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M41 SPNKr: Difference between revisions

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{{Era|HCW}}
{{Era|HCW}}
{{References}}
<center>''Were you also looking for the [[M19-B Surface-to-Air Missile Launcher|M19-B SAM launcher]], used in ''[[Halo: Ghosts of Onyx|Ghosts of Onyx]]'', or the [[M19 SSM Rocket Launcher]], used in ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]''''?''</center>
{{Weapon
{{Weapon
|image=[[File:Reach Rocket Launcher Cropped.png|300px]]
|image=[[File:Reach Rocket Launcher Cropped.png|300px]]
|name=M41 SSR MAV/AW
|name=M41 surface-to-surface rocket launcher
|manufacturer=[[Misriah Armory]]
|manufacturer=[[Misriah Armory]]<ref name="EVG">'''[[Halo: The Essential Visual Guide]]''', ''page 156''</ref><ref>'''Halo: Reach''', M41 SSR in-game model</ref>
|model=M41
|model=M41
|type=Rocket launcher
|type=Surface-to-surface rocket launcher
|cost=
|cost=
|size= *Shoulder-fired
|size= *Shoulder-fired
*length: {{Convert|134.9|cm|in}}
*length: 56.8 inches (144.3 centimeters)<ref name="EVG"/>
|damage per hit=Very high to instant-kill
|damage per hit=Very high to instant kill
|magazine=2 rockets
|magazine=Two rockets
|maxammo=8 rockets or 4 magazines
|maxammo=Four magazines (eight rockets)
|fire=Semi-automatic
|fire=Semi-automatic
|ammotype=[[102mm High-Explosive Anti-Tank|102mm High-Explosive Anti-Tank Shaped Charge]]
|ammotype=[[M19 surface-to-surface missile|M19 102mm surface-to-surface missile]]<ref name="EVG"/>
|operation=
|operation=Semi-automatic<ref name="EVG"/>
|rate of fire=1 rocket per second
|rate of fire=One rocket per second
|accuracy=Very high
|accuracy=Very high
|range=Short to long
|range=Long
|era=[[Human-Covenant War]]
|era=[[Insurrection]]<br/>[[Human-Covenant War]]
|counterpart=[[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]]
|counterpart=[[Type-33 Light Anti-Armor Weapon]]
|counterwep=  
|counterwep=  
|affiliation=[[United Nations Space Command]]
|affiliation=[[UNSC Defense Force]]
}}
}}
The '''M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon'''<ref>'''[[Halo Encyclopedia]]''', ''page 314''</ref> formally known as the '''Medium Anti-Vehicle / Assault Weapon, Bore 102mm, M41 Surface-to-Surface Rocket Launcher''', is a heavy ordnance weapon of the [[United Nations Space Command|UNSC]] arsenal.<ref>[http://www.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=25440 '''Bungie.net''': ''Halo: Reach Ordnance Page'']</ref>
The '''M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon (M41 SSR)''', formally known as the '''Medium Anti-Vehicle / Assault Weapon, Bore 102mm, M41 Surface-to-Surface Rocket Launcher''', and commonly known as the '''Jackhammer''' or the '''Spanker''', is a heavy ordnance weapon used by the [[UNSC Defense Force]]. It is manufactured by [[Misriah Armory]].<ref name="EVG"/><ref name="ENC">'''[[Halo Encyclopedia]]''', ''page 314''</ref><ref>[http://www.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=25440 '''Bungie.net''': ''Halo: Reach Ordnance Page'']</ref>


==Design Details==
==Overview==
[[File:ReachSchematic - Rocket.png|left|thumb|150px|A blueprint of the M41 in ''Halo: Reach''.]]
The M41 SSR has been in service with the UNSCDF for decades, as early as the [[Insurrection]].<ref name="ENC"/> It fires [[M19 surface-to-surface missile|M19 102mm high-explosive shaped charge missiles]]. The weapon uses a unique system for loading and firing: rather than using a traditional magazine or single-shot system, it is fed by a pair of detachable barrels, each of which holds a single rocket. When one of the rockets is fired, the other is cycled into place; when both have been fired, the operator removes the barrel unit and inserts another. This allows the operator to quickly reload while in combat and greatly reduces the weight he carries without throwing the weapon away, as with some disposable rocket launchers of the 20th and 21st centuries.<ref name="ENC"/>
The M41 SSR fires [[102mm High-Explosive Anti-Tank|102mm HEAT shaped charge]] rockets. The launcher has a 2x scope and can fire rockets over long distances with devastating accuracy, although its altitude decreases over longer distances. This model is not to be confused with the [[M19 SSM Rocket Launcher]]. The M41 is, however, markedly similar to the M19 rocket launcher. When reloaded, the barrels are removed and two preloaded barrels are then inserted into the unit. With this mechanism, a [[UNSC Marine Corps|Marine]] can greatly reduce the weight he carries without throwing the weapon away like some contemporary disposable rocket launchers.


===Advantages===
The launcher has a 2x scope and can fire rockets over long distances with devastating accuracy, although the rockets' altitude decreases over long distances. The weapon possesses great firepower and, in many cases, is able to destroy even a [[Covenant Empire|Covenant]] [[Type-26 Assault Gun Carriage|Wraith tank]] with a single missile. Many M41s and their M19 rockets are equipped with target tracking systems;<ref name="EVG"/> these systems allow the operator to "home" on a target, which often guarantees that the target will be struck, even if it attempts evasive maneuvers. Some launchers are capable of tracking both ground-based and airborne targets,<ref name="H2">'''Halo 2'''</ref><ref name="Wars">'''Halo Wars'''</ref> while others are capable of tracking only aircraft.<ref name="Reach">'''Halo: Reach'''</ref> Some M41s lack any form of tracking technology, requiring the operator to "dumb fire" the weapon without targeting assistance.<ref>'''Halo: Combat Evolved'''</ref><ref name="H3">''Halo 3''</ref><ref name="ODST">'''Halo 3: ODST'''</ref>
The rocket launcher spreads a huge amount of damage over a large area. It is capable of taking out entire groups of infantry at any range and can kill both the passengers and crew of nearly any vehicle like the [[M808B Main Battle Tank]] but not the [[Type-25 Assault Gun Carriage]], which can sustain two to three hits from the weapon. Its ability to fire two shots in rapid succession is also a major advantage.


===Disadvantages===
In addition, some M41s feature an ergonomic thumbhole stock and trigger guard, adding the impression of greater bulk;<ref name="Reach"/><ref>'''[[Halo: Combat Evolved Anniversary]]'''</ref> however, most variants lack these design features, possessing only a pistol-style grip and no trigger guard, resulting in a more skeletal overall appearance.<ref name="H2"/><ref name="H3"/><ref name="ODST"/><ref name="Wars"/>
Several things counterbalance the M41's sheer power. The M41 SSR, though powerful, is implemented in-game as an anti-vehicle weapon, not designed for engaging infantry. Thus, its reload time is quite slow, as it takes about three to five seconds for the M41 to be fully reloaded. The rockets leave a trail of smoke in their wake, giving away the operator's position and necessitating a fire-and-displace strategy of engagement. Ammunition is often limited or unavailable, and the operator can carry only six extra rockets at once, for a total of 8 rounds. The speed of the rocket itself is slow. A skilled operator can be effective against a moving target at medium to long range. The biggest disadvantage to the operator is the blast range of a rocket; if fired too close the splash damage can severely injure or kill its operator if fired carelessly into surrounding terrain or at an enemy. An explosion near a rocket in flight will cause it to deflect. Deflected rockets tumble end over end, and will explode if they strike an object. The rocket will detonate after a long distance, whether it has hit another object, or not.


===Influences===
==Changes among games==
The M41 SSR is essentially a Halo universe copy of the SPNKR-X17/18 SSM Launcher (Lazyboy) from Bungie's [[Marathon (Video Game Series)|''Marathon'' trilogy]]. The word "SPNKR" is an abbreviation of the word ''Spanker'' and serves as an inside joke for both fans and [[Bungie]] staff of the older series.
===Changes from ''Halo: Combat Evolved'' to ''Halo 2''===
*The weapon has a different firing sound effect.
*The weapon's melee attack and reload speeds are faster.
*Holding the right trigger allows the player to home on vehicles, gun turrets, and [[Enforcer]]s in the campaign.
*Ammunition is indicated in the scope when zoomed in.
*The HUD ammunition indicator illustration is changed.
*The weapon's firepower and splash damage are decreased.


==Changes==
===Changes from ''Halo 2'' to ''Halo 3'' and ''Halo 3: ODST''===
===Changes from M19 SSM Rocket Launcher in Halo 2===
*The weapon's missiles travel faster.
*The M41 HEAT rocket travels faster than its M19 counterpart.
*The tubing has a metallic silver color rather than a synthetic black finish.
*The tubing has a metallic silver color rather than a synthetic black.
*It lacks the homing feature from ''Halo 2''.
*It does not have the homing feature featured in the Halo 2's rocket launcher, thus making it more similar to Halo: Combat Evolved's Rocket Launcher.
*It has a different firing sound effect.
*It has a different firing sound effect.
*The weapon reloads more quickly.
*The weapon's melee attack and reload speeds are further decreased.
*[[Melee]] attacks can be executed more quickly.
*The HUD ammunition indicator is again changed.
*Ammunition is indicated in the sight when zoomed in.
*The HUD ammo indicator has a different appearance.


===Changes from Halo 3 to Halo: Reach===
===Changes from ''Halo 3'' and ''Halo 3: ODST'' to ''Halo: Reach''===
*The grips of the weapon are enclosed into a thumbhole design.
*The grips of the weapon are enclosed in a thumbhole design.
*It can now lock on to aircraft, but not other types of vehicles.
*It can now lock on to aircraft, but not other types of vehicles.
*It has slightly different firing and rocket detonation sounds.
*It has slightly different firing and rocket detonation sounds.
*Rockets travel noticeably faster.
*Rockets travel noticeably faster.
*Splash damage is increased.
*Splash damage is increased.
*Rockets are now affected by gravity, similar to the Fuel Rod Cannon.
*Rockets are mildly affected by gravity.
 
==Tactics==
===Campaign===
*It is best to save the Rocket Launcher for the final encounter on [[The Storm]], as two shots will destroy the Anti-Aircraft Battery and finish the mission quickly. Combined with the sniper rifle found near the end (soon after witnessing a Longsword crash in the distance), one can easily end the level without engaging the large group of Covenant on the hill. Using the scope on the sniper rifle, one can zoom in on the AA gun's power core, line up a shot, then, with proper timing, simply fire two rockets and destroy the gun, ending the level quickly and with little effort.
*Saving several rockets for the final encounter on [[The Ark]] can save the player a lengthy encounter with a [[Jiralhanae Chieftain|Brute Chieftain]] at the end; this is even more useful when engaging them on higher difficulties. These can be found by the downed Pelican just after the first Hunter encounter, and two ammo cases near the crashed Longsword.
*When you find the Rocket Launchers on [[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]], it is best to save the ammo until you reach the point where you must fight your way through the [[Aszod ship breaking yards|Ship Breaking Yards]]. The area is crawling with Jackals, Skirmishers, and Sangheili of ranks ranging from [[Sangheili Minor|Minor]] all the way to a [[Fuel Rod Gun|Fuel Rod]]-toting [[Sangheili General|General]] and his [[Sangheili Ranger|Ranger]] entourage.
 
===Multiplayer===
*When attacking a Banshee or Ghost with the rocket launcher, wait until the vehicle approaches. Get a slight lead on it before pulling the trigger. You don't need that much of a lead: about the size of the targeting reticule will suffice, depending on how far away the target is.
*The rockets take a while to reload, make sure you find a safe place before filling the launcher. If you are compromised, pull out your secondary weapon to fend off any opponents.
*Be careful using the rocket launcher against infantry wielding a [[Gravity Hammer]] as the hammer can deflect the incoming rocket.
*Rockets are more for counter vehicle purposes, but are still quite valuable for their instant kill against infantry in a large splash damage radius.
*Often during the start of the match there is often a rush for rockets. Try to stay back and cover your teammates by picking off single enemies and grenading groups, making the rockets ripe for claiming by one of your team.
*In a game of Rockets, players often jump while firing. Timing to fire where the player lands is critical. If done right you can send many to their inevitable deaths.
* When engaging infantry, try firing at a nearby object, wall, or floor and let the splash damage kill your opponent. You should also jump to minimize damage to yourself.


==Trivia==
==Trivia==
*In ''[[Halo 3]]'', it is possible to shoot down the rockets fired from this weapon with a [[BR55HB SR Battle Rifle|battle rifle]] or a [[Type-51 Carbine|Covenant carbine]] as well as a [[Sniper Rifle System 99D-S2 Anti-Matériel|sniper rifle]] or a [[Type-50 Sniper Rifle System|particle beam rifle]]. The [[M7/Caseless Submachine Gun|SMG]], however, will not work. There is a slight delay between when the shot hits the rocket and when the rocket explodes, however, which should be taken into consideration.
*The M41 SSR is aesthetically almost identical to the [[w:c:marathongame:SPNKR SSM Launcher|SPNKR-XP surface-to-surface missile launcher]] from [[Marathon|''Marathon 2'' and ''Marathon Infinity'']]. This weapon is also the source of the M41's "SPNKr" moniker.
*The M41's rockets can be deflected by a [[Type-2 Energy Weapon/Hammer|gravity hammer]] if timed precisely.
*On the last [[Coastal Highway|level]] of ''Halo 3: ODST'' there are four rocket launchers with 1000 rockets each for use in ''[[Vidmaster Challenge: Deja Vu]]''. These only appear on the [[Legendary]] difficulty when the [[Iron Skull]] is activated. If any player boards a [[M12 Light Reconnaissance Vehicle|Warthog]], these rocket launchers will not spawn.
*On the last [[Coastal Highway|level]] of ''Halo 3: ODST'' there are four rocket launchers with 1000 rockets each for use in [[Vidmaster Challenge: Deja Vu]]. These only appear on [[Legendary]] when the [[Iron Skull]] is activated. If any player boards a Warthog, these rocket launchers will not spawn.
*If the player uses [[Emile-A239]]'s voice in [[Firefight]], he will occasionally say ''"Someone's gonna pay!"'' when he readies a rocket launcher. This is a reference to the level ''If I Had a Rocket Launcher, I'd Make Someone Pay'' from ''[[Marathon|Marathon 2: Durandal]]'', which, in turn, was named after the [[Wikipedia:Bruce Cockburn|Bruce Cockburn]] song [[Wikipedia:If I Had a Rocket Launcher|''If I Had a Rocket Launcher'']].
*A game disc holder modeled after the M41 SSR's ammunition case was sold by EB Games and GameStop to coincide with the release of ''Halo 3''.{{Citation needed}}
*In ''[[Halo: Reach]]'', the rocket launcher can lock on to aircraft but not ground vehicles. The lock-on time is about twice as long as it was in ''Halo 2'', but the process now starts automatically once the launcher is aimed at an enemy vehicle.
*In ''Halo: Reach'', when a player uses Evade with the Rocket Launcher, the weapon will not disappear from 1st person view when the Spartan rolls. Elites do not experience this glitch.
*If the player uses [[Emile-A239]]'s voice in Firefight, he will occasionally say ''"Someone's gonna pay!"'' when he readies a rocket launcher. This is a reference to the level ''If I Had a Rocket Launcher, I'd Make Someone Pay'' from ''[[Marathon|Marathon 2: Durandal]]'', which, in turn, was named after the [[Wikipedia:Bruce Cockburn|Bruce Cockburn]] song [[Wikipedia:If I Had a Rocket Launcher|''If I Had a Rocket Launcher'']].
*Although it is designated as a surface-to-surface weapon, it is still very effective against aircraft.


==Gallery==
==Gallery==
<gallery widths="150">
<gallery widths="150">
File:Halo3 M41 RocketLauncher1.png|The right side of the M41 in ''Halo 3''.
File:Halo3 M41 RocketLauncher1.png|The right-side of the M41 SSR.
File:Halo3 M41 RocketLauncher2.png|The left side of the M41 in ''Halo 3''.
File:Halo3 M41 RocketLauncher2.png|The left-side view of the M41 SSR.
File:UNSC Rocket Launcher Cinematic.jpg|Models for the cinematic appearance of the ''Halo Wars'' M41.
File:Rocketlauncher.jpg|An M41 rocket launcher with a synthetic black finish.
File:Rocket Launcher Reticle Scoped.jpg|The Rocket Launcher's targeting reticle as it appears when scoped in to 2x magnification in the ''Beta''.
File:Rocket2.jpg|[[SPARTAN-II Program|SPARTAN]] [[John-117]] fires an M41 at a Wraith.
File:1204275093 Spnkr mssile.jpg|A HEAT Rocket seen from [[Halo 3]].
File:halo picture_02.jpg|[[Arbiter]] [[Thel 'Vadam]]ee using an M41.
File:Reach HEAT Rocket.jpg|A HEAT rocket seen fired from a Rocket Launcher in the [[Halo Reach]] ''multiplayer beta''.
File:ReachSchematic - Rocket.png|A blueprint of the M41 SSR.
File:Reach Rocket Launcher.png|The Rocket Launcher as seen in [[Halo: Reach]].
File:Rocket-launcher.png|A blueprint of a simpler M41 variant.
File:FireBird.jpg|A Spartan using a Rocket Launcher to take down a [[Phantom]].
File:1204275093 Spnkr mssile.jpg|An M19 HESC missile in flight.
File:UNSC Rocket Launcher Cinematic.jpg|Models of the M41 as it appears in ''Halo Wars''' cinematics.
File:Reach_M41 SSR MAV-AW.jpg|Concept art of the M41 SSR MAV/AW for ''Halo: Reach''.
File:Reach_M41 SSR MAV-AW.jpg|Concept art of the M41 SSR MAV/AW for ''Halo: Reach''.
</gallery>
</gallery>


==List of appearances==
==List of appearances==
*''[[Halo 3]] {{1st}}
*''[[Halo: Combat Evolved]]''
*''[[Halo 2]]''
*''[[Halo 3]]
*''[[Halo Wars]]''
*''[[Halo 3: ODST]]''
*''[[Halo 3: ODST]]''
*''[[Halo: Reach]]''
*''[[Halo: Reach]]''
*''[[Halo: The Fall of Reach]]'' {{1st}}
*''[[Halo: The Flood]]''
*''[[Halo: First Strike]]''
*''[[Halo: Ghosts of Onyx]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[Dirt]]''
*''[[Halo: Uprising]]''
*''[[Halo: Helljumper]]''
*''[[Halo Legends]]''
**''[[Origins]]''
*''[[Halo: Landfall]]''
**''[[Halo: Last One Standing]]''


==Sources==
==Sources==

Revision as of 20:04, August 26, 2011

Template:Weapon The M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon (M41 SSR), formally known as the Medium Anti-Vehicle / Assault Weapon, Bore 102mm, M41 Surface-to-Surface Rocket Launcher, and commonly known as the Jackhammer or the Spanker, is a heavy ordnance weapon used by the UNSC Defense Force. It is manufactured by Misriah Armory.[1][2][3]

Overview

The M41 SSR has been in service with the UNSCDF for decades, as early as the Insurrection.[2] It fires M19 102mm high-explosive shaped charge missiles. The weapon uses a unique system for loading and firing: rather than using a traditional magazine or single-shot system, it is fed by a pair of detachable barrels, each of which holds a single rocket. When one of the rockets is fired, the other is cycled into place; when both have been fired, the operator removes the barrel unit and inserts another. This allows the operator to quickly reload while in combat and greatly reduces the weight he carries without throwing the weapon away, as with some disposable rocket launchers of the 20th and 21st centuries.[2]

The launcher has a 2x scope and can fire rockets over long distances with devastating accuracy, although the rockets' altitude decreases over long distances. The weapon possesses great firepower and, in many cases, is able to destroy even a Covenant Wraith tank with a single missile. Many M41s and their M19 rockets are equipped with target tracking systems;[1] these systems allow the operator to "home" on a target, which often guarantees that the target will be struck, even if it attempts evasive maneuvers. Some launchers are capable of tracking both ground-based and airborne targets,[4][5] while others are capable of tracking only aircraft.[6] Some M41s lack any form of tracking technology, requiring the operator to "dumb fire" the weapon without targeting assistance.[7][8][9]

In addition, some M41s feature an ergonomic thumbhole stock and trigger guard, adding the impression of greater bulk;[6][10] however, most variants lack these design features, possessing only a pistol-style grip and no trigger guard, resulting in a more skeletal overall appearance.[4][8][9][5]

Changes among games

Changes from Halo: Combat Evolved to Halo 2

  • The weapon has a different firing sound effect.
  • The weapon's melee attack and reload speeds are faster.
  • Holding the right trigger allows the player to home on vehicles, gun turrets, and Enforcers in the campaign.
  • Ammunition is indicated in the scope when zoomed in.
  • The HUD ammunition indicator illustration is changed.
  • The weapon's firepower and splash damage are decreased.

Changes from Halo 2 to Halo 3 and Halo 3: ODST

  • The weapon's missiles travel faster.
  • The tubing has a metallic silver color rather than a synthetic black finish.
  • It lacks the homing feature from Halo 2.
  • It has a different firing sound effect.
  • The weapon's melee attack and reload speeds are further decreased.
  • The HUD ammunition indicator is again changed.

Changes from Halo 3 and Halo 3: ODST to Halo: Reach

  • The grips of the weapon are enclosed in a thumbhole design.
  • It can now lock on to aircraft, but not other types of vehicles.
  • It has slightly different firing and rocket detonation sounds.
  • Rockets travel noticeably faster.
  • Splash damage is increased.
  • Rockets are mildly affected by gravity.

Trivia

Gallery

List of appearances

Sources

  1. ^ a b Cite error: Invalid <ref> tag; no text was provided for refs named EVG
  2. ^ a b c Halo Encyclopedia, page 314
  3. ^ Bungie.net: Halo: Reach Ordnance Page
  4. ^ a b Halo 2
  5. ^ a b Halo Wars
  6. ^ a b Halo: Reach
  7. ^ Halo: Combat Evolved
  8. ^ a b Halo 3
  9. ^ a b Halo 3: ODST
  10. ^ Halo: Combat Evolved Anniversary


Template:UNSC Infantry Weapons