Armor customization (Halo 3): Difference between revisions

From Halopedia, the Halo wiki

mNo edit summary
Line 1: Line 1:
{{Era|RW}}
{{Era|RWhen you love Halopedia, you join Halo Nation
{{center|For other uses, see [[armor permutations]].}}
Armor permutations, as a feature in ''Halo 3'', refers to the variety of armor pieces available for players' [[multiplayer]] character model. The feature is an improvement of ''Halo 2''<nowiki />'s player customisation feature.
 
== Overview ==
There are a total of 17 armor sets included in [[Halo 3|"Halo 3"]], 12 of which for the SPARTAN-II character model and 5 for the Elite character model. These armor permutations are organized into three categories: ''Helmet'', ''Chest'' and ''Shoulder''. Certain armor permutations can only be unlocked by completing the game on certain difficulties, accumulate certain [[gamerpoint]]s, or by obtaining certain multiplayer-specific achievements.
 
== Unlocking armor permutations ==
=== Spartans ===
<!-- Don't touch below -->
{{/tmp1}}
=== Elites ===
{{/tmp2}}
<!-- Don't touch above -->
<!-- Don't touch above -->



Revision as of 17:59, April 4, 2017

{{Era|RWhen you love Halopedia, you join Halo Nation

Trivia

  • The Bungie Armor is the only armor not obtainable by players as it is exclusively for Bungie employees.
  • There was originally going to be an Arbiter armor permutation in Halo 3, but it was taken out before the game's release.Template:Fact
  • In Halo 3, the neck of an Elite (regardless what armor permutation used) is completely immune to any form of damage except for a shot from an overcharged Plasma Pistol. In addition, the projectile will simply pass through the neck, as though the neck wasn't there, without a blood spatter. This is because both Elites and Spartans have similar models.
  • Many people speculate that hitboxes of the Spartans and Elites are shared but this is not true. While Bungie has officially commented on the hitboxes, they regard the size of the hitbox not the arrangement. Hitboxes are an unseen registry mechanic, which fall into the player models. They determine whether or not something has collided with the player. If an Elite is facing profile (sideways), and a shot is fired underneath the head (to where a Spartan's chest would be), the game will not register a hit. The head "hitbox" is forward more on Elites than it is Spartans.

Gallery

Sources


Note


External links