Quarantine Zone: Difference between revisions

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Tag: Mobile edit
Tag: Mobile edit
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*Although it's not exactly honorable, it is possible (on Easy and Normal Difficulty anyway) to complete the mission without firing your [[Type-51 Carbine|Carbine]] or swinging your sword. If you get on a {{Pattern|Karo'etba|Ghost}} at the start and boost through to the end (making potshots at Flood as you see fit). If you can't get your Ghost past the boxes at the end of the [[Sentinel]] Factory, there is another one just little ways onward. You can drive it straight on to the Gondola. After the cutscene head to the lower level of the [[gondola]] and go into one of the short tunnels and wait out the trip. At the end of the trip, head back onto the lower level and into the library until the end.
*Although it's not exactly honorable, it is possible (on Easy and Normal Difficulty anyway) to complete the mission without firing your [[Type-51 Carbine|Carbine]] or swinging your sword. If you get on a {{Pattern|Karo'etba|Ghost}} at the start and boost through to the end (making potshots at Flood as you see fit). If you can't get your Ghost past the boxes at the end of the [[Sentinel]] Factory, there is another one just little ways onward. You can drive it straight on to the Gondola. After the cutscene head to the lower level of the [[gondola]] and go into one of the short tunnels and wait out the trip. At the end of the trip, head back onto the lower level and into the library until the end.
*When you reach the second semi-outdoor area after the big room with the first Scorpion on this level, you can see a [[D77-TC Pelican Dropship|Pelican]] fly over. You can also see the ''[[UNSC In Amber Clad]]'' moored above the other Gondola Platform before you enter the first circle door.
*When you reach the second semi-outdoor area after the big room with the first Scorpion on this level, you can see a [[D77-TC Pelican Dropship|Pelican]] fly over. You can also see the ''[[UNSC In Amber Clad]]'' moored above the other Gondola Platform before you enter the first circle door.
*After you've met back up with [[Rtas 'Vadum]], just before you reach the door to the Gondola platform, you can see (and explore around) a crashed Pelican on a snowy hill. This is possibly the same Pelican you see just as you reach the second outdoor area, as a Scorpion is close by, although controlled by a Flood combat form.
*It is possible to get a [[Major Elite]] with you, but it is extremely rare. Kill all the Elites in the beginning (helps in co-op) and [[Rtas]] sends you some more Elites, and sometimes one is a red-orange Major Elite. You may get several on higher difficulties, and there is a possibility of getting an [[Ultra Elite]] on legendary. Also, if you use Thunderstorm Skull, you will get three [[Ultra Elite]]s.
*It is possible to get a [[Major Elite]] with you, but it is extremely rare. Kill all the Elites in the beginning (helps in co-op) and [[Rtas]] sends you some more Elites, and sometimes one is a red-orange Major Elite. You may get several on higher difficulties, and there is a possibility of getting an [[Ultra Elite]] on legendary. Also, if you use Thunderstorm Skull, you will get three [[Ultra Elite]]s.
*If you quickly run off the Gondola into the hallway, you can hear [[SMG]] fire in the distance. If you use the Sputnik Skull to get to the human's gondola before entering the last area of the level, you can enter it through another entrance and see SMGs hovering just outside the tunnel leading to the center chamber. These SMGs fire in spontaneous bursts, and you can even pick them up, but they will continue firing random bursts and be unresponsive to pressing the trigger.
*If you quickly run off the Gondola into the hallway, you can hear [[SMG]] fire in the distance. If you use the Sputnik Skull to get to the human's gondola before entering the last area of the level, you can enter it through another entrance and see SMGs hovering just outside the tunnel leading to the center chamber. These SMGs fire in spontaneous bursts, and you can even pick them up, but they will continue firing random bursts and be unresponsive to pressing the trigger.
*Strangely, though normal Marines can't dual-wield any weapons, Commander [[Miranda Keyes]] is seen using two SMGs to fire at the Arbiter.
*Strangely, though normal Marines can't dual-wield any weapons, Commander [[Miranda Keyes]] is seen using two SMGs to fire at the Arbiter.
*Due to the Machine Gun turrets, UNSC crates, and a crashed Pelican with the Scorpion near the Gondola entrance, it is possible that a squad of marines attempted to hold the entrance, but were overrun by the Flood. It is also possible that the marines that once occupied the Gondola entrance were the same marines that were heard communicating with [[Miranda Keyes]] in the previous level.
*The Pelican seen flying over you with a Scorpion tank attached, depending on how close you are to it, may fire its rockets on you rather than the Sentinels. Both of its chain guns will fire on you and the Scorpion tank on it isn't unmanned.
*This level easily has the largest number of Rocket Launcher-using enemies.
*This level easily has the largest number of Rocket Launcher-using enemies.
*This is the only level where you actually fight inside of a [[Sentinel manufacturing facility]]. This happens once you have to get rid of your vehicle and you enter the building.
*This is the only level where you actually fight inside of a [[Sentinel manufacturing facility]]. This happens once you have to get rid of your vehicle and you enter the building.