Armor customization (Halo: Reach): Difference between revisions

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m (Season points are now known as Spartan points)
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*The player's [[combat knife]], along with any [[armor abilities]] or [[armor effects]], will not be displayed during cutscenes in ''Halo: Reach''.
*The player's [[combat knife]], along with any [[armor abilities]] or [[armor effects]], will not be displayed during cutscenes in ''Halo: Reach''.
*Armor customization returns in ''Reach's'' port for ''[[Halo: The Master Chief Collection]]'', however, there are discrepancies between the ''Unreal Engine 4'' renders and in-game customization. Notably, the soft case the mounts on the lower back of the Assault/Commando chest piece is missing in the armor customization menu, though it still appears in gameplay. Conversely, the smaller cases which appear in the same location on the Tactical/Recon chest piece can be seen in the armor customization menu, but do not appear in gameplay.
*Armor customization returns in ''Reach's'' port for ''[[Halo: The Master Chief Collection]]'', however, there are discrepancies between the ''Unreal Engine 4'' renders and in-game customization. Notably, the soft case the mounts on the lower back of the Assault/Commando chest piece is missing in the armor customization menu, though it still appears in gameplay. Conversely, the smaller cases which appear in the same location on the Tactical/Recon chest piece can be seen in the armor customization menu, but do not appear in gameplay.
*In ''Halo'' games starting from ''Halo Reach'', initial spawn points used in Forge show a Spartan-III holding a magnum. The Spartan is male, wears the base MARK V [B] helmet, a CQC pauldron for his left shoulder and a Mark V for his right, the default Mark V [B] chest, the TACPAD on his wrist, the TACTICAL/TRAUMA KIT as a utility and FJ/PARA knee guards. Due to a singular color being used for the model, the Spartan's visor and armor colors are unknown.


==Gallery==
==Gallery==