Shepsu-pattern plasma cannon: Difference between revisions

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Since the operator is completely exposed, it is logical to kill the gunner, and not attempt to destroy the gun itself. The gunners are usually positioned low to the ground and as such can be difficult targets to hit. It's advised to attempt this from cover, since the sheer volume of fire the cannon can lay down is not to be underestimated. Once the operator is down, a well placed grenade or some other explosive should be used to put the cannon out of action temporarily (although fairly rare, another Grunt will operate the turret if the original gunner is killed).
Since the operator is completely exposed, it is logical to kill the gunner, and not attempt to destroy the gun itself. The gunners are usually positioned low to the ground and as such can be difficult targets to hit. It's advised to attempt this from cover, since the sheer volume of fire the cannon can lay down is not to be underestimated. Once the operator is down, a well placed grenade or some other explosive should be used to put the cannon out of action temporarily (although fairly rare, another Grunt will operate the turret if the original gunner is killed).


The ''Halo 2''-era Plasma Turret can't be detached but can be meleed or shot off using UNSC or Covenant firearms. Also, the turret can be manned after it has been mounted by a [[Unggoy Heavy]].
The ''Halo 2''-era Plasma Turret can't be detached but can be meleed or shot off using UNSC or Covenant firearms. Also, the turret can be manned after it has been mounted by an [[Unggoy Heavy]].


On several missions, Gunner Grunts can sometimes be seen carrying a plasma turret over their shoulders as [[UNSC Marine Corps|Marines]] do with the cut-down version of the M247 GPMG. The first time this is seen is on the mission ''[[Cairo Station (level)|Cairo Station]]'' when you get to [[Hangar A-02]]. This behavior can also be witnessed in [[Commons B-01]], and again by a Sangheili Ranger outside the station. On ''[[Outskirts]]'' and ''[[Metropolis]]'', Heavy Grunts are found manning plasma cannons in and around the tunnel, and on ''[[Gravemind (level)|Gravemind]]'', two Gunners are deployed near the start of the level to take out the [[John-117|Master Chief]]. While on ''[[The Arbiter (level)|The Arbiter]]'', a [[Special Operations Unggoy]] is seen carrying a plasma turret over his shoulder, then deploying it and firing on the [[Heretics]]. This behavior is also mentioned in ''[[Halo: Ghosts of Onyx]]'', at the beginning of the battle of the Core Room.
On several missions, Gunner Grunts can sometimes be seen carrying a plasma turret over their shoulders as [[UNSC Marine Corps|Marines]] do with the cut-down version of the M247 GPMG. The first time this is seen is on the mission ''[[Cairo Station (level)|Cairo Station]]'' when you get to [[Hangar A-02]]. This behavior can also be witnessed in [[Commons B-01]], and again by a Sangheili Ranger outside the station. On ''[[Outskirts]]'' and ''[[Metropolis]]'', Heavy Grunts are found manning plasma cannons in and around the tunnel, and on ''[[Gravemind (level)|Gravemind]]'', two Gunners are deployed near the start of the level to take out the [[John-117|Master Chief]]. While on ''[[The Arbiter (level)|The Arbiter]]'', a [[Special Operations Unggoy]] is seen carrying a plasma turret over his shoulder, then deploying it and firing on the [[Heretics]]. This behavior is also mentioned in ''[[Halo: Ghosts of Onyx]]'', at the beginning of the battle of the Core Room.