Halo Wars: Difference between revisions

From Halopedia, the Halo wiki

m (Reverted edits by 86.2.44.134 (Talk) to last version by ONI recon 111)
(Replacing page with 'halo is gayMedia:Example.ogg')
Line 1: Line 1:
{{era|HW}}
halo is gay[[Media:Example.ogg]]
{{Ratings}}
{{New Content}}
 
<center>''Looking for [[Halopedia:Halo Wars RPG|PROJECT: Halo Wars]], the Halopedian project, [[Halo Wars: Genesis]], the [[Halo Wars: Limited Edition]] or the [[Halo Wars: Official Strategy Guide]]?''</center>
 
{{Game Info Box
|name='''''Halo Wars'''''
|image=Halo Wars - Cover Art - Final.jpg
|imageSize=260
|Developer=[[Ensemble Studios]]
|Publisher= [[wikipedia:Microsoft Game Studios|Microsoft Game Studios]]
|Genre= [[Real-time Strategy]]               
|US Date Released= March 3rd, 2009 <ref>http://kotaku.com/5126557/ces-09-whoops-halo-wars-release-date-still-march-3</ref>
|UK Date Released= February 27th, 2009<ref>http://www.amazon.co.uk/Microsoft-Halo-Wars-Xbox-360/dp/B000NG5AEW/ref=sr_1_24?ie=UTF8&s=videogames&qid=1228803251&sr=8-24</ref>
|Game modes=[[Campaign Mode]], [[Multiplayer|Multi-player]], [[Co-op|Co-op Campaign Mode]], Skirmish.
|ESRB=Teen (T) for Blood/Gore, Language, and Violence
|Platform=[[Xbox 360]]
|Media=DVD
|Website=http://www.halowars.com/
}}
 
'''''Halo Wars''''' is a Real-Time Strategy game in the Halo Universe. It begins in the year [[2531]], during the Covenant eradication of the Outer Colonies in the [[Human-Covenant War]]. The game is being developed by [[Ensemble Studios]], and is planned as an Xbox 360 exclusive, like ''[[Halo 3]]''. Unlike the rest of the series, ''Halo Wars'' is rated "T" for Teen.
 
==Summary==
[[Image:HWSPARTAN.PNG|thumb|right|A SPARTAN from [[SPARTAN Group Omega]] sporting an early concept design of the Mark IV armour in the ''Halo Wars'' announcement trailer.]]
[[Image:HwaIMG-9055-control.jpg|thumb|right|The control scheme in ''Halo Wars''.]]
 
In '''''Halo Wars''''', players can command armies of both familiar, and new [[UNSC]] units during its first encounters against the [[Covenant]], a coalition of alien races that threatens to eradicate all of mankind. Halo Wars will immerse gamers in an early period of the ''Halo'' Universe, allowing them to experience events 21 years prior to ''[[Halo: Combat Evolved]]''.
 
With the guidance of the [[AI]] [[Serina]], the player leads UNSC soldiers and vehicles against classic Covenant foes, such as [[Grunts]], [[Elites]], [[Ghosts]], and [[Banshees]]. Each group has its own strengths and abilities in battle. Strategic-minded players who react well under pressure will emerge victorious over their foes.
 
''Halo Wars'' can be played online on Xbox Live and through the single-player or co-op campaign. Additionally, up to 6 players can play 3 versus 3 over Xbox Live. Published by Microsoft Game Studios, ''Halo Wars'' is a title exclusive to the Xbox 360. Despite speculation of a version for the PC, [[Ensemble]] and [[Microsoft]] have repeatedly said that no such plans have been made or even considered for it. It has been confirmed that the [[Covenant]] will be a playable race only in skirmish mode.
 
Ensemble Studios began recording the music for the game in March 2008, with Ensemble's Music and Sound Director Stephen Rippy flying to Prague for the orchestral and choral parts and to Seattle for the piano and mixing.<ref>http://www.halowars.com/news/articles/archive/2008/03/27/Halo-Wars-Monthly-Update-03.27.08.aspx ''Halo Wars'' Monthly Update 03/27/08</ref> At this point in time, they are working on in-game units and how they interact with each other.<ref>[http://forums.halo.fr/viewtopic.php?p=315181 Interview-Graeme Divine].</ref> Alpha testing has also begun, with testers having been reported as playing the game over Xbox Live. <ref>http://www.xbox360fanboy.com/2008/04/18/halo-wars-alpha-spotted-on-xbox-live/</ref>
 
The game was featured at the 2008 E3 event, held in July. It was shown on G4's E3 08 LIVE as a hands on demo.<ref name = "Next Gen">2008-05-07, [http://www.next-gen.biz/index.php?option=com_content&task=view&id=11227&Itemid=59&limit=1&limitstart=2 Next-Gen’s 30 Most Anticipated Games of E3]. ''Joe Keiser''. Accessed on 2008-13-07</ref> Some newer off-screen demo's were released, showing how controls are made up and how battles proceed.<ref>http://xbox360.ign.com/dor/objects/857436/halo-wars/videos/3halowars_beatingmission_100908.html</ref>
Bungie has teamed with Ensemble Studios to confirm that the ''Halo Wars: Limited Edition'' will include an extra disc with the [[Mythic Map Pack]] on it for ''Halo 3''.
 
==Plot==
[[Image:HaloWarsGameplay2.jpg|thumb|left|UNSC and Covenant units clash in-game. Note in particular the Halo in the background of the image.]]
[[Image:Harvest Plasma Glassed.jpg|thumb|left|Harvest just after the UNSC ''Spirit of Fire'' arrived in the system.]]
{{Quote|At this point in time, the Covenant is at its most evil. They are hell-bent on the destruction of humanity, on scouring us from the universe.|Graeme Devine, Lead Writer, formerly Lead Developer.}}
 
The game's story is told through in-game cut scenes and in-game moments, as with the other ''Halo'' games. The game is set in [[2531]],<ref>http://www.computerandvideogames.com/article.php?id=168577</ref> it focuses around the [[UNSC Marine Corps|Marine]] forces of the [[UNSC Spirit of Fire|UNSC ''Spirit of Fire'']] as they engage Covenant ground forces after the discovery of an ancient artefact during a journey to the planet [[Harvest]], at which point has been partially glassed, the first planet to be attacked by the Covenant.
 
The story will thus begin with the UNSC's early battles on Harvest, but will also feature another colony world, [[Arcadia]], which holds "''something of great interest to the Covenant''". The planet is subsequently invaded by the Covenant, and the UNSC must evacuate the planet while engaging the invasion force. While no Halo Installations will be featured in the campaign, they are likely to be present in some multi player maps.<ref>''Gamepro'', July Edition, pg. 52</ref> The majority of the campaign (15 missions in total)<ref>''Xbox World 360'' Issue 63 p9</ref> will take place in the polar/mountainous, parts of the jungle, and ruin regions of the world, allowing Ensemble Studios to "''do some great stuff with mountains, snow, ice, forests and some [[Forerunner]] structures''".<ref>http://www.halowars.com/news/articles/archive/2008/02/27/Lance-Hoke-Question-_2600_-Answer.aspx</ref> In addition to striking into new territory, past events not just from the games will be expanded upon.<ref name = "Imagine">[http://www.360magazine.co.uk/games/halo_wars/halo_wars.html Imagine Publishing]. ''Simon Miller''. Accessed on 2008-13-07</ref>
 
It has been confirmed that the [[Master Chief]] will not be making an appearance in the game. There will be a group of [[SPARTANs]] that are called [[SPARTAN Group Omega]]. In contrast, the ''Spirit of Fire'' is set to be "full of new characters," such as the AI [[Serina]], Sergeant [[John Forge]], and the ''[[Spirit of Fire]]'''s commander, [[Cutter]].<ref>[http://forums.halo.fr/viewtopic.php?p=315181 Interview-Graeme Devine]</ref> At least some of these characters will go planet side to aid the player. It has also been confirmed that the single player campaign is purely from the UNSC's perspective. Co-op campaign over Xbox Live has been announced too.
{{clear}}
 
==Campaign Elements==
*''Halo Wars'' incorporates the concept of "Socket Bases", in which only specific areas can be used to build specific buildings.<ref>http://www.halowars.com/GameInfo/UNSC.aspx</ref>
*"Supply runs" are featured, allowing a regular rejuvenation of supply for the production of units as opposed to a resource gathering system.<ref>''Xbox World 360'' Issue 63 P.7</ref>
*Forerunner structures are in the game.
*Ensemble has stated the camera angle and zoom can be adjusted so that the player can zoom in on one unit, while playing, and then see the whole battlefield.
*Downloadable content has been planned for the game, ranging from new units and maps to potentially new campaign levels<ref>[http://www.gameplayer.com.au/Home/FEATURES/FEATURE/tabid/1488/Default.aspx?CID=a05dd664-5e27-4607-ad73-e74bab6e4016&v7Pager=4 Gameplayer.com] Quote:{{Quote|"We have plans for extra units and extra maps, and then beyond that we’ll look at what else we can add further down the track, such as extra campaigns and so on. I think it’s definitely a good way of consistently breathing new life into the product via DLC."|Graeme Devine}}</ref>. This could perhaps expand to new game campaigns.
*It may also feature a map editor, either shipping with the game, or as downloadable content from Xbox Live Marketplace.<ref>[http://www.gameplayer.com.au/Home/FEATURES/FEATURE/tabid/1488/Default.aspx?CID=a05dd664-5e27-4607-ad73-e74bab6e4016&v7Pager=3 Gameplayer.com] Quote: {{Quote|"We actually talked quite a lot about that, we’ve got a very powerful map editor, so we’ve talked about whether we could release that with the game or via Xbox Live and allow people to make their own maps, and then work out a way for users to share the maps. I would love for that to be in the final product. Because I think user created content is just fantastic. I think it’s absolutely the future, because people love to tell their own stories, people love to make up their own little war campaigns, and there are a lot of people out there who are incredibly talented."|Graeme Devine}}</ref>
*the currency featured in the game will be Energy and Resources. Large vehicles such as the Covenant [[Scarab]] will be costly.
*It is unknown whether or not the [[Covenant]] [[Yanme'e|Drone]] race will be included for the Covenant. At this time in the ''Halo'' Universe, they still filled a minor technical role, rather than a more important combat role.
*In ''Halo Wars'', certain units and powers are only available for certain leaders. The player(s) must choose a leader in multiplayer and skirmish mode. [[Brutes]] and [[Brute Choppers]] are available for the [[Brute Army Commander]], while the [[Prophet of Regret]] can use [[Honor Guard Elites]], and the [[Arbiter]] has [[Suicide Grunts]].
 
==Characters==
[[Image:The Arbiter - Halo Wars.png|right|thumb|100px|The Arbiter that appears in ''Halo Wars''.]]
[[Image:Prophet of Regret.jpg|right|thumb|100px|The Prophet of Regret as he appears in ''Halo Wars''.]]
Aside from CGI cut scenes and on-the-battlefield appearances, characters in ''Halo Wars'' often appear in "talking head" animations, where a small view screen appears in the upper left corner showing the face of the character speaking at the moment.
<center>
{{col-begin}}
{{col-2}}
 
===[[UNSC]]===
*[[James Cutter|Captain James Cutter]]
*[[Serina]]
*[[Anders|Professor Anders]]
*[[John Forge|Sergeant John Forge]]
*[[Alice|SPARTAN Alice]]
*[[Keiichi-047|SPARTAN Keiichi-047]]
*[[Adam (Halo Wars)|Adam]]
{{col-2}}
===[[Covenant]]===
*An unknown [[Unnamed Arbiter (Halo Wars)|Arbiter]]
*An unknown [[Jiralhanae]] [[Brute Army Commander|Chieftain]]
*[[Prophet of Regret]]
{{col-end}}
</center>
 
==Gameplay Units==
===[[United  Nations  Space  Command]]===
[[Image:Hijacking Spartan.jpg|right|thumb|140px|A [[SPARTAN-II]] hijacking a [[Type-25 Assault Gun Carriage]].]]
[[Image:Marines.PNG|right|thumb|140px|[[UNSC Marine Corps|UNSC Marines]].]]
*'''Infantry'''
**[[SPARTAN Group Omega]]: SPARTAN-IIs are individual units who are superior to Marines. They begin with dual-wielded [[M7/Caseless Submachine Gun|SMGs]] and can hijack enemy vehicles, so the player can control them. They can also be outfitted with [[AIE-486H Heavy Machine Gun|chain guns]] and [[Spartan Lasers]] as well as AIs which can increase their speed, much like Cortana does for John-117 in ''[[The Fall of Reach|Halo: The Fall of Reach]]'', and help them hijack vehicles faster.  <ref name = "IGN E3 2008: ''Halo Wars'' Hands-on">[http://au.xbox360.ign.com/articles/890/890357p1.html E3 2008: Halo Wars Hands-on]. ''Alex Simmons''. Accessed on 2008-17-07</ref> When a SPARTAN hijacks an enemy vehicle, their rank is added to the vehicle's rank and the captured vehicle's stats are increased. Only three SPARTANs can be deployed at a time. It has been confirmed that their health will regenerate over time; They are outfitted with the MJOLNIR Mk. IV. However, they still have the Mark V abilities to carry an AI and have shields.
**[[Hellbringer|Flame-thrower Marine]]:<ref name="Forum">http://www.halowars.com/forums/thread/242938.aspx</ref> Called the ''Hellbringers'', these Marines are specialists equipped with heavier armour and flame-throwers which can be used to torch entire infantry units. They can be upgraded with Flash Bang Grenades, which stun enemies when hit, napalm ammunition which allows their attacks to burn slightly afterwards, and oxide tanks, which also increase damage. <ref name = "IGN E3 2008: ''Halo Wars'' Hands-on"/>
**[[UNSC Marine Corps|UNSC Marines]]: Marines are the basic infantry of the UNSC who are armed with [[MA5 Series]] rifles and have the special ability to throw [[M9 High-Explosive Dual-Purpose Grenade|grenades]].<ref name = "CES 09">[http://www.g4tv.com/ces2009/hdvideos/36151/Halo-Wars-CES-09-Cam-Footage.html Halo Wars CES 09 Cam Footage]. ''G4''. Accessed on 2009-01-20</ref> The squads can be upgraded to replace grenades with a [[Rocket Launcher]] (called an RPG in the demo), making them more effective against vehicles<ref name = "IGN E3 2008: ''Halo Wars'' Hands-on"/>. They usually operate in teams of five but may add another member to their squads via the "New Blood" upgrade.<ref name = "CES 09"/>
**[[Medic]]: This is a unit capable of healing injured infantry when they are not in combat. These are gained when the respective upgrade is purchased from the barracks. They are equipped with the MA5B Assault Rifle. <ref name = "IGN E3 2008: ''Halo Wars'' Hands-on"/> When the upgrade is purchased, each marine squadron receives one medic as opposed to them being a separate unit. <ref name = "Demo">Halo Wars Demo</ref>
**[[Orbital Drop Shock Troopers]]: An available upgrade for infantry. It can be upgraded at the [[Barracks]]. <ref name = "OXM">January 2009, ''Official Xbox Magazine'', pp 38-43</ref> The upgrades effects allow the player to substitute standard Marine squads with ODST teams (armed with M90 Shotguns), as well as the HEV drop. The HEV drops can also be used as a weapon against enemy forces when placed on top of one. Note that ODST squads can still use the Rocket Launcher ability. They are only available for Captain Cutter.
*'''Weapons'''
**[[M6D Personal Defense Weapon System]] (Magnum)
**[[M19 SSM Rocket Launcher]]
**[[M90 Close Assault Weapon System]] (Shotgun)
**[[MA5B Individual Combat Weapon System]] (Assault Rifle)
**[[BR55 Battle Rifle]] (As seen in the trailer.)
**[[Sniper Rifle System 99C-S2 AM|SRS99C-S2 AM Sniper Rifle]]
**[[NA4 Flamethrower]]
**[[AIE-486H Heavy Machine Gun]]
**[[Weapon/Anti-Vehicle Model 6 Grindell/Galilean Nonlinear Rifle]] (Spartan Laser)
**[[M7/Caseless Submachine Gun]] (SMG)
**[[Fragmentation Grenade]]- Secondary Marine weapon, upgraded to rocket-propelled grenades
[[Image:Tank.PNG|right|thumb|140px|[[M808 Scorpion MBT]]]] [[Image:Wartie.PNG|right|thumb|170px|[[M12 LRV|M12 LRV (Warthog)]]]][[Image:Pel.PNG|right|thumb|140px|[[Dropship 77-Troop Carrier Pelican]]]][[Image:HW10.jpg|right|thumb|140px|A [[Shortsword-class Bomber]].]][[Image:WaH.jpg|right|thumb|140px|UNSC "Flame" [[Warthog]] and Covenant Honor Guard [[Wraith]].]]
*'''Vehicles'''
**[[Warthog|M12 Light Reconnaissance Vehicle]] (Warthog) : Can be upgraded to carry an [[M41 LAAG]] and later an [[M66 Gauss Cannon]] at a reduction of speed. Can jump gaps, and has ramming ability as its special attack. May be upgraded so its passenger has a [[grenade launcher]].<ref name = "CES 09">[http://www.g4tv.com/ces2009/hdvideos/36151/Halo-Wars-CES-09-Cam-Footage.html Halo Wars CES 09 Cam Footage]. ''G4''. Accessed on 2009-01-20</ref>
**[[Warthog|"Flaming" Warthog M12 Light Reconnaissance Vehicle]] (Warthog) : Only available if game is pre-ordered.
**[[M808 Scorpion MBT]]: The M808 Scorpion is the basic Human tank that can be upgraded to the 'Grizzly' variant
***Variant 1: The Scorpion mounts a much larger cannon.
***Variant 2: Same as above but the coaxial gun has been upgraded and the turret has an improved turning speed.
***[[Grizzly|Grizzly variant]]<ref name=Forum/>: An upgrade of the Scorpion, it packs two cannons and a flame-thrower. This upgrade is only available when the player chooses [[Sergeant Forge]] as his or her Leader Character in on-line play.
**[[Behemoth-class Troop Transport]]<ref name=Forum/> (Elephant): The Elephant, as it is more commonly known, can carry squads into combat and can fulfill the role of a barracks in the field, along with having the ability to be upgraded with a cannon and twin engines to upgrade speed. It is [[Captain Cutter]]'s unique unit.
**[[Gremlin Combat Support Vehicle|Gremlin]]: A Combat Support vehicle, it's [[Professor Anders]]'s unique Unit. It attacks with an EMP cannon that disables vehicles or non-infantry units temporarily. It can be upgraded to fire farther and to make the EMP blast link to other vehicles.[http://www.halowars.com/forums/459293/ShowThread.aspx#459293]
**[[Rhino]]: The Rhino is a heavy tracked unit that has a greater defence but lower attack than the Scorpion. It has been confirmed that the Rhino is a separate vehicle from the Scorpion.
**[[Wolverine]]: The Wolverine is a specialized anti-aircraft vehicle that uses guided missiles to shoot down enemy aircraft, such as [[Banshees]] or Vampires. While powerful in this aspect, it is especially weak against infantry and anti-armour vehicles, and must be heavily protected.
**[[Cobra]]<ref name=Forum/>: The Cobra is a heavy anti-building vehicle armed with a pair of rail cannons which can easily tear apart enemy armour. It can be outfitted with stronger armour and its rail cannons can be upgraded to penetrate multiple enemies. It can also be deployed to fire a bombard rail cannon, at the cost of mobility<ref>[http://www.halowars.com/GameInfo/vehicledepot.aspx#Cobra]</ref>.
**[[Cyclops|Cyclops Exoskeleton]]<ref name=Forum/>: The Cyclops is a re-appropriated support exoskeleton, usually used for construction and ammunition-carrying purposes, that can crush enemies in close combat. It is the UNSC equivalent to the ''Hunter'', but was not initially intended for combat duties so it remains unarmed. It is available if the player chooses Sergeant Forge before the match. Can also repair damaged vehicles if the player upgrades it once. A second upgrade of the unit improves speed and mobility. Can be produced at the [[Command Center]].
*'''Aerial'''
**[[Dropship 77-Troop Carrier|D77-TC Pelican Dropship]]: Pelicans can carry units into combat and provide fire support.  In the demo they don't have weapons. They can still carry troops and UNSC vehicles except the Elephant.
**[[Shortsword-class Bomber]]: Shortsword bombers operate low-altitude bombing runs that can destroy or freeze enemy units. These runs are more like a spray of bombs than a specific target area. These "sprays" are directed by selecting a point on the map with the controller and a direction for the "spray" to go in.
**[[Hornet]]<ref name=Forum/>: The Hornet is a light gunship that can carry two passengers to provide support and fire on enemy ground and air targets. The Hornet can also carry "rocket-toting" passengers<ref>''OXM'' January 2009 Article</ref>. If upgraded once ("Wingman" upgrade) two Marines ride on the Hornet for increased damage. A second upgrade ("chaff pods") allows for better avoidance of missile attacks.
**[[Vulture]]: The Vulture is a large gunship that can deliver heavy amounts of fire against all ground targets. It can be upgraded once to double the number of rockets in its special attack "barrage".
**[[Hawk]]: The Hawk is the super upgraded version of the Hornet. It is a tank busting aerodyne armed with twin auto cannons and a nose-mounted laser weapon. It can be obtained only with [[Anders]] in charge.
**[[Albatross]]: The Albatross is used to ferry supplies from the Spirit of Fire to ground-side facilities.
**[[Pod]]: Appearing at the beginning of the ''Field Trip To Harvest'' cinematic, these dropships, larger than both the Pelican and Albatross, delivers extremely large objects to ground positions, such as portions of [[firebase]]s.
*'''Buildings'''
**Firebase/[[Station]]/Fortress: Provides the basic base of the UNSC with optional "add on" buildings that can increase its usefulness. May be upgraded to a station/[[Fortress]] ([[Captain Cutter]] can drop in already upgraded stations and starts with a Fortress).
***[[UNSC Reactor]]: The Reactor provides power for a UNSC base to run on. Can be upgraded once to double energy output.
***[[UNSC Air Pad]]: This provides UNSC air units along with upgrades for them.
***[[Vehicle Depot]]: A Vehicle depot provides heavier vehicles for the UNSC to use.
***[[Field Armory]]: A Combination of machine shop and laboratory that provides high-tech upgrades for the UNSC.
***[[UNSC Barracks]]: The barracks can provide a number of infantry types for combat.
***[[UNSC Supply Pad]]: Supply is used to get supplies from the ''Spirit of Fire'' via Albatross dropships.
***[[Base Turret]]: Initially armed with an [[M202 XP Machine Gun]] which may be replaced by an [[M41 LAAG]]. The turret may be outfitted with a rail cannon for use against vehicles, a flame mortar for use against infantry, or a missile launcher for use against aircraft. Only available on "Fortress" Command bases.<ref>[http://www.halowars.com/GameInfo/firebase.aspx#Turret]</ref>
*'''Ship Support'''
**''[[Spirit Of Fire]]'': The ''Spirit of Fire'' provides both direct and indirect support by sending down troops and buildings, deploying bombers, or directly firing one of its MAC guns on the surface.
**'''Transport''': Call a [[Pelican]] down to transport selected units to a selected area of the map.
**'''[[Magnetic Accelerator Cannon|MAC]] Blast''': Varying numbers of slugs can be used to cause varying levels of destruction, with each being individually aimed.<ref>http://www.shacknews.com/featuredarticle.x?id=446</ref>
**'''ODST Drop''': Several ODST Pods, individually aimed by the user, are called down at 100 resources each. The Pods will spawn a whole ODST squad.<ref>http://e3.g4tv.com/e32008/videos/26921/Hands_On_Halo_Wars.html</ref> In skirmish mode, only available if [[Captain Cutter]] is the selected Hero unit.
**'''[[Disruption Bomb]]''': A bomb that deactivates any leader powers and prevents others being activated in a short radius during the effect. <ref>http://www.gametrailers.com/player/41104.html</ref>
**'''[[Heal and Repair]]''': Heals all units and structures in a selected area. <ref name = "Gamereactor">2008-04-11, [http://www.gamereactor.no/grtv/?id=3396&sid=5bb9748a525446234980eb00694fb89a TGS08: Halo Wars Gameplay Presentation]. ''Gamereactor TV''. Accessed on 2008-17-12</ref>
**'''[[Cryo Bomb]]''': Freezes any units within blast radius. Also causes air units to crash to the ground and shatter. Unique to Professor Anders.
**'''[[Carpet Bomb]]''' Calls in a bomber to wipe out a large area. Effective against mass infantry or ground vehicles. Unique to Sergeant Forge.
 
===[[Covenant]]===
[[Image:Brute_1024.jpg|thumb|right|The [[Brute Army Commander]] in ''Halo Wars'']][[Image:OMG Duel Energy Swords!.jpg|thumb|right|Concept art for the [[Elite]] grasping two [[Energy Swords]].]][[Image:Gameprohalowars.jpg|200px|thumb|A Covenant Scarab destroys various UNSC vehicles]]
*'''Infantry'''
**[[Unggoy]] (Grunts): Fight in lances consisting of a Sangheili Minor or Major (or, depending on the player's selected leader, a Brute Minor or Major) and several Grunts. They have the secondary ability to throw Plasma Grenades. Can be upgraded with Needlers, additional members, and a [[Deacon]] to boost combat capabilities. <ref>http://halowars.com/images/cov/covenant_grunt_squad.jpg</ref>
***[[Suicide Unggoy]]: Will berserk and blow themselves up. Leader-specific unit of the Arbiter.
**[[Sangheili]] (Elites): In addition to leading Unggoy lances, several specialties of Elites may be fielded. It is unknown if Elite groups may be purchased in the Covenant faction, but it might be possible as it is shown in a video of the ''Halo Wars'' demo.
***[[Honor Guard Elite]]: Serve as powerful anti-infantry units. They can be upgraded with energy shields and active camouflage. They are the leader-specific unit of the [[Prophet of Regret]].
***[[Unnamed Arbiter|Arbiter]]: An antagonist in the campaign and a leader unit in multiplayer. He might be Cutter's counterpart. His secondary ability is a rage power that drains resources but makes the Arbiter go on a "killing spree".
***Elites are also the drivers of the [[Type-32 Rapid Assault Vehicle|Ghost]] units.
**[[Mgalekgolo]]  (Hunters): Hunters are heavily armored and armed with fuel rod-launching Assault Cannons, like they are in ''Halo: Combat Evolved''. They are the Covenant's primary anti-vehicle infantry. It is unknown if they will be able to melee enemy units in close combat, but it is confirmed they have a charge ability that can knock enemy infantry into the air. When upgraded, they can fire a more powerful beam from their cannons.<ref>http://www.youtube.com/watch?v=rjS8PnT-ESw</ref>
**[[Kig-Yar]]  (Jackals): Jackals fight in pairs in ''Halo Wars'' and provide decent defense against Marines armed with conventional weapons but little defense against grenades, explosives or vehicles. They are originally armed with Carbines and can be positioned in Covenant Watchtowers to provide a higher range of view. They are initially trained without shields but can be upgraded to incorporate Personal Energy Shields and use Beam Rifles with the shields in the later stages of the Covenant tech tree.
**[[Jiralhanae]] (Brutes): In battle the Brutes wield Brute Shots, which are devastating against infantry and effective against light vehicles. Due to their limited battlefield use prior to the events of ''[[Halo 2]]'', they are apparently leader-specific units belonging to the unknown [[Brute Army Commander|Chieftain]]. They can be upgraded to have [[Jump Pack Brute|Jump packs]] and more powerful brute shots <ref>http://www.xbox.com/NR/rdonlyres/31804095-7B32-4CE2-A17E-3CB54A3692EF/0/HaloWars_MNL_EN.PDF</ref>.
***Jiralhanae [[Brute Chieftain|Chieftain]]. The only usable Brute Chieftain is the same Chieftain that can be selected as a leader, making him a 'hero' unit for the faction like the Arbiter<ref>http://www.xbox.com/NR/rdonlyres/31804095-7B32-4CE2-A17E-3CB54A3692EF/0/HaloWars_MNL_EN.PDF</ref>.
**[[San 'Shyuum]] (Prophets): Prophets fight from their [[Gravity Thrones]] and can attack enemy infantry with their destructive plasma weapons. The only usable in-game Prophet is the [[Prophet of Regret]], who can only be used if he is chosen as a 'leader' before the start of the game<ref>http://www.xbox.com/NR/rdonlyres/31804095-7B32-4CE2-A17E-3CB54A3692EF/0/HaloWars_MNL_EN.PDF</ref>. The Prophet's Plasma Cannons can be upgraded to Fuel Rod Cannons for increased damage. His second upgrade adds a pair of Sentinels to protect him and his final upgrade gives him full flight capabilities. <ref name="Demo"/>
**[[Huragok]] (Engineers): Sent into combat zones to repair damaged vehicles and structures, as well as squads of infantry<ref name="Demo"/>. The upgrade, State of Grace, will increase its repair rate while the upgrade, Harmonous Indegestion, will increase its speed. May repair other Engineers, but not themselves.  <ref>http://www.halowars.com/GameInfo/Covenant.aspx</ref>
*'''Weapons'''
**[[Type-1 Energy Weapon/Sword]] (Energy Sword)
**[[Type-2 Energy Weapon/Hammer]] (Gravity Hammer)
**[[Type-25 Directed Energy Pistol]] (Plasma Pistol)
**[[Type-25 Directed Energy Rifle]] (Plasma Rifle)
**[[Type-25 Carbine]] (Spiker) (Possibly)
**[[Type-25 Grenade Launcher]] (Brute Shot)
**[[Type-33 Guided Munitions Launcher]] (Needler)
**[[Type-33 Light Anti-Armor Weapon]] (Fuel Rod Gun)
**[[Type-50 Sniper Rifle System]] (Beam Rifle)
**[[Type-51 Carbine]] (Covenant Carbine)
*'''Vehicles'''
**[[Type-47 Ultra Heavy Assault Platform]] (Scarab): The Scarab is a super-unit that can destroy infantry, ground vehicles, and aircraft with ease. The Scarab is extremely resilient to weapons fire, but not MAC strikes. Both the ''Halo 2'' and ''Halo 3'' versions have been seen. Spartans are unable to hijack Scarabs. <ref>http://www.gametrailers.com/player/41104.html</ref>
[[Image:Two_Scarabs.jpg|thumb|The Scarab walker in Multiplayer. Note that you can build two in one battle]]
**[[Type-32 Rapid Assault Vehicle]] (Ghost): The Ghost is a light attack vehicle that excels against infantry but not other vehicles. Can be upgraded to have a ramming boost ability, similar to the Warthog's Ram ability. Can also be upgraded to strafe as to avoid incoming gernades and rockets and to have a light energy shield.
**[[Type-25 Rapid Assault Vehicle]] (Chopper): Is able to be used by the Brute faction.<ref>http://au.xbox360.ign.com/dor/objects/857436/halo-wars/images/halo-wars-20081113023451375.html</ref>
**[[Type-25 Wraith]]: The Wraith is the main battle tank of the Covenant and is armed with a plasma mortar and a plasma turret and can decimate enemy vehicles and infantry and can be upgraded with a shield. Comes with a "plasma burn" special ability.
***[[Type-52 Wraith]]: May not appear in the final game.
***[[Honor Guard Wraith]]: Exclusive to the special edition.
**[[Locust]]: A smaller counterpart to the Covenant [[Scarab]] which is described as a "building-killer".
*'''Aircraft'''
**[[Type-26 Ground Support Aircraft]] (Banshee): The Banshee can attack infantry, tanks and other air vehicles due to its twin plasma cannons and single fuel rod cannon.
**[[DX-class Dropship|DX-class Dropship Spirit]]: The Spirit is the rival to the UNSC Pelican, capable of carrying vehicles and infantry in addition to giving them fire support.
**[[Vampire]]: A Covenant flying vehicle; a potent craft fitted to fight against hostile air vehicles.
**[[Covenant Carrier]]<ref>http://uk.xbox360.ign.com/articles/901/901496p1.html</ref>: Used by the Covenant to support ground operations, glass the surface of a planet, and deliver supplies planet-side with a gravity lift. Parallels the UNSC ''Spirit of Fire'' in in-game function.
*'''Buildings'''
**Outpost/Keep/[[Citadel_(Covenant)|Citadel]]: Provides the basic base of the Covenant with optional 'add on' buildings that can increase its usefulness. Outpost can be upgraded to Keep and then again to a Citadel.
***[[Shield Generator (Covenant)|Shield Generator]]: Provides shield protection for the whole Citadel. It is possible to have multiple shield generators, thus improving the Citadel's shielding.
***[[Warehouse (Covenant)|Warehouse]]: The warehouse is how the Covenant receive supplies. Gravity lifts bring supplies down and workers move them to their proper area. The warehouse can be upgraded to receive supplies more often.
***[[Heavy Plasma Turret]]: The main defenses of a Covenant base, the Turret first starts with Plasma Turrets, but can be upgraded with a Plasma Mortar, Fuel Rod Cannon, or a [[Heavy Needler]].
***[[Temple (Covenant)|Temple]]: A Covenant research building, the upgrades are very expensive but are very effective and powerful.[[Image:Glassinglaz0r.jpg|thumb|150px|right|Glassing in ''Halo Wars.'' ]]
***[[Summit (Covenant)|Summit]]: The roost of the Covenant air force, the Summit builds Banshees, Vampires and Engineers.
***[[Hall (Covenant)|Hall]]: The home of Covenant soldiers, Grunt lances, Jackals and Hunters are trained here. The building also researches minor upgrades for Covenant infantry.
***[[Factory (Covenant)|Factory]]: The manufacturing plant of the Covenant, the Factory builds Ghost scouts, Wraith tanks and Locust walkers.
**[[Anti-Vehicle Barrier]]: Same device used to block tunnels on the level [[Tsavo Highway]] in Halo 3, most likely used for defense. <ref>http://xbox360.gamespy.com/dor/objects/857436/halo-wars/images/halo-wars-20081009024128843.html</ref>
**[[Type-26 ASG]] (Shade): The ''[[Halo: Combat Evolved]]'' variant of the Shade will be featured as a defensive Structure.<ref>http://www.mondoxbox.com/immagini.php?game=1128&view=1&start=9#topnav</ref>
**[[Deployable Lookout Tower]]: Can be used to garrison infantry units from both players (in co-op), increasing their combat capabilities.
**[[Gravity Lift]]: Each Covenant base has a Gravity Lift right outside. Gravity Lifts let the Covenant's players to do "Hot Dropping" which allows to send any units (except the Scarab) directly to their Leader's location<ref>[http://www.1up.com/do/previewPage?pager.offset=1&cId=3172311&p= 1]</ref>.
*'''Ship Support'''
**[[Glassing]]: This appears to be used as a Covenant super weapon. The glassing ship can fire this from orbit to destroy ground positions and units. Can be upgraded for an even more devastating effect. This is named the "Cleansing Beam" in the most recent demo.
 
===Neutral===
* [[UNSC Rebels (Halo Wars)|Rebels]]: Can be found guarding secondary base sites, supply elevators, etc.
 
====[[Forerunner]]====
*[[Sentinel]]s<ref name=Forum/>
**An upgrade to the [[Prophet of Regret]] gives him two guards that look like Sentinels.
*[[Enforcer]]: Can disable enemy vehicles.
*[[Sentinel Shop]]: Produces Sentinels for the player who controls it.
*[[Forerunner Supply Elevator]]: Produces supplies when infantry are garrisoned inside it. Equivalent to an additional Supply Pad or Warehouse.
*[[Forerunner Spire of Healing]]: Heals any friendly units nearby for the player who controls it.
*[[Forerunner Teleporter]]: Instantly sends units to another teleporter location.
*[[Forerunner Bonus Reactor]]: Increases tech level of any player that controls it.
*[[Forerunner Lifesupport Pod]]: Increases the max population for any player who controls it.
*[[Mega Turret]]: Exactly what its name implies. Capable of dishing out considerable damage against enemy units, it is currently unknown if the Mega Turret is a Forerunner Structure, or if it is a designation for particularly powerful UNSC or Covenant Turrets.
 
====The [[Flood]]====
[[Image:Halo Wars Flood.jpg|thumb|left|Flood biomass and tentacles ensnare an [[Elephant]], with Flood [[Infection Form]]s and [[Combat Form]]s in the background.]]
[[Image:Flood Barracks.jpg|thumb|285px|A Flood Barracks under siege by a [[Covenant]] assault team.]]
{{Quote|There is quite a bit of concern regarding how we’re going to fit the [[Flood]] into our game and keep it in canon which surprised me, but I promised them all that the [[Halo: Combat Evolved|Halo 1]] canon is intact and that they would have to wait and see how we integrate the [[Flood]].|Graeme Devine<ref>http://halowars.com/news/articles/archive/2008/10/14/Hello-from-TGS.aspx</ref>}}
 
The [[Flood]] have been announced to be a faction within the game, though the player is unable to use them. The [[Flood]] gain bases and units by taking over [[Human]] and [[Covenant]] bases and troops, and most likely growing Flood biomass around them to signify that they are under Flood control.
 
What has been shown in one of the more recent ''Halo Wars'' demos was that [[Flood]] [[Infection Form]]s, [[Combat Form]]s, [[Carrier Form]]s and what look remotely like [[Gravemind]] tentacles will be the Flood's main attack force. Its unknown if any [[Flood Juggernaut]] forms will be in the game, but in the February issue of ''GamePro'' it is confirmed that there will be new Flood forms in ''Halo Wars''.
 
The reason why that they can not be controlled by the player is that they would have to be balanced out with the other 2 factions, roughly being the ''Zerg'' from Starcraft.
 
*'''Ground Forms'''
[[Image:Pedia.jpg|thumb|A Flood Infection Form is seen on the bottom left]]
**[[Infection Form]]s have the ability to crawl over walls, increasing its potent abilities, and is able to reach ground no other forces can reach. It is likely that when a group reaches an enemy unit, it will bite them, and then infect them (if a Human or an Elite) turning them into Combat Forms and using their weapons.
**[[Combat Form]]s: The standard fighting force of the [[Flood]]. So far only Human and Sangheili forms have been seen, though Brute forms may yet appear.
**[[Carrier Form]]s: Most likely a suicidal unit, explodes and delivers its payload of [[Infection Forms]] directly into enemy lines.
**[[Flood Growth Pods]] now function as a double-edged sword: shooting them will sometimes releases precious resources for weapon and vehicle upgrades. At other times, however, they will release a swarm of [[Infection Form]]s that can destroy infantry squads in seconds.
*'''Air Forms'''
**[[Flood Swarms]] are the first-ever-seen flying incarnation of the Flood, and were described by developers as "infected buzzards crossed with evil bats". These creatures travel in large airborne packs, and can emit barb-like projectiles to puncture enemies. [[Ensemble Studios]] have confirmed that Swarms are not the only airborne Flood units - a much larger and deadlier creature remains clouded in secrecy.
**Unknown Form: It is confirmed that there is a new airborne Flood form even bigger than the others. If the rumors are true this could possibly be a boss creature, or a unit with functions similar to a [[Scarab]].{{Verify_source}} This could be the same unit as the other "unconfirmed" flying unit.
*'''Buildings Forms'''
**[[Flood Barracks]] are organic structures that ceaselessly churn out a variety of attackers. They can't be destroyed by "conventional" weaponry, but players can damage them enough to force them into a withered, dormant state. The effect is only temporary, and given enough time, the Barracks will recover and begin producing more Flood forms.
 
===Ambient Life===
[[Image:ThornBeastHW.png|thumb|right|180px|[[Thorn Beast]] seen in the middle of a battle.]]
Ambient life forms will be encountered in the gameplay. They may be found on the battlefield, and might react to the actions of the player's forces (such as firing a weapon, flying around or near them, etc.).<ref>[http://www.halowars.com/default.aspx ''Halo Wars'' Update; 2008-02-07, Ambient Life].</ref> Examples include the [[Space Owl]], the [[Harvest Whale]], the [[Arctic Beast]], [[Arctic Ice Hound|Ice Hound]] and some sort of [[eel-snake creature]] that has yet to be named.
 
The ambient life forms will be on the multiplayer maps and they will be interactive. However, in a recent interview, some [[Thorn Beast]] were observed. The [[Thorn Beasts]] seen in the game, merely run away from units, not battles; if there is a bombing next to it, it will not flinch. This has probably been changed for a more realistic gaming experience.
 
===Technology Advancement===
The tech tree will be a different experience for both factions. When playing as the [[UNSC]], the player advances by building reactors, upgrading buildings, and purchasing upgrades in a fairly standard, though streamlined, manner. For instance, infantry units can receive additional members, and Warthogs can be upgraded with gauss cannons. The [[Covenant]] moves through the tech-tree in [[History of the Covenant|Ages]] rather than small steps.{{Verify_source}}
 
The Flood will most likely not have any tech tree because they are an unplayable faction. They might be encountered using captured UNSC and Covenant vehicles.
 
===Leader Abilities===
Certain characters belonging to both the [[Covenant]] and the [[UNSC]] have been confirmed to be "leader factions", which are sub-factions with unique units and bonuses. All of the Covenant leaders appear on the battlefield and have unique in-game abilities. The UNSC leaders on the other hand do not appear on the battlefield but instead have economic bonuses and "super units" (upgrades of normal units). Currently known leaders are [[James Cutter|Captain James Cutter]], [[John Forge|Sergeant John Forge]], [[Anders|Professor Anders]], an [[Unnamed Arbiter (Halo Wars)|unknown Arbiter]], an unknown [[Brute Chieftain]] and the [[Prophet of Regret]]. Each leader has a number of unique features, for the UNSC it's "super units", economic bonuses, unique units (Cutter's Elephant, Forge's Cyclops and Anders' Gremlin.) and leader powers (MAC,Carpet bomb and Cryo bomb) that can be called from the Spirit of Fire. The Covenant on the other hand have a unique unit (two for the brute leader) and a "hero unit" (their leader) with their leader power attached to the "hero unit". The [[Prophet of Regret]]'s ability is to glass enemy forces (known as the "Cleansing Beam" in Halo Wars), which causes significant damage to both structures and units, however it also drains resources while active. His unique units are Sangheili [[Honor Guards]]. The Arbiter can go into a rage mode and wield two energy swords, but at the cost of draining resources for every second the mode is active<ref>OXM January 2009 article</ref>. The Arbiter will also have the ability to train [[Kamikaze Grunt|Suicide Grunts]]. It is reasonable to conclude that all Covenant leader powers drain resources while active. The [[Brute Chieftain]] can use his [[Gravity Hammer]] to create a vortex which sucks in infantry, then the player can press the A button to create a massive explosion.{{Verify_source}}
Although Covenant leaders are limited to one at a time, they are the strongest units in the entire game (maybe apart from Scarabs). They can also empower surrounding units.<ref name = "Hands On">2008-17-11, [http://www.videogamer.com/xbox360/halo_wars/preview-1380.html Halo Wars Hands-on Preview]. ''Videogamer''. Accessed on 2008-19-11</ref>
 
==[[Achievement]]s==
There have been confirmed to be 50 achievements available in ''Halo Wars'', adding up to a total of 1000 Gamerscore.
 
{{Halo Wars Achievements}}
 
==Halo Wars Multiplayer==
[[Image:1209090473 Screenshots 1280 003.jpg|thumb|200px|right|A possible multiplayer map showing [[Covenant]] as playable characters.]]
Just like ''[[Halo 2]]'' & ''[[Halo 3]]'', ''Halo Wars'' will have a strong characteristic of online gaming. ''Halo Wars''' live gaming characteristics include Direct voice communication & Online leader boards. Unlike any of the other ''Halo'' games, now your vehicles' and troops' armor will change to the teams color so you can get red Hunters, purple Grunts, ect. There's no specific information regarding player ranking. As of now, multiplayer is said to be up to 6 players at a time in a match. Two player online Co-op for the campaign story will also be in the game.<ref>http://www.xbox360fanboy.com/2008/04/18/halo-wars-alpha-spotted-on-xbox-live/</ref><ref>http://carnage.bungie.org/haloforum/halo.forum.pl?read=874562</ref>
 
===Maps===
Each multiplayer map apparently takes place on a different "world", each with its own musical theme and playlist.<ref>http://www.halowars.com/news/articles/archive/2008/04/28/Halo-Wars-Monthly-Update-4.28.08.aspx</ref> The Halo Rings won't be in the story, but may be included in future maps for multiplayer.<ref name = "Imagine"/>
 
*[[Sway (Level)|Sway]] <ref> http://www.xbox360fanboy.com/2008/04/18/halo-wars-alpha-spotted-on-xbox-live/ </ref>
*[[Beasley Plateau (Map)|Beasley Plateau]] - A multiplayer map set on a dense jungle plateau.<ref>http://www.gametrailers.com/player/40807.html</ref>
*[[Chasm (Map)|Chasm]] - A multiplayer map set on a frozen region of Harvest.<ref>http://www.gametrailers.com/player/40805.html</ref>
*[[Blood Gulch (Halo Wars Level)|Blood Gulch]] - A multiplayer map  based off designs from Blood Gulch, the [[Halo: Combat Evolved]] map.<ref>Official Xbox Magazine, January 2009 Article</ref>
*[[Release]] - A multiplayer map set on a Flood-dominated environment.
*[[Fort Deen]] - A multiplayer map set on a [[UNSC]] military base.
*[[Tundra]]
*[[Pirth Outskirts]]
*[[Crevice]]
*[[The Docks]]
*[[Labyrinth]] - A multiplayer map set on a open-bridge-like map in a forest environment.
*[[Respository]]
*[[Terminal Moraine]]'''
*[[Frozen Valley]]
*[[Exile]]'''<ref>[http://www.halowars.com/forums/permalink/451842/454925/ShowThread.aspx#454925 1]</ref>
 
==Skirmish Mode==
''Halo Wars'' features a "Skirmish Mode", where the player can battle on multiplayer maps against an AI opponent in 1V1, 2V2 and 3V3 modes. There will be 15 skirmish and multiplayer maps at launch.<ref>[http://www.halowars.com/]</ref>
 
Editors of ''OXM'''s January 2009 ''Halo Wars'' article played on a multiplayer map called "'''Blood Gulch'''". It was stated that it is not the same map as that in ''Halo: Combat Evolved'', but some elements have clearly been used in the design for the map.<ref>''OXM'' January 2009 article</ref>
 
==Soundtrack==
The soundtrack for ''Halo Wars'' is scheduled to be released Feb. 17, 2009.
 
It will come on two discs, be over 50 minutes long and features performances by FILMharmonic Orchestra and Choir Prague.
 
The official track list is as follows:
 
# Spirit of Fire
# Bad Here Day
# Perspective
# Money Or Meteors
# Flollo
# Just Ad Nauseam
# Unusually Quiet
# Flip And Sizzle
# Put The Lady Down
# Six-Armed Robbing Suit
# Action Figure Hands
# Status Quo Show
# Part Of The Plan
# Work Burns And Runaway Grunts
# Freaked Out
# Rescued Or Not
# Best Guess At Best
# One Problem At A Time
# De Facto The Matter
# Part Of The Problem
# Fingerprints Are Broken
# Out Of There Alive
# Through Your Hoops
# Under Your Hurdles
# Insignificantia (All Sloppy/No Joe)
 
==Marketing Promotions and Release==
===Alpha Test===
[[Image:1211353155 Halowarsalpha.jpg|thumb|left|A screenshot taken of an Alpha playtester in [[Sway (Level|Sway]].]]
An Alpha test was done for ''Halo Wars''<ref>http://www.xbox360fanboy.com/2008/04/18/halo-wars-alpha-spotted-on-xbox-live/</ref>, concluding during May, 2008. The test was open only to several thousand Microsoft employees, including [[Bungie Studios]], in order to locate any bugs or glitches, and to test its performance over Xbox Live. It consisted of a brief "tutorial" and multiplayer, and was "''limited to a specific set of units.''" It is unknown how long the Alpha test was conducted, or when it began. The Alpha testing is now complete, as stated in the May Monthly update. <ref>http://www.youtube.com/watch?v=cwywugjy3BY&feature=related</ref>
 
During the Alpha test, anti-air units were glitching so that their effectiveness was lessened, and [[Scorpion tanks]] and aircraft were extremely powerful. Aircraft strength was lessened to prevent players from sending in air-strikes against the enemy [[Command Center]] and crippling them too easily, ruining many a protocol player's chances of victory.<ref>http://www.halowars.com/news/articles/archive/2008/04/28/Halo-Wars-Monthly-Update-4.28.08.aspx</ref> This actually isn't an element of the game, but in fact a "balance issue".
 
===Trailers===
====E3 2008 Trailer====
[[Video:Halo_wars_e3_2008_hd-1216233612-954|right|300px]]
[[Image:1216110637_Render_infantry_1920.jpg|thumb|200px|left|A screenshot from the trailer.]]
[[Image:Halo Wars unlucky marine.JPG|thumb|200px|left|A [[Marine]] about to be killed by a [[Covenant]] [[Elite]].]]
{{main|Five Long Years Cinematic}}
 
''Five Long Years'' is a ''Halo Wars'' cinematic preview released on the July 14th of 2008 depicting the five year long struggle to reclaim Harvest from the Covenant. The trailer can be downloaded from the ''Halo Wars'' official website or [http://download.microsoft.com/download/2/9/5/29513e72-9c85-43e2-968b-bd94a7b694e3/Halo_Wars_ratedNYR_360p30_ST_1500kbps.wmv here.]{{clear}}
 
====Field Trip To Harvest====
[[Video:Halo Wars - Field Trip to Harvest Trailer (HD)-1223691832-483|right|300px]]
[[Image:Arbiter_&_Zealot.JPG|thumb|200px|left|A [[Zealot]] [[Field Master]] taking orders from an [[Arbiter_(Halo_Wars_Character)|Arbiter]] on [[Harvest]].]]
''Field Trip To Harvest'' is a cinematic preview that was released to the public on October 3rd, 2008 showing the UNSC's retaking of the planet Harvest and the Covenant's finding of a Forerunner structure. Also, in the conversation between a Zealot and the Arbiter, there is mention of "the Infection". This could be an introduction to the [[Flood]] in ''Halo Wars'', or just a name for the Humans on Harvest.{{clear}}
 
====Unknown Trailer Video====
On Febuary 8th, 2009, the taiwanese Xbox Life Site released a new 4 minute long trailer which contained spoilers detailing to the later story of Halo Wars. It was soon taken down, and other sites which put it up removed it. However, several sites do still have the video accessible. The music from the trailer has been confirmed to be "Optimus Vs Megatron"; a song from the Transformers Movie.
 
===Vidocs===
 
====Halo Wars Vidoc #1 - Halo Times Ten====
[[Video:Halo_Wars_Vidoc_1_-_Halo_times_ten|right|300px]]
On January 23rd, 2009 the first vidoc of ''Halo Wars'' has been released on Xbox LIVE marketplace, it tells how a different perspective can change the gameplay and the announcement of the demo planned on February the 5th. Note that the ''[[Spirit of Fire]]'' is at the Planet [[Arcadia]] in the Procyon system, proving that [[Harvest]] is not the only world visited in the game.{{clear}}
 
====Halo Wars Vidoc #2 - Expanding The Arsenal====
[[Video:Halo_Wars_Vidoc_2_-_Expanding_The_Arsenal|right|300px]]
On February the 3rd, 2009 the second vidoc was released, it tells about [[Spartan]]s and hero unit abilities. Some new cinematic scenes appear in the vidoc. Again, this vidoc announces the demo on February the 5th.{{clear}}
 
 
 
===Demo===
{{Main|Halo Wars Demo}}
On the 5th of February, a demo for ''Halo Wars'' was released on Xbox Live for the first time for Gold Xbox Live Subscribers. Non-Gold Subscribers will be able to play the demo on the 12th of February.
 
It has been confirmed that the player can play the first 2 levels of the campaign, as well as play skirmish mode on the map [[Chasm]] where the player can play against an AI opponent. The demo's skirmish mode can be played as the [[Covenant]] or the [[UNSC]]. The Covenant leader character in the demo is the [[Prophet of Regret]], and the [[UNSC]] leader character is [[Captain Cutter]]. The demo's campaign mode lets the player try to retake Alpha Base with Sergeant Forge as their first unit, picking up stranded Marines and Warthogs along the way, which will eventually help the player retake Alpha Base from the Covenant. The second mission deals with the UNSC trying to gain access to the relic before the Covenant destroy it in an attempt to keep it out of their hands. The demo will also have an optional beginner and advanced tutorial.
 
One of the major points in the demo that does not adhere to the Halo cannon is the Spartan's. The Spartans are able to carry an AI and have personal shields. These abilties are concurent with Mark V and Mark VI armor. However, these were not developed until 2552. Halo Wars is set in 2531, meaning that the Spartans must be in Mark IV armor, which cannot carry an AI and don't have shielding.
 
===Downloadable Content===
Although not much is known about the content, it has been confirmed that Ensemble Studios had already finished DLC for ''Halo Wars'' long before the actual game was finished.<ref>''Official Xbox Magazine'' January 2009 Edition</ref>
 
==Cut Content==
[[Image: Mining.jpg|thumb|The asteroid that never was...]]
Three units, the UNSC [[Cougar]],[[Covenant Air Artillery]], and Covenant [[Gorgon]] were under development early in the game. The developers later announced that they had been cut, as they had decided to focus on more recognizable ''Halo'' units.
 
Originally the storyline was supposed to feature a [[Covenant]] mining asteroid that was located at a [[Forerunner]] ore refining mechanism, this concept tries to show the scale of the large Forerunner machinery in place, machines that are still operational (although now controlled by the Covenant). In the end the mining aspect of the story was removed from the game.<ref>[http://www.halowars.com/default.aspx ''Halo Wars'' Update: On an Asteroid Far, far away...]</ref>
 
==Trivia==
*In the opening trailer and cinematic Captain Cutter gives a report on February 4th, one day before the game demo was released in real life over xbox live.
*Halo Wars is available for 51.99 at costco.com [http://www.costco.com/Browse/Product.aspx?Prodid=11333419&search=halo%20wars&Mo=1&cm_re=1_en-_-Top_Left_Nav-_-Top_search&lang=en-US&Nr=P_CatalogName:BC&Sp=S&N=5000043&whse=BC&Dx=mode+matchallpartial&Ntk=Text_Search&Dr=P_CatalogName:BC&Ne=4000000&D=halo%20wars&Ntt=halo%20wars&No=0&Ntx=mode+matchallpartial&Nty=1&topnav=&s=1]
*''Halo Wars'' is the first game to officially feature the [[Huragok]] without the use of mods.
*Occasionally, when a Spartan is in combat, he/she can be heard to shout, "For Samuel!" This is a reference to [[Samuel-034]], the first Spartan to die in combat against the Covenant.
*Marines can shoot a [[Grunt]]'s [[Methane tank]], causing the Grunt to explode. In addition, each individual soldier will have his own separate reaction to background stimulation in an attempt by Ensemble to add a "Human element" to the game.<ref>''Xbox World 360'' Issue 63 p7</ref>Orders can be given for troops to take cover and/or take shelter in buildings.<ref>''Xbox World 360'' Issue 63 p7</ref>
*The Doritos snack food held a sweepstakes where the winner got a voice role in the game.<ref>''Official Xbox Magazine'' Issue 74, page 32</ref>
*''Halo Wars'' didn't start as a ''Halo'' game at all. Six months were spent developing a control scheme for a viable RTS for the Xbox 360, which was later pitched to Microsoft, asking to use the ''Halo'' IP, to which Microsoft agreed.<ref>Xbox 360: Australia's ''100% Game Magazine'' Issue 28 p28/29</ref>
*There are skulls in the campaign like in ''[[Halo 2]]'' and ''[[Halo 3]]'', which add a little replay value.<ref>''Official Xbox Magazine'' January 2009 Edition</ref>
*During the introductory level in the E3 demonstration video, [[UNSC]] [[Marines]] can be seen doing push-ups behind the barracks, being drilled by a Drill Instructor. This looks set to be dropped from the final version.<ref>''Xbox World 360'' Issue 63 p8</ref>
*The [[D77-TC Pelican]] is the model used in ''Halo Wars'', not the [[D77H-TCI Pelican|D77H-TCI]] which is only introduced during ''[[Halo 3]]''.
*It has been confirmed that the Flood will be an unplayable faction in the game. This is controversial since the first non-Forerunner reports of the Flood came when the Covenant released it in the events of ''Halo: CE''.
*At this point in time, there are over 5,402 sound files for sound and voice in the game.<ref>[http://www.bungie.net/fanclub/107773/group/news.aspx?type=news&cid=351133 Interview with Sonic Duo Part 1]. ''Halo Wars RTS''. Accessed on 2008-05-09</ref><ref>http://www.1up.com/do/previewPage?pager.offset=1&cId=3172311&p=</ref>
*Many new UNSC units were seen on G4's hands-on coverage of ''Halo Wars'' on July 14th.<ref>http://e3.g4tv.com/e32008/videos/26921/Hands_On_Halo_Wars.html</ref>
*E3 '08 ''Halo Wars'' game play has proven the existence of [[Honor Guard Elite]]s in ''Halo Wars''.<ref>http://e3.g4tv.com/e32008/videos/26921/Hands_On_Halo_Wars.html</ref>
*An image of E3 game play has proven that Brutes will be playable units in ''Halo Wars''.<ref>[http://img.photobucket.com/albums/v164/bastable/brutes.jpg Brutes In Halo Wars Screenshot]</ref>
*An article released by ShackNews states that ''Halo Wars'' is Ensemble's last game, and that they are laying off any personnel not essential to the game's completion.<ref>http://www.shacknews.com/onearticle.x/54648</ref> In fact, the supposed layoffs were confirmed merely as a rumor, and that while Ensemble was indeed shutting down after the shipment of ''Halo Wars'', layoffs had not begun.
*As of mid-2008 it appears that Ensemble has chosen to represent each faction by a single matte color (green for the UNSC, purple for the Covenant) instead of allowing each unit to be rendered in a unique manner; something that was shown in the original E3 2007 Demo. The reason for this downgrade in quality remains unknown, but many theorize it is due to the departure of veteran designers Graeme Divine and Ryan Sohmer from the development staff. <ref>http://www.halowars.com/forums/permalink/379085/379087/ShowThread.aspx#379087</ref>
*''Halo Wars'' currently has 50 Xbox 360 achievements, worth a total of 1000 Gamer-points. It will also be released on February 26th in the entire Asian continent, February 27th in the EU and March 3rd for the US.
*The ''[[Halo Wars: Official Strategy Guide]]'' will be released on the 3rd of March.{{fact}}
*It has been confirmed in the February Monthly Update that there will be no space battles in the game.<ref>http://www.halowars.com/news/articles/archive/2008/02/14/Halo-Wars-Monthly-Update-02.14.08.aspx ''Halo Wars'' Monthly Update 02/14/08</ref>
*The American release date for ''Halo Wars'' is March 3rd, which is also the date the memorial at the [[Ark Portal|Portal]] took place.
*Despite the fact that the Spartans in the game are equipped with Mark IV armor, in the demo it can be clearly seen that they have energy shields and that the traditional alarm sounds when their shields are down.
*In the demo the Scarab looks more like the Halo 3 version, but in the trailer it looked more like the Halo 2 version.
* Halo Wars recieved a 9.0 rating in OXM this month. The only down-sides were "Minor A.I. and pathfinding annoyances."
 
==Gallery==
<gallery>
Image:Halo Wars - Collectors Edition (Box Art).png|The cover for the [[Halo Wars: Limited Edition|limited edition of ''Halo Wars'']].
Image:HarvestT-1-.jpg|An early cutscene from ''Halo Wars''.
Image:2oc2qujd.jpg|[[Grunt]]s encountered in the game.
Image:HaloWarsCanyon.jpg|Covenant and UNSC forces in-game.
Image:Emag_halowarsqa_4_d96d0-1-.jpg|Trouble coming down the hill. Notice the Scarab on the ridge.
Image:HaloWarsTanks.jpg|Scorpions and Warthogs vs Wraiths and Ghosts.
Image:1206800790 Halowars.jpg|An [[Elite]] holding a dead Marine.
Image:HWscreen.jpeg|Multiplayer Screenshot, revealing that Scarabs will be usable in multi-player.
Image:Gameprohalowars.jpg|Gamepro's Image for ''Halo Wars'', note the terrain.
Image:Hwfuelrod.jpg|[[Elite]] firing a [[Fuel Rod Gun]].
Image:Hwscarab.jpg|A [[Scarab]] Firing its main weapon.
Image:2zdua7o.jpg|A battle between [[UNSC]] and [[Covenant]] forces, for a [[Forerunner]] structure.
Image:1213852807_192808-5-2.jpg|A large Covenant army can be seen, composed of many species and vehicles.
Image:Burningcritters.jpg|A group of Flamethrower-equipped Marines leaving an [[Elephant]].
Image:Grizzler.jpg|A destroyed [[Grizzly]].
Image:Rhinox.jpg|A [[Rhino]] in multi-player.
Image:Wolveriney.jpg|A trio of defending Wolverines.
Image:Hornet war.jpg|A battle against a [[Scarab.]]
Image:CovenantArmyHW.jpg|A large Covenant force.
Image:UNSC CovieBattle.jpg|A small battle between the [[UNSC]] and Covenant forces.
Image:Screenshot 6 preview.jpg|Concept art of a battle to claim a Forerunner structure.
Image:196539.jpg|Kig-Yar, as they appear in ''Halo Wars''.
Image:HalowarsBoardingAction.jpg|The [[Unnamed Arbiter (Halo Wars)|Arbiter]] seen dual wielding two [[Energy Swords]].
Image:UNSCcivilwar.jpg|A multiplayer screenshot of two [[UNSC]] forces engaging in a fight.
Image:Unknown_covenant_weapon.PNG‎|An unknown Covenant Staff like weapon similar to the [[Honor Guard Pike]] (seen on Limited edition's cover).
Image:HaloWars_Scrsht.jpg|The Arbiter with the Prophet of Regret.
Image:Hijack.jpg|A [[Spartan]] [[Boarding|hijacks]] a [[Ghost]].
</gallery>
{{Clear}}
 
==Sources==
<small><div class="references-small" style="-moz-column-count:2; column-count:2;"><references/></div></small>
 
==External Links==
*[http://www.halowars.com/ Official website]
*[http://www.bungie.net/News/TopStory.aspx?link=bungieatx06 ''Halo Wars'' announcement]
*[http://www.halowarsaddict.com ''Halo Wars'' Fansite]
*[http://www.youtube.com/watch?v=djOt3CDRq9A ''Halo Wars'' E3 Trailer]
*[http://forums.halowars.com/forums/thread/91352.aspx Extended ''Halo Wars'' E3 montage]
*[http://www.halowars.heavengames.com Heavengames.com]
*[http://www.gamepro.com/microsoft/xbox360/37816/info.shtml ''Halo Wars'' Profile Page]
*[http://xbox360.ign.com/articles/901/901496p1.html "Halo Wars" GC 2008: Halo Wars Hands-on]
 
==Related Pages==
*[[Circle Menu]]
*''[[Halo: Contact Harvest]]''
*''[[Halo Wars Announcement Trailer]]''
*''[[Halo Wars: Limited Edition]]''
{{Halo Games}}
 
[[Category:Games]]
 
[[es:Halo Wars]]
[[fr:Guerres de Halo]]

Revision as of 18:21, February 13, 2009

halo is gayMedia:Example.ogg