Slayer: Difference between revisions

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{{Era|RW}}
{{Era|RW}}
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[[File:Slayer Icon.svg|thumb|right|Icon for Slayer.]]
[[File:Slayer Icon.svg|thumb|right|Icon for Slayer.]]
'''Slayer''' is a popular and common gametype in the ''Halo'' video game series. The object of the game is simply to kill as many opposing players as possible. It can be played in teams of anywhere from 2-8 in [[Team Slayer]], or individually, in FFA.
'''Slayer''' is a popular and common gametype in the ''Halo'' video game series, and a staple of all ''Halo'' first person shooters. The object of the game is simply to kill as many opposing players as possible. Slayer is an extremely versatile gamemode, and can be played in teams of 2-8 players ranging up to 12-16 players.


== Built-in variants ==
== Built-in variants ==
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|The first team to amass 50 kills wins. Kills make the players slower and dying make them faster.
|The first team to amass 50 kills wins. Kills make the players slower and dying make them faster.
|-
|-
![[Slayer Pro|Classic Slayer Pro]]
!Classic Slayer Pro
|Classic deathmatch. 25 kills to win. Players start with [[M6D|pistols]], [[MA5B Assault Rifle|rifles]] and [[M9 High-Explosive Dual-Purpose grenade|grenades]].
|Classic deathmatch. 25 kills to win. Players start with [[M6D|pistols]], [[MA5B Assault Rifle|rifles]] and [[M9 High-Explosive Dual-Purpose grenade|grenades]].
|-
|-
![[Elimination|Classic Elimination]]
!Classic Elimination
|Each player has only one life. The winner is the last man standing.
|Each player has only one life. The winner is the last man standing.
|-
|-
![[Phantoms|Classic Phantoms]]
!Classic Phantoms
|All players are invisible. To win, follow the [[navpoint]]s and kill your targets in order.
|All players are invisible. To win, follow the [[navpoint]]s and kill your targets in order.
|-
|-
![[Classic Endurance]]
!Classic Endurance]
|Each player has 5 lives. Respawn growth and "Odd-Man Out" rules apply. 10 kills or the last man standing wins.
|Each player has 5 lives. Respawn growth and "Odd-Man Out" rules apply. 10 kills or the last man standing wins.
|-
|-
![[Rockets|Classic Rockets]]
!Classic Rockets
|Everybody has a [[rocket launcher]] and nobody has a [[motion tracker]]. 25 kills to win.
|Everybody has a [[rocket launcher]] and nobody has a [[motion tracker]]. 25 kills to win.
|-
|-
![[Snipers|Classic Snipers]]
!Classic Snipers
|Everybody has [[sniper]] and the respawn growth rules apply. 25 kills to win.
|Everybody has [[sniper]] and the respawn growth rules apply. 25 kills to win.
|}
|}
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|Take on a small team of enemies in straight up Slayer throw down. 50 points to win.
|Take on a small team of enemies in straight up Slayer throw down. 50 points to win.
|-
|-
![[Rockets]]
!Rockets
|Get ready for an explosive game of Rockets. All [[M41 SPNKR|rocket launchers]], no motion sensor. 25 points to win.
|Get ready for an explosive game of Rockets. All [[M41 SPNKR|rocket launchers]], no motion sensor. 25 points to win.
|-
|-
![[Swords]]
!Swords
|Sharpen your [[Energy Sword]] and power up your [[overshield]]s. 25 points wins this game.
|Sharpen your [[Energy Sword]] and power up your [[overshield]]s. 25 points wins this game.
|-
|-
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|Steady your shot and aim high. All weapons are [[SRS99C-S2 AM sniper rifle|sniper rifles]] and there's no [[Motion tracker|motion sensor]]. 15 points to win.
|Steady your shot and aim high. All weapons are [[SRS99C-S2 AM sniper rifle|sniper rifles]] and there's no [[Motion tracker|motion sensor]]. 15 points to win.
|-
|-
![[Phantoms]]
!Phantoms
|Everyone has [[Active camouflage|active camo]], so watch your back. 15 points wins this game.
|Everyone has [[Active camouflage|active camo]], so watch your back. 15 points wins this game.
|-
|-
![[Phantoms|Team Phantoms]]
!Team Phantoms
|Everyone has [[Active camouflage|active camo]] and you can organize into up to 8 teams. First team to 25 points win.
|Everyone has [[Active camouflage|active camo]] and you can organize into up to 8 teams. First team to 25 points win.
|-
|-
![[Elimination]]
!Elimination
|You have just one life per round. The last player standing wins a round. First to 3 rounds wins the game.
|You have just one life per round. The last player standing wins a round. First to 3 rounds wins the game.
|-
|-
![[Phantom Elimination|Phantom Elim]]
!Phantom Elim
|You have just one life and everyone is invisible. Last player standing wins a round. First to win 3 rounds takes the cake.
|You have just one life and everyone is invisible. Last player standing wins a round. First to win 3 rounds takes the cake.
|}
|}
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|Free for all, with nothing but [[M41 SPNKR|rocket launchers]]. 25 kills to win.  
|Free for all, with nothing but [[M41 SPNKR|rocket launchers]]. 25 kills to win.  
|-
|-
![[Elimination|Eliminatio]]
!Eliminatio
|Highly tactical [[Team Slayer]]. 5 rounds, each to 5 kills. Be careful out there.  
|Highly tactical [[Team Slayer]]. 5 rounds, each to 5 kills. Be careful out there.  
|-
|-
![[Duel]]
!Duel
|No camping! Free for all, but the leader cannot hide. 10 kills to win.  
|No camping! Free for all, but the leader cannot hide. 10 kills to win.  
|}
|}
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|Score points by killing players on the opposing team.
|Score points by killing players on the opposing team.
|-
|-
![[Elite Slayer]]
!Elite Slayer
|Score points by killing players on the opposing team.
|Score points by killing players on the opposing team. Players play as [[Sangheili]], and are given [[Covenant]] weapon spawns.
|-
|-
![[SWAT]]
![[SWAT]]
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|Score points by killing players on the opposing team.
|Score points by killing players on the opposing team.
|-
|-
![[Slayer Pro]]
!Slayer Pro
|Score points by killing players on the opposing team.
|Score points by killing players on the opposing team.
|}
|}
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! style="width:80%;" |Description
! style="width:80%;" |Description
|-
|-
![[Infinity Rumble]]
!Infinity Rumble
|Kill Enemies, Earn Points
|Kill Enemies, Earn Points
|-
|-
![[Infinity Slayer]]
!Infinity Slayer
|Kill Enemies, Earn Points, Call in Ordnance  
|Kill Enemies, Earn Points, Call in Ordnance  
|-
|-
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|Its a free for all! Be the first to score the highest.
|Its a free for all! Be the first to score the highest.
|-
|-
![[Slayer BR|Team Slayer BR]]
!Team Slayer BR
|Take on a small team of enemies. Get kills together to score and win!
|Take on a small team of enemies. Get kills together to score and win!
|-
|-
![[Slayer BR]]
!Slayer BR
|Take on a small team of enemies. Get kills together to score and win!
|Take on a small team of enemies. Get kills together to score and win!
|-
|-
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|Headshots will kill instantly through shields. Aim straight, aim true, and get kills to score!
|Headshots will kill instantly through shields. Aim straight, aim true, and get kills to score!
|-
|-
![[SWAT Arsenal]]
!SWAT Arsenal
|SWAT rules. Hunt for shotguns, rocket launchers, and sniper rifles.
|SWAT rules. Hunt for shotguns, rocket launchers, and sniper rifles.
|}
|}
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! style="width:80%;" |Description
! style="width:80%;" |Description
|-
|-
![[Big Team Slayer]]
!Big Team Slayer
|Control Power Weapons to eliminate the enemy.
|Control Power Weapons to eliminate the enemy.
|-
|-
![[Rockets|FFA Rockets]]
!FFA Rockets
|Say hello to my little friend!
|Say hello to my little friend!
|-
|-
![[Fiesta Slayer|Fiesta Classic]]
!Fiesta Classic
|Slayer with [[Fiesta|random weapons]]. This is madness!
|Slayer with [[Fiesta|random weapons]]. This is madness!
|-
|-
![[Free-For-All|Free-For-All Slayer]]
!Free-For-All Slayer
|Control Power Weapons to eliminate the enemy.
|Control Power Weapons to eliminate the enemy.
|-
|-
![[Rocket Slayer]]
!Rocket Slayer
|Slayer with amped [[M41 SPNKR|rocket launchers]], [[shields]], jumping, and [[Spartan abilities#Thruster pack|thrusters]].
|Slayer with amped [[M41 SPNKR|rocket launchers]], [[shields]], jumping, and [[Spartan abilities#Thruster pack|thrusters]].
|-
|-
![[Shotty Snipers]]
!Shotty Snipers
|Spray and slay with a [[SRS99-S5 AM sniper rifle|Sniper]] and [[M45 shotgun|Shotgun]].
|Spray and slay with a [[SRS99-S5 AM sniper rifle|Sniper]] and [[M45 shotgun|Shotgun]].
|-
|-
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|Control Power Weapons to eliminate the enemy.
|Control Power Weapons to eliminate the enemy.
|-
|-
![[Slayer HCS]]
!Slayer HCS
|Control Power Weapons to eliminate the enemy.
|Control Power Weapons to eliminate the enemy.
|-
|-
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|Put your [[sniper]] skills to the test.
|Put your [[sniper]] skills to the test.
|-
|-
![[Super Fiesta]]
!Super Fiesta
|Chaos at its finest!
|Chaos at its finest!
|-
|-
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==Popular Variants==
==Popular Variants==
===Infinity and Legendary Slayer===
A ''Halo 4'' Slayer variation, with several notable mechanics changes. Players spawn with customised [[loadout]]s (including [[tactical packages]] and [[support upgrades]]), and are able to call in [[ordnance]]. Due to the changes imposed by this mode, ''Halo 4'' later introduced Legendary Slayer, a mode more resembling the Slayer gameplay of prior titles - with preset loadouts and no Ordnance.


====Fiesta Slayer====
====Fiesta Slayer====
Slayer where all players spawn with random primary and secondary weapons, which range everything from basic loadout weapons to power weapons.
Fiesta Slayer is a Slayer variant where all players spawn with random primary and secondary weapons, which range everything from basic loadout weapons to power weapons. In ''Halo 3'', Fiesta Slayer was used in the Cinco de Mayo Double EXP weekend hopper, and was an FFA mode. ''Halo 4'' features team-based Fiesta modes in [[Action Sack|Team Action Sack]]. Fiesta Slayer was added to ''Halo 5: Guardians'' in the [[Hammer Storm]] update. '''Super Fiesta''' is a gamemode in ''Halo 5: Guardians'' that features all the power weapon [[REQ]]s that were previously exclusive to [[Warzone]] and campaign.
 
In ''Halo 3'', Fiesta Slayer was used in the Cinco de Mayo Double EXP weekend hopper, and was an FFA mode. ''Halo 4'' features team-based Fiesta modes in [[Action Sack|Team Action Sack]]. Fiesta Slayer was added to ''Halo 5: Guardians'' in the [[Hammer Storm]] update. '''Super Fiesta''' is a gamemode in ''Halo 5: Guardians'' that features all the power weapon [[REQ]]s that were previously exclusive to [[Warzone]] and campaign.


====Team SWAT====
====Team SWAT====
{{Main|Team SWAT}}
{{Main|Team SWAT}}
*BR and Magnum starts, no shields and 200% damage resistance. The only way for an instant kill is a headshot or a melee. Highly tactical.
SWAT is a small-team mode designed around fast-paced and tactical gunplay. Players spawn with headshot-capable weapons such as the [[DMR]], [[battle rifle]], [[Covenant carbine]], [[LightRifle]] and [[Pistol]], with no additional weapons spawning on the map. Players have no energy shields, and are thus susceptible to being killed in only one headshot.
 
===='Nades 'n Spades====
*The only way to score points is to stick an opponent or to beat them down, typical kills from an inert gun do ''not'' count. Normal speed and shields, [[Plasma Pistol]] for a starter weapon with regenerating grenades.
 
====Demolition Derby====
*A variant where players must be in a vehicle to get kills. Players proceed in crashing into each other, or splattering players on the ground in attempt to get kills. Best played on a large open map like [[Coagulation]] or [[Sandtrap]]. Suggested vehicles: [[M12 Force Application Vehicle|Warthog]], [[Type-25 Chopper]] or [[Type-32 Ghost]]; mixing up the vehicle types add extra variety.
 
====Monster Trucks====
*A variant where to kill your opponents, you must splatter, push them off, or assassinate them on customized maps built near cliffs.


==Trivia==
==Trivia==
Hammerzeit ("zeit" being German for "time") is a reference to MC Hammer's song ''U Can't Touch This''. See also [[Hammer Time]].
Hammerzeit ("zeit" being German for "time") is a reference to MC Hammer's song ''U Can't Touch This''. See also [[Hammer Time]].
==Related Pages==
*[[:Category:Slayer Variants|Slayer Variants]]


{{Games}}
{{Games}}
[[Category:Multiplayer Gametypes]]
[[Category:Multiplayer Gametypes]]