Armor lock: Difference between revisions

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==Gameplay==
==Gameplay==
[[File:Halo_Reach_Armor_Lock.jpg|right|200px|thumb|A SPARTAN using Armor Lock during combat.]]
[[File:Halo_Reach_Armor_Lock.jpg|right|200px|thumb|A SPARTAN using Armor Lock during combat.]]
Armor Lock is one of the seven [[Armor Abilities]] in ''[[Halo: Reach]]''. When performing Armor Lock, the player is impervious to all damage, but it also renders the player immobile. When Armor Lock is activated, it will shed stuck [[Type-1 Antipersonnel Grenade|Plasma Grenades]] and [[Type-33 Guided Munitions Launcher|Needler]] rounds, Plasma Launcher rounds and rockets will be deflected. The animation for Armor Lock is the user slamming his fist on the ground. When Armor Lock is activated, an Electromagnetic Pulse is generated, which is emitted when the user deactivates Armor Lock. The longer Armor Lock is activated, the stronger the Electromagnetic Pulse emitted will be.
Armor Lock is one of the seven [[Armor Abilities]] in ''[[Halo: Reach]]''. When performing Armor Lock, the player is impervious to all damage, but it also renders the player immobile. When Armor Lock is activated, it will shed stuck [[Type-1 Antipersonnel Grenade|Plasma Grenades]] and [[Type-33 Guided Munitions Launcher|Needler]] rounds, Plasma Launcher rounds and rockets will be deflected, and vehicles attempting to ram the Armor Lock user will be damaged or destroyed. The animation for Armor Lock is the user slamming his fist on the ground. When Armor Lock is activated, an Electromagnetic Pulse is generated, which is emitted when the user deactivates Armor Lock. The longer Armor Lock is activated, the stronger the Electromagnetic Pulse emitted will be.


Armor Lock can be charged up in three stages, with each stage inflicting a stronger EMP and pushing opponents farther away. Health and shields restore normally when Armor Lock is in use. Like all other Armor Abilities, Armor Lock will recharge once you stop using it. A quick way to neutralize an Armor Locking player is to remain outside the EMP zone, and hurl grenades timed to detonate just as the player's Armor Lock deactivates.
Armor Lock can be charged up in three stages, with each stage inflicting a stronger EMP and pushing opponents farther away. Health and shields restore normally when Armor Lock is in use. Like all other Armor Abilities, Armor Lock will recharge once you stop using it. A quick way to neutralize an Armor Locking player is to remain outside the EMP zone, and hurl grenades timed to detonate just as the player's Armor Lock deactivates.