Capture the Flag: Difference between revisions

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[[File:CaptureTheFlag.png|right|200px|thumb|A Blue Spartan flag carrier takes fire from a pursuing Red defender.]]
[[File:CTF Icon.svg|thumb|right|The Icon for Capture the Flag (CTF)]]
 
'''Capture the Flag''' is a [[multiplayer]] gametype where teams compete to capture a [[flag]] from an enemy base and return it to their own. Many variants of this game-type exist, with the most common variation being the number of teams and flags. More variants can be created by altering individual settings. Capture the flag has appeared in every ''Halo'' multiplayer game.


'''Capture the flag''' is a [[multiplayer]] game-type where teams compete to capture a flag from an enemy base and return it to their own. Many variants of this game type exist, with the most common variation being the number of teams and flags. More variants can be created by altering individual settings. Capture the flag has appeared in every ''Halo'' multiplayer game.
== List of built in variants ==


==Halo: Combat Evolved Variants==
=== Halo: Combat Evolved ===
*CTF
{| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;"
*[[Invasion CTF|Invasion]]
! style="width:20%;" |Title
*[[Iron CTF]]
! style="width:80%;" |Description
*[[CTF Pro]]
|-
*Single assault
![[CTF]]
|The first team to capture the enemy's flag and return it to their own base 3 times wins the game. You must have your own flag to capture.
|-
!Assault
|Teams alternate offense and defense every 2 minutes. Carry the enemy flag into their base to their flag station. 5 assaults wins.
|-
![[CTF Classic|Classic CTF]]
|The first team to capture the enemy's flag and return it to their own base 3 times wins the game.
|-
![[Invasion CTF|Classic Invasion]]
|Carry the enemy flag into their base and plant it at their flag station. 3 successful assaults wins, but you only get 5 lives!
|-
![[Iron CTF|Classic Iron CTF]]
|All players start with health at 200% and both teams have [[Scorpion]] tanks. 3 flag captures wins the game.
|-
![[CTF Pro|Classic CTF Pro]]
|3 flag captures wins the game, but your flag must be at home to score. Start with [[M9 High-Explosive Dual-Purpose grenade|Grenades]], [[M6D|Pistol]], and [[MA5B Assault Rifle|AR]].
|}


[[File:CTF Icon.svg|thumb|right|The Icon for Capture the Flag (CTF)]]
=== Halo 2 ===
{| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;"
! style="width:20%;" |Title
! style="width:80%;" |Description
|-
![[Multi Flag CTF]]
|Defend your flag while launching a coordinated attack on your enemy's flag. 3 captures to win.
|-
![[CTF Classic]]
|Defend your flag while capturing the enemy's. 3 points wins, flag must be home to score, flag may be returned.
|-
![[1 Flag CTF]]
|Take turns on offense/defense. A capture wins a round. Flag may not be returned. Rounds last 3 minutes. First to 3 wins.
|-
![[1 Flag CTF Fast]]
|Intense 2 minute rounds of alternating offense/defense. A capture wins a round. Flag may not be returned. First to 3 wins.
|}


==Halo 2 Variants==
=== Halo 3 ===
The variants included with [[Multi Flag CTF]] are:
{| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;"
*[[CTF Classic]]
! style="width:20%;" |Title
*[[1 Flag CTF|One Flag CTF]]
! style="width:80%;" |Description
*[[1 Flag CTF|One Flag CTF Fast]]
|-
![[Multi Flag CTF|Multi Flag]]
|Every team has a flag, and may capture when it is away. 3 captures to win.
|-
![[One Flag]]
|Only one team has a flag. 4 rounds, and teams take turns defending the flag.
|-
![[Tank Flag]]
|A variation of Multi Flag where the carrier is very tough, but very slow.
|-
![[Attrition CTF]]
|Highly tactical CTF. Very long respawns, but teams respawn on captures.
|}


''Note'': Certain game types from Halo, like Invasion that used Capture the Flag rules now have their own rules sub-set in Halo 2 via the [[Assault]] rules.
=== Halo: Reach ===
{| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;"
! style="width:20%;" |Title
! style="width:80%;" |Description
|-
!Capture the Flag
|Invade your opponent's stronghold, seize the enemy flag, and then return it to your base to score.
|-
!Multi Flag CTF
|Invade your opponent's stronghold, seize the enemy flag, and then return it to your base to score.
|-
![[Neutral Flag|Neutral Flag CTF]]
|Invade your opponent's stronghold, seize the enemy flag, and then return it to your base to score.
|-
!One Flag CTF
|Invade your opponent's stronghold, seize the enemy flag, and then return it to your base to score.
|}


==Halo 3 Variants==
=== Halo 4 ===
*[[Multi Flag CTF]]
{| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;"
*[[1 Flag CTF|One Flag CTF]]
! style="width:20%;" |Title
*[[Multi Flag CTF#Tank Flag|Tank Flag]]
! style="width:80%;" |Description
*[[Multi Flag CTF#Attrition CTF|Attrition CTF]]
|-
!Capture the Flag
|Steal the Enemy Flag, Score Points!
|}


==Halo: Reach Variants==
=== Halo 5 ===
*[[One Flag#1 Flag Pro|One Flag Pro]]
{| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;"
*2 Flag Pro
! style="width:20%;" |Title
*2 Flag Classic
! style="width:80%;" |Description
|-
![[Big Team CTF]]
|Capture the enemy Flag while defending your own.
|-
!Capture the Flag
|Capture the enemy Flag while defending your own.
|-
![[Capture the Flag HCS]]
|Capture the enemy Flag while defending your own.
|-
![[Neutral Flag]]
|Fight Over a Neutral Flag That All Teams Need to Capture.
|-
![[Super Fiesta Capture the Flag]]
|Capture the Flag with [[fiesta|random weapons]]. This is madness!
|}


==Halo 4==
==Changes in Halo 4==
Halo 4 featured a number of changes to Capture the Flag, which had remained relatively unchanged since first appearing in ''[[Halo: Combat Evolved]]''. Rather than being wielded with both hands, players now carry the flag with their left hand and wield an [[M6H Personal Defense Weapon System|M6H sidearm]] in their right, regardless of whichever weapons they are carrying. Players pick up the flag automatically by walking into it, but can no longer drop it; once a player has grabbed the flag they are stuck with it until they score it or are killed. Players can now assassinate with the flag; previously in ''Reach'', assassinating another player while holding a flag would cause the player to drop it.
Halo 4 featured a number of changes to Capture the Flag, which had remained relatively unchanged since first appearing in ''[[Halo: Combat Evolved]]''. Rather than being wielded with both hands, players now carry the flag with their left hand and wield an [[M6H Personal Defense Weapon System|M6H sidearm]] in their right, regardless of whichever weapons they are carrying. Players pick up the flag automatically by walking into it, but can no longer drop it; once a player has grabbed the flag they are stuck with it until they score it or are killed. Players can now assassinate with the flag; previously in ''Reach'', assassinating another player while holding a flag would cause the player to drop it.
===Variants===
*Capture the Flag
*Infinity CTF


==Strategy==
==Strategy==
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*[[CTF Weapons Glitch]]
*[[CTF Weapons Glitch]]
*[[Team Objective]]
*[[Team Objective]]
*[[Team Skirmish]]
*[[Flag dropping]]
*[[Flag dropping]]
{{Games}}
{{Games}}
[[Category:Rulesets]]
[[Category:Rulesets]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]