SOLDIER-class Mjolnir: Difference between revisions

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File:HTMCC H3 Soldier Crop Back.png
File:HTMCC H3 Soldier Crop Back.png
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|manufacturer=[[Materials Group]] ([[Vhalkem]], [[Chi Ceti IV]])<ref name="H4EVG">'''[[Halo 4: The Essential Visual Guide]]''' ''- Page 21, 166''</ref>
|manufacturer=[[Materials Group]] ([[Vhalkem]], [[Chi Ceti IV]]){{Ref/Book|Id=H4EVG|H4EVG|Page=21, 166}}{{Ref/Game|Id=HI|Game=HINF|Section=Armor customization (Halo Infinite)|SectionLinkText=Armor Hall|Detail=Soldier - Helmet Description|Quote=The latest iteration of the SOLDIER helmet features a new revision of Materials Group's combat catalyst firmware. The fireteam synchronization features remained unfinished, but Dr. Halsey's interest may accelerate development.}}
|testsite=[[Damascus Testing Facility]]{{Ref/Reuse|H4EVG}}<br/>[[ANVIL Station]]{{Ref/Reuse|H3MCCDesc}}
|testsite=[[Damascus Testing Facility]]{{Ref/Reuse|H4EVG}}<br/>[[ANVIL Station]]{{Ref/Reuse|H3MCC}}
|type=*[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2]]]
|type=*[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2]]]
*[[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR [GEN3]]]
*[[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR [GEN3]]]{{Ref/Reuse|HI}}
|role=Support on the battlefield
|role=Support on the battlefield
|weight=
|weight=
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*Fixed and modular composite layers
*Fixed and modular composite layers
*Additional magnetic hard points
*Additional magnetic hard points
|hideb=yes
|hideb=
}}
}}
{{Article Quote|Rigorously tested at Damascus Testing Facility on the rocky world of Chi Ceti IV.{{Ref/Reuse|H4}}}}
{{Article Quote|Rigorously tested at Damascus Testing Facility on the rocky world of Chi Ceti IV.{{Ref/Reuse|H4}}}}


'''SOLDIER-class Mjolnir''' is a variant of the [[MJOLNIR Powered Assault Armor (GEN2)]] that was developed by the [[Materials Group]].<ref name="H4">'''[[Halo 4]]''' ''- Armory description''</ref>
'''SOLDIER-class Mjolnir''' is a variant of the [[MJOLNIR Powered Assault Armor (GEN2)]] that was developed by the [[Materials Group]].{{Ref/Game|Id=H4|Game=H4|Section=Armor permutations (Halo 4)|SectionLinkText=Spartan Armor Customization|Detail=Soldier Description|Quote=Rigorously tested at Damascus Testing Facility on the rocky world of Chi Ceti IV.}}


==Overview==
==Overview==
===Specifications===
===Specifications===
The helmet is comprised of components similar to those used by Marines, and the helmet has a "Team endurance catalyst" intel suite.{{Ref/Reuse|H4EVG}} In addition, the Soldier helmet is also noted for its low power consumption and is one of the most comfortable MJOLNIR helmets to wear due to the excessive attention paid to ergonomics in its design.<ref name="H5G">'''[[Halo 5: Guardians]]''' ''- Armory description''</ref>
The helmet is comprised of components similar to those used by Marines, and the helmet has a "Team endurance catalyst" intel suite.{{Ref/Reuse|H4EVG}} In addition, the Soldier helmet is also noted for its low power consumption and is one of the most comfortable MJOLNIR helmets to wear due to the excessive attention paid to ergonomics in its design.{{Ref/Game|Id=H5G|Game=H5G|Section=Armor customization (Halo 5: Guardians)|SectionLinkText=Spartan Appearance Customization|Detail=Soldier - Helmet Description|Quote=Low power consumption, comfort, and obsessive attention paid in ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns.}}


The legs have a shield emitter junction, heavy plated boots, and fixed soft cases. The armor has a variable case structure, which extends combat as operators will have more equipment, ammo, and materials. All these cases have minimal disruption on most Spartan-IV.{{Ref/Reuse|H4EVG}} The armor also has both fixed and modular composite layers, and additional magnetic hard points.<ref name="H4LE">'''[[Halo 4 Limited Edition]]''' ''- UNSC ''Infinity'' briefing packet''</ref>
The legs have a shield emitter junction, heavy plated boots, and fixed soft cases. The armor has a variable case structure, which extends combat as operators will have more equipment, ammo, and materials. All these cases have minimal disruption on most Spartan-IV.{{Ref/Reuse|H4EVG}} The armor also has both fixed and modular composite layers, and additional magnetic hard points.{{Ref/Game|Id=H4LE|Halo 4 Limited Edition|Detail=[[Infinity Briefing Packet|''Infinity'' briefing packet]]}}


===Development history===
===Development history===
An early prototype of the SOLDIER-class was tested at [[ANVIL Station]], wherein it was proven to be one of the MJOLNIR platform's most versatile variants.{{Ref/Site|Id=CFAO|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/armor-online|Site=Halo Waypoint|Page=Canon Fodder - Armor Online}}{{Ref/Game|Id=H3MCCDesc|MCC|''[[Halo 3]]'' [[Armor customization (Halo 3)|customisation]] menu}}
An early prototype of the SOLDIER-class was tested at [[ANVIL Station]], wherein it was proven to be one of the MJOLNIR platform's most versatile variants.{{Ref/Site|Id=CFAO|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/armor-online|Site=Halo Waypoint|Page=Canon Fodder - Armor Online}}{{Ref/Game|Id=H3MCC|Game=MCC|Section=Armor permutations (Halo 3)|SectionLinkText=Halo 3 Spartan Armor Customization|Detail=Soldier - Description|Quote=Anvil Station testing has proven this is one of the Mjolnir platform's most versatile variants.}}


Having entered service by [[2553#January|January 2553]],<ref>'''[[Halo: Initiation]]''' ''- [[Halo: Initiation Issue 2|Issue 2]]''</ref> the Soldier-class variant was manufactured by the [[Materials Group]] and tested at the [[Damascus Testing Facility]] on [[Chi Ceti IV]]. Soldier-class armor functions in a support capacity on the battlefield as operators equipped with this armor can carry substantially more equipment than Spartans wearing other armor types, while retaining their field mobility and dexterity.{{Ref/Reuse|H4}}
Having entered service by [[2553#January|January 2553]],{{Ref/Comic|Halo: Initiation|Issue=[[Halo: Initiation Issue 2|#2]]}} the Soldier-class variant was manufactured by the [[Materials Group]] and tested at the [[Damascus Testing Facility]] on [[Chi Ceti IV]]. Soldier-class armor functions in a support capacity on the battlefield as operators equipped with this armor can carry substantially more equipment than Spartans wearing other armor types, while retaining their field mobility and dexterity.{{Ref/Reuse|H4}}


Because of its adaptability, design features of the Soldier system have been integrated to some newer models of [[ODST armor]].{{Ref/Reuse|H5G}}
Because of its adaptability, design features of the Soldier system have been integrated to some newer models of [[ODST armor]].{{Ref/Game|Id=H5G1|Game=H5G|Section=Armor customization (Halo 5: Guardians)|SectionLinkText=Spartan Appearance Customization|Detail=Soldier - Body Description|Quote=The SOLDIER armor system has proven so adaptable that design features have been integrated into the latest ODST combat ensembles.}}


===Usage===
===Usage===
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==In-game information==
==In-game information==
===''Halo 3 MCC''===
===''Halo 3 MCC'' - Prototype===
In the ''[[Halo: The Master Chief Collection]]'' version of ''Halo 3'', the Soldier variant was added as part of [[Season 5: Anvil]] content. With the updated ''Halo 3'' [[Armor customization (Halo 3)|armor customization]] options, the players can now fit their Spartan with Soldier helmet, chest, shoulders, forearms and legs. The description of the armor pieces are the same for every set.<br>
In the ''[[Halo: The Master Chief Collection]]'' version of ''Halo 3'', the Soldier variant was added as part of [[Season 5: Anvil]] content. With the updated ''Halo 3'' [[Armor customization (Halo 3)|armor customization]] options, the players can now fit their Spartan with Soldier helmet, chest, shoulders, forearms and legs. The description of the armor pieces are the same for every set.


{| class="wikitable" style="width: 75%;"
{| class="wikitable" style="width: 75%;"
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|}


===''Halo 4''===
===''Halo 4'' - GEN2===
Soldier was first introduced into the ''Halo'' games as an [[Armor customization (Halo 4)|armor set]] in ''[[Halo 4]]''. The armor has one available skin; Zenith (ZNTH).
Soldier was first introduced into the ''Halo'' games as an [[Armor customization (Halo 4)|armor set]] in ''[[Halo 4]]''. The armor has one available skin; Zenith (ZNTH).
{| class="wikitable" style="width: 75%;"
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|}


===''Halo 5: Guardians''===
===''Halo 5: Guardians'' - GEN2===
'''Available skins''': Dogface, Leatherneck, and Rebel<br>
The Soldier returns in ''[[Halo 5: Guardians]]''. The helmet and body armor are unlockable as [[Armor customization (Halo 5: Guardians)|armor permutations]] through the [[Requisition system]]. The body armor includes the Soldier chest and shoulders, unknown forearms, and unknown legs. The Soldier set has three alternate skins: Dogface, Leatherneck, and Rebel.  
'''Default unlock''': Common [[REQ]] card <br>
'''Leatherneck unlock''': Common REQ card<br>
'''Rebel unlock''': Uncommon REQ card<br>
'''Dogface unlock''': Rare REQ card
*'''Helmet description''': Low power consumption, comfort, and obsessive attention paid in ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns.
*'''Body description''': The SOLDIER armor system has proven so adaptable that design features have been integrated into the latest ODST combat ensembles.


In ''Halo 5: Guardians'' due to the "Body" having a predefined customisation this armor set permanently has the following parts from ''Halo 4'':
{| class="wikitable" style="width: 75%;"
*'''Body''': Soldier
! style="width: 15%"|Helmet
*'''Shoulders''': Soldier
! style="width: 70%"|Description
*'''Forearms''': Unknown
! style="width: 15%"|Unlock requirements
*'''Legs''': Unknown
|- align="center"
|[[File:REQ Card - Soldier.png|100px]]<br/>Soldier (helmet)
|align="left"|Low power consumption, comfort, and obsessive attention paid in ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns.
|align="left"|Common [[List of REQ cards|REQ card]]
|- align="center"
|[[File:REQ Card - Soldier Leatherneck.png|100px]]<br/>Soldier Leatherneck (helmet skin)
|align="left"|Low power consumption, comfort, and obsessive attention paid in ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns.
|align="left"|Common [[List of REQ cards|REQ card]]
|- align="center"
|[[File:H5G REQ Helmets Soldier Rebel Uncommon.png|100px]]<br/>Soldier Rebel (helmet skin)
|align="left"|Low power consumption, comfort, and obsessive attention paid in ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns.
|align="left"|Uncommon [[List of REQ cards|REQ card]]
|- align="center"
|[[File:H5G REQ Helmets Soldier Dogface Rare.png|100px]]<br/>Soldier Dogface (helmet skin)
|align="left"|Low power consumption, comfort, and obsessive attention paid in ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns.
|align="left"|Rare [[List of REQ cards|REQ card]]
|- align="center"
|[[File:REQ Card - Armor Soldier.png|100px]]<br/>Soldier (body)
|align="left"|The SOLDIER armor system has proven so adaptable that design features have been integrated into the latest ODST combat ensembles.
|align="left"|Common [[List of REQ cards|REQ card]]
|- align="center"
|[[File:REQ Card - Armor Soldier Leatherneck.png|100px]]<br/>Soldier Leatherneck (body skin)
|align="left"|The SOLDIER armor system has proven so adaptable that design features have been integrated into the latest ODST combat ensembles.
|align="left"|Common [[List of REQ cards|REQ card]]
|- align="center"
|[[File:REQ Card - Armor Soldier Rebel.png|100px]]<br/>Soldier Rebel (body skin)
|align="left"|The SOLDIER armor system has proven so adaptable that design features have been integrated into the latest ODST combat ensembles.
|align="left"|Uncommon [[List of REQ cards|REQ card]]
|- align="center"
|[[File:REQ Card - Armor Soldier Dogface.png|100px]]<br/>Soldier Dogface (body skin)
|align="left"|The SOLDIER armor system has proven so adaptable that design features have been integrated into the latest ODST combat ensembles.
|align="left"|Rare [[List of REQ cards|REQ card]]
|}
===''Halo Infinite'' - GEN3===
The Soldier helmet and its attachments are available for [[multiplayer]] Spartan [[Armor customization (Halo Infinite)|armor customization]] on the [[MJOLNIR Powered Assault Armor/Mark VII|Mark VII armor core]] in ''[[Halo Infinite]]''.
{| class="wikitable" style="width: 75%;"
! scope="col" style="width: 15%" |Helmet
! scope="col" style="width: 15%" |Manufacturer
! scope="col" style="width: 45%" |Lore
! scope="col" style="width: 10%" |Rarity
! scope="col" style="width: 15%" |Unlock Requirements
|-
|align="center"|[[File:HINF SOLDIER Helmet Icon.png|75px]]<br/>Soldier
|Materials Group
|The latest iteration of the SOLDIER helmet features a new revision of Materials Group's combat catalyst firmware. The fireteam synchronization features remained unfinished, but Dr. Halsey's interest may accelerate development.
|Common
|TBD
 
|-
|align="center"|[[File:HINF-Soldierhorn.png|75px]]<br/>TBD
|TBD
|TBD
|TBD
|TBD
|}


==Trivia==
==Trivia==
* The Soldier's chest piece resembles the [[MJOLNIR Powered Assault Armor/Tactical#Tactical/LRP|Tactical LRP]] chest piece from ''[[Halo: Reach]]''.
* The Soldier's chest piece resembles the [[MJOLNIR Powered Assault Armor/Tactical#Tactical/LRP|Tactical LRP]] chest piece from ''[[Halo: Reach]]''.
* The term "leatherneck" is military slang referring to a US Marine, as is "Devil Dog", from which "Dogface" comes from.
* The term "leatherneck" is military slang referring to a US Marine, as is "Devil Dog", from which "Dogface" comes from.
*The Soldier body armor was shared with the [[SCANNER-class Mjolnir|Scanner]] armor in ''[[Halo 5: Guardians]]''.
* The Soldier body armor was shared with the [[SCANNER-class Mjolnir|Scanner]] armor in ''[[Halo 5: Guardians]]''.


==Gallery==
==Gallery==