Pitfall: Difference between revisions
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==Trivia== | ==Trivia== | ||
*There is a certain irony in the integration of this facility into the War Games simulations, as the map description of The Pit states that the instructors of these facilities prefer their old-fashioned training facilities over software simulations. | *There is a certain irony in the integration of this facility into the War Games simulations, as the map description of The Pit states that the instructors of these facilities prefer their old-fashioned training facilities over software simulations. | ||
*Though the map's geometry remains nearly identical to its predecessor, there are a few notable changes: | |||
**The sword room has been made less camping-friendly by the addition of a lift from the lower hallway and an escape hatch inside the room. This can be reverted via [[Forge]]. | |||
**There are now several crates around the ledges of each base, allowing easier access into and out of them. These can be removed via Forge. | |||
**The spawn rooms above each base--which were formerly inaccessible without spawning in them or trick jumping--have been removed entirely. This '''cannot''' be reverted via Forge. | |||
==Gallery== | ==Gallery== | ||
===Screenshots=== | ===Screenshots=== |
Revision as of 12:40, September 1, 2013
Template:New Content Template:Multiplayer Map Infobox
Pitfall is a Halo 4 multiplayer map set in a UNSC facility. It is a remake of The Pit from Halo 3 and is part of the Bullseye Pack.
Description
Pitfall is a medium-sized symmetrical map set in a UNSC training facility. The map is a large indoor environment adapted for close-quarters encounters. There are small buildings, corridors, ramps and lifts. The crates and ledges were slightly updated for the sake of the remake.[1]
Trivia
- There is a certain irony in the integration of this facility into the War Games simulations, as the map description of The Pit states that the instructors of these facilities prefer their old-fashioned training facilities over software simulations.
- Though the map's geometry remains nearly identical to its predecessor, there are a few notable changes:
- The sword room has been made less camping-friendly by the addition of a lift from the lower hallway and an escape hatch inside the room. This can be reverted via Forge.
- There are now several crates around the ledges of each base, allowing easier access into and out of them. These can be removed via Forge.
- The spawn rooms above each base--which were formerly inaccessible without spawning in them or trick jumping--have been removed entirely. This cannot be reverted via Forge.
Gallery
Screenshots
Concept art
Sources