Cooperative play: Difference between revisions

From Halopedia, the Halo wiki

(I forgot how bad our campaign article was. At least this one is pretty decent.)
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[[File:Halo 3 - Cooperative.jpg|300px|thumb|right|The four playable characters in ''[[Halo 3]]'''s Co-op mode, from left to right: [[Usze ‘Taham|Usze 'Taham]], Arbiter [[Thel 'Vadam]], Master Chief [[John-117]], and [[N’tho ‘Sraom|N'tho 'Sraom]].]]
[[File:H5G-PlayableCharacters.jpg|300px|thumb|right|The eight playable characters in ''[[Halo 5: Guardians]]''' Co-op mode, from left to right: [[Holly Tanaka]], [[Jameson Locke]], [[Olympia Vale]], [[Edward Buck]], [[Kelly-087]], [[Fred-104]], [[John-117]], and [[Linda-058]].]]
'''Co-op''' is a [[multiplayer]] gametype found in all [[Halo#Video Games|''Halo'' games]] except ''[[Halo PC]]'' and ''[[Halo 2 Vista|Halo 2 PC]]''. It allows two or more people to play the together through the [[campaign]] or dedicated co-op modes.  
'''Co-op''' is a [[multiplayer]] gametype found in all [[Halo#Video Games|''Halo'' games]] except ''[[Halo PC]]'', ''[[Halo 2 Vista]]'', and ''[[Halo: Spartan Strike]]''. It allows two or more people to play the together through the [[campaign]] or dedicated co-op modes.  


==Co-op gameplay==
==Co-op gameplay==
Co-op gameplay consists two or more people playing through the campaign as a team. If one player dies, they can come back to life, or "respawn". The player who dies has to wait until the player or one of the players who are still alive are not engaged in combat and are at a safe location before they are able to respawn. When a player respawns in ''Halo: Combat Evolved'', they are always equipped with an [[MA5B Individual Combat Weapon System|Assault Rifle]] and a [[Type-25 Directed Energy Pistol|Plasma Pistol]]. In the sequels, each level has a designated pair of weapons that respawning characters start with. If all players are killed, they will restart at the last saved checkpoint. Additionally, in ''[[Halo 2]]'', if two players are playing on [[Legendary]] difficulty and ''either'' of them die, then both of them have to start at the last checkpoint.  
Co-op gameplay consists two or more people playing through the campaign as a team. If one player dies, they can come back to life, or "respawn". The player who dies has to wait until the player or one of the players who are still alive are not engaged in combat and are at a safe location before they are able to respawn. When a player respawns in ''Halo: Combat Evolved'', they are always equipped with an [[MA5B assault rifle]] and a [[Type-25 plasma pistol]]. In the sequels, each level has a designated pair of weapons that respawning characters start with. If all players are killed, they will restart at the last saved checkpoint. Additionally, in ''[[Halo 2]]'', if two players are playing on [[Legendary]] difficulty and ''either'' of them die, then both of them have to start at the last checkpoint.  


In many of the other ''Halo'' games, players will often attempt to beat [[Legendary]] in co-op instead of single player, because they consider Legendary too difficult to attempt alone. In ''[[Halo: Reach]]''  this tactic is less feasible, because difficulty "scales" in co-op; the more players, the greater the difficulty. Scaling is also found in ''[[Halo 4]]'' however to a less noticeable degree than was present in ''Reach''. Generally however, the benefit of added players more than makes up for the increased difficulty.
In many of the other ''Halo'' games, players will often attempt to beat [[Legendary]] in co-op instead of single player, because they consider Legendary too difficult to attempt alone. In ''[[Halo: Reach]]''  this tactic is less feasible, because difficulty "scales" in co-op; the more players, the greater the difficulty. Scaling is also found in ''[[Halo 4]]'' however to a less noticeable degree than was present in ''Reach''. ''[[Halo 5: Guardians]]'' also has scaling. Generally however, the benefit of added players more than makes up for the increased difficulty.


===''Halo: Combat Evolved'' and ''Halo 2''===
===''Halo: Combat Evolved'' and ''Halo 2''===
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===''Halo 3''===
===''Halo 3''===
In ''Halo 3'', when there are two players, player one plays as the Master Chief and player two controls the Arbiter. Certain cutscenes and lines of dialogue are altered to reflect the fact that, unlike in the single player mode, the Arbiter never leaves the Chief's side. In addition, all of the Arbiter's lines of dialogue outside of cutscenes are removed. In three or four player co-op, player three controls [[N’tho ‘Sraom|N’tho 'Sraom]] and player four becomes [[Usze ‘Taham|Usze 'Taham]], though these characters do not appear in cutscenes, and are not referred to in dialogue. Player one, as the Master Chief, begins each level and respawns after dying with human weaponry such as the [[MA5C Individual Combat Weapon System|Assault Rifle]] and [[M6G Personal Defense Weapon System|Pistol]], while the other players, as Elites, begin levels and respawn with Covenant weaponry such as [[Type-51 Carbine|Covenant Carbines]] and [[Type-25 Directed Energy Rifle|Plasma Rifles]]. Two player co-op can be played in split-screen mode in all three primary ''Halo'' games, but three or four player co-op in ''Halo 3'' is only available over system link or [[Xbox LIVE|Xbox Live]], with at least two Xboxes with two players on each.
In ''Halo 3'', when there are two players, player one plays as the Master Chief and player two controls the Arbiter. Certain cutscenes and lines of dialogue are altered to reflect the fact that, unlike in the single player mode, the Arbiter never leaves the Chief's side. In addition, all of the Arbiter's lines of dialogue outside of cutscenes are removed. In three or four player co-op, player three controls [[N’tho ‘Sraom|N’tho 'Sraom]] and player four becomes [[Usze ‘Taham|Usze 'Taham]], though these characters do not appear in cutscenes, and are not referred to in dialogue. Player one, as the Master Chief, begins most level and respawns after dying with the [[BR55HB battle rifle]] and [[MA5C assault rifle]], while the other players, as Elites, begin most levels and respawn with Covenant weaponry such as [[Type-51 carbine]]s and [[Type-25 plasma rifle]]s. Two player co-op can be played in split-screen mode in all three primary ''Halo'' games, but three or four player co-op in ''Halo 3'' is only available over system link or [[Xbox LIVE|Xbox Live]], with at least two Xboxes with two players on each.


===''Halo Wars''===
===''Halo Wars''===
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===''Halo: Reach''===
===''Halo: Reach''===
''[[Halo: Reach]]'', like its predecessors, has full co-op features, but unlike the previous games, no player's appearance is set. Each player can extensively customize the appearance of [[SPARTAN-B312|Noble Six]] in Campaign mode, and this appearance is applied to their character in co-op as well. No changes are made to Campaign dialogue to reflect the fact that there are up to ''four'' "Noble Sixes".  
''Halo: Reach'', like its predecessors, has full co-op features, but unlike the previous games, no player's appearance is set. Each player can extensively customize the appearance of [[SPARTAN-B312|Noble Six]] in Campaign mode, and this appearance is applied to their character in co-op as well. No changes are made to Campaign dialogue to reflect the fact that there are up to ''four'' "Noble Sixes".  


The number of enemies is determined by how many players are present. For example, on the final section of the the level ''[[Winter Contingency (level)|Winter Contingency]]'', there would be two [[Sangheili Zealot]]s in total on campaign solo. However, if there are two players on cooperative play, there would be three Zealots in total.
The number of enemies is determined by how many players are present. For example, on the final section of the the level ''[[Winter Contingency (level)|Winter Contingency]]'', there would be two [[Sangheili Zealot]]s in total on campaign solo. However, if there are two players on cooperative play, there would be three Zealots in total.
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===''Halo: Combat Evolved Anniversary''===
===''Halo: Combat Evolved Anniversary''===
[[File:AnniversaryCoop.png|thumb|right|400px|Cooperative play, as shown in ''[[Halo: Combat Evolved Anniversary]]''.]]
[[File:AnniversaryCoop.png|thumb|right|400px|Cooperative play, as shown in ''[[Halo: Combat Evolved Anniversary]]''.]]
''[[Halo: Combat Evolved Anniversary]]'', unlike the original ''Halo'', supports 2-player co-op through Xbox LIVE, as well as split-screen and System Link.
''[[Halo: Combat Evolved Anniversary]]'', unlike the original ''Halo: Combat Evolved'', supports 2-player co-op through Xbox LIVE, as well as split-screen and System Link.


===''Halo 4''===
===''Halo 4''===
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===''Halo: Spartan Assault''===
===''Halo: Spartan Assault''===
The '''''[[Flood Missions]]''''' form the co-op mode found in the Xbox 360 and Xbox One versions of ''[[Halo: Spartan Assault]]''. There is no co-operative version of the campaign. With five missions, the Flood missions focus on preparing [[SPARTAN-IV Program|SPARTAN-IV]]s for the hypothetical return of the [[Flood]]. Unlike the campaign mode, which represents a recreation of canonical events, the Flood Missions are pure simulation. Like the series' other cooperative modes, [[Firefight]] and [[Spartan Ops]], players fight together against waves of enemies to record a high score. Unlike Firefight and Spartan Ops, the Flood missions cannot be completed alone; players must play with a co-op partner over [[Xbox LIVE]].
The '''''[[Flood Missions]]''''' form the co-op mode found in the Xbox 360 and Xbox One versions of ''[[Halo: Spartan Assault]]''. There is no co-operative version of the campaign. With five missions, the Flood missions focus on preparing [[SPARTAN-IV Program|SPARTAN-IV]]s for the hypothetical return of the [[Flood]]. Unlike the campaign mode, which represents a recreation of canonical events, the Flood Missions are pure simulation. Like the series' other cooperative modes, [[Firefight]] and [[Spartan Ops]], players fight together against waves of enemies to record a high score. Unlike Firefight and Spartan Ops, the Flood missions cannot be completed alone; players must play with a co-op partner over [[Xbox LIVE]].
===''Halo 2 Anniversary''===
''[[Halo 2 Anniversary]]'', unlike the original ''Halo 2'', supports 2-player co-op through Xbox LIVE, as well as split-screen and System Link.
===''Halo 5: Guardians''===
In ''Halo 5: Guardians'' the host plays as John-117 or Jameson Locke depending on the level while the other players can choose to play as Fred-104, Kelly-087, Linda-058 or Holly Tanaka, Olympia Vale, and Edward Buck respectively. Each Spartan spawns with a different loadout.  The number of enemies is determined by how many players there are. Unlike past ''Halo'' games there is no splitscreen co-op.


===Differences===
===Differences===
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===Run and Gun===
===Run and Gun===
This ''Halo 3''-specific method consists of attempting to get through the level as quickly as possible, while also trying to get the most [[Campaign Scoring|points]] possible. It often involves using vehicles and ignoring many enemies that the player may otherwise be inclined to shoot. The reason players do this is generally because they want the Legendary symbol for their service record; they may also wish to get the [[Campaign Scoring#Achievements|meta-game achievements]] by relying mainly on the time bonus for the level.
This method consists of attempting to get through the level as quickly as possible, while also trying to get the most [[Campaign Scoring|points]] possible. It often involves using vehicles and ignoring many enemies that the player may otherwise be inclined to shoot. The reason players do this is generally because they want the Legendary symbol for their service record; they may also wish to get the [[Campaign Scoring#Achievements|meta-game achievements]] by relying mainly on the time bonus for the level.


===Combat Roles===
===Combat Roles===
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===Two-Way Attack===
===Two-Way Attack===


Plan is simple: one player attack the enemy from the front, whilst the other player goes round and either flanks the enemy from behind or attack them from the side. Can be used against the more powerful Covenant (Brute Chieftains, Zealots, Ultra Elites, Mgalekgolo etc) in which two or more players would gang up to take a powerful enemy down or, can be used to eliminate large groups of Covenant using combined Assault or Battle Rifle fire.
Plan is simple: one player attack the enemy from the front, whilst the other player goes round and either flanks the enemy from behind or attack them from the side. Can be used against the more powerful enemies in which two or more players would gang up to take a powerful enemy down or, can be used to eliminate large groups of Covenant using combined Assault or Battle Rifle fire.


Alternatively, two players may not be needed for this method. It can be done using the UNSC Marines as a distraction for the Covenant whilst the lone player attacks from the side (or flanks). One example of this strategy actually being ''used'' is in the level "Tayari Plaza" in Halo 3 ODST, Australian marine Chips Dubbo suggests to Buck "flank the Covenant on the streets" whilst Dubbo and his team-mate distract the Brutes.
Alternatively, two players may not be needed for this method. It can be done using the UNSC Marines as a distraction for the Covenant whilst the lone player attacks from the side (or flanks). One example of this strategy actually being ''used'' is in the level "Tayari Plaza" in Halo 3 ODST, Australian marine Chips Dubbo suggests to Buck "flank the Covenant on the streets" whilst Dubbo and his team-mate distract the Brutes.
==See also==
*[[Campaign|Campaign Mode]]
*''[[Halo: Combat Evolved]]''
*''[[Halo 2]]''
*''[[Halo 3]]''
*''[[Halo Wars]]''
*''[[Halo 3: ODST]]''
*''[[Halo: Reach]]''
*''[[Halo 4]]''
[[Category:Game modes]]
[[Category:Game modes]]