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Security Zone: Difference between revisions

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m (Just got the achievement for this level; killed 327 Grunts XD)
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{{era|RW}}
{{Era|RW}}  
{{ratings}}
{{Multiplayer Map Infobox
{{Multiplayer Map Infobox
|image    = [[File:Alphabase new 1.png|300px]]
|image    = [[File:Alphabase new 1.png|300px]]
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|location  = [[ONI Alpha Site]], [[New Mombasa]]
|location  = [[ONI Alpha Site]], [[New Mombasa]]
|terrain  = Park, stairs
|terrain  = Park, stairs
|hided    = true
|weapons  = *[[M41 SSR MAV/AW|Rocket Launcher]]
*[[Weapon/Anti-Vehicle Model 6 Grindell/Galilean Nonlinear Rifle|Spartan Laser]]
*[[Sniper Rifle System 99D-S2 Anti-Matériel|Sniper Rifle]]
*[[M7S Caseless Submachine Gun|Suppressed M7]]
*[[M6C/SOCOM|Automag]]
*[[M9 High-Explosive Dual-Purpose Grenade|Frag Grenade]]
*[[AIE-486H Heavy Machine Gun]]
|gametypes = [[Firefight]]
|gametypes = [[Firefight]]
}}
}}


'''Security Zone''' is a [[Firefight]] [[Maps|map]] in ''[[Halo 3: ODST]]'', based on the campaign level [[ONI Alpha Site (level)|ONI Alpha Site]], set in the city of [[New Mombasa]].
'''Security Zone''' is a [[Firefight]] [[Category:Levels|map]] in ''[[Halo 3: ODST]]'', based on the [[campaign]] level [[ONI Alpha Site (level)|ONI Alpha Site]], set in the city of [[New Mombasa]].
 
Players who gets 200,000 points on this map will receive the "[[Firefight: Security Zone]]" [[achievement]] and 10 [[Gamerpoint]]s.


==Layout==
==Layout==
It takes place in the inner courtyeard of the [[Office of Naval Intelligence]] [[ONI Alpha Site|Alpha Site]] in the city, and is described as a medium-sized map, with [[Sniper Rifle System 99D-S2 Anti-Matériel|sniper rifles]] and [[AIE-486H Heavy Machine Gun|turrets]] situated high up, with a central valley for the purpose of funneling enemies. Midway through a Firefight game on this map, [[Type-25 Assault Gun Carriage|Wraiths]] will spawn, though hijacking them has been disabled on this map for balance reasons.
The map takes place in the inner courtyard of the [[Office of Naval Intelligence]] [[ONI Alpha Site|Alpha Site]] in the city, and is described as a medium-sized map, with [[Sniper Rifle System 99D-S2 Anti-Matériel|sniper rifles]] and [[AIE-486H Heavy Machine Gun|turrets]] situated high up, with a central valley for the purpose of funneling enemies. Midway through a Firefight game on this map, [[Type-25 Assault Gun Carriage|Wraiths]] will spawn, though hijacking them has been disabled on this map for balance reasons.


The [[Sniper Rifle System 99D-S2 Anti-Matériel|Sniper Rifle]] spawns on a bench next to a turret, raised platform, to the right of the main staircase near the spawn area. The [[Weapon/Anti-Vehicle Model 6 Grindell/Galilean Nonlinear Rifle|Spartan Laser]] spawns at basically the same position as the [[Sniper Rifle]] except to the left of the starting position.
The [[Sniper Rifle System 99D-S2 Anti-Matériel|Sniper Rifle]] spawns on a bench next to a turret, raised platform, to the right of the main staircase near the spawn area. The [[Weapon/Anti-Vehicle Model 6 Grindell/Galilean Nonlinear Rifle|Spartan Laser]] spawns at basically the same position as the [[Sniper Rifle]] except to the left of the starting position.


[[Rockets]], [[SMG]]s, [[Frag Grenades]], and [[Pistols]] spawn on the player's side. Look for them on a wall once you leave the building.
[[M9 High-Explosive Dual-Purpose grenade|Frag grenades]], [[M7S Caseless Submachine Gun|Silenced SMGs]] and [[M6C/SOCOM|silenced magnums]] and a [[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|rocket launcher]] spawn on the player's side on a wall outside the building.


==Tips==
==Tactics==
*It is wise to stay within a short distance of your starting location, largely because players can see approaching enemies at the bottom of the hill long before they are in range.
*It is wise to stay within a short distance of the spawning location, largely because players can see approaching enemies at the bottom of the hill long before they are in range.
*If you are going for the sniper at the very end of the map, be sure to do it early or during a weapon drop. If you are running low on ammo, be sure to have a teammate cover you.
*If one is going for the sniper at the very end of the map, be sure to do it early or during a weapon drop. If one is running low on ammo, be sure to have cover from a teammate.
*The barriers will provide excellent cover from Fuel Rod shots and Wraith mortars, however it doesn't last long.
*The concrete barriers will provide excellent cover from Fuel Rod shots and Wraith mortars, however they don't last long.
*If there is a Wraith annoying you and the Rockets and Laser are nowhere to be found, the Fuel Rod makes an excellent alternative.
*If one is aiming for the "Firefight: Security Zone" achievement, destroy the Wraiths if one has time. The Spartan Laser is the best choice to destroy a Wraith, since [[M19 surface-to-surface missile|rockets]] and [[fuel rod]]s are too slow to reach it if the Wraith move away.
*There are plenty of turrets in the map, so detach one of them if one needs them. They will return during weapon drop anyways.
*Due to the map's large space and the presence of all three known heavy weapons, [[Mgalekgolo|Hunters]] and [[Jiralhanae Chieftain]]s shouldn't be too much of a problem. However, if one doesn't have any of the three heavy weapons, take and detach a turret to kill them.


==Driving a Wraith==
==Driving a Wraith==
{{Main|Drive an AA Wraith}}
The game is scripted so that as soon as the driver of the Wraith is killed, the Wraith explodes making it impossible to drive. However for a split second after the driver is killed, the Wraith can be piloted. Any number of people can accomplish this, however the more, the better:
The game is scripted so that as soon as the driver of the Wraith is killed, the Wraith explodes making it impossible to drive. However for a split second after the driver is killed, the Wraith can be piloted. Any number of people can accomplish this, however the more, the better:


*At the start of the round, make your way down to where the Wraith is dropped. Make sure to have a [[Type-25 Carbine|Carbine]] and a [[Plasma Pistol]]. If you have some companions, have them bring plasma pistols.
*At the start of the round, make your way down to where the Wraith is dropped. Make sure to have a [[Type-25 Carbine|Carbine]] and a [[Type-25 Directed Energy Pistol|Plasma Pistol]]. If one has some companions, have them bring plasma pistols.
*As you approach the Wraith, concentrate fire on the turret gunner.
*Concentrate fire on the turret gunner as one approach the Wraith.
*Once he is dead, have one player jump on top of the Wraith while the others stun the Wraith with plasma pistol overloads.
*Once the the gunner is dead, have one player jump on top of the Wraith while the others stun the Wraith with plasma pistol overcharges.
*Melee the hatch until it pops off.
*Melee the hatch until it pops off.
*Melee the driver until he has no armor but do not kill him yet.
*Melee the driver until he has no armor but do not kill him yet.
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*While still crouched, hold RB (making sure you do not board the Wraith), and fire a single shot with the carbine into the driver's head.
*While still crouched, hold RB (making sure you do not board the Wraith), and fire a single shot with the carbine into the driver's head.


If done properly, you will become the driver of the wraith. An ally can climb in and become the gunner. If the driver exits, however, the Wraith will explode. While this is doable alone, it is much harder to keep the Wraith stunned while doing everything else on your own. Also, if you are alone, no one manning the turret will become a problem when the [[Yanme'e|Drones]] begin to attack.<ref>[http://www.youtube.com/user/RoosterTeeth#p/u/67/9xyXDw8xxug Rooster Teeth Walkthrough on Youtube.]</ref>
If done properly, you will become the driver of the Wraith. An ally can climb in and become the gunner. If the driver exits, however, the Wraith will explode. While this is doable alone, it is much harder to keep the Wraith stunned while doing everything else on your own. Also, if you are alone, no one manning the turret will become a problem when the [[Yanme'e|Drones]] begin to attack.<ref>[http://www.youtube.com/user/RoosterTeeth#p/u/67/9xyXDw8xxug Rooster Teeth Walkthrough on Youtube.]</ref>


==Gallery==
==Gallery==

Revision as of 07:36, September 23, 2011

Template:Multiplayer Map Infobox

Security Zone is a Firefight in Halo 3: ODST, based on the campaign level ONI Alpha Site, set in the city of New Mombasa.

Players who gets 200,000 points on this map will receive the "Firefight: Security Zone" achievement and 10 Gamerpoints.

Layout

The map takes place in the inner courtyard of the Office of Naval Intelligence Alpha Site in the city, and is described as a medium-sized map, with sniper rifles and turrets situated high up, with a central valley for the purpose of funneling enemies. Midway through a Firefight game on this map, Wraiths will spawn, though hijacking them has been disabled on this map for balance reasons.

The Sniper Rifle spawns on a bench next to a turret, raised platform, to the right of the main staircase near the spawn area. The Spartan Laser spawns at basically the same position as the Sniper Rifle except to the left of the starting position.

Frag grenades, Silenced SMGs and silenced magnums and a rocket launcher spawn on the player's side on a wall outside the building.

Tactics

  • It is wise to stay within a short distance of the spawning location, largely because players can see approaching enemies at the bottom of the hill long before they are in range.
  • If one is going for the sniper at the very end of the map, be sure to do it early or during a weapon drop. If one is running low on ammo, be sure to have cover from a teammate.
  • The concrete barriers will provide excellent cover from Fuel Rod shots and Wraith mortars, however they don't last long.
  • If one is aiming for the "Firefight: Security Zone" achievement, destroy the Wraiths if one has time. The Spartan Laser is the best choice to destroy a Wraith, since rockets and fuel rods are too slow to reach it if the Wraith move away.
  • There are plenty of turrets in the map, so detach one of them if one needs them. They will return during weapon drop anyways.
  • Due to the map's large space and the presence of all three known heavy weapons, Hunters and Jiralhanae Chieftains shouldn't be too much of a problem. However, if one doesn't have any of the three heavy weapons, take and detach a turret to kill them.

Driving a Wraith

Main article: Drive an AA Wraith

The game is scripted so that as soon as the driver of the Wraith is killed, the Wraith explodes making it impossible to drive. However for a split second after the driver is killed, the Wraith can be piloted. Any number of people can accomplish this, however the more, the better:

  • At the start of the round, make your way down to where the Wraith is dropped. Make sure to have a Carbine and a Plasma Pistol. If one has some companions, have them bring plasma pistols.
  • Concentrate fire on the turret gunner as one approach the Wraith.
  • Once the the gunner is dead, have one player jump on top of the Wraith while the others stun the Wraith with plasma pistol overcharges.
  • Melee the hatch until it pops off.
  • Melee the driver until he has no armor but do not kill him yet.
  • Crouch on the Wraith so that "Press RB to board Wraith" does not appear.
  • While still crouched, hold RB (making sure you do not board the Wraith), and fire a single shot with the carbine into the driver's head.

If done properly, you will become the driver of the Wraith. An ally can climb in and become the gunner. If the driver exits, however, the Wraith will explode. While this is doable alone, it is much harder to keep the Wraith stunned while doing everything else on your own. Also, if you are alone, no one manning the turret will become a problem when the Drones begin to attack.[1]

Gallery

Sources