Kig-Yar Sniper: Difference between revisions

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|variant=Cov
|variant=Cov
|name=Sniper
|name=Sniper
|image=[[File:HINF-Kig-Yar Sniper.png|300px]]
|image={{tabcontainer|title1=Ruuhtian|content1=[[File:HINF-Kig-Yar Sniper.png|300px]]|title2=Ibie'shan|content2=[[File:H5G-Kig-Yar Sniper.png|300px]]}}
|species=[[Kig-Yar]]
|species=*[[Kig-Yar]]
**[[Ibie'sh|Ibie'shan]]s{{Ref/Reuse|h4}}
**[[Ruuht|Ruuhtian]]s{{Ref/Game|H2|Detail=campaign gameplay}}
|authority=
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|role=Reconnaissance, assassination  
|role=Reconnaissance, assassination  
|size=
|size=
|armament=*[[Type-25 plasma pistol]]
|affiliation=*[[Covenant]]{{Ref/Reuse|enc09}}
*[[Type-27 beam rifle]]
*[[Covenant remnants]]
*[[Type-31 needle rifle]]
**[[Banished]]{{Ref/Reuse|Hi}}
*[[Type-50 concussion rifle]]
**[[Jul 'Mdama's Covenant]]{{Ref/Reuse|h4}}
*[[Type-50 particle beam rifle]]
**[[Vata 'Gajat's mercenary group]]{{Ref/Reuse|esc}}
*[[Type-51 carbine]]
*[[Type-52 focus rifle]]
*[[Type-55 storm rifle]]
|equipment=*[[Kig-Yar targeting headgear|Targeting headgear]]
*[[Type-3 active camouflage]]<ref name="s1e6">'''[[Spartan Ops]]''', [[Scattered/Search and Destroy|S1E6 ''Search and Destroy'']]</ref>
|affiliation=[[Covenant]] <br> [[Jul 'Mdama's Covenant]] <br> [[Vata 'Gajat's mercenary group]] <br> [[Banished|The Banished]]
|notable=
|notable=
}}
}}
{{Quote|The only thing worse than Jackals are Jackals with sniper rifles!|Anonymous Marine during the [[Battle of Mombasa]]<ref>'''[[Halo 2]]''', campaign level, ''[[Outskirts]]''</ref>}}
{{Quote|The only thing worse than Jackals are Jackals with sniper rifles!|Anonymous Marine during the [[Battle of Mombasa]]{{Ref/Level|Id=outskirt|H2|Outskirts}}}}


'''Sniper''' is a specialized combat role for [[Kig-Yar]] in the [[Covenant]] and its [[Covenant remnants|remnants]]. They are highly skilled marksmen, though they are not deployed as often as their infantry comrades. Unlike most Kig-Yar, Snipers do not have [[Kig-Yar point defense gauntlet|personal energy shields]].<ref>'''[[Halo Encyclopedia (2009 edition)]]''', ''pages 146-147''</ref><ref>'''[[Halo: The Essential Visual Guide]]''', ''page 100''</ref><ref name="H4 Interactive Guide">[http://www.halowaypoint.com/en-US/halo4guide '''Halo 4 Interactive Guide''']</ref><ref>'''Halo 4 Prima Official Game Guide''' (Collector's Edition), ''page 52''</ref>
The '''Kig-Yar Sniper''' is a specialized combat role for [[Kig-Yar]] in the [[Covenant]] and its [[Covenant remnants|remnants]]. They are highly skilled marksmen, though they are not deployed as often as their infantry comrades. Unlike most Kig-Yar, Snipers rarely make use of [[Kig-Yar point defense gauntlet|personal energy shields]].{{Ref/Book|Id=enc09|Enc09|Page=146-147}}{{Ref/Book|Id=essential|EVG|Page=100}}{{Ref/Site|Id=H4 Interactive Guide|URL=http://www.halowaypoint.com/en-US/halo4guide|Site=Halo Waypoint|Page=Halo 4 Interactive Guide|D=01|M=11|Y=2012}}{{Ref/Book|Id=prima|Halo 4: Official Game Guide|Page=52|Detail=Collector's Edition}}


==Description==
==Overview==
===Roles and responsibilities===
[[File:SO Pelican Down - KigYar.png|thumb|250px|left|A Sniper commanding another Sniper and a [[Kig-Yar Heavy]].]]
[[File:SO Pelican Down - KigYar.png|thumb|250px|left|A Sniper commanding another Sniper and a [[Kig-Yar Heavy]].]]
Kig-Yar Snipers are generally tasked with roles revolving around long-range combat, sniper support, scouting, and assassinations. Kig-Yar Snipers have served in the [[Covenant military]] for centuries. The role of Kig-Yar Snipers has been viewed as critical to achieve success in most groundside engagements. Only battle-hardened veteran Kig-Yar are chosen to become a part of the Sniper class.<ref>[http://halo.bungie.net/Stats/GameStatsCampaignHalo3.aspx?gameid=20779 '''Bungie.net:''' ''Stats'']</ref> All Kig-Yar are born gifted with extraordinarily acute senses of sight, hearing, and smell, making them adept as scouts and snipers in the Covenant military.{{Ref/Reuse|H4 Interactive Guide}} The Kig-Yar's natural ability and skill at stealth makes them efficient hunters.<ref name="enc154">'''Halo Encyclopedia: The Definitive Guide to the Halo Universe''', ''pages 154-155'' (2011 edition)</ref> Exceptionally skilled in precision shooting, Kig-Yar snipers wield beam rifles or Covenant carbines to great effect, eliminating long-range targets that are often hidden from sight.{{Ref/Reuse|H4 Interactive Guide}} Kig-Yar Snipers were often used as lookouts posted on patrol or on sniper perches around Covenant installations and military bases. These lookout positions would be rotated multiple times a day between several Kig-Yar.<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''', "[[Headhunters (short story)|Headhunters]]", ''pages 165-167''</ref>
Kig-Yar Snipers are generally tasked with roles revolving around long-range combat, sniper support, scouting, and assassinations. Kig-Yar Snipers have served in the [[Covenant military]] for centuries. The role of Kig-Yar Snipers has been viewed as critical to achieve success in most groundside engagements. Only battle-hardened veteran Kig-Yar are chosen to become a part of the Sniper class.{{Ref/Site|Id=stats|URL=http://halo.bungie.net/Stats/GameStatsCampaignHalo3.aspx?gameid=20779|Site=Bungie.net|Page=Stats|D=14|M=11|Y=2014}} All Kig-Yar are born gifted with extraordinarily acute senses of sight, hearing, and smell, making them adept as scouts and snipers in the Covenant military.{{Ref/Reuse|H4 Interactive Guide}} The Kig-Yar's natural ability and skill at stealth makes them efficient hunters.{{Ref/Book|Id=enc154|Enc11|Page=154-155}} Exceptionally skilled in precision shooting, Kig-Yar snipers wield beam rifles or Covenant carbines to great effect, eliminating long-range targets that are often hidden from sight.{{Ref/Reuse|H4 Interactive Guide}} Kig-Yar Snipers were often used as lookouts posted on patrol or on sniper perches around Covenant installations and military bases. These lookout positions would be rotated multiple times a day between several Kig-Yar.{{Ref/Anthology|Evo|[[Headhunters (story)|Headhunters]]|Pg=165-167}}


Following the [[Human-Covenant War]], Kig-Yar Snipers continued to serve in [[Jul 'Mdama]]'s [[Jul 'Mdama's Covenant|reformed Covenant]], holding largely the same position that they once did in the Covenant military. Some Kig-Yar Snipers also served as mercenaries in [[Vata 'Gajat]]'s [[Vata 'Gajat's mercenary group|mercenary group]]<ref>'''[[Halo: Escalation]]''', ''[[Halo: Escalation Issue 1|Issue #1]]''</ref> and the [[Banished]].{{Ref/Game|HW2}}{{Ref/Game|Id=Hi|Hi}}
===History===
Following the [[Human-Covenant War]], Kig-Yar Snipers continued to serve in [[Jul 'Mdama]]'s [[Jul 'Mdama's Covenant|reformed Covenant]], holding largely the same position that they once did in the Covenant military. Some Kig-Yar Snipers also served as mercenaries in [[Vata 'Gajat]]'s [[Vata 'Gajat's mercenary group|mercenary group]]{{Ref/Comic|Id=esc|HE|Issue=[[Halo: Escalation Issue 1|#1]]}} and the [[Banished]].{{Ref/Game|HW2|Detail=campaign gameplay}}{{Ref/Game|Id=Hi|Hi|Detail=campaign gameplay}}


==Equipment==
==Equipment==
Kig-Yar Snipers are protected by a moderate amount of armor. They are largely distinguished among their Kig-Yar brethren by their [[Kig-Yar targeting headgear|ocular enhancement helmet]]—targeting headgear that is smart-linked to their weapon of choice, which provides the Kig-Yar Sniper with targeting capabilities including an enhanced zoom that allows the sniper to target hostiles at extreme distances.{{Ref/Reuse|H4 Interactive Guide}}{{Ref/Reuse|enc154}} The helmet comes in at least three varieties; one is mostly used by the Covenant, while the other is most commonly associated with the snipers that serve Jul 'Mdama's Covenant faction, and finally, the Banished have their own version.<ref>'''[[Halo 3]]'''</ref><ref name="h4">'''Halo 4'''</ref> Some Kig-Yar Snipers in 'Mdama's Covenant are equipped with [[Type-3 active camouflage]] armor plug-ins for additional stealth.{{Ref/Reuse|s1e6}} The armor donned by the Kig-Yar Sniper class was slightly more protective and covering than the armor worn by other classes of Kig-Yar—in both the original Covenant and 'Mdama's faction. Some snipers wear colored armor to blend in with their surroundings.<ref>'''Halo 4''', campaign level, ''[[Infinity (Halo 4 level)|Infinity]]''</ref><ref>'''Halo 4''', campaign level, ''[[Requiem (level)|Requiem]]''</ref> Unlike most Kig-Yar, snipers did not equip themselves with [[Kig-Yar point defense gauntlet|personal energy shields]].{{Ref/Reuse|enc154}}
===Armor===
Kig-Yar Snipers are protected by a moderate amount of armor. They are largely distinguished among their Kig-Yar brethren by their [[Kig-Yar targeting headgear|ocular enhancement helmet]]—targeting headgear that is smart-linked to their weapon of choice, which provides the Kig-Yar Sniper with targeting capabilities including an enhanced zoom that allows the sniper to target hostiles at extreme distances.{{Ref/Reuse|H4 Interactive Guide}}{{Ref/Reuse|enc154}} The helmet comes in at least three varieties; one is mostly used by the Covenant, while the other is most commonly associated with the snipers that serve Jul 'Mdama's Covenant faction, and finally, the Banished have their own version.{{Ref/Game|Id=h3|H3|Detail=campaign gameplay}}{{Ref/Game|Id=h4|H4|Detail=campaign gameplay}} Some Kig-Yar Snipers in 'Mdama's Covenant are equipped with [[Type-3 active camouflage]] armor plug-ins for additional stealth.{{Ref/Game|Id=s1e6|H4|Part=Spartan Ops|Detail=[[Scattered/Search and Destroy|S1E6 ''Search and Destroy'']]}} The armor donned by the Kig-Yar Sniper class was slightly more protective and covering than the armor worn by other classes of Kig-Yar—in both the original Covenant and 'Mdama's faction. Some snipers wear colored armor to blend in with their surroundings.{{Ref/Level|Id=infinity|H4|[[Infinity (Halo 4 level)|Infinity]]}}{{Ref/Level|Id=requiem|H4|[[Requiem (level)|Requiem]]}} Unlike most Kig-Yar, snipers did not equip themselves with [[Kig-Yar point defense gauntlet|personal energy shields]].{{Ref/Reuse|enc154}}


Kig-Yar Snipers in service with the Covenant military were armed with a variety of weapons. For long range combat positions, snipers were generally armed with [[Type-31 needle rifle]]s, [[Type-50 particle beam rifle]]s, and [[Type-52 focus rifle]]. For medium range encounters, Kig-Yar would be armed with [[Type-51 carbine]]s. In the event of a close-quarter encounter, snipers equipped [[Type-25 plasma pistol]]s as a sidearm. Kig-Yar Snipers serving in Jul 'Mdama's reformed Covenant faction during the [[Battle of Requiem]] and [[Requiem Campaign]] were mostly armed with [[Type-27 beam rifle]]s and occasionally [[Type-55 storm rifle]]s or [[Type-50 concussion rifle]]s, in addition to the Type-51 carbine.{{Ref/Reuse|h4}} By October, [[2558]] snipers began to use [[Type-57B carbine]]s.<ref name="H5G">'''[[Halo 5: Guardians]]'''</ref> Banished Kig-Yar Snipers deployed on [[Installation 07]] in [[2560]] made heavy use of the [[stalker rifle]] during the [[Installation 07 conflict|conflict]] on the surface of the ring.{{Ref/Reuse|Hi}}
===Weaponry===
Kig-Yar Snipers in service with the Covenant military were armed with a variety of weapons. For long range combat positions, snipers were generally armed with [[Type-31 needle rifle]]s, [[Type-50 particle beam rifle]]s, and [[Type-52 focus rifle]]. For medium range encounters, Kig-Yar would be armed with [[Type-51 carbine]]s. In the event of a close-quarter encounter, snipers equipped [[Type-25 plasma pistol]]s as a sidearm. Kig-Yar Snipers serving in Jul 'Mdama's reformed Covenant faction during the [[Battle of Requiem]] and [[Requiem Campaign]] were mostly armed with [[Type-27 beam rifle]]s and occasionally [[Type-55 storm rifle]]s or [[Type-50 concussion rifle]]s, in addition to the Type-51 carbine.{{Ref/Reuse|h4}} By October, [[2558]] snipers began to use [[Type-57B carbine]]s.{{Ref/Game|Id=h5|H5|Detail=campaign gameplay}} Banished Kig-Yar Snipers deployed on [[Installation 07]] in [[2560]] made heavy use of the [[stalker rifle]] during the [[Installation 07 conflict|conflict]] on the surface of the ring.{{Ref/Reuse|Hi}}


==Gameplay==
==Gameplay==
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The most efficient and effective way to eliminate Kig-Yar Snipers is by using a long-range weapon such as the [[SRS99D-S2 AM sniper rifle|sniper rifle]], [[BR55HB battle rifle|battle rifle]], Covenant carbine, particle beam rifle, [[Z-250 Directed Energy Engagement Weapon|lightrifle]], or [[Z-750 Special Application Sniper Rifle|binary rifle]] and by firing from afar without them discovering the player's location. Sidearms with mounted scopes such as the [[M6C/SOCOM]] are also exceptional at killing them, provided that the player aims at the head. Medium-range weaponry such as the {{Pattern|Okarda'phaa|plasma rifle}}, the [[M7/Caseless Submachine Gun|SMG]], and the [[MA5C Individual Combat Weapon System|assault rifle]] can suppress the sniper, allowing the player to finish them off with a quick [[melee]]. Sometimes if the player gets close enough to a sniper and is detected by it, it may drop its rifle and flee. Snipers in ''Halo 4'', however, will almost never flee from melee combat, instead firing their weapon at close range.
The most efficient and effective way to eliminate Kig-Yar Snipers is by using a long-range weapon such as the [[SRS99D-S2 AM sniper rifle|sniper rifle]], [[BR55HB battle rifle|battle rifle]], Covenant carbine, particle beam rifle, [[Z-250 Directed Energy Engagement Weapon|lightrifle]], or [[Z-750 Special Application Sniper Rifle|binary rifle]] and by firing from afar without them discovering the player's location. Sidearms with mounted scopes such as the [[M6C/SOCOM]] are also exceptional at killing them, provided that the player aims at the head. Medium-range weaponry such as the {{Pattern|Okarda'phaa|plasma rifle}}, the [[M7/Caseless Submachine Gun|SMG]], and the [[MA5C Individual Combat Weapon System|assault rifle]] can suppress the sniper, allowing the player to finish them off with a quick [[melee]]. Sometimes if the player gets close enough to a sniper and is detected by it, it may drop its rifle and flee. Snipers in ''Halo 4'', however, will almost never flee from melee combat, instead firing their weapon at close range.
== Production notes ==
{{Linkbox|gallery=yes|gallerypage=Images of Kig-Yar Snipers}}
It is stated on the Bungie site that only battle hardened veterans are selected to become Jackal Snipers. This could suggest that as well as being a special type of rank, Sniper is an elevated rank either for [[Kig-Yar Major]]s, or that the rank exists between [[Kig-Yar Minor]] and Major. However, their duties do not tend to involve commanding other troops.{{fact}}


== Trivia ==
== Trivia ==
{{Linkbox|gallery=yes|gallerypage=Images of Kig-Yar Snipers}}
*In ''Halo 2'', the Kig-Yar Snipers do not wear helmets, instead wearing a silver combat suit.
*In ''Halo 2'', the Kig-Yar Snipers do not wear helmets, instead wearing a silver combat suit.
*It is stated on the Bungie site that only battle hardened veterans are selected to become Jackal Snipers. This could suggest that as well as being a special type of rank, Sniper is an elevated rank either for [[Kig-Yar Major]]s, or that the rank exists between [[Kig-Yar Minor]] and Major. However, their duties do not tend to involve commanding other troops.
*In ''[[Halo Wars]]'', an upgrade for Kig-Yar anti-infantry units replaces their weapons with [[Type-50 particle beam rifle|particle beam rifle]]s, implying that ''all'' Kig-Yar can become snipers. In addition, these Kig-Yar do not lose the ability to wear the species' trademark [[Kig-Yar point defense gauntlet|energy shield gauntlets]].
*In ''[[Halo Wars]]'', an upgrade for Kig-Yar anti-infantry units replaces their weapons with [[Type-50 particle beam rifle|particle beam rifle]]s, implying that ''all'' Kig-Yar can become snipers. In addition, these Kig-Yar do not lose the ability to wear the species' trademark [[Kig-Yar point defense gauntlet|energy shield gauntlets]].
*In ''Halo 4'', Kig-Yar Snipers can be colored red, orange, blue/grey, or green. In the missions [[Infinity (Halo 4 level)|Infinity]] and [[Requiem (level)|Requiem]], green snipers can blend in with the vegetation if a player is inattentive.
*In ''Halo 4'', Kig-Yar Snipers can be colored red, orange, blue/grey, or green. In the missions [[Infinity (Halo 4 level)|Infinity]] and [[Requiem (level)|Requiem]], green snipers can blend in with the vegetation if a player is inattentive.
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*''[[Halo Legends]]''
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**''[[The Package (animated short)|The Package]]''
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*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
*''[[Halo: Evolutions]]''
**''[[Dirt]]''
**''[[Dirt]]''
**''[[Headhunters (short story)|Headhunters]]''
**''[[Headhunters (story)|Headhunters]]''
**''[[The Return]]'' {{c|Motion comic only}}
*''[[Halo: Reach]]''
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*''[[Halo 5: Guardians]]''
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