Haggar: Difference between revisions

From Halopedia, the Halo wiki

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==Overview==
==Overview==
''Haggar'' was an exploratory project worked on and intended for the [[Xbox 360]] platform, in development "several years" prior to [[2017]]. The game was worked on in conjunction with [[MEGA Brands]] and n-Space with a focus on elements of action, exploration and user creativity. The project was one of many ''Halo'' games prototyped by [[343 Industries]] an an ongoing basis.{{Ref/Site|Id=Bonnie|URL=https://www.halowaypoint.com/en-us/forums/f9237adeaf1742c09de144d7bf3f7507/topics/a-note-from-bonnie-ross-about-the-haggar-project/261e7b32-eb42-4c30-abdb-3a18cc8199b4/posts|SiteName=Halo Waypoint|PageName=A NOTE FROM BONNIE ROSS ABOUT THE HAGGAR PROJECT}} The game was primarily created by n-Space, a studio which ultimately closed in 2016, using ''[[:Wikipedia|Unreal Engine#Unreal Engine 3|Unreal Engine 3]]'' and was considered internally to be a fully-AAA project. As such, the prototype was developed to a more complete status than typical game pitches.{{Ref/Reuse|Video1}} According to PtPOnline, the prototype's work represents around 10 months of development (not including initial pitching) and the game was one of numerous pitches to Microsoft Game Studios around the same timeframe. The game's cancellation is said to have come suddenly by Microsoft.{{Ref/Site|Id=Video2|URL=https://www.youtube.com/watch?v=oBlne2pXpVo|SiteName=YouTube|PageName=Mega Bloks Halo : Follow-up and Raw Gameplay}}
''Haggar'' was an exploratory project worked on and intended for the [[Xbox 360]] platform, in development "several years" prior to [[2017]]. The game was worked on in conjunction with [[MEGA Brands]] and n-Space with a focus on elements of action, exploration and user creativity. The project was one of many ''Halo'' games prototyped by [[343 Industries]] an an ongoing basis.{{Ref/Site|Id=Bonnie|URL=https://www.halowaypoint.com/en-us/forums/f9237adeaf1742c09de144d7bf3f7507/topics/a-note-from-bonnie-ross-about-the-haggar-project/261e7b32-eb42-4c30-abdb-3a18cc8199b4/posts|SiteName=Halo Waypoint|PageName=A NOTE FROM BONNIE ROSS ABOUT THE HAGGAR PROJECT}} The game was primarily created by n-Space, a studio which ultimately closed in 2016, using ''[[:Wikipedia:Unreal Engine#Unreal Engine 3|Unreal Engine 3]]'' and was considered internally to be a fully-AAA project. As such, the prototype was developed to a more complete status than typical game pitches.{{Ref/Reuse|Video1}} According to PtPOnline, the prototype's work represents around 10 months of development (not including initial pitching) and the game was one of numerous pitches to Microsoft Game Studios around the same timeframe. The game's cancellation is said to have come suddenly by Microsoft.{{Ref/Site|Id=Video2|URL=https://www.youtube.com/watch?v=oBlne2pXpVo|SiteName=YouTube|PageName=Mega Bloks Halo : Follow-up and Raw Gameplay}}


On January 7, 2017, gameplay of the demo from the game's September or November 2013 build was leaked online and uploaded to YouTube by user PtoPOnline.{{Ref/Site|Id=Video1|URL=https://www.youtube.com/watch?v=VZB8d11d9go|SiteName=YouTube|PageName=Mega Bloks Halo - Unreleased by N-Space (2013)}} Two days later, 343 Industries studio head [[Bonnie Ross]] made a post on the [[Halo Waypoint]] forums confirming the game's existence and the legitimacy of the footage shown.{{Ref/Reuse|Bonnie}}
On January 7, 2017, gameplay of the demo from the game's September or November 2013 build was leaked online and uploaded to YouTube by user PtoPOnline.{{Ref/Site|Id=Video1|URL=https://www.youtube.com/watch?v=VZB8d11d9go|SiteName=YouTube|PageName=Mega Bloks Halo - Unreleased by N-Space (2013)}} Two days later, 343 Industries studio head [[Bonnie Ross]] made a post on the [[Halo Waypoint]] forums confirming the game's existence and the legitimacy of the footage shown.{{Ref/Reuse|Bonnie}}
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In the prototype revealed on YouTube, one campaign mission vertical slice can be found extremely polished and almost complete, with another playable though lacking polish. In the first mission, players play as a Mega Bloks representation of [[John-117]], on a mission to defend a UNSC base tasked with overwatching a Forerunner temple. En route to the objective, the Pelican is shot down by Banshees, forcing the player to proceed on foot through the swamps while battling Covenant forces along the way.{{Ref/Reuse|Video1}}{{Ref/Reuse|Video2}} According to Bonnie Ross, the prototype did not progress far beyond the levels showcased in the demo.{{Ref/Reuse|Bonnie}}
In the prototype revealed on YouTube, one campaign mission vertical slice can be found extremely polished and almost complete, with another playable though lacking polish. In the first mission, players play as a Mega Bloks representation of [[John-117]], on a mission to defend a UNSC base tasked with overwatching a Forerunner temple. En route to the objective, the Pelican is shot down by Banshees, forcing the player to proceed on foot through the swamps while battling Covenant forces along the way.{{Ref/Reuse|Video1}}{{Ref/Reuse|Video2}} According to Bonnie Ross, the prototype did not progress far beyond the levels showcased in the demo.{{Ref/Reuse|Bonnie}}
==Gallery==
[[File:Haggar.jpg|500px|thumb|center|Project Haggar MasterChief gameplay; image provided by PtoPOnline]]
[[File:Haggar Warthog Customization.png|500px|thumb|center|Project Haggar Warthog Customization; image provided by PtoPOnline]]
[[File:Haggar Second Playable Character.jpg|500px|thumb|center|The second of two playable characters on the Project Haggar campaign]]


==Appearances==
==Appearances==
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*[[Drop shield]]
*[[Drop shield]]
}}
}}
==Gallery==
<gallery>
File:Haggar.jpg|Project Haggar MasterChief gameplay; image provided by PtoPOnline]]
File:Haggar Warthog Customization.png|Project Haggar Warthog Customization; image provided by PtoPOnline]]
File:Haggar Second Playable Character.jpg|The second of two playable characters on the Project Haggar campaign]]
</gallery>


==Sources==
==Sources==