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343 Industries: Difference between revisions

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After [[Bungie]] separated from [[Microsoft]] to become an independent studio in [[2007]], the intellectual property rights to the ''Halo'' franchise remained with Microsoft. In [[2010]], Bungie announced that ''[[Halo: Reach]]'' would be their last ''Halo'' game and that all future games in the series would be developed by 343 Industries.<ref>[http://xbox360.ign.com/articles/108/1086915p1.html '''IGN''': ''Halo: Reach Will Be Bungie's Last Halo Game'']</ref> Since its establishment in 2007, several Bungie employees have transferred to 343, including [[Frank O'Connor]] and [[Chad Armstrong]]. In addition, 343 Industries has hired several of its employees from the ''Halo'' community, including [[Jeremy Patenaude]] and [[Jacob Benton]] of [[Ascendant Justice (blog)|Ascendant Justice]] and [[Jessica Shea]] of Hawty McBloggy.
After [[Bungie]] separated from [[Microsoft]] to become an independent studio in [[2007]], the intellectual property rights to the ''Halo'' franchise remained with Microsoft. In [[2010]], Bungie announced that ''[[Halo: Reach]]'' would be their last ''Halo'' game and that all future games in the series would be developed by 343 Industries.<ref>[http://xbox360.ign.com/articles/108/1086915p1.html '''IGN''': ''Halo: Reach Will Be Bungie's Last Halo Game'']</ref> Since its establishment in 2007, several Bungie employees have transferred to 343, including [[Frank O'Connor]] and [[Chad Armstrong]]. In addition, 343 Industries has hired several of its employees from the ''Halo'' community, including [[Jeremy Patenaude]] and [[Jacob Benton]] of [[Ascendant Justice (blog)|Ascendant Justice]] and [[Jessica Shea]] of Hawty McBloggy.


343's first project was [[Halo Waypoint]], a downloadable [[Xbox LIVE]] application developed in conjunction with [[Certain Affinity]] and released in [[2009]]. Its content is also available on the official ''Halo'' website at [[Xbox.com]]. Certain Affinity also created the maps in the [[Defiant Map Pack]], the first [[map pack]] to be released by 343. Their current major projects include ''[[Halo: Combat Evolved Anniversary]]'', developed in conjunction with [[Wikipedia:Saber Interactive|Saber Interactive]], and ''[[Halo 4]]'', the first game in a new trilogy. In 2010, 343 released their first official podcast, entitled [[343 Sparkast]]. After Bungie announced they would discontinue ''Halo''-related [[Bungie Weekly Update]]s in [[2011|July 7, 2011]], 343 Industries started publishing the [[Halo Bulletin]], a weekly writeup of ''Halo'' news.<ref>[http://halo.xbox.com/en-us/news/headline/the-halo-bulletin-61511/73664 '''Halo Waypoint''': ''The Halo Bulletin 6/15/11'']</ref>
343's first project was [[Halo Waypoint]], a downloadable [[Xbox LIVE]] application developed in conjunction with [[Certain Affinity]] and released in [[2009]]. Its content is also available on the official ''Halo'' website at [[Xbox.com]]. Certain Affinity also created the maps in the [[Defiant Map Pack]], the first [[map pack]] to be released by 343. Their current major projects include ''[[Halo: Combat Evolved Anniversary]]'', developed in conjunction with [[Wikipedia:Saber Interactive|Saber Interactive]], and ''[[Halo 4]]'', the first game in a new trilogy. In 2010, 343 released the first episode of their official podcast, entitled [[343 Sparkast]]. After Bungie announced they would discontinue ''Halo''-related [[Bungie Weekly Update]]s in [[2011|July 7, 2011]], 343 Industries started publishing the [[Halo Bulletin]], a weekly writeup of ''Halo'' news.<ref>[http://halo.xbox.com/en-us/news/headline/the-halo-bulletin-61511/73664 '''Halo Waypoint''': ''The Halo Bulletin 6/15/11'']</ref>


==Projects==
==Projects==
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*Jason Pace - Creative Director for ''Halo Waypoint'' <ref>[http://www.youtube.com/watch?v=4xr0d1c6lGY ''Welcome to Halo Waypoint'']</ref>
*Jason Pace - Creative Director for ''Halo Waypoint'' <ref>[http://www.youtube.com/watch?v=4xr0d1c6lGY ''Welcome to Halo Waypoint'']</ref>
*[[Sotaro Tojima]] - Audio Director<ref>[http://twitter.com/HaloWaypoint/status/6466679383/ 343 Industries Twitter Account]</ref>
*[[Sotaro Tojima]] - Audio Director<ref>[http://twitter.com/HaloWaypoint/status/6466679383/ 343 Industries Twitter Account]</ref>
*Armando Troisi - Narrative Designer<ref>[http://kotaku.com/5837475/halo-creative-director-leaving-halo-4]</ref>
*Armando Troisi - Narrative Designer<ref name="GI">[http://www.gameinformer.com/b/news/archive/2011/09/06/halo-4-loses-its-creative-director.aspx '''GameInformer''': ''UPDATE: Halo 4 Loses Its Creative Director'']</ref>
*[[Vic DeLeon]] - Lead Mission Artist, formerly of Bungie <ref>[http://www.linkedin.com/pub/vic-deleon/0/a4/376 '''LinkedIn''': ''Vic DeLeon'']</ref>
*[[Vic DeLeon]] - Lead Mission Artist, formerly of Bungie <ref>[http://www.linkedin.com/pub/vic-deleon/0/a4/376 '''LinkedIn''': ''Vic DeLeon'']</ref>
*Kenneth Scott - Senior Art Director <ref name="kotaku">[http://kotaku.com/5057683/its-official-mgs4-producer-now-working-on-halo '''Kotaku''' - ''It's Official MGS4 Producer Now Working on Halo'']</ref>
*Kenneth Scott - Senior Art Director <ref name="kotaku">[http://kotaku.com/5057683/its-official-mgs4-producer-now-working-on-halo '''Kotaku''' - ''It's Official MGS4 Producer Now Working on Halo'']</ref>
*Josh Holmes – Executive Producer <ref name="Nelson"/>
*Josh Holmes – Creative Director <ref name="GI"/>
*Daniel Price - Senior Service Engineer <ref>[http://www.linkedin.com/pub/daniel-price/7/569/425 '''LinkedIn''': ''Daniel Price'']</ref>
*Daniel Price - Senior Service Engineer <ref>[http://www.linkedin.com/pub/daniel-price/7/569/425 '''LinkedIn''': ''Daniel Price'']</ref>
*Che Chou - Studio Producer <ref>[http://www.linkedin.com/pub/che-chou/4/a91/133 '''LinkedIn''': ''Che Chou'']</ref>
*Che Chou - Studio Producer <ref>[http://www.linkedin.com/pub/che-chou/4/a91/133 '''LinkedIn''': ''Che Chou'']</ref>
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===Former===
===Former===
*Justin Korthof - Community Manager <ref>[http://twitter.com/SixOkay Twitter.com - SixOkay]</ref>, now working at Robot Entertainment.
*Justin Korthof - Community Manager <ref>[http://twitter.com/SixOkay Twitter.com - SixOkay]</ref>, now working at Robot Entertainment.
*Ryan Payton - Creative Lead <ref>[http://twitter.com/#!/ryanpayton '''Twitter''': ''Ryan Payton'']</ref>, left in Summer 2011, now the founder of [http://kotaku.com/5837475/halo-creative-director-leaving-halo-4 Camouflaj].
*Ryan Payton - Creative Lead;<ref>[http://twitter.com/#!/ryanpayton '''Twitter''': ''Ryan Payton'']</ref> Narrative Designer for ''Halo 4'',<ref name="GI"/> left in Summer 2011, now the founder of [http://kotaku.com/5837475/halo-creative-director-leaving-halo-4 Camouflaj].


==Sources==
==Sources==
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<references/>
[[Category:Companies]]
[[Category:Companies]]

Revision as of 11:09, September 7, 2011

Template:SeeWikipedia

343 Industries, commonly shortened to 343i or 343, is a subsidiary of Microsoft Studios located in Redmond, Washington. It is tasked with overseeing the Halo franchise and creating new properties for the series. The team's name is a reference to 343 Guilty Spark, the monitor of Installation 04.

Overview

After Bungie separated from Microsoft to become an independent studio in 2007, the intellectual property rights to the Halo franchise remained with Microsoft. In 2010, Bungie announced that Halo: Reach would be their last Halo game and that all future games in the series would be developed by 343 Industries.[1] Since its establishment in 2007, several Bungie employees have transferred to 343, including Frank O'Connor and Chad Armstrong. In addition, 343 Industries has hired several of its employees from the Halo community, including Jeremy Patenaude and Jacob Benton of Ascendant Justice and Jessica Shea of Hawty McBloggy.

343's first project was Halo Waypoint, a downloadable Xbox LIVE application developed in conjunction with Certain Affinity and released in 2009. Its content is also available on the official Halo website at Xbox.com. Certain Affinity also created the maps in the Defiant Map Pack, the first map pack to be released by 343. Their current major projects include Halo: Combat Evolved Anniversary, developed in conjunction with Saber Interactive, and Halo 4, the first game in a new trilogy. In 2010, 343 released the first episode of their official podcast, entitled 343 Sparkast. After Bungie announced they would discontinue Halo-related Bungie Weekly Updates in July 7, 2011, 343 Industries started publishing the Halo Bulletin, a weekly writeup of Halo news.[2]

Projects

Upcoming and ongoing

Released

Known employees

Former

  • Justin Korthof - Community Manager [19], now working at Robot Entertainment.
  • Ryan Payton - Creative Lead;[20] Narrative Designer for Halo 4,[13] left in Summer 2011, now the founder of Camouflaj.

Sources