Flare: Difference between revisions

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==Overview==
==Overview==
[[File:H3 Flare.jpg|left|thumb|200px|An unarmed Flare in bright light.]]
[[File:H3 Flare.jpg|left|thumb|200px|An unarmed Flare in bright light.]]
Flares are visually identical to [[Radar Jammer]]s and [[Power Drain]]s save for their yellow glow. When a player picks up a Flare, the equipment piece is represented on the [[heads-up display]] by a circle with multiple rays coming from it.
Flares are visually identical to [[Radar jammer|Radar Jammers]] and [[Power drain|Power Drains]] save for their yellow glow. When a player picks up a Flare, the equipment piece is represented on the [[heads-up display]] by a circle with multiple rays coming from it.


The flare functions in a similar manner to a [[Wikipedia:Hand grenade#Stun|stun grenade]], blinding enemies by emitting an extremely bright flash of light. However, unlike conventional stun grenades, the flare has no effect on an enemy's hearing, and the flash of light lasts for several seconds before dimming. Personnel who are within close range of a flare are completely blinded regardless of whether their vision is directed elsewhere, whereas personnel at a distance are able to retain their vision if they look away from the flash while the flare is in operation.
The flare functions in a similar manner to a [[Wikipedia:Hand grenade#Stun|stun grenade]], blinding enemies by emitting an extremely bright flash of light. However, unlike conventional stun grenades, the flare has no effect on an enemy's hearing, and the flash of light lasts for several seconds before dimming. Personnel who are within close range of a flare are completely blinded regardless of whether their vision is directed elsewhere, whereas personnel at a distance are able to retain their vision if they look away from the flash while the flare is in operation.
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*Throwing the Flare at the sniper makes it nearly impossible to see you, allowing for a quick and easy dispatch.
*Throwing the Flare at the sniper makes it nearly impossible to see you, allowing for a quick and easy dispatch.
*A simple but annoying tactic in Forge is to set the Flare to [[Forge/Tricks#Instant Respawn|respawn instantly]] after being picked up. The player can then continue to throw Flares in the same place and create a miniature sun. The standard extreme light of the Flare is amplified and the entire screen goes completely white, with the exception of the motion tracker and HUD. It can be used to simply annoy other players, or if used with a partner, a sniping asset. Silhouettes of the players in the Flare's radius are visible, and for a sniper located farther away, it is an easy way to rack up kills. However, the Flare-dropper can also be killed by accident by the sniper, thus ending the "flashlight of death".
*A simple but annoying tactic in Forge is to set the Flare to [[Forge/Tricks#Instant Respawn|respawn instantly]] after being picked up. The player can then continue to throw Flares in the same place and create a miniature sun. The standard extreme light of the Flare is amplified and the entire screen goes completely white, with the exception of the motion tracker and HUD. It can be used to simply annoy other players, or if used with a partner, a sniping asset. Silhouettes of the players in the Flare's radius are visible, and for a sniper located farther away, it is an easy way to rack up kills. However, the Flare-dropper can also be killed by accident by the sniper, thus ending the "flashlight of death".
*On the level [[High Ground]], a Flare can be used with the [[Portable Gravity Lift]] to penetrate the Turret/Sniper Guards.
*On the level [[High Ground]], a Flare can be used with the [[Portable gravity lift|Portable Gravity Lift]] to penetrate the Turret/Sniper Guards.
*The Flare is best used on the level [[Guardian (level)|Guardian]], since it has many small rooms and hallways.
*The Flare is best used on the level [[Guardian (level)|Guardian]], since it has many small rooms and hallways.
*A Flare can be used to draw both allies and enemies to a location.
*A Flare can be used to draw both allies and enemies to a location.
*Two players can cooperate, using a Flare and a [[Radar Jammer]], to capture a flag with ease.
*Two players can cooperate, using a Flare and a [[Radar jammer|Radar Jammer]], to capture a flag with ease.
*If one is attentive, even when blinded by a Flare you can see the red names of your enemies; the key is paying attention to your reticule.
*If one is attentive, even when blinded by a Flare you can see the red names of your enemies; the key is paying attention to your reticule.