Arcadia: Difference between revisions

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==History==
==History==
===Prehistory===
===Prehistory===
Arcadia was once a heavily populated [[Forerunner]] colony, one of the many worlds within the vast [[ecumene]]. Following the activation of the [[Halo Array]], the remnants of the Forerunners' presence on the planet were destroyed by erosion or buried deep beneath Arcadia's surface.<ref name="enc298">'''[[Halo Encyclopedia]]''', ''page 298'' (2011)</ref> One of the Forerunner sites on the planet was a [[Arcadia Forerunner ruins|building complex]] located within the jungles of the planet.<ref name="scarab">'''Halo Wars''', campaign level, ''[[Scarab (level)|Scarab]]''</ref>
Arcadia was once a heavily populated [[Forerunner]] colony, one of the many worlds within the vast [[ecumene]]. Following the activation of the [[Halo Array]], the remnants of the Forerunners' presence on the planet were destroyed by erosion or buried deep beneath Arcadia's surface.<ref name="enc298">'''[[Halo Encyclopedia: The Definitive Guide to the Halo Universe]]''', ''page 298'' (2011)</ref> One of the Forerunner sites on the planet was a [[Arcadia Forerunner ruins|building complex]] located within the jungles of the planet.<ref name="scarab">'''Halo Wars''', campaign level, ''[[Scarab (level)|Scarab]]''</ref>


===Colonization and early history===
===Colonization and early history===
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Arcadia was first mentioned in ''[[Halo: Contact Harvest]]'', written by [[Joseph Staten]] in [[2007 (real world)|2007]]. The colony later appeared in ''[[Halo Wars]]'' as a setting for four [[campaign]] levels in the game. The original idea for Arcadia was pitched to Staten by Graeme Devine, the lead designer of ''Halo Wars''. Staten liked the idea so much that he mentioned it in his novel ''Contact Harvest''.<ref>[http://kotaku.com/5043879/halo-wars-playable-but-not-here '''Kotaku''': ''Halo Wars Playable, But Not Here'']</ref> Arcadia is also the setting for the ''[[RISK: Halo Wars Collector's Edition]]'' board game.{{Ref/Reuse|risk}}
Arcadia was first mentioned in ''[[Halo: Contact Harvest]]'', written by [[Joseph Staten]] in [[2007 (real world)|2007]]. The colony later appeared in ''[[Halo Wars]]'' as a setting for four [[campaign]] levels in the game. The original idea for Arcadia was pitched to Staten by Graeme Devine, the lead designer of ''Halo Wars''. Staten liked the idea so much that he mentioned it in his novel ''Contact Harvest''.<ref>[http://kotaku.com/5043879/halo-wars-playable-but-not-here '''Kotaku''': ''Halo Wars Playable, But Not Here'']</ref> Arcadia is also the setting for the ''[[RISK: Halo Wars Collector's Edition]]'' board game.{{Ref/Reuse|risk}}


In the ''[[Halo Encyclopedia]]'', Arcadia is erroneously referred to as an [[Inner Colonies|Inner Colony]].{{Ref/Reuse|enc298}} ''[[Halo: The Essential Visual Guide]]'' also uses an image of [[Harvest]] to depict Arcadia.{{Ref/Reuse|vis}}
In the ''[[Halo Encyclopedia: The Definitive Guide to the Halo Universe]]'', Arcadia is erroneously referred to as an [[Inner Colonies|Inner Colony]].{{Ref/Reuse|enc298}} ''[[Halo: The Essential Visual Guide]]'' also uses an image of [[Harvest]] to depict Arcadia.{{Ref/Reuse|vis}}


==Gallery==
==Gallery==