Halo (Halo: Combat Evolved level): Difference between revisions

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''As the Chief approaches the river''  
''As the Chief approaches the river''  


'''Cortana:''' "''Warning, i've picked up reports that the Covenant have located and secured the Pillar of Autumn's crash site. The good news is the Captain's still alive. The bad news is that the Covenant has captured the entire surviving command crew. Let's hurry and find the final lifeboat, so we can link up with the rest of the survivors.''"  
'''Cortana:''' "''Warning, I've picked up reports that the Covenant have located and secured the Pillar of Autumn's crash site. The good news is the Captain's still alive. The bad news is that the Covenant has captured the entire surviving command crew. Let's hurry and find the final lifeboat, so we can link up with the rest of the survivors.''"  


''As the Chief approaches the fourth lifeboat''  
''As the Chief approaches the fourth lifeboat''  
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''{or}''
''{or}''


'''PFC Fitzgerald:''' "''The life boat's totalled sir. There are weapons and supplies everywhere, but I can't find any bodies. Maybe somebody made out of here alive.''"
'''PFC Fitzgerald:''' "''The life boat's totaled sir. There are weapons and supplies everywhere, but I can't find any bodies. Maybe somebody made out of here alive.''"


''{or}''
''{or}''
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===Part One===
===Part One===


You will start inside the lifeboat that you were in in the cutscene. All of the marines in your lifeboat are dead. Walk outside and grab all the ammo you can. You will see a chasm with a river running at the bottom. There is a bridge over it and you should cross here quickly. There will be a [[Spirit]] dropping Covenant right next to your lifeboat so you should probably leave. You may stay to kill the Covenant if you wish, but they are one group you may ignore. Once you have crossed the bridge, turn to the right. You may see banshees flying around and by sniping with the pistol and using the MA5B when it gets closer you can bring one down. If you bring one down the other will flee. When you get up the hill you will see a ring of rocks. Inside this ring is a party of Grunts and an Elite. Kill them however you see fit. As a reminder though, the pistol is an excellent sniper weapon against the Grunts and even the Elite if you are careful. Once they are dead, proceed across the open space to a short drop and keep going. Around a turn to the left you will see a group of marines including Sergeant Johnson fighting a group of grunts and an Elite. Help the marines to eliminate the covenant forces. Sergeant Johnson will talk to you for a moment and you will be alerted by another marine that a Spirit full of Covenant reinforcements are dropping in on the other side of the facility. This will happen two to four more times. Each time you need to kill every Covenant soldier before the next group will come. Also, you need to keep at least a couple of your marines alive. When the last group is eliminated Echo 419 will call in on your radio and give you a Warhog in addition to picking up the remaining Marine forces and evacuating them. Grab the Warthog and drive away from the facility. You will see a deep chasm with a ramp leading into it. There will be a tunnel and you should proceed along this until until you reach a large room. In it will be a Elite, several Grunts and Jackals. On the right hand side of the room there will be a small hallway-like ramp leading upward. There will be a Major Elite immediately at the turn. Kill him and proceed down the hallway. At the end there will be a computer terminal. Activate the Light-bridge and head back to the Warthog. Proceed across the bridge and through the tunnels again until you reach daylight again.
You will start inside the lifeboat that you were in in the cutscene. All of the marines in your lifeboat are dead. Walk outside and grab all the ammo you can. You will see a chasm with a river running at the bottom. There is a bridge over it and you should cross here quickly. There will be a [[Spirit]] dropping Covenant right next to your lifeboat so you should probably leave. You may stay to kill the Covenant if you wish, but they are one group you may ignore. Once you have crossed the bridge, turn to the right. You may see banshees flying around and by sniping with the pistol and using the MA5B when it gets closer you can bring one down. If you bring one down the other will flee. When you get up the hill you will see a ring of rocks. Inside this ring is a party of Grunts and an Elite. Kill them however you see fit. As a reminder though, the pistol is an excellent sniper weapon against the Grunts and even the Elite if you are careful. Once they are dead, proceed across the open space to a short drop and keep going. Around a turn to the left you will see a group of marines including Sergeant Johnson fighting a group of grunts and an Elite. Help the marines to eliminate the covenant forces. Sergeant Johnson will talk to you for a moment and you will be alerted by another marine that a Spirit full of Covenant reinforcements are dropping in on the other side of the facility. This will happen two to four more times. Each time you need to kill every Covenant soldier before the next group will come. Also, you need to keep at least a couple of your marines alive. When the last group is eliminated Echo 419 will call in on your radio and give you a Warthog in addition to picking up the remaining Marine forces and evacuating them. Grab the Warthog and drive away from the facility. You will see a deep chasm with a ramp leading into it. There will be a tunnel and you should proceed along this until until you reach a large room. In it will be a Elite, several Grunts and Jackals. On the right hand side of the room there will be a small hallway-like ramp leading upward. There will be a Major Elite immediately at the turn. Kill him and proceed down the hallway. At the end there will be a computer terminal. Activate the Light-bridge and head back to the Warthog. Proceed across the bridge and through the tunnels again until you reach daylight again.


===Part Two===
===Part Two===


Drive up the hill and when you reach a safe place to cross, drive through the stream to the lifeboat sitting there. Next to it will be a S2-AM Sniper Rifle. You may wish to get rid or one of your weapons to grab this. The rest of the level is basially just eliminating the Covenant in each area and preserving the Marines. Echo 419 will come and pick up each group. If you get lost trying to find a group of Marines, a Directional icon will appear on your HUD to help you. When you have saved your last group of Marines, climb into the Pelican and congratulate yourself.
Drive up the hill and when you reach a safe place to cross, drive through the stream to the lifeboat sitting there. Next to it will be a S2-AM Sniper Rifle. You may wish to get rid or one of your weapons to grab this. The rest of the level is basically just eliminating the Covenant in each area and preserving the Marines. Echo 419 will come and pick up each group. If you get lost trying to find a group of Marines, a Directional icon will appear on your HUD to help you. When you have saved your last group of Marines, climb into the Pelican and congratulate yourself.


== Trivia ==
== Trivia ==
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*At the second group of Marines, (hidden among the rocks) if you change your [[Warthog]] passenger for the [[Marine]] with the [[Sniper Rifle]], then your old passenger will be left behind when [[Echo 419]] arrives.   
*At the second group of Marines, (hidden among the rocks) if you change your [[Warthog]] passenger for the [[Marine]] with the [[Sniper Rifle]], then your old passenger will be left behind when [[Echo 419]] arrives.   
*[[Marine]] sharpshooters do not board [[Echo 419]], even if they walk around freely.
*[[Marine]] sharpshooters do not board [[Echo 419]], even if they walk around freely.
*At the group of marines among the rocks if a marine sniper is left behind then he will turn against you, the reticle will turn red when over him and he will express cries of alarm and shoot at you if he sees you.
*At the group of marines among the rocks if a marine sniper is left behind then he will turn against you, the reticule will turn red when over him and he will express cries of alarm and shoot at you if he sees you.
*Any [[Marine]] or Navy tech sitting in the innermost seats of the [[Pelican]], they will hold out their hands as if clutching an [[Assault Rifle]] (even the techs armed with [[Pistols]]) but will actually hold nothing.
*Any [[Marine]] or Navy tech sitting in the innermost seats of the [[Pelican]], they will hold out their hands as if clutching an [[Assault Rifle]] (even the techs armed with [[Pistols]]) but will actually hold nothing.
*When you get to the part with the [[Marines]] hiding on the hill, if you walk over to the dead [[Marine]] body against the rock, [[melee]] it and it'll make a sound of flesh rather then the Marines normal armor clang which also counts for the dead Marines in the beginning of the level.
*When you get to the part with the [[Marines]] hiding on the hill, if you walk over to the dead [[Marine]] body against the rock, [[melee]] it and it'll make a sound of flesh rather then the Marines normal armor clang which also counts for the dead Marines in the beginning of the level.
*It's possible to get a second [[Warthog]] in single player [[Campaign]].
*It's possible to get a second [[Warthog]] in single player [[Campaign]].
*It is possible to get a [[Banshee]] to crash and the pilot die at the begining of the level but you will not be able to fly it.
*It is possible to get a [[Banshee]] to crash and the pilot die at the beginning of the level but you will not be able to fly it.
*Occasionally, the two [[Banshees]] that attack you will just fly in circles.
*Occasionally, the two [[Banshees]] that attack you will just fly in circles.