Nightfall: Difference between revisions

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{{Era|RW}}
{{Era|RW}}
{{Center|''This article is about the level. For the digital feature, see [[Halo: Nightfall]]. For the armor set, see [[Nightfall armor]]. For the [[Halo: Reach]] track, see [[Nightfall (music)]].}}
{{Center|''This article is about the level. For the digital feature, see [[Halo: Nightfall]]. For the armor set, see [[Nightfall armor]]. For the [[Halo: Reach]] track, see [[Nightfall (music)]].''}}
{{Level Infobox
{{Level Infobox
|pagegamelabel=HR
|pagegamelabel=HR
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|date = [[2552#August|August 11, 2552]]
|date = [[2552#August|August 11, 2552]]
|place = [[Viery Territory]], [[Reach]]
|place = [[Viery Territory]], [[Reach]]
|objective = Recon [[Covenant]]-occupied dark zone with [[Jun-A266]]
|objective = Recon [[Covenant]]-occupied dark zone with [[Jun-A266]].
|partime=00:10:00 {{C|''Master Chief Collection''-only}}
|partime=00:10:00 {{C|''Master Chief Collection''-only}}
|parscore=7,500 {{C|''Master Chief Collection''-only}}<br/>10,000 {{C|''Halo: Reach''-only}}
|parscore=7,500 {{C|''Master Chief Collection''-only}}<br/>10,000 {{C|''Halo: Reach''-only}}
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|[[File:HTMCC HR Achievement I Need A Weapon (Steam).jpg|center|64px]]
|[[File:HTMCC HR Achievement I Need A Weapon (Steam).jpg|center|64px]]
|<center>'''[[I Need a Weapon]]'''</center>
|<center>'''[[I Need a Weapon]]'''</center>
|Beat Nightfall on [[Normal]] difficulty or harder.
|Beat Nightfall on [[Normal]] difficulty or harder (any difficulty on MCC).
|<center>''[[Halo: Reach]]''<br/>''[[Halo: The Master Chief Collection]]''</center>
|<center>''[[Halo: Reach]]''<br/>''[[Halo: The Master Chief Collection]]''</center>
|-
|-
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==Trivia==
==Trivia==
===Glitches===
===Glitches===
*Jun is known to accidentally shoot the player if he/she assassinates the target he is firing at, causing the player health to go down or even die. That is because the friendly AI regards the enemies that are assassinated as being alive until the player finishes the animation, and Sniper Rifle rounds can penetrate opponents.
*Jun is known to accidentally shoot the player if he/she assassinates the target he is firing at, dealing immense amounts of damage to the player's health or even outright killing him/her. That is because the friendly AI regards the enemies that are assassinated as being alive until the player finishes the animation, and Sniper Rifle rounds can penetrate opponents.
*After the encounter in the pumping station, the player takes a path that is inhabited by Moas. However, as the next area loads, the Moas will be erased from the level, even when in sight of the player.
*After the encounter in the pumping station, the player takes a path that is inhabited by Moas. However, as the next area loads, the Moas will be erased from the level, even when in sight of the player.
*By [[Nightfall forklift glitch|exiting a Forklift]] when it is parked next to the locked gate at the Stealth Pylon, a player can jump straight through the gate after a few tries, skipping the Hunter encounter. The next area will be entirely devoid of enemies; the player can then simply sprint to the end of the level. This is a very useful glitch when playing on Legendary. The ending cutscene will also feature two different tracks being played at once. Furthermore, the [[Type-38 Anti-Aircraft Cannon|Tyrant]] will not be seen in the area. Note that this will not work on [[Cooperative Play]].
*By [[Nightfall forklift glitch|exiting a Forklift]] when it is parked next to the locked gate at the Stealth Pylon, a player can jump straight through the gate after a few tries, skipping the Hunter encounter. The next area will be entirely devoid of enemies; the player can then simply sprint to the end of the level. This is a very useful glitch when playing on Legendary. The ending cutscene will also feature two different tracks being played at once. Furthermore, the [[Type-38 Anti-Aircraft Cannon|Tyrant]] will not be seen in the area. Note that this will not work on [[cooperative play]].


===References===
===References===
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*This is the last level to feature [[Moa]].
*This is the last level to feature [[Moa]].
*This is the only level in any of the games to feature the [[Colonial Militia]].
*This is the only level in any of the games to feature the [[Colonial Militia]].
*The Sniper Rifle given to Noble Six at the start of the mission has more ammunition capacity than normal. This is mission-specific only, as Nightfall is primarily a sniper mission. This is similar to the mission ''[[Truth and Reconciliation (level)|Truth and Reconciliation]]'' from ''[[Halo: Combat Evolved]]'', in which [[John-117]] uses a Sniper Rifle with above-normal ammunition capacity. The player's secondary weapon also has increased capacity, though this is often overlooked. But in Co-op the ammunition is at normal capacity.
*The Sniper Rifle given to Noble Six at the start of the mission has more ammunition capacity than normal. This is mission-specific only, as Nightfall is primarily a sniper mission. This is similar to the mission ''[[Truth and Reconciliation (level)|Truth and Reconciliation]]'' from ''[[Halo: Combat Evolved]]'', in which [[John-117]] uses a Sniper Rifle with above-normal ammunition capacity. The player's secondary weapon also has increased capacity, though this is often overlooked. However, in co-op, the ammunition is at normal capacity.
*The [[Firefight]] map ''[[Waterfront]]'' is based on a section of this level.
*The [[Firefight]] map ''[[Waterfront]]'' is based on a section of this level.
*The [[Dreaming Grunt]] can be found on this level.
*The [[Dreaming Grunt]] can be found on this level.