Deliver Hope: Difference between revisions

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The live-action trailer was directed by [[Noam Murro]] and edited by [[Wikipedia:Angus Wall|Angus Wall]]. The trailer features an original musical score written and produced by Human, with [[Wikipedia:Brian Emrich|Brian Emrich]] as sound designer. The entire trailer was filmed on location in [[Wikipedia:Prague|Prague]]. For the production of Deliver Hope, Microsoft and Bungie partnered with advertisement agency Agency 215, [[Legacy Effects]] and [[Wikipedia:Method Studios|Method Studios]]. Visual design assets such as the interior of the Covenant cruiser or concept art for the MFDD were provided by Bungie.<ref name="confirm"/>
The live-action trailer was directed by [[Noam Murro]] and edited by [[Wikipedia:Angus Wall|Angus Wall]]. The trailer features an original musical score written and produced by Human, with [[Wikipedia:Brian Emrich|Brian Emrich]] as sound designer. The entire trailer was filmed on location in [[Wikipedia:Prague|Prague]]. For the production of Deliver Hope, Microsoft and Bungie partnered with advertisement agency Agency 215, [[Legacy Effects]] and [[Wikipedia:Method Studios|Method Studios]]. Visual design assets such as the interior of the Covenant cruiser or concept art for the MFDD were provided by Bungie.<ref name="confirm"/>


During production, the early storyboards showed Kat's arm being severed, presumably by the fuel rod cannon blast that knocks her down. However, the scene was deemed too violent for television and was subsequently cut.<ref>[http://www.neogaf.com/forum/showpost.php?p=23005119&postcount=5274 '''NeoGaf''': ''View Single Post'' - 5274]</ref> Instead smoke is emitted from Kat's right shoulder, indicating a possible issue with her arm, and hinting that it needed to be amputated. Artist Steve Skroce produced several storyboards for the trailer, initially being told by the director his work was "too good", as he had spent so long on each image they had started to turn into "fan fiction".{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.facebook.com/photo.php?fbid=1488455391441783&set=pcb.1488457028108286&type=1&theater|SiteName=Facebook|PageName=Steve Skroce|Quote=these are some boards I did for one of the Halo Reach commercials. The director said the drawings were 'Too good..' which I took as a great compliment at first but what he'd meant was that I was spending too much time on the drawing and had gone off script. which was true. I love the Halo games and have played them all and looking at these drawings I can see that I turned the gig into a little bit of my own fan fiction. the revisions were thumbnails essentially and very straight forward.
During production, the early storyboards showed Kat's arm being severed, presumably by the fuel rod cannon blast that knocks her down. However, the scene was deemed too violent for television and was subsequently cut.<ref>[http://www.neogaf.com/forum/showpost.php?p=23005119&postcount=5274 '''NeoGaf''': ''View Single Post'' - 5274]</ref> Instead smoke is emitted from Kat's right shoulder, indicating a possible issue with her arm, and hinting that it needed to be amputated. Artist Steve Skroce produced several storyboards for the trailer, initially being told by the director his work was "too good", as he had spent so long on each image they had started to turn into "fan fiction".{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.facebook.com/photo.php?fbid=1488455391441783&set=pcb.1488457028108286&type=1&theater|Site=Facebook|Page=Steve Skroce|Quote=these are some boards I did for one of the Halo Reach commercials. The director said the drawings were 'Too good..' which I took as a great compliment at first but what he'd meant was that I was spending too much time on the drawing and had gone off script. which was true. I love the Halo games and have played them all and looking at these drawings I can see that I turned the gig into a little bit of my own fan fiction. the revisions were thumbnails essentially and very straight forward.
loved drawing Master Chief!}}
loved drawing Master Chief!}}