Sangheili Zealot: Difference between revisions

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*The Zealot is the third highest ranked (non-Heretic) Elite that the player gets to fight in any Halo game, the second and first being the [[Arbiter]] and [[Councilor]], and even then, only if player betrays his or her allies.
*The Zealot is the third highest ranked (non-Heretic) Elite that the player gets to fight in any Halo game, the second and first being the [[Arbiter]] and [[Councilor]], and even then, only if player betrays his or her allies.
*Zealots only have the shields of a [[Major Elite]] in ''Halo 2'', but what they lack in shields they make up in body strength.
*Zealots only have the shields of a [[Major Elite]] in ''Halo 2'', but what they lack in shields they make up in body strength.
*Strangely, the color of the Zealot gauntlets are blue in ''Halo: Combat Evolved'', but in ''Halo 2'', they are the usual orange gauntlets.
*Strangely, the color of the Zealot gauntlets are blue in ''Halo: Combat Evolved'' (the same color Stealth and Spec Ops Elites have), but in ''Halo 2'', they are the usual orange gauntlets.
*In ''Halo: Combat Evolved'', Zealots can deflect your Plasma Grenades with their Energy Sword.
*In ''Halo: Combat Evolved'', Zealots can deflect your Plasma Grenades with their Energy Sword.
*In ''Halo: Reach'' there is a loadout called Zealot, which gives you a Needle Rifle, a Plasma Pistol and two Plasma Grenades. There is also another loadout available only in the third phase of Invasion called "Royal Zealot". This loadout is an improved version of the standard Zealot loadout. It gives you a Needle Rifle, a Plasma Repeater and three Plasma Grenades, although once the player uses the third grenade, they will only be able to hold two.
*In ''Halo: Reach'' there is a loadout called Zealot, which gives you a Needle Rifle, a Plasma Pistol and two Plasma Grenades. There is also another loadout available only in the third phase of Invasion called "Royal Zealot". This loadout is an improved version of the standard Zealot loadout. It gives you a Needle Rifle, a Plasma Repeater and three Plasma Grenades, although once the player uses the third grenade, they will only be able to hold two.