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Ensemble Studios: Difference between revisions

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|1997
|1997
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|[[Real-time strategy]]
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|''[[Wikipedia:Age of Empires: The Rise of Rome|Age of Empires: The Rise of Rome]]''
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|''[[Wikipedia:Age of Empires II: The Age of Kings|Age of Empires II: The Age of Kings]]''
|''[[Wikipedia:Age of Empires II: The Age of Kings|Age of Empires II: The Age of Kings]]''
|1999
|1999
|RTS
|Real-time strategy
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|''[[Wikipedia:Age of Empires II: The Conquerors|Age of Empires II: The Conquerors]]''
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|''[[Wikipedia:Age of Mythology|Age of Mythology]]''
|''[[Wikipedia:Age of Mythology|Age of Mythology]]''
|2002
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|''[[Wikipedia:Age of Mythology: The Titans|Age of Mythology: The Titans]]''
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|''[[Wikipedia:Age of Empires III|Age of Empires III]]''
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|''[[Wikipedia:Age of Empires III: The WarChiefs|Age of Empires III: The WarChiefs]]''
|''[[Wikipedia:Age of Empires III: The WarChiefs|Age of Empires III: The WarChiefs]]''
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|''[[Wikipedia:Age of Empires III: The Asian Dynasties|Age of Empires III: The Asian Dynasties]]''
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<ref>Co-developed with [[Wikipedia:Big Huge Games|Big Huge Games]].</ref>
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|''[[Halo Wars]]''
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|[[Untitled Halo MMO|Untitled ''Halo'' MMO]]
|[[Untitled Halo MMO|Untitled ''Halo'' MMO]]
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Revision as of 01:44, September 28, 2012

Template:SeeWikipedia

Ensemble Studios Logo.png
A screenshot of Age Of Empires III

Ensemble Studios was a game studio known for the Age of Empires series. The studio was disbanded in 2008, following the release of Halo Wars. A majority of studio's former employees moved to Robot Entertainment.

History

Origin and acquisition by Microsoft

The studio founded in 1995 in Dallas by Tony Goodman, his brother, Rick Goodman, Bruce Shelley, and Brian Sullivan. The studio released its first game, Age of Empires, after two years of operation. The game was well received by the gaming community at the time, establishing a venerable reputation for Ensemble as a leading real-time strategy developer.

In May 2001, the studio was acquired by Microsoft.[1] Under Microsoft till 2007, Ensemble developed their last Age of Empires title and Age of Mythology, a spin-off from the series.

Developing Halo Wars and closure

In 2007, Ensemble spent 12-18 months prototyping their Age of Mythology engine to experiment with the concept of a real-time strategy mechanics on a console.[2][3] The studio concluded the experimentation with the concept of a centralized user interface system and settled for micromanagement and base-building and restricted resource gathering and management to bases. These game mechanics were presented to Microsoft shortly after.[2] Microsoft, being risk-averse at the time, pressured Ensemble to rebrand their formerly original game as a Halo titles.[4] Microsoft doubted that a real-time strategy game on a console could achieve adequate sales otherwise. This decision by Microsoft created a breakdown in relationship between Ensemble Studios and Bungie Studios.[4][note 1] Regardless, the studio cooperated with Bungie Studios to develop Halo Wars.

On September 10, 2008, Ensemble Studios announced that it would be closing a short while after Halo Wars is finished. Dave Pottinger, Lead Designer of Halo Wars, issued a response assuring that the quality of the game should not be affected. Post-release support for the game is being provided by Robot Entertainment, where a majority of Ensemble's employees went after the close.

List of games

Name Release Date Genre
Age of Empires 1997 Real-time strategy
Age of Empires: The Rise of Rome 1998 Expansion pack
Age of Empires II: The Age of Kings 1999 Real-time strategy
Age of Empires II: The Conquerors 2000 Expansion pack
Age of Mythology 2002 Real-time strategy
Age of Mythology: The Titans 2003 Expansion pack
Age of Empires III 2005 Real-time strategy
Age of Empires III: The WarChiefs 2006 Expansion pack
Age of Empires III: The Asian Dynasties 2007 Expansion pack
Halo Wars 2009 Real-time strategy
Untitled Halo MMO Canceled MMORPG

Known employees

Note

  1. ^ Ensemble Studios was keen on using their novel game mechanics for an original title. This was denied by Microsoft, whom suggested that the game would sell better as a Halo title. Bungie Studios on the other hand was discontent with Microsoft's decision of forcing the Halo intellectual property to be in a different genre. This led to their buy-out in 2007.

Sources

External link