Assembly: Difference between revisions

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|image=[[File:H3 MP Assembly ENV-02-1-.jpg|300px]]
|image=[[File:H3 MP Assembly ENV-02-1-.jpg|300px]]
|game=''[[Halo 3]]''
|game=''[[Halo 3]]''
|map=
|location= [[Assembly Forges]], [[High Charity]]<ref>'''[[Halo: The Essential Visual Guide]]'''</ref>
|location= [[Assembly Forges]], [[High Charity]]<ref>'''[[Halo: The Essential Visual Guide]]'''</ref>
|terrain= Artificial platform, Covenant assembly line
|terrain= Artificial platform, Covenant assembly line
|weapons=*[[BR55HB SR Battle Rifle|Battle Rifle]]
|symmetry=
*[[Type-25 Grenade Launcher|Brute Shot]]
|playernumber=2-8
*[[Type-51 Carbine|Covenant Carbine]]
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]]
*[[Type-2 Energy Weapon/Hammer|Gravity Hammer]]
*[[M6G Personal Defense Weapon System|Magnum Pistol]]
*[[Type-52 Pistol|Mauler]]
*[[Type-33 Guided Munitions Launcher|Needler]]
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]
*[[Type-25 Directed Energy Rifle|Plasma Rifle]]
*[[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]]
*[[Type-25 Carbine|Spiker]]
*[[Type-1 Antipersonnel Grenade|Plasma Grenade]]
|vehicles=*[[Type-47 Ultra Heavy Assault Platform|Scarab]] (unusable/scenery)
|equipment=*[[Bubble Shield]]
*[[Regenerator]]
*[[Power drain|Power Drain]]
|power-ups=*[[Active camouflage|Active Camouflage]]
|gametypes=*[[Slayer]]  
|gametypes=*[[Slayer]]  
*[[Team Slayer]]  
*[[Team Slayer]]  
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*[[King of the Hill]]
*[[King of the Hill]]
*[[Capture the Flag|Multi-Flag CTF]]
*[[Capture the Flag|Multi-Flag CTF]]
|playernumber=2-8
}}
}}


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The husks come out of a large orange hole of some kind on one end of the map, with the movement of machinery and releasing of steam. The device halts above the facility the players play upon, which has a large energy beam that leads up to a large ring around the husk. The beam then decontaminates the husk so Lekgolo worms can be inserted later on. The device gives off a large electric field and the husk shakes wildly. The husks then continue along their way in the same manner as they came into vision, exiting through a blue hole, once again with the movement of machinery and releases of steam.
The husks come out of a large orange hole of some kind on one end of the map, with the movement of machinery and releasing of steam. The device halts above the facility the players play upon, which has a large energy beam that leads up to a large ring around the husk. The beam then decontaminates the husk so Lekgolo worms can be inserted later on. The device gives off a large electric field and the husk shakes wildly. The husks then continue along their way in the same manner as they came into vision, exiting through a blue hole, once again with the movement of machinery and releases of steam.


The production line appears to take place in a lake of green liquid. Although this is possibly water appearing green in the poor lighting, water could be used to power the machinery, possibly with a [[Hydro-Processing Center|Hydro Processing plant]] somewhere out of vision. It is also possible that it is a large basin of coolant (like the green liquid dripping from the large holes in the [[Truth and Reconciliation]] on [[Installation 04]]) used in the production machinery, and possibly in the Scarabs themselves (it can be seen in ''[[Halo 2]]'' that the Scarab's main gun drips a green liquid when firing). It could also be the liquid in which Lekgolo colonies live in. The lake's purpose and composition is unknown, but one thing for certain is that it is quite deep and very large.
The production line appears to take place in a lake of green liquid. Although this is possibly water appearing green in the poor lighting, water could be used to power the machinery, possibly with a [[Hydro-processing center|hydro-processing plant]] somewhere out of vision. It is also possible that it is a large basin of coolant (like the green liquid dripping from the large holes in the [[Truth and Reconciliation]] on [[Installation 04]]) used in the production machinery, and possibly in the Scarabs themselves (it can be seen in ''[[Halo 2]]'' that the Scarab's main gun drips a green liquid when firing). It could also be the liquid in which Lekgolo colonies live in. The lake's purpose and composition is unknown, but one thing for certain is that it is quite deep and very large.


The station the player plays on appears to be like an island, isolated, with several devices appearing to repeat Covenant numericals. The island structure is based around a center energy beam in the middle which appears to be the main function of the island.
The station the player plays on appears to be like an island, isolated, with several devices appearing to repeat Covenant numericals. The island structure is based around a center energy beam in the middle which appears to be the main function of the island.
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==Skull==
==Skull==
{{Main|Assembly Skull}}
{{Main|Assembly Skull}}
The crest of the hidden Skull on this map appears to be what looks like that of the [[Lekgolo]] worms referring to the Scarab assembly line in the distance.
The crest of the hidden Skull on this map appears to be what looks like that of the Lekgolo worms referring to the Scarab assembly line in the distance.


==Trivia==
==Trivia==


*Fog can be seen in the distance if you are far enough away from a structure. Similar fog can be seen on the ''[[Halo 2]]'' level [[High Charity (level)|High Charity]], around the areas with [[The Flood|Flood]], though the fog on Assembly likely has a different origin.
*Fog can be seen in the distance if you are far enough away from a structure. Similar fog can be seen on the ''[[Halo 2]]'' level [[High Charity (level)|High Charity]], around the areas with [[Flood]], though the fog on Assembly likely has a different origin.
*The codename name of the map, Purple Reign, is of course a tongue-in-cheek reference to the song "[[Wikipedia:Purple Rain|Purple Rain]]" from the artist Prince.
*The codename name of the map, Purple Reign, is of course a tongue-in-cheek reference to the song "[[Wikipedia:Purple Rain|Purple Rain]]" from the artist Prince.
*Although not a true screen shot, a pen sketch of the map was featured in the [[Bungie]] Weekly Update on July 25, 2008.<ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=14920</ref>
*Although not a true screen shot, a pen sketch of the map was featured in the [[Bungie]] Weekly Update on July 25, 2008.<ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=14920</ref>
*One Bungie Weekly Update featured screenshots of the map from its showing at PAX 2008.<ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=15366</ref>
*One Bungie Weekly Update featured screenshots of the map from its showing at PAX 2008.<ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=15366</ref>
*You can get the [[Hammer Time]] Achievement for getting 5 [[Type-2 Energy Weapon/Hammer|Gravity Hammer]] kills on this map (during matchmaking).
*You can get the [[Hammer Time]] Achievement for getting 5 [[Type-2 gravity hammer|gravity hammer]] kills on this map (during matchmaking).
*The blue lines beneath where the Gravity Hammer spawns appear to make up the [[Marathon]] symbol. Also, another Marathon symbol appears in the blue lines inside the tubes at the top floor of either base and the "slopes" around it also make up the marathon symbol.
*The blue lines beneath where the Gravity Hammer spawns appear to make up the [[Marathon]] symbol. Also, another Marathon symbol appears in the blue lines inside the tubes at the top floor of either base and the "slopes" around it also make up the marathon symbol.
*If you overload this map, the skull will disappear and the [[Gravity lift|Grav Lifts]] will stop working, but the animation for the rocket tower's lift is still there.
*If you overload this map, the skull will disappear and the [[gravity lift]]s will stop working, but the animation for the rocket tower's lift is still there.
*Assembly is one of the three maps in the Halo Trilogy to not have a [[Sniper Rifle System 99D-S2 Anti-Matériel|Sniper Rifle]] or a [[M90 Close Assault Weapon System|Shotgun]], another map with this quality is the basic [[Sandbox]] map.
*Assembly is one of the three maps in the Halo Trilogy to not have a [[SRS99D-S2 AM sniper rifle|sniper rifle]] or a [[M90 shotgun|shotgun]], along with the basic [[Sandbox]] map.
*An eagle-eyed player can notice a blinking light that, when translated with Morse Code, says, "THANKS FOR PLAYING".<ref>http://www.youtube.com/watch?v=S11rMOv5vQI</ref>
*An eagle-eyed player can notice a blinking light that, when translated with Morse Code, says, "THANKS FOR PLAYING".<ref>http://www.youtube.com/watch?v=S11rMOv5vQI</ref>
*[[Seven]] different sets of glyphs appear changing throughout playtime.
*[[Seven]] different sets of glyphs appear changing throughout playtime.
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File:Assembly 2.jpg|Assembly in a full view.
File:Assembly 2.jpg|Assembly in a full view.
File:Assembly Scarab.jpg|Another look at the Scarab.
File:Assembly Scarab.jpg|Another look at the Scarab.
File:Halo3-LekgoloDetail.jpg| [[Lekgolo]] as seen on Assembly.
File:Halo3-LekgoloDetail.jpg| Lekgolo as seen on Assembly.
File:Assembly.jpg| An outside view of Assembly.
File:Assembly.jpg| An outside view of Assembly.
File:News H3 MP Assembly-3p03.jpg|The [[Type-52 Pistol|Mauler]] and [[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]] make appearances in Assembly, as seen in this image.
File:News H3 MP Assembly-3p03.jpg|The [[Type-52 Mauler|Mauler]] and [[M41 SPNKR|rocket launcher]] make appearances in Assembly, as seen in this image.
File:Out_of_Assembly.jpg|Screen showing the massive size of Assembly. Assembly is in the middle of the purple circle on the lower right.
File:Out_of_Assembly.jpg|Screen showing the massive size of Assembly. Assembly is in the middle of the purple circle on the lower right.
File:Assembly glyphs.png|The seven sets of Sangheili symbols.
File:Assembly glyphs.png|The seven sets of [[Sangheili]] symbols.
</gallery>
</gallery>