7.62x51mm: Difference between revisions
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[[File:MA5B AR ammo.jpg|thumb|250px|A 7.62×51mm cartridge.]] | [[File:MA5B AR ammo.jpg|thumb|250px|A 7.62×51mm cartridge.]] | ||
The '''7.62×51mm''' cartridge, sometimes shortened to '''7.62mm''',<ref>''[[Halo: Combat Evolved Manual#Human Weapons|Halo: Combat Evolved Manual, Page 17, "MA5B Assault Rifle"<]]''</ref> is a heavy ammunition size in which the rifles and machine guns of the [[United Nations Space Command]] are commonly chambered.{{Ref/Reuse|ENC316}}{{Ref/Reuse|EVGAR}}{{Ref/Reuse|EVGMG}} A great variation of ammunition types for this cartridge are employed. | The '''7.62×51mm''' cartridge, sometimes shortened to '''7.62mm''',<ref>''[[Halo: Combat Evolved Manual#Human Weapons|Halo: Combat Evolved Manual, Page 17, "MA5B Assault Rifle"<]]''</ref> is a heavy ammunition size in which the rifles and machine guns of the [[United Nations Space Command]] are commonly chambered.{{Ref/Reuse|ENC316}}{{Ref/Reuse|EVGAR}}{{Ref/Reuse|EVGMG}} A great variation of ammunition types for this cartridge are employed. |
Revision as of 19:14, March 19, 2022
The 7.62×51mm cartridge, sometimes shortened to 7.62mm,[1] is a heavy ammunition size in which the rifles and machine guns of the United Nations Space Command are commonly chambered.[2][3][4] A great variation of ammunition types for this cartridge are employed.
Overview
This cartridge shares its dimensions with a form of rifle ammunition developed in the 20th century, employed commonly across the nations of the North Atlantic Treaty Organization under the designation 7.62 NATO. The UNSC utilize it in an enormous variety of weapons, including:
- The MA5 series assault rifles, including the MA37 and MA40.[3]
- The M392[5] and M395 Designated Marksman Rifles.[6]
- The M739 Light Machine Gun.[7]
- The M247 General Purpose Machine Gun.[4]
- The AIE-486H Heavy Machine Gun.[8]
- The co-axial M231 Medium Machine Guns of some M808 Scorpion tanks.[9]
- The hull-based M247T Medium Machine Guns of M808C Scorpion tank.[10]
- The machine guns of AV-49 Wasps.[11]
Weapons chambered for 7.62×51mm ammunition, such as the MA5B assault rifle, are considered to be powerful by UNSC soldiers.[12]
Variants
M118 FMJ-AP
M118 FMJ-AP (full metal jacket, armor-piercing) rounds are the standard-issue ammo type employed by the UNSC's assault rifles,[3] the M392[5] and M395 DMRs,[6] the M739 LMG,[7] and the AIE-486H HMG.[8] The projectile's armor-piercing capabilities stem from its specially hardened construction.[12] UNSC infantry combat armor is capable of preventing lethal penetration at close range from a limited burst at the cost of bruising and significant discomfort,[13] though infantry and even light vehicles or aircraft such as un-shielded Covenant Banshees are susceptible to fatal damage under sustained, accurate fire.[14] Energy shields drastically reduce the ammunition's stopping power, as a great deal of concentrated fire from multiple weapons - or an extended period of continuous automatic fire from a single weapon - is needed to overwhelm them.[12] The rounds are, however, capable of taking down unprotected targets quickly and cleanly.[2]
They are distributed to troops in 120-round packs for use with assault rifles,[15] and feed in this capacity via 32-,[2] 36-,[16] or 60-round detachable box magazines.[2]
Shredder
Shredder rounds are an alternate 7.62×51mm ammunition type occasionally employed with the MA5B assault rifle.[17] The projectiles they fire are designed to splinter on impact,[18] and are highly effective against lightly-armored infantry like Covenant Unggoy[17] and building materials like marble tiles and wood.[19] Ammunition of this type was used by the SPARTAN-IIs of Blue Team to engage a horde of Unggoy in the Battle of Jericho VII.[17] Another instance of their use by Blue Team was at Cote d'Azur, when engaging a pair of Mgalekgolo in a museum. After finding their AP rounds were ineffective against the Mgalekgolo's armor, John-117 ordered the SPARTAN-IIs to use shredder rounds to fire at the floor beneath the Hunters, causing them to fall to the level below.[19]
Hollow-point
7.62×51mm hollow-point ammunition is a variant type of round which is optimal for use against unprotected biological targets, also employed occasionally in the MA5B. A situationally useful attribute of this ammo type is that it is unlikely to cause unwanted to damage to potentially vulnerable structures like equipment cabinets, viewports and starship hulls, making them a useful tool when taking a ship. Magazines containing this ammunition are recognizably marked with red paint.[20]
AP-T
7.62mm AP-T (armor-piercing, tracer) ammunition is employed in the M231 MMG co-axially mounted on the M808B Scorpion.[9]
HEDP
7.62mm HEDP (high-explosive dual-purpose) ammunition is a variant of the 7.62×51mm round which is loaded in the machine guns of AV-49 Wasps in the service of the Office of Naval Intelligence security teams.[21] The projectiles detonate on impact.[22]
Gallery
A 7.62mm bullet extracted from Zhao Heng Lopez's shoulder in The Mona Lisa.
Closeup of an 7.62×51mm AP cartridge in an MA5D's magazine in Halo 4.
A round of 7.62×51mm AP ammunition seen in its magazine in Halo 5: Guardians.
7.62×51mm shell casings ejecting from a firing MA5D assault rifle in Halo 2: Anniversary multiplayer.
Spent 7.62×51mm casings ejecting from an MA37 assault rifle in Halo: Reach.
The protruding baseplate of a 32-round detachable box magazine of 7.62×51mm ammo, used with the MA37 in Halo: Reach.
7.62×51mm casings ejecting from an MA5C assault rifle during firing in Halo 3.
The flush baseplate of a 32-round detachable box magazine used with the MA5C in Halo 3.
A Spartan-IV reloading a magazine of 7.62x51mm NATO into the MA40 assault rifle in Halo Infinite.
Closeup of a 7.62×51mm NATO cartridge in an MA40's magazine in Halo Infinite.
Spent 7.62×51mm shell casings ejecting from an MA40 assault rifle during firing in Halo Infinite.
List of appearances
Sources
- ^ Halo: Combat Evolved Manual, Page 17, "MA5B Assault Rifle"<
- ^ a b c d Halo Encyclopedia: The Definitive Guide to the Halo Universe (2011 edition), Page 316
- ^ a b c Halo: The Essential Visual Guide, Assault Rifle
- ^ a b Halo: The Essential Visual Guide, Machine Gun Turret
- ^ a b Halo: The Essential Visual Guide, DMR
- ^ a b Halo 4: The Essential Visual Guide, DMR
- ^ a b Halo 4: The Essential Visual Guide, SAW
- ^ a b Halo Encyclopedia: The Definitive Guide to the Halo Universe (2011 edition), Page 331
- ^ a b Bungie.net, The Bungie Guide to Vehicles
- ^ Halo: The Essential Visual Guide, Page 164, "SCORPION"
- ^ Halo: Official Spartan Field Manual, Page 204, "WASP"
- ^ a b c Halo: The Flood, Chapter 1
- ^ Halo: Evolutions, The Mona Lisa, section ">Lopez 1527 hours"
- ^ Halo: The Flood, Chapter 2
- ^ Halo: Combat Evolved, Gameplay
- ^ Halo 5: Guardians, Gameplay
- ^ a b c Halo: The Fall of Reach, Prologue
- ^ Halo: The Fall of Reach, Chapter 29
- ^ a b Halo: The Fall of Reach, Chapter 22
- ^ Halo: Silent Storm, Chapter 24
- ^ Halo Waypoint: Canon Fodder - Bounty Hunters
- ^ Halo 5: Guardians, Warzone gameplay
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