The Great Journey: Difference between revisions

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[[File:Tartarus gang.jpg|thumb|A glitch spawns multiple Johnsons during the fight against Tartarus.]]
[[File:Tartarus gang.jpg|thumb|A glitch spawns multiple Johnsons during the fight against Tartarus.]]
*It is possible to swap weapons with the Elite Councilors while they are still in their cells and behind the energy barrier.
*It is possible to swap weapons with the Elite Councilors while they are still in their cells and behind the energy barrier.
*If the player manages to bring a Spectre into the Control Room, he/she can get Johnson to ride onto it. If the player drives it away towards the entrance and come back, there will be another Johnson in his place. Using this glitch, there can be up to four Johnsons (3 on the Spectre, 1 on the ledge) helping the player for the mission which can be useful for taking out Tartarus' shields.
*If the player manages to bring a Spectre into the Control Room, they can get Johnson to ride onto it. If the player drives it away towards the entrance and come back, there will be another Johnson in his place. Using this glitch, there can be up to four Johnsons (3 on the Spectre, 1 on the ledge) helping the player for the mission which can be useful for taking out Tartarus' shields.
*The player can jump to the platform where Miranda Keyes is standing and stick her with a plasma grenade. She should run to the platform where Tartarus is. This may take some tries. Tartarus will then attack Keyes repeatedly and she cannot die. Tartarus will be distracted and won't respond to any attacks except melees.
*The player can jump to the platform where Miranda Keyes is standing and stick her with a plasma grenade. She should run to the platform where Tartarus is. This may take some tries. Tartarus will then attack Keyes repeatedly and she cannot die. Tartarus will be distracted and won't respond to any attacks except melees.
*It is possible to get a Banshee into the spot where Tartarus is fought. The player can do so by shooting off the Banshee's wings and flying into the Control Room. When the cutscene begins, the player will be ejected out of the Banshee, but the Banshee will stay there after the cutscene, allowing the player to kill Tartarus easier. This can also be done without destroying the wings and going through the building to get to the control room. To save time, wait for Johnson to blow open the door. Afterward, fly the Banshee around the left side of the tower (near the door, on ''the player''<nowiki>'s</nowiki> right), and the Banshee will be there after the cutscene.
*It is possible to get a Banshee into the spot where Tartarus is fought. The player can do so by shooting off the Banshee's wings and flying into the Control Room. When the cutscene begins, the player will be ejected out of the Banshee, but the Banshee will stay there after the cutscene, allowing the player to kill Tartarus easier. This can also be done without destroying the wings and going through the building to get to the control room. To save time, wait for Johnson to blow open the door. Afterward, fly the Banshee around the left side of the tower (near the door, on ''the player''<nowiki>'s</nowiki> right), and the Banshee will be there after the cutscene.
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*In the cutscene in which the Arbiter talks to Johnson, the Arbiter is holding his primary weapon in his right hand, but when the scene switches to the Scarab's interior, the Arbiter is holding it in the left hand.
*In the cutscene in which the Arbiter talks to Johnson, the Arbiter is holding his primary weapon in his right hand, but when the scene switches to the Scarab's interior, the Arbiter is holding it in the left hand.
*In the first shot of the cutscene in which the Tartarus is attempting to force Miranda Keyes to activate Halo, there are three Brute Captains. However, when the Arbiter shows up, there are four Captains. It is possible that one was patrolling the central platform and joined the Brutes when the Arbiter reveals his presence.
*In the first shot of the cutscene in which the Tartarus is attempting to force Miranda Keyes to activate Halo, there are three Brute Captains. However, when the Arbiter shows up, there are four Captains. It is possible that one was patrolling the central platform and joined the Brutes when the Arbiter reveals his presence.
*If the player crouches in the lowest level of the Control Room's central platform, he/she will hit the death barrier and die immediately.
*If the player crouches in the lowest level of the Control Room's central platform, they will hit the death barrier and die immediately.
*Brutes can be seen piloting Heretic [[Banshees]] even when they are not Heretics.
*Brutes can be seen piloting Heretic [[Banshees]] even when they are not Heretics.
*Brutes driving ghosts at the beginning of the level will drop Elite Plasma Rifles instead of Brute Plasma Rifles when killed.
*Brutes driving ghosts at the beginning of the level will drop Elite Plasma Rifles instead of Brute Plasma Rifles when killed.