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Pitfall: Difference between revisions

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Pitfall is a medium-sized symmetrical map set in a UNSC training facility. The map is a large indoor environment adapted for close-quarters encounters. There are small buildings, corridors, ramps and lifts. The crates and ledges were slightly updated for the sake of the remake.<ref>[http://blogs.halowaypoint.com/Headlines/post/2013/07/10/The-Halo-Bulletin-71013.aspx '''Halo Waypoint''' ''The Halo Bulletin 7.10.13'']</ref>
Pitfall is a medium-sized symmetrical map set in a UNSC training facility. The map is a large indoor environment adapted for close-quarters encounters. There are small buildings, corridors, ramps and lifts. The crates and ledges were slightly updated for the sake of the remake.<ref>[http://blogs.halowaypoint.com/Headlines/post/2013/07/10/The-Halo-Bulletin-71013.aspx '''Halo Waypoint''' ''The Halo Bulletin 7.10.13'']</ref>
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==Trivia==
*There is a certain irony in the integration of this facility into the War Games simulations, as the map description of The Pit states that the instructors of these facilities prefer their old-fashioned training facilities over software simulations.
==Gallery==
==Gallery==
===Screenshots===
===Screenshots===

Revision as of 12:23, September 1, 2013

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Pitfall is a Halo 4 multiplayer map set in a UNSC facility. It is a remake of The Pit from Halo 3 and is part of the Bullseye Pack.

Description

Pitfall is a medium-sized symmetrical map set in a UNSC training facility. The map is a large indoor environment adapted for close-quarters encounters. There are small buildings, corridors, ramps and lifts. The crates and ledges were slightly updated for the sake of the remake.[1]

Trivia

  • There is a certain irony in the integration of this facility into the War Games simulations, as the map description of The Pit states that the instructors of these facilities prefer their old-fashioned training facilities over software simulations.

Gallery

Screenshots

Concept art

Sources