Guardian Forest: Difference between revisions

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This design document reveals a number of details Bungie had considered for inclusion in the level. Notably, the level was to include [[Strato-Sentinel]]s and [[Enforcer]]s as enemies alongside the Guardian, with flyable Hornets and [[Type-26C Banshee|Banshees]]. The level's story would involve Master Chief travelling through the forest to activate the Ark's defenses. During the level, the player would ride on a "train" for a section before the power died and the train ground to a halt. The player would then "crawl through the creepy forest" before eventually flying the aforementioned aircraft. At some point in the level, the Guardian would be introduced with a dedicated vignette, and eventually the player would be able to rip out its eye and use it as a weapon. The level would close with the Strato-Sentinel rising out of the ground, with the player riding it.{{Ref/Reuse|Doc}}
This design document reveals a number of details Bungie had considered for inclusion in the level. Notably, the level was to include [[Strato-Sentinel]]s and [[Enforcer]]s as enemies alongside the Guardian, with flyable Hornets and [[Type-26C Banshee|Banshees]]. The level's story would involve Master Chief travelling through the forest to activate the Ark's defenses{{Ref/Reuse|Doc}}, as Bungie felt that simply having two levels to show the end of the Covenant wasn't enough. Instead, the level was intended to be similar to the [[New Alexandria]] level later featured in ''[[Halo: Reach]]'', with the player going to three areas and activating a device in each one; when each device was primed, the Ark would release [[Constructor]] Sentinels, who would proceed to act as the Ark's defense system and destroy [[Truth's fleet]] in the space battle above.{{Ref/Site|Id=NeoGAFDan|URL=https://www.neogaf.com/threads/halo-ot14-they-call-it-halo.507989/page-356#post-47803018|SiteName=NeoGAF|PageName=Halo - OT14 - They call it Halo|Quote=Developer Insight #12 Guardian Forest. Most of us here know that Guardian was what remained of a campaign level that was cut, set in the same environment. Here's a couple more details about it. The level was supposed to come after The Ark; Bungie didn't like the idea of you taking down the Covenant in two levels; and it was going to be like New Alexandria. You had to go to three areas and activate a Forerunner device in each of them. When all three devices were primed, they'd release Forerunner sentinels (the ones that lined up like a train from Halo 2 and Halo 4) that acted as the Ark's defense system. These sentinels were going to destroy the remainder of Truth's fleet in space. Remember what the Elite said at the beginning of The Ark: "Brute ships, staggered line. Shipmaster, they outnumber us three to one." Truth had a lot of ships.|Quotee=Dan Miller}}
 
During the level, the player would ride on a "train" for a section before the power died and the train ground to a halt. The player would then "crawl through the creepy forest" before eventually flying the aforementioned aircraft{{Ref/Reuse/Doc}} (presumably in the "New Alexandria"-esque segment mentioned prior). At some point in the level, the Guardian would be introduced with a dedicated vignette, and eventually the player would be able to rip out its eye and use it as a weapon.{{Ref/Reuse/Doc}} The level would close with the Strato-Sentinel rising out of the ground, with the player riding it.{{Ref/Reuse|Doc}}


By the time the level was cut, the Guardian Forest level had more than a year of art, design and engineering time put into it. Unfortunately, the level was one of many victims of scope reduction in ''[[Halo 3]]'' for time. However, by this time many pieces of [[:Category:Halo 3 concept art|concept art]] had been put together for Guardian Forest by artists [[Chris Barrett]] and [[Frank Capezzuto]], which inspired level designer [[Steve Cotton]] to create a map with lots of platforms and walkways similar to ''[[Halo 2]]''{{'}}s [[Lockout]]. Cotton put together a "moodier" piece of concept design, which led to the Guardian Forest aesthetic and design being repurposed for the ''Halo 3'' multiplayer map [[Guardian (map)|Guardian]].{{Ref/Site|URL=https://halo.bungie.net/News/content.aspx?type=topnews&link=Guardian_Postmortem|SiteName=Bungie.net|PageName=Forest For The Trees: Guardian Postmortem}}
By the time the level was cut, the Guardian Forest level had more than a year of art, design and engineering time put into it. Unfortunately, the level was one of many victims of scope reduction in ''[[Halo 3]]'' for time. However, by this time many pieces of [[:Category:Halo 3 concept art|concept art]] had been put together for Guardian Forest by artists [[Chris Barrett]] and [[Frank Capezzuto]], which inspired level designer [[Steve Cotton]] to create a map with lots of platforms and walkways similar to ''[[Halo 2]]''{{'}}s [[Lockout]]. Cotton put together a "moodier" piece of concept design, which led to the Guardian Forest aesthetic and design being repurposed for the ''Halo 3'' multiplayer map [[Guardian (map)|Guardian]].{{Ref/Site|URL=https://halo.bungie.net/News/content.aspx?type=topnews&link=Guardian_Postmortem|SiteName=Bungie.net|PageName=Forest For The Trees: Guardian Postmortem}}


===Current status===
===Current status===
Although most level files for Guardian Forest do not exist within ''Halo 3'' anymore, one texture file does remain in the <code>080_forest</code> folder, indicating that Guardian Forest was intended to take place following the level [[The Ark (level)|The Ark]] and before the level [[The Covenant (level)|The Covenant]] (The Ark and The Covenant are known internally, respectively, as <code>070_waste</code> and <code>100_citadel</code>).{{Ref/Site|URL=https://www.youtube.com/watch?v=Pl7Ke1ULgRs|SiteName=YouTube|PageName=Halo 3 - Cut Campaign Levels DISCOVERED!}} However, a GDC talk given by Allen Murray lists the level as intended to take place ''after'' The Covenant and before the level [[Cortana (level)|Cortana]].{{Ref/Reuse|GDC}}{{Ref/Reuse|Powerpoint}}.
Although most level files for Guardian Forest do not exist within ''Halo 3'' anymore, one texture file does remain in the <code>080_forest</code> folder, indicating that Guardian Forest was intended to take place following the level [[The Ark (level)|The Ark]] and before the level [[The Covenant (level)|The Covenant]] (The Ark and The Covenant are known internally, respectively, as <code>070_waste</code> and <code>100_citadel</code>).{{Ref/Site|URL=https://www.youtube.com/watch?v=Pl7Ke1ULgRs|SiteName=YouTube|PageName=Halo 3 - Cut Campaign Levels DISCOVERED!}} However, a GDC talk given by Allen Murray lists the level as intended to take place ''after'' The Covenant and before the level [[Cortana (level)|Cortana]].{{Ref/Reuse|GDC}}{{Ref/Reuse|Powerpoint}}. Further insight by Dan Miller supports that the level was to take place after The Ark.{{Ref/Reuse|NeoGAFDan}}


==Gallery==
==Gallery==