Type 14 Magnetic/Anti-Tank Mine: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
It is used exclusively in [[Assault]]-type games from ''[[Halo 2]]'', ''[[Halo 3]]'' and ''[[Halo: Reach]]'' [[multiplayer]] matches. In ''Halo: Reach'' Invasion gametypes, players playing as Covenant Sangheili utilize a | It is used exclusively in [[Assault]]-type games from ''[[Halo 2]]'', ''[[Halo 3]]'' and ''[[Halo: Reach]]'' [[multiplayer]] matches. In ''Halo: Reach'' Invasion gametypes, players playing as Covenant Sangheili utilize a {{Pattern|Riruku|void maker}} for similar purposes. | ||
In Assault games with standard settings, the bomb will have an unusually high melee strength, to compensate for the bomb carrier not being able to use their weapons. The bomb is usually a one-hit-kill from any angle. | In Assault games with standard settings, the bomb will have an unusually high melee strength, to compensate for the bomb carrier not being able to use their weapons. The bomb is usually a one-hit-kill from any angle. |