Awakening: The Art of Halo 4: Difference between revisions

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''Awakening'' begins with a foreword by [[Kenneth Scott]]. The first chapter "Environments" features concepts for every level of the game from start to finish plus a pre-production section at the end. The second chapter "UNSC" showcases studies of the [[John-117|Master Chief]] and [[Cortana]]; the rest of this chapter along with chapter three, "Covenant", feature human and [[The Covenant|Covenant]] troop, weapon and vehicle concepts respectively.  
''Awakening'' begins with a foreword by [[Kenneth Scott]]. The first chapter "Environments" features concepts for every level of the game from start to finish plus a pre-production section at the end. The second chapter "UNSC" showcases studies of the [[John-117|Master Chief]] and [[Cortana]]; the rest of this chapter along with chapter three, "Covenant", feature human and [[The Covenant|Covenant]] troop, weapon and vehicle concepts respectively.  


The fourth chapter "Forerunner" first showcases character designs from different [[Promethean]] classes to the [[Ur-Didact]], before continuing with concepts of the [[Cryptum]] and Forerunner weapons.  
The fourth chapter, "Forerunner", first showcases character designs from different [[Promethean]] classes to the [[Ur-Didact]], before continuing with concepts of the [[Cryptum]] and Forerunner weapons.  


The fifth and final chapter "War Games" features multiplayer map designs as well as different armor permutations in ''Halo 4''.  
The fifth and final chapter "War Games" features multiplayer map designs as well as different armor permutations in ''Halo 4''.