Weapons (gameplay): Difference between revisions

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While wielding '''non-scoped''' weapons, the player's armor has the capability to zoom, to a minimal extent. These hide the reticule when in the zoomed view, returning to the normal view after every shot, making them inefficient for sniping.
While wielding '''non-scoped''' weapons, the player's armor has the capability to zoom, to a minimal extent. These hide the reticule when in the zoomed view, returning to the normal view after every shot, making them inefficient for sniping.


===Types===
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The types of available weapons follow the basic standards present in real life, [[:Category:Held Weapons|Assault, Battle and Sniping]].
 
[[Grenades]] are frequently made available, primarily for anti-infantry combat.
 
[[:Category:Melee Weapons|Melee]] attacks are always available, if the player is able to get in range of an enemy, that can cause heavy damage. These are also used to take control of an enemy [[Vehicles|Vehicle]], by Melee attacking the craft, then planting a grenade to kill its driver.
 
Heavy weapons such as [[Turrets]] are also present within ''Halo'' levels, either stationary or mounted on [[Vehicles]]. Some turrets can be removed from their stands and used as hand held [[Support Weapons]]. Only when driving a vehicle or controlling a turret, does the game switch into third-person view. Some vehicles, such as the [[Ghost]], [[Scorpion Tank]], and [[Banshee]] allow the player to control mounted weapons while driving the vehicle. Other multi-occupant vehicles such as the [[Warthog]] require the player to remain in the weapon seat to control fire, and driving seat to control navigation.
 
[[:Category:Explosives|Explosives]] and large scale weapons, [[:Category:Missiles|Missiles]], [[:Category:Nuclear Weapons|Nuclear]], and [[:Category:Halos|Halos]] are usually involved in the storyline of every game, though not usually playable.


===Availability===
===Availability===

Revision as of 05:46, June 15, 2009

Template:Ratings

For the full list of weapons see Category:Weapons

The weapons from the Halo universe, available in campaign and multiplayer gameplay, handheld, form the basis of First Person Shooter Gameplay within the Halo games.

Origin

A player is allowed to use weapons from many races, such as Humans, Covenant, and Forerunner, often turning the enemy firepower against itself.

Human weapons tend to use bullets, explosives and lasers, while Covenant weapons are generally plasma or energy based except for Brute weapons. All weapons run out of ammunition or charge when used extensively and Covenant weapons typically overheat if fired continuously for long periods of time.

To know more about the weapons from each set of races:

UNSC Weaponry Covenant Weaponry Forerunner Weaponry
A Covenant Plasma Rifle

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Gameplay

An extensive array of weapons are available within Gameplay, each operating differently. This allows players to take different approaches and sometimes forces a change in tactics depending on the strengths and weaknesses of each weapon. Each player will also find a weapon to suit his or her tastes, in terms of power, speed, range, kickback or feedback.

Usage

Halo: Combat Evolved limited the number of weapons players could carry to two, forcing them to carefully select their preferred armament.[1] But players can only wield one weapon at a time. Players fight with ranged and melee attacks, as well as a limited number of grenades. Bungie refers to the "weapons-grenades-melee" format as the "Golden Triangle of Halo",[2] which has remained fundamentally unchanged throughout the trilogy. The player character's health is measured in both hit points and a continually recharging energy shield.[3] The energy shield absorbs a significant portion of enemy fire until it becomes depleted, after which the player character will sustain damage, potentially causing death.

Halo 2 introduced new gameplay elements, chief among them the ability to hold and fire two weapons simultaneously, known as "dual wielding".[4]

Halo 3 adds to the series new weapons, and a class of items called Equipment[5]

Halo 3:ODST will add more stealthy weapons.

Aiming

A compilation of Halo 2 screenshots taken on the level Outskirts, showcasing firing and zoom effects for the BR55 battle rifle, Okarda'phaa-pattern plasma rifle, Eos'Mak-pattern plasma pistol, Sulok-pattern beam rifle, and M41B SPNKr.
A few weapons as displayed in-game, with icon and name. Screenshots per weapon are when normal and firing, and when in scope/zoomed view. In Halo 2. (Click to enlarge)

The typical arrow cursor is hidden within gameplay, and replaced with a targeting reticule that stays locked to the center of the screen, when in first person and third person views. The reticule turns red when a shot will hit an enemy target, and green for allies.

Many weapons are scoped and have the capability to zoom 2x or 5x into any area, with some long range weapons even capable of reaching up to 10x magnification. These always show the reticule and continue scoping after shots are fired.

While wielding non-scoped weapons, the player's armor has the capability to zoom, to a minimal extent. These hide the reticule when in the zoomed view, returning to the normal view after every shot, making them inefficient for sniping.

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Availability

A Covenant supply case containing two Sulok-pattern beam rifles.
A Covenant weapons cache, holding two Carbines

Within campaign levels, the player's character (Master Chief or The Arbiter) usually begins with two weapons, and often has access to weapons lying around, either near corpses or within weapon caches and stores.

Killed enemies or allies can be robbed of their dropped weapons as well. Halo 2 onwards, allies can exchange weapons with the player when requested, making it unnecessary to kill them only to use their weapons.

Weapons can be reloaded by collecting ammunition from, or swapping the player character's weapon with a loaded dropped weapon. If the player is already wielding the same weapon, they can swap if the new weapon is loaded or charged more than the wielded weapon.

External Links

  • How to Snipe in Halo 2 is a wikiHow guide that describes strategies for sniping in Campaign and especially Multiplayer.