M395 DMR: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
(Removed aesthetic mentions)
Line 33: Line 33:
The DMR takes one more trigger pull to kill than the [[BR85HB battle rifle|battle rifle]], thus having a slightly slower kill time. However, due to its semi-auto fire mode, 3x scope magnification, and lack of muzzle climb, the DMR is more effective at longer ranges. This makes it much more desirable on larger maps with open sightlines. The DMR falls short of the [[Z-250 Lightrifle|Lightrifle's]] long range effectiveness, but is still somewhat flexible at medium and close ranges and has a larger magazine. Arguably, this makes the DMR one of the most utilitarian weapons in ''Halo 4''.
The DMR takes one more trigger pull to kill than the [[BR85HB battle rifle|battle rifle]], thus having a slightly slower kill time. However, due to its semi-auto fire mode, 3x scope magnification, and lack of muzzle climb, the DMR is more effective at longer ranges. This makes it much more desirable on larger maps with open sightlines. The DMR falls short of the [[Z-250 Lightrifle|Lightrifle's]] long range effectiveness, but is still somewhat flexible at medium and close ranges and has a larger magazine. Arguably, this makes the DMR one of the most utilitarian weapons in ''Halo 4''.


===Differences from M392 DMR in ''Halo: Reach''===
===Changes from M392 DMR in ''Halo: Reach''===
*Minor cosmetic changes (mainly to the grip and the sight), slightly increased length, altered firing sound and reloading animation.
*One less round per magazine
*One less round per magazine.
*Default extra magazine limit decreased from 4 (60 rounds) to 3 (42)
*Default extra magazine limit decreased from 4 (60 rounds) to 3 (42).
*Heavily decreased bloom, with maximum bloom not exceeding the outer reticle
*The M395's bloom in ''Halo 4'' does not affect the weapon's accuracy as much as it did for the M392 in ''Halo: Reach''. This allows for the user to pull the trigger as fast as the gun will fire with little penalty for not pacing shots. This was possibly done to help the DMR to compete with the Lightrifle, which has no visible bloom. This also makes it much easier to use than the previous DMR model.


===Differences from ''Halo 4'' to ''Halo 5: Guardians''===
===Changes from ''Halo 4'' to ''Halo 5: Guardians''===
*The ammo indicator has been removed
*Zoom function replaced with aiming down a new physical scope
*New scope lacks an external ammo indicator


==Trivia==
==Trivia==