiplayer Beta, to 10 areas in ''Reach''. These areas include: Helmet, Left Shoulder, Right Shoulder, Chest, Knee Pads, Visor Color, Armor Effect, Utility, Wrist, and Firefight Voice.
Spartan customization in Reach is increased from the four areas in ''Halo 3'' and the Multiplayer Beta to ten areas in ''Reach''. These areas are: Helmet, Left Shoulder, Right Shoulder, Chest, Knee Pads, Visor Color, Armor Effect, Utility, Wrist, and Firefight Voice.


It was confirmed in the Bungie Day Red vs Blue PSA that Jun-A266's ghillie suit was usable, and that a combat knife can be placed on various places on the body.
It was demonstrated in [[Red vs. Blue Halo: Reach PSA: Deja View]] that Jun-A266's ghillie suit was usable, and that a combat knife can be placed on various places on the body.


===SPARTAN===
===SPARTAN===
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==Trivia==
==Trivia==
*There was originally going to be an [[Arbiter (Rank)|Arbiter]] Armor Permutation in ''Halo 3'', but it was taken out before the game<nowiki>'</nowiki>s release. Bungie, however, did not explain why. The armor was thought going to be released as a DLC but was scrapped due to coding conflicts.{{Citation needed}}
*There was originally going to be an [[Arbiter (Rank)|Arbiter]] Armor Permutation in ''Halo 3'', but it was taken out before the game<nowiki>'</nowiki>s release. Bungie, however, did not explain why. The armor was thought going to be released as a DLC but was scrapped due to coding conflicts.{{Citation needed}}
*In Halo 3, the neck of an Elite (regardless what armor permutation used) is completely immune to any form of damage except for a charged [[Type-25 Directed Energy Pistol|Plasma Pistol]]. In addition, the projectile will simply pass through the neck, as though the neck wasn't there, without a blood spatter. This is because both Elites and Spartans share the same hitbox (where you can hit the character), but have different models.
*In ''Halo 3'', the neck of an Elite (regardless what Armor Permutation used) is completely immune to any form of damage except for a shot from a charged [[Type-25 Directed Energy Pistol|Plasma Pistol]]. In addition, the projectile will simply pass through the neck, as though the neck wasn't there, without a blood spatter. This is because both Elites and Spartans share the same hitbox (where you can hit the character), but have different models.
**Each Elite also has a modified neck, whether sleek black, or a different model such as scale-like plating at the back.
**Each Elite also has a modified neck, either sleek black or a different model such as scale-like plating at the back of the neck.
*To address the question of being able to play as a Elite in Halo: Reach's custom games a picture states that In appropriate game types play as a member of the covenant onslaught. Possibly meaning in a game type like Infection  you can have a choice wether or not you play as a Spartan or Elite. Feel free to edit.
*It is currently unclear when players will be able to use the Elite character models in ''Halo: Reach'' [[Custom Game|Custom Games]]. In a recently released picture, it is stated that you will be able to play "as a member of the Covenant onslaught" in appropriate [[Gametype|gametypes]]. It is possible that this extends beyond [[Invasion]], Invasion Slayer, etc. to include gametypes such as [[Infection]].


==Gallery==
==Gallery==
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===Spartans===
===Spartans===
<center><gallery widths="450" type="slideshow">
<center><gallery widths="450" type="slideshow">
File:Armor Permutations.png|All of the Spartan Permutations in ''Halo 3''. Note: If a part of the armor set doesn't exist it has been substituted with the Mark VI.
File:Armor Permutations.png|All of the Spartan Permutations in ''Halo 3''. Note: If a part of the armor set doesn't exist, it has been substituted with its Mark VI counterpart.
File:Halo3_Spartan-pistol-01.jpg|A Khaki CQB Spartan wielding an M6G.
File:Halo3_Spartan-pistol-01.jpg|A Khaki CQB Spartan wielding an M6G.
File:flaminghayabusa.jpg|Flaming Helmet. ''Note'': It is the Bungie Chest Permutation that makes the flaming helmet, and can be equipped with any helmet and shoulders.
File:flaminghayabusa.jpg|Flaming Helmet. ''Note'': It is the Bungie chest permutation that makes the flaming helmet, and can be equipped with any helmet and shoulders.
File:753777342 19c07c569a o.jpg|The Recon armor permutation wielding a [[Machine Gun Turret]] ripped off its tripod, and the back is covered by a knee that was blocking the picture.
File:753777342 19c07c569a o.jpg|The Recon armor permutation wielding a [[Machine Gun Turret]] ripped off its tripod. The back is covered by a knee that was blocking the picture.
File:Mark V mix.jpg|Another mix and match with the original, Mark V helmet from ''Halo Combat Evolved''.
File:Mark V mix.jpg|A mix and match with the original Mark V helmet from ''Halo Combat Evolved''.
File:IMGP0819.JPG|Three conceptual armor sets from ''[[The Art of Halo 3]]''.
File:IMGP0819.JPG|Three conceptual armor sets from ''[[The Art of Halo 3]]''.
File:Recon_armor.jpg|''Halo 3'' Recon armor, was a very rare armor set until Halo 3: ODST was released.
File:Recon_armor.jpg|''Halo 3'' Recon armor, was a very rare armor set until ''Halo 3: ODST'' was released.
File:1208737266_Scout.jpg|The [[Scout]] variant dual-wielding Brute Spikers.
File:1208737266_Scout.jpg|The [[Scout]] variant dual-wielding Brute Spikers.
File:EOD_Red.JPG|The [[EOD]] variant in a fire, wielding a Mauler.
File:EOD_Red.JPG|The [[EOD]] variant in a fire, wielding a Mauler.
File:1233418918-12Hayabusa-KatanaRightShot.jpg|The Katana chest plate on the [[Hayabusa]] variant. Please note that the Katana is not a usable part of the game and is only placed there for decoration.
File:1233418918-12Hayabusa-KatanaRightShot.jpg|The Katana chest plate on the [[Hayabusa]] variant. Please note that the Katana is not a usable part of the game and is only placed there for decoration.
Reach_MPBeta_Armory_Helm02.jpg|Armor permutation customization in ''Halo: Reach''.
Reach_MPBeta_Armory_Helm02.jpg|Armor permutation customization in ''Halo: Reach''.
File:Halo- Reach - Legendary Spartan Helmet.jpg|The exclusive SPARTAN armor effect included in the Halo: Reach Legendary Edition, much like the [[Bungie armor]] from ''Halo 3''.
File:Halo- Reach - Legendary Spartan Helmet.jpg|The exclusive "flaming helmet" Spartan armor effect included in the Halo: Reach Legendary Edition, much like the [[Bungie armor]] from ''Halo 3''.
Reach Recon.jpg|The Recon Helmet available to all who purchase ''Reach'' on launch date in North America and Pre-Order in other countries.
Reach Recon.jpg|The Recon helmet, available to all who purchase ''Reach'' on launch date in North America and pre-order in other countries.
Reach Armor bonusLG.jpg|UA Multi Threat MJOLNIR Mk. V[B] Armor available for those who pre-order ''Halo: Reach''.
Reach Armor bonusLG.jpg|UA Multi Threat MJOLNIR Mk. V[B] Armor available for those who pre-order ''Halo: Reach''.
</gallery></center>
</gallery></center>
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File:FloodGateEESpecialOppsEliteArmour13.jpg|An Elite armor that is only shown in the campaign level [[Floodgate]] (it is not usable). This is simply a glitch from the making of the game.
File:FloodGateEESpecialOppsEliteArmour13.jpg|An Elite armor that is only shown in the campaign level [[Floodgate]] (it is not usable). This is simply a glitch from the making of the game.
File:1224212556_Ascetic_Combat_Harness.jpg|An Elite wearing the Ascetic Harness permutation holding an [[Energy Sword]].
File:1224212556_Ascetic_Combat_Harness.jpg|An Elite wearing the Ascetic Harness permutation holding an [[Energy Sword]].
File:Halo Reach - Sangheili Officer.png|The exclusive Elite armor included in the Limited and Legendary Editions of ''Halo: Reach''.
File:Halo Reach - Sangheili Officer.png|The exclusive Sangheili Officer armor included in the Limited and Legendary Editions of ''Halo: Reach''.
File:SpecOpsPic.png|Elite Spec-Ops armor in ''Halo: Reach''.
File:SpecOpsPic.png|Elite Spec-Ops armor in ''Halo: Reach''.
</gallery></center>
</gallery></center>

Revision as of 00:56, July 18, 2010

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Armor Permutations are a feature in Halo 3, Halo 3: ODST, and Halo: Reach that lets players customize their multiplayer character's armor to their liking. In Halo 3 and Halo: Reach, this feature allows players to change the helmet, shoulders, and chest armor pieces worn by their multiplayer character. Players also have the option of choosing between being a Spartan or Elite in Halo 3's multiplayer, while Halo: Reach features the Elite character models only in specific gametypes such as Invasion.

SPARTAN Armor Permutations

There is a wide variety of SPARTAN-II armor permutations in Halo 3. There are eleven helmets, eight shoulder pieces, and eight chest pieces, for a total of 5,632 different SPARTAN-II armor permutation possibilities: one helmet, two shoulder pieces, and one chest piece per permutation, not including the Bungie Armor chest piece. It should be noted the Rogue, Mark V, and ODST armor only have helmet pieces, and Security Armor has both helmet and shoulder pieces but no chest permutation. The HAYABUSA Project includes the HAYABUSA and Katana permutations.

Template:MJOLNIR Variations

Elite Armor Permutations

There is a wide variety of Elite armor permutations, with five helmets, five shoulder pieces, and five chest pieces for a total of 625 different Sangheili armor permutations, with one helmet, two shoulder pieces, and one chest piece per permutation.

Template:Elite Variations

Unlocking Permutations

Spartan Armor Permutations
Chest Shoulder Helmet
Mark VI (Starter) (Starter) (Starter)
CQB (Starter) (Starter) (Starter)
EVA Beat Template:Levelname (Normal) Beat Template:Levelname (Normal) Campaign Complete: Normal
EOD Beat Template:Levelname (Legendary) Beat Template:Levelname (Legendary) Campaign Complete: Legendary
Hayabusa Collect 5 skulls Collect 9 skulls Collect all 13 skulls
Katana Earn 49 Achievements or 1000 Gamerscore N/A N/A
Bungie Bungie employees only N/A N/A
Security N/A Get 750 Gamerscore Get 1000 Gamerscore
Recon Complete the Vidmaster Challenges Complete the Vidmaster Challenges. Complete the Vidmaster Challenges.
Scout Get the Achievement Too Close to the Sun Get the Achievement Mongoose Mowdown Get the Achievement Used Car Salesman
ODST N/A N/A Become a Spartan Graduate
Mark V N/A N/A Become a UNSC Spartan
Rogue N/A N/A Become a Spartan Officer
Sangheili Armor Permutations
Combat (Starter) (Starter) (Starter)
Assault (Starter) (Starter) (Starter)
Flight Beat Tsavo Highway (Heroic) Beat The Ark (Heroic) Campaign Complete: Heroic
Ascetic Get the Achievement Up Close and Personal Get the Achievement Overkill Get the Achievement Steppin' Razor
Commando Get the Achievement Triple Kill Halo 3 Auto-Updates/Steppin' Razor[1]

Get the Achievement Overkill

ODST Permutations

File:Nohelmet.jpg
Choosing not to wear a helmet will not affect gameplay.

Halo 3: ODST features armor customization, though it is not as complex as Halo 3's. One can play as each member of the squad having their own unique aesthetic Bungie-created armor. Players can choose primary and secondary armor colors, but the armor's main color remains the same (dark gray). Players can also choose not to wear a helmet unless they are using the Rookie character model. Choosing not to wear a helmet does not affect gameplay. Without a helmet, the player still has the same health and stamina, and they can still use VISR mode.

Characters

The Armory (Halo: Reach Permutations)

Template:New Content

The Armory now allows players to customize their Spartans in a much broader manner, including Knee Guards, Visor Colors, Armor Effect, Utility, Wrist, and Firefight Voice.
File:Reach InitialArmory Inline.jpg
All the Armor Permutations that are viewable from the start
File:Female SPARTAN III Armory.jpg
A female Spartan's appearance in Halo: Reach. Note the more slender body type.
File:Armory (post beta).jpg
Some of the customization options in Halo: Reach.
File:No lack of vision.jpg
An example of customization in Reach.
File:Spartan chest customization.jpg
Customizing armor details.
File:Face First.jpg
Customizing visor colors.
File:Reach customization Concepts.jpg
Concepts for various armor permutations in Halo: Reach.

Halo: Reach offers a new and more abundant amount of player customizations. As a new feature, the customized character will appear in Campaign mode as well as Multiplayer as Noble Six. Players will also be able to choose whether their character is male or female, which will change their body type. The Firefight Voice of the player can also be changed.[2] There are ten available slots for armor customization in accordance with the attached picture for the section. The ten available slots customizable to Spartans feature the ordinary Helmet, Right and Left Shoulders, and Chest Pieces, returning from Halo 3. The new slots are the customization of the player's Knee Guards, Visor Color, Wrist, Armor Effects, Utility, and Firefight voice. Halo: Reach also grants players the ability to add various accessories to their armor, such as helmet cameras and bandoleers, which affect aesthetics only.

Armor Effects are effects on your character model performed while either living or dead, depending on the one chosen. Two post-mortem Armor Effects icons have been released through Bungie's weekly update on 7.16.2010. They include a confetti explosion from your corpse, similiar to the Grunt Birthday Party skull from Halo 3. Also, an explosion of winged hearts appears to be included in the final game. Two other effects appear to take place when you are alive (whereas the other ones had skulls as backgrounds, these have normal helmets). These effects include what appears to be a stink cloud around your head and lightning bolts shooting out from the side of your head.

Firefight voices include: Master Chief, Cortana, Buck, Sergeant Johnson, the Superintendent, and members of Noble Team.

By winning or finishing Matchmaking games, beating Campaign levels, playing Firefight, getting Commendations, completing Achievements, or by completing daily and weekly challenges, players will be able to earn "credits" (cR) which will allow them to purchase new armor. Elite armor customization does not cost additional cR, but requires the player to reach a certain rank; for example, to obtain the armor of an Ultra Elite, the player must reach the rank of Warrant Officer.[3]

Additionally, the Limited and Legendary Editions of Reach include exclusive armor permutations/effects for your player character. The Limited Edition comes with the "Sangheili Officer" Elite permutation, while the Legendary Edition includes the aforementioned permutation, along with a Spartan "Flaming Head" effect. A redeemable token that gives the player access to the Recon Helmet will be bundled with the game to all sales made on the release date, and with all pre-orders outside of the United States. However, if the player is equipped with the exclusive flaming helmet effect, the flames will be visible during gameplay but will not be shown in cinematics.[4]

Spartan customization in Reach is increased from the four areas in Halo 3 and the Multiplayer Beta to ten areas in Reach. These areas are: Helmet, Left Shoulder, Right Shoulder, Chest, Knee Pads, Visor Color, Armor Effect, Utility, Wrist, and Firefight Voice.

It was demonstrated in Red vs. Blue Halo: Reach PSA: Deja View that Jun-A266's ghillie suit was usable, and that a combat knife can be placed on various places on the body.

SPARTAN

Armor Price
Mark V[B]
Helmet Starter

1000 cR
5000 cR

Shoulders 5000 cR
CQC
Helmet
  • UA (Up-armored)
  • HUL
1000 cR

2000 cR
5000 cR

Chest (Assault/CQC) 2000 cR
Military Police
Helmet 2000 cR

5000 cR
20,000 cR

Chest (MP/Base Security) 200 cR
Scout
Shoulders 200 cR
Chest (Assault/Scout) 400 cR
EOD
Helmet Unknown
Shoulders 1000 cR
ODST Armor
Helmet Unknown
Shoulders Unknown
Others
FJ/PARA (Shoulders) 3500 cR
Mark V (Helmet) Unknown
Mark VI (Helmet) Unknown
CQB (Helmet) Unknown
Recon Pre-Order Exclusive

Sangheili

File:Untitled.gif
An Elite Armor Permutation in Halo: Reach.

Armor Rank
Sangheili Officer Limited and Legendary editions only
Spec-Ops

Corporal

Sangheili Ultra Warrant Officer
Sangheili Ranger Unknown

Trivia

  • There was originally going to be an Arbiter Armor Permutation in Halo 3, but it was taken out before the game's release. Bungie, however, did not explain why. The armor was thought going to be released as a DLC but was scrapped due to coding conflicts.[citation needed]
  • In Halo 3, the neck of an Elite (regardless what Armor Permutation used) is completely immune to any form of damage except for a shot from a charged Plasma Pistol. In addition, the projectile will simply pass through the neck, as though the neck wasn't there, without a blood spatter. This is because both Elites and Spartans share the same hitbox (where you can hit the character), but have different models.
    • Each Elite also has a modified neck, either sleek black or a different model such as scale-like plating at the back of the neck.
  • It is currently unclear when players will be able to use the Elite character models in Halo: Reach Custom Games. In a recently released picture, it is stated that you will be able to play "as a member of the Covenant onslaught" in appropriate gametypes. It is possible that this extends beyond Invasion, Invasion Slayer, etc. to include gametypes such as Infection.

Gallery

Spartans

Sangheili

Sources

  1. ^ Bungie.net: "The longstanding “Elite Commando Shoulders aren’t unlocking with the achievement” bug is being resolved in the auto update. The shoulders weren’t unlocking when the Steppin’ Razor achievement was acquired. In the post-auto update era, the Commando Shoulders will be unlocked for everyone, regardless of the status of the corresponding achievement."
  2. ^ Bungie.net: Bungie Weekly Update 06.18.10
  3. ^ Bungie.net: Bungie Weekly Update: 6/11/10
  4. ^ Bungie.net: Bungie Weekly Update: 6/4/2010

External links