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Deutoros-pattern Scarab: Difference between revisions

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(Could someone create an in-universe section on Scarab variants? Also, I recommend moving in-game information to a sub-page.)
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{{Era|HCW}}
{{Era|HCW}}
{{Seealso Level|Scarab (level)|Halo Wars}}
<center>''For the level, see Scarab (level)''</center>
{{Ship
{{Ship
|image=[[File:ScarabH3.png|300px]]
|image=[[File:ScarabH3.png|300px]]
|name=Type-47 Ultra Heavy Assault Platform
|name=Type-47 Ultra Heavy Assault Platform
|manufacturer=[[Covenant]]
|manufacturer=Covenant
|line=
|line=
|model=Ultra Heavy Assault Platform
|model=Ultra Heavy Assault Platform
|class=Type-47
|class=Type-47
|length={{Convert|48|m|ft|sp=us}}<ref name="ENC"/>
|length={{Convert|48|m|ft|sp=us}}<ref name="ENC"/>
|width={{Convert|30.1|m|ft|sp=us}}<ref name="H3LE">[[Halo 3]] Legendary Edition, Vehicle fact sheet</ref>
|width={{Convert|30.1|m|ft|sp=us}}<ref name="H3LE">''Halo 3 Legendary Edition'', Vehicle fact sheet</ref>
|height={{Convert|19.8|m|ft|sp=us}}<ref name="H3LE"/>
|height={{Convert|19.8|m|ft|sp=us}}<ref name="H3LE"/>
|mass={{Convert|3439|MT|kg}}<ref name="ENC"/>
|mass={{Convert|3439|MT|kg}}<ref name="ENC"/>
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|max speed space=
|max speed space=
|max speed air=
|max speed air=
|engine= Quadrupedal walking-leg assembly
|engine=
|slipspace drive=
|slipspace drive=
|slipspace speed=
|slipspace speed=
|poweroutput=
|poweroutput=
|power=Onboard reactor<ref>'''[[Halo: Ghosts of Onyx]]''', page 209</ref>
|power=Onboard reactor<ref>'''Halo: Ghosts of Onyx''', page 209</ref>
|shield gen=None
|shield gen=None
|hull=  
|hull=  
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|navigation=
|navigation=
|avionics=
|avionics=
|countermeasures=Explosive devices used on legs/aerial boarding to gain access to power core.
|countermeasures=Explosive devices used on legs; aerial boarding to gain access to power core
|armament=*[[Focus cannon]] (1)
|armament=*[[Focus cannon]] (1)
:Firing arc: Forward
:Firing arc: Forward
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*A Lekgolo colony <small>(Halo 3)</small>
*A Lekgolo colony <small>(Halo 3)</small>
|skeleton=Lekgolo colony
|skeleton=Lekgolo colony
|passengers=*Many [[Jiralhanae]]
|passengers=*Jiralhanae
*[[Sangheili]]
*Sangheili
*[[Kig-yar]]
*Kig-yar
*[[Unggoy]]
*Unggoy
|capacity=
|capacity=
|consumables=
|consumables=
|othersystems=
|othersystems=
|firstuse=
|firstuse=
|role=Heavy Assault Vehicle/mobile base and mining
|role=Heavy assault vehicle; mining platform
|era=[[Human-Covenant War]]
|era=Human-Covenant War
|affiliation=[[Covenant Empire|Covenant]]
|affiliation=Covenant
|hidep=true
|hidep=true
}}
}}
{{Quote|We've all run the simulations. They're tough, but they ain't invincible!|[[Sergeant Major]] [[Avery Junior Johnson]]<ref>'''[[Halo 2]]''', ''[[Metropolis]]''</ref>}}
{{Quote|We've all run the simulations. They're tough, but they ain't invincible!|[[Sergeant Major]] [[Avery Junior Johnson|Avery Johnson]]<ref name="Metropolis">'''Halo 2''', campaign level ''[[Metropolis]]''</ref>}}


The '''Type-47 Ultra Heavy Assault Platform''', more commonly known as the '''Scarab''', is a [[Covenant Empire|Covenant]] mobile mining platform adapted for use in combat.<ref name="ENC">'''[[Halo Encyclopedia]]''', page 244</ref> Developed in an [[Assembly (level)|advanced construction site]], Scarabs are mobile fortresses. The quadrupedal behemoths are typically deployed from low- or medium orbit, or from high atmosphere. They are used to attack heavily-defended structures and emplacements, and often lend quick, but unstoppable support to Covenant troops on the ground.
The '''Type-47 Ultra Heavy Assault Platform''', more commonly known as the '''Scarab''', is a [[Covenant Empire|Covenant]] mobile mining platform adapted for use in combat. It is used to attack heavily defended structures and emplacements and to provide nigh unstoppable combat support to Covenant ground forces.<ref name="Waypoint">[http://halo.xbox.com/en-us/intel/theuniverse/tech/gallery/scarab/ea02cb6c-58ae-44e2-aacf-3eadd73fb6f9 '''Halo Waypoint:''' ''Scarab'']</ref><ref name="ENC">'''[[Halo Encyclopedia]]''', page 244</ref>


==Design==
==Overview==
Scarabs are extremely powerful, possessing an exceptionally powerful plasma beam (mounted onto its "head") as well as one or two dorsally-mounted anti-air cannons. Their "bodies" are massive and multi-level, and they possess four legs. Unlike most Covenant vehicles, Scarabs do not use anti-gravity propulsion to move. Scarabs instead walk using their massive legs, which are surprisingly swift and precise given their size. The legs can also be used to crush enemy forces on the ground. It is thought that some amount of anti-gravity propulsion is used to reduce stresses on the massive legs.
[[File:Lekgolo-scarab.jpg|thumb|240px|left|Exposed Lekgolo in a V2 Scarab's core.]]
At least two models of the Scarab exist: the V1 and the V2.<ref name="ENC"/> Both models are extremely powerful, possessing potent armament and armor. Although the Scarab appears to be a traditional vehicle, it is actually a biological construct, an [[Mgalekgolo]],<!-- Remember that the term Mgalekgolo refers to all Lekgolo assemblages, not just the Hunter; the Hunter is actually one of the least common Mgalekgolo forms.--> that is controlled by [[Lekgolo]] "eels"; the chassis is built around the eels in facilities, such as [[Assembly (level)|one]] on the now-destroyed Covenant capital planetoid, ''[[High Charity]]''. The Lekgolo are capable of maneuvering the construct on their own; however, each platform includes a pilot who "guides" the Scarab and several warriors who are stationed to repel boarders and, with the V2, to operate its externally-mounted [[Type-52 Directed Energy Support Weapon|plasma cannons]].<ref name="Waypoint"/> Like the best-known Mgalekgolo form, the Hunter, the Scarab is capable of emitting primal roars.<ref name="TPoA">'''Halo: Reach''', campaign level [[The Pillar of Autumn (Halo: Reach level)|''The Pillar of Autumn'']]</ref>


Despite their enormous strength, however, Scarabs are quite vulnerable to being boarded; a Scarab's central core is protected only by the vehicle's external armor, so attacking the core is easy once an enemy boards the craft. A Scarab will also be temporarily stalled if its legs sustain enough damage, allowing a would-be boarder to simply jump into the vehicle's troop bay. To counter this, Scarabs typically carry squads of [[Unggoy]] and [[Kig-yar]], as well as some [[Jiralhanae]] and [[Sangheili]].
Unlike most Covenant vehicles, the Scarab does not use anti-gravity propulsion to move; it instead uses a quadrupedal "leg" assembly for locomotion. These legs are very powerful, capable of crushing vehicles ranging from civilian cargo trucks to [[M808B Main Battle Tank]]s; they are strong enough to withstand even withstand the shock of low-orbital drop.<ref name="The Covenant">'''Halo 3''', campaign level ''[[The Covenant]]''</ref><ref name="TPoA"/> The legs are also very nimble, affording the Scarab a surprising degree of maneuverability. For example, the V2 Scarab can mantle inclines in excess of forty-five degrees<ref name="Highway">Halo 3: ODST, campaign level ''[[Coastal Highway]]''</ref> and can attempt to right itself if it is knocked off balance.<ref name="TPoA"/> The V2 Scarab, and possibly the V1, as well, is capable of operating underwater, if only for brief periods.<ref name="Highway"/>


Scarabs have been used in many battles during the [[Human-Covenant War]], including the [[Fall of Reach]], the [[Battle of Earth]] and the [[Battle of Installation 00]], usually to great effect.<ref>[[Halo E3 2007 Trailer|'''Halo 3 E3 2007 Trailer''']]</ref>
Despite its enormous strength, the Scarab is quite vulnerable to being boarded; the platform's central core is protected only by the vehicle's external armor, so attacking the core is easy once an hostile boards the craft. A Scarab will also be temporarily stalled if its legs sustain enough damage, allowing a would-be boarder to jump into the vehicle's troop bay. To counter this, Scarabs typically carry squads of [[Unggoy]] and [[Kig-yar]], as well as some [[Jiralhanae]] and [[Sangheili]]. On the V1, an energy shield can be emitted in front of the corridor leading to the cockpit in order to hamper boarding actions.<ref name="TGJ">'''Halo 2''', campaign level ''[[The Great Journey]]''</ref>


===Armament===
===Armament===
The Scarab's primary armament is a front-mounted [[focus cannon]], which fires a hose-like stream of super-heated [[plasma]]. The cannon does not seem to have a limit on its ammunition capacity. It has a relatively low rate of fire, which each stream lasting four seconds. Five streams can be fired in one minute. Through careful examination, one can see that the inside gun part seems to move forward from a cradle as the flaps open up before firing.
The Scarab's primary armament is a focus cannon mounted to the head-like armature at the front of the platform; this weapon fires a hose-like stream of superheated [[plasma]]. The cannon is housed in a cradle that is protected by flaps; these flaps open before firing. The focus cannon has a relatively low rate of fire and is typically discharged in brief bursts; however, it can also be fired for extended periods.<ref>'''Halo Wars'''</ref><ref name="HW Scarab">'''Halo Wars''', campaign level ''[[Scarab (level)|Scarab]]''</ref> As the weapon is fired, it releases a green-cyan liquid, which may be coolant. The effective range of the focus cannon is rather short, being about 650 meters, and the blast can easily be evaded at a distance, but Scarabs have exceptional target-spotting capabilities.<ref group="note">On the ''Halo 3'' level ''The Covenant'', even if the player glitches out of the invisible barriers with a Hornet and flies until he or she can barely see a Scarab, it will still shoot at them.</ref>


The stream emitted from the Scarab's main gun emits a neon-green/cyan glow, indicating extremely high temperature. As the gun fires, white hot liquid pours from the barrel onto the ground. The gun's force is enough to destroy any vehicle smaller than the Scarab in a matter of seconds. The sheer force of the plasma stream hitting the ground near a small vehicle will flip it. If this happens close to the Scarab, it may step on and destroy the vehicle.
While the focus cannon is the primary armament of both the V1 and the V2, their secondary and tertiary armaments vary. Both model mount secondary turrets which have greater effective range than the focus cannon. The V1 Scarab carries two, while the V2 carries one. The turrets mounted on the V1 have a much greater rate of fire, but they are seemingly reserved for an anti-aircraft role. The secondary turret of the V2 is much larger and has a slower rate of fire; however, this weapon is used to engage aerial targets as well as ground-based ones.<ref name="The Covenant"/><ref>'''Halo Legends:''' ''Origins''</ref>


The effective range of the focus cannon is not exceptional, being about 650 meters as seen during the [[Battle of Installation 00|battle at Installation 00's Cartographer]], and [[Battle of the Citadel]]. Its attack can easily be evaded if at a distance, but Scarab's have exceptional target-spotting capabilities.<ref group="note">On the ''Halo 3'' level [[The Covenant (level)|''The Covenant'']], even if the player glitches out of the invisible barriers with a Hornet and flies until he or she can barely see a Scarab, it will still shoot at them.</ref>
Additionally, the V2 Scarab carries three [[Type-52 Directed Energy Support Weapon]]s. These are used primarily in an anti-infantry role but are also effective against light vehicles and, to a lesser extent, light aircraft such as [[AV-14 Hornet]]s. The Scarab's crew also use these weapons to repel boarders; however, if one of these plasma cannons is captured, it can be used to deadly effect against the crew and the platform's core.  


The Scarab mounts secondary anti-aircraft turrets. The V1 Scarab carries two, while the V2 carries one. Similar to the [[Shade|shielded plasma cannon]], they fire super-heated plasma with a rate of fire of 150-250 rounds per minute. The guns are presumed to be computer controlled, but a close look indicates that they may be manually controlled. It will wildly spin around in the event of the core being destroyed, as if the automatic controls have been damaged. They are unsurprisingly extremely effective against aircraft.
==Versions==
===V1 model===
[[File:ScarabPng.png|thumb|right|300px|A V1 model Scarab.]]
During the [[Human-Covenant War]], he V1 Scarab was deployed much less than its V2 counterpart. The V1 is considerably larger and more heavily armored, capable of withstanding [[M512 Smooth Bore High Velocity Cannon|90mm shells]], [[102mm High-Explosive Anti-Tank|102mm shaped charges]], [[12.7x99mm Armor-Piercing|.50 caliber rounds]], [[ANVIL-II Air-to-Surface Missile]]s,<ref name="Metropolis"/> and even [[Unidentified UNSC deck gun|low-velocity MAC rounds]].<ref name="HW Scarab"/> Due to its greater size, the V1 is less maneuverable than the V2 and thus, in addition to its lack of deck-defense weapons, is more vulnerable to [[boarding action]]s. However, it can carry a larger complement of warriors to defend itself.<ref name="Metropolis"/> An energy field can be deployed in the access corridor to prevent boarders from reaching the cockpit.<ref name="TGJ"/> Even while the platform is under construction, the V1 boasts impressive firepower, being able to fire its focus cannon almost indefinitely.<ref name="HW Scarab"/>


These AA weapons have a much greater range than the primary cannon on the Scarab. They are extremely effective against airborne vehicles, but can also be used against ground-based targets. They are effective up to approximately 2.4 kilometers, which is a rough but evidence-based conclusion drawn from ships and vehicles with similar weaponry.
===V2 model===
[[File:Scarab_Walk.jpg|thumb|right|300px|A V2 model Scarab.]]
The V2, being much more common than its larger counterpart, was deployed frequently during the Human-Covenant War. Despite its greater maneuverability and deck-mounted anti-infantry plasma cannons, the V2 is more susceptible to boarding. Its "knees" may buckle under persistent fire, and small aircraft, such as the AV-14 Hornet, can deploy troops onto the deck with relative ease. Despite this, the V2's impressive maneuverability and firepower, as well as its ability to be fielded in comparatively larger numbers, made it a deadly threat to [[United Nations Space Command]] forces. It is likely that the V2 also has conventional controls, as it can be piloted by [[human]]s.<ref>'''Halo Wars''', campaign level ''[[Beachhead (Halo Wars level)|Beachhead]]''</ref>


Additionally, the Scarab carries three [[Type-52 Directed Energy Support Weapon]]s. These are used primarily in an anti-infantry role but are also effective against light vehicles and make light aircraft such as [[AV-14 Hornet]]s keep their distance. The Scarab's legs are also often used as impromptu weapons: Nearly anything the Scarab steps on is destroyed, due to the vehicle's extraordinary strength and mass.
==Gameplay==
===''Halo 2''===
{{Expand-Section}}


==Versions in the games==
===''Halo 3'', ''Halo 3: ODST'', and ''Halo: Reach''===
[[File:Hgnpng.png|thumb|200px|left|The Scarab featured in the ''[[Halo Graphic Novel]]''.]]
{{Expand-Section}}
===Halo Graphic Novel===
In the ''[[Halo Graphic Novel]]'', the Scarab's design is based on the version from ''Halo 2'', although it has a very stylized appearance. Both the front and back ends bear dual cannons, and neither end has a visible plasma beam. It appears to be roughly based on concept art by [[Shi Kai Wang]].


Its legs are designed quite differently, being straight with an "L"-shaped joint to the body. It should be noted, however, that the story in which it appears, ''[[Second Sunrise Over New Mombasa]]'', uses a very large amount of artistic license. The story is canonical, but the visuals of the story clearly are not.
===''Halo Wars''===
{{clear}}
''Halo Wars'' features the V2 Scarab as a playable unit in [[Skirmish]] and multiplayer modes, though it is smaller for the sake of gameplay. Each Scarab costs 3,000 resources and 20 population in Skirmish, with no upgrades available due to their cost. Up to two can be spawned at a time in a [[Standard (Halo Wars)|Standard]] mode and four in [[Deathmatch (Halo Wars)|Deathmatch]] mode. The latest Title Update for ''Halo Wars'' enhanced the Scarab by providing an additional 25% hitpoints and produces increase damage of 25%, and is now capable of surviving four direct MAC blasts as a result of the improved hitpoints.


[[File:ScarabPng.png|thumb|right|200px|The ''Halo 2''-era Scarab.]]
The Scarabs excel at attacking vehicles and infantry with their powerful weapons, though aircraft take longer for the Scarab to take down. Scarabs are very mobile, being able to climb over most obstacles. Only certain obstructions, like craters or fire, can block them. In the campaign level ''Beachhead'', the player may use a [[SPARTAN-II Program|Spartan]] to commandeer an abandoned Scarab. Commandeering this Scarab and using it to destroy twenty-five enemy units unlocks the achievement [[Beaming with Pride]].


===Halo 2 (Scarab V1)===
Scarabs are extremely difficult to destroy. Overwhelming it with a massive attack force works well, particularly when using anti-vehicle units like the [[SP42 Cobra]] and the Hunter, but a significant portion of the attack force will be lost in the process. An upgraded [[Magnetic Accelerator Cannon#Halo Wars gameplay|MAC blast]] or [[carpet bomb]] can destroy a Scarab rather quickly, as can a group of [[AC-220 Vulture]]s using their missile barrages. Covenant leader units' special abilities can inflict massive damage on a Scarab, with the [[Prophet of Regret]]'s cleansing beam being a good example.
The Scarab was first seen in ''[[Halo 2]]''  in the level Outskirts, where it appeared as a large, four-legged, silver-armored behemoth with an estimated height of one hundred feet. It featured an upper deck that was guarded by numerous Sangheili, Kig-yar, and Unggoy, along with a walkway going over the entrance to the control room. This model is manned by a traditional crew, rather than being controlled by Lekgolo worms.
 
Scarabs' armor were invulnerable to damage from [[90mm High Velocity Cannon|90mm shells]], [[102mm High-Explosive Anti-Tank|102mm shaped charges]],.50 caliber rounds, and [[ANVIL-II Air-to-Surface Missile|ANVIL HE missiles]]; the armor could be similar to the plating used on Covenant warships. In addition to the vehicle's main gun, two large anti-aircraft plasma weapons are mounted on top of the walkway; this weapon was used to neutralize the [[Dropship 77-Troop Carrier|Pelicans]] ferrying [[John-117]] and his strike team while en route to [[Regret's Carrier|Regret's Assault Carrier]].
 
The model featured in ''Halo 2'' is often theorized to be a dedicated excavation platform (and was used as such in the game), in contrast to the more combat-ready model featured in ''Halo 3'', ''Halo Wars'', and ''Halo 3: ODST'', as it lacks many of the onboard weapons featured on the other model. Its size makes it considerably less maneuverable than the smaller variant, preventing it from engaging fast-moving targets while confined in narrow areas, such as city streets. This handicap leaves it susceptible to boarding actions.
{{clear}}
 
[[File:Scarab_Walk.jpg|thumb|right|300px|A ''Halo 3''-era Scarab.]]
 
===Halo 3, Halo 3: ODST, and Halo: Reach (Scarab V2)===
''[[Halo 3]]'', ''[[Halo 3: ODST]]'', and [[Halo: Reach]] feature the Scarab, which features a much different chassis. Unlike its ''Halo 2'' predecessor, the V2 Scarab tank is now completely destructible (except in Halo: Reach). Its appearance has been completely altered, with a differently-shaped body and a more bulbous end. It seems to be shorter but wider, and it is purple rather than silver and blue. The legs appear to be more capable of sustaining higher impacts. The V2 Scarabs are piloted by [[Lekgolo]] worms centered around the Scarabs power core, whereas the original Scarabs were piloted by Covenant infantry.
 
In terms of weaponry, the V2's plasma beam is smaller and seemingly weaker; on [[Legendary]], the ''Halo 3'' beam takes almost a full second to kill a player, while in ''Halo 2'', the beam is instantly fatal. The beam also looks more hose-like, whereas the beam in ''Halo 2'' was in a straight line. The two anti-air turrets on the ''Halo 2'' Scarab have been replaced by a single, larger turret on the craft's rear. The flaps on the plasma beam are now small pads, and do not constitute the majority of the "head" as is the case in ''Halo 2''.
 
As pointed out before, the Scarab now appears to have no crew controlling it, just squads of infantry, to keep boarders off, and it is controlled by [[Lekgolo]] worms.<ref name="HWCom">[http://www.halowars.com/GameInfo/Citadel.aspx#Scarab '''HaloWars.com''': ''Scarab'']</ref> Also while shooting exposed Lekgolo worms the worms will bleed, although the blood will not show on the ground. This has been proven in the December issue of ''Game Informer'', in an article on the Mythic map pack. The level [[Assembly (level)|Assembly]] was shown to be a Scarab factory, and it was stated that tubes could be clearly seen on the level, injecting the worms into the Scarab shells.
 
Scarabs in ''Halo 3'' are controlled by NPC AIs, unlike the ''Halo 2'' Scarabs, whose paths were scripted. ''Halo 3'' Scarabs also leak a green fluid from their main guns after firing. (This is most likely the same radioactive/incendiary fluid as that seen used in the Hunters' assault beams).
 
[[File:Lekgolo-scarab.jpg|thumb|240px|left|Exposed [[Lekgolo]] in the Scarab's core.]]
A likely conjecture is that this version of the Scarab was intended to be a weapon. Its color changed to a shade of purple, like other Covenant war-ready vehicles, and it was better-defended and more heavily armed. It has been speculated that Scarabs of ''Halo 2'' were not weapons, but rather mining tools that were deployed as emergency combat relief by Regret upon finding humans on Earth. They could have been the mining Scarabs from ''[[Halo: The Fall of Reach]]''. This is supported by the fact that the Prophet of Regret was looking for the [[Artifact]] that opened the portal to the [[Ark]], and he needed digging machines to excavate it.
 
Differences aside, it still had many similarities to the old Scarab. There were three levels (or decks), and the lowest was accessible when the Scarab had been temporarily disabled. This level featured a rear-mounted [[Plasma Cannon|plasma turret]], and usually one to four Brutes, depending on the difficulty level. There was a ramp that led to the second level, where there were a varying number of enemies, depending on the level and difficulty. Usually, you could expect to find a few Brutes and Grunts. On this level, there were two more plasma turrets, aimed to either side of the Scarab. If you turned 180° immediately upon ascending the ramp to this level, you could go up the purple slope to the third tier. This was just an open, unprotected platform below the large turret. Past the turrets on the second level (round the corner) is the power core that can be destroyed to kill the Scarab, however, in Halo 3, it is possible to destroy Scarabs without destroying their core with a very large number of hits from heavy weaponry, though destroying the core is much easier, as it takes far less time.
 
The Scarab in ''Halo: Reach'' is of the V2 design, and appears several times in the campaign. However, during the ''Halo: Reach'' campaign although they appear in the playable environment, the player is instructed to not destroy them. If the player manages to board one, they will find that the Scarab cannot be destroyed<ref name="Reach">[http://www.youtube.com/watch?v=yY8hzOvgEXc Getting on the Scarab in Halo Reach]</ref>. This, coupled with the relatively low texture quality of the scarab, is because the player is not meant to spend any amount of time near the Scarab, instead racing past on Mongoose. It's likely that the Halo: Reach model of the Scarab uses the same textures and models from Halo 3. It would explain why the core of the Scarab can still be destroyed but instead of destroying the Scarab, it reveals a hole in the wall after it is destroyed.
{{clear}}
 
[[File:Two_Scarabs.jpg|right|thumb|300px|The Scarab from ''Halo Wars'' attacking the UNSC with smaller units beside it.]]
 
===Halo Wars===
====Scarab V2====
The Scarabs in ''Halo Wars'' seem to be nearly identical to their ''Halo 3'' counterparts, but smaller (likely due to gameplay reasons). These behemoths are very slow and expensive to build (3,000 resources and 20 population in Skirmish), with no upgrades available due to their cost.<ref name="HWCom"/> Up to two can be spawned at a time in a [[Standard (Halo Wars)|Standard]] [[Skirmish]] and four in [[Deathmatch (Halo Wars)|Deathmatch]] mode. The latest Title Update for ''Halo Wars'' enhanced the Scarab unit by providing an additional 25% hitpoints and produces increase damage of 25%, and is now capable of surviving four direct MAC blasts as a result of the improved hitpoints.
 
The Scarabs excel at attacking vehicles and infantry with their powerful weapons,beware aircraft though as they take longer for the Scarab to take down, and are very mobile, being able to climb over most obstacles. Only certain obstructions, like craters or fire, can block them. Like their ''Halo 3'' counterparts, Halo Wars Scarabs are controlled by [[Lekgolo]] worms, but a Sangheili or Jiralhanae will respond to orders given to the Scarab.  However it is likely that these Scarabs also have more conventional controls as in the campaign level [[Beachhead (Halo Wars level)|Beachhead]] the player may use a Spartan to commandeer an abandoned Scarab. Commandeering this Scarab and using it to destroy 25 enemy units unlocks the achievement [[Beaming with Pride]].
 
Scarabs are extremely difficult to destroy. Overwhelming it with a massive attack force works well, particularly when using anti-vehicle units like the [[Cobra]] and [[Mgalekgolo|Hunter]], but a significant portion of the attack force will be lost in the process. An upgraded [[MAC Blast]] or [[Carpet Bomb]] can destroy a Scarab rather quickly, as can a group of [[Vulture]]s using their missile barrages. Covenant leader units' special abilities can inflict massive damage on a Scarab, with the [[Prophet of Regret]]'s Cleansing Beam being a good example.


Winning a Skirmish game with two Scarabs unlocks the [[2 Bugs Are Better Than 1]] achievement
Winning a Skirmish game with two Scarabs unlocks the [[2 Bugs Are Better Than 1]] achievement
{{Clear}}
{{Clear}}


[[File:Super Scarab.png|thumb|right|250px|The Super Scarab as seen in ''[[Halo Wars]]''.]]
====Super Scarab====
There is a large, incomplete Scarab in the [[Scarab (level)|seventh Campaign mission]] of Halo Wars. It is substantially larger and more heavily armored than a standard Scarab, and it appears to be completely mechanical. It has an extremely high amount of hit points, able to sustain fire from up to nine MAC rounds on the [[Easy]] difficulty, and it cannot be boarded. In addition to its incomplete state (and immobility), it projects a beam of light that shows where its attention is currently focused. To slow down the speed of its searchlight, the player must destroy [[List of "seven" references in Halo|seven]] power nodes. Given the design of the chassis, it is likely that this is an excavation Scarab, much like the ones in ''Halo 2''. It should be noted that the abandoned Scarab in the level Beachhead is also referred to as Super Scarab, though it seems to be a normal Scarab in every regard but title.
==Destructible parts==
===Halo 2===
<!-- BSP = Terrain != Actors = Moveable objects -->
The ''Halo 2'' Scarab was almost indestructible and immune to damage in the game. Its movement was entirely scripted, and no damageable parts appear to have been coded for it. It was only destroyed in a cutscene. When the Halo 2-era Scarab fires, some molten, green liquid (possibly coolant or excess plasma) will leak out below the main cannon.
The forward plasma turret could be destroyed with just a few melee attacks, as could the rear plasma turret. The flaps on the main gun could be destroyed only by using a Scorpion tank. Also, the underside grate could be destroyed.
===Halo 3 and Halo 3: ODST===
''Halo 3'' Scarabs have far more destructible parts than their ''Halo 2'' predecessors. Destructible armor covers each joint of a Scarab's legs, and doing enough damage to the legs will cause the Scarab to go into lockdown, making it stop moving altogether. The flaps covering the main gun can be destroyed, though this does not affect the gun's operation. The crest on and around the rear anti-air turret can be completely blown off, slowing the turret's rate of fire and reducing the size of its plasma bolts. Two side door panels near the bottom of the Scarab's back can be torn off, allowing entry onto the vehicle.
A Scarab's rear armor possesses a glowing red circle; inflicting enough damage upon this circle will detach the armor, leaving the Scarab's core exposed. The core itself can be destroyed; its destruction will trigger a massive explosion that blows the Scarab into pieces, leaving few parts intact.
===Halo: Reach===
If one can successfully manage to board the Scarab in ''Halo: Reach'', they will find that only the core of the Scarab can be destroyed. All other parts of the Scarab, including Plasma Cannons, cannot be destroyed. Destroying the core of the Scarab will also not destroy the Scarab itself. Instead, it will expose a hole in the Scarab, which bleeds orange [[Lekgolo]] blood if shot.<ref name="Reach"/>
==Trivia==
==Trivia==
===Miscellaneous===
===Miscellaneous===
*During the level ''[[The Covenant (Level)|The Covenant]]'' in ''Halo 3'', two Scarabs are deployed by the [[Covenant Loyalists]] fleet overhead in order to defend the [[Citadel (Forerunner)|Citadel]]. However, on the previous level "[[The Ark (level)|The Ark]]", [[Rtas 'Vadum]] claimed that "Truth's fleet lies in ruins". It is possible that these were launched by a remaining ship as an unsuccessful final push to win the battle, or could belong to Truth's Dreadnought, which was not present in the main battle. It is also possible that 'Vadum simply meant that Truth's fleet had been tactically defeated, if not completely destroyed, since only the Shadow of Intent disengages from battle, it is possible that the other ships in his fleet were still fighting.
*Unlike all other known Covenant vehicles, the Scarab, as well as its smaller counterpart, the [[Locust]], is named after an [[Wikipedia:Scarab|insect]] rather than a supernatural entity. Both scarabs and locusts are poorly regarded for their razing of crops; it is likely that the UNSC named these vehicles in reference to their similar destructive capabilities, as well as due to their carapace-like hulls.
*The [[Scarab Gun]] is a weapon that players can pick up in ''Halo 2''; it looks like a plasma rifle and can be found on the levels "Outskirts" and "Metropolis". It fires the same plasma stream as the Scarab's main gun, never overheats, and can fire continuous rapid fire. Obtaining the Scarab gun in ''[[Halo 2 Vista]]'' rewards the player with an achievement.
*During the level ''The Covenant'' in ''Halo 3'', two Scarabs are deployed by the Covenant fleet overhead in order to defend the [[Forerunner Citadel|Citadel]]. However, on the previous level, "[[The Ark (level)|The Ark]]", [[Rtas 'Vadum]] states, ''"Truth's fleet lies in ruins."'' It is possible that these are launched by a remaining ship as an unsuccessful final push to win the battle, or could belong to Truth's Dreadnought, which did not participate in the battle. It is also possible that 'Vadum simply meant that Truth's fleet had been tactically defeated, if not completely destroyed; since only the ''Shadow of Intent'' disengages from battle, it is possible that the other ships in Truth's fleet were still fighting the [[Covenant separatists|separatists]].
*The ''Halo 3''-era Scarab was recreated in Halo ActionClix and is the largest figure ever made by Wizkids, the game's creator. A battle-damaged version was released at the 2007 San Diego Comic-Con for $250, which included the Scarab, two outdoor maps, an indoor map (representing the Scarab's interior), four character cards, and rules for both the Scarab and the game itself. A normal one was also released at select retailers in November 2007.
*In ''Halo 2'', the player can obtain the "[[Scarab Gun]]" on the level ''Outskirts'' and ''Metropolis''. The weapon uses the [[Type-25 Directed Energy Rifle|plasma rifle's]], though it fires the same plasma stream as the Scarab's main gun, never overheats, and can fire indefinitely. Obtaining the Scarab gun in ''[[Halo 2 Vista]]'' rewards the player with an achievement.
*A Scarab's explosion is extremely visible, as [[Rtas 'Vadum]] remarks how he saw the explosion of a Scarab from orbit, although it is probable that he may have been exaggerating or he was magnifying the battle from orbit. It is also possible that, due to the inclusion of both the Arbiter and the Master Chief in the battle, and the proximity to the map room on Installation 00, that he was paying particular attention to the battle.
*A Scarab's explosion is extremely visible; Rtas 'Vadum remarks about how he saw the explosion of a Scarab from orbit, although it is probable that he was either exaggerating or was magnifying the battle on his viewscreen.
*When Sergeant Major Johnson takes control of a Scarab in ''Halo 2'', he finds a way to deploy an energy shield that protected the control room from a boarding party. Apparently the Covenant at New Mombasa either didn't have it, didn't consider the possibility of being boarded, or lowered it so it could allow the crew to walk outside and defend the Scarab and kill anyone who manage to get onboard.
*''Halo Wars'' was originally to feature the V1 Scarab as a playable unit. In the final game, the V1 was replaced by the V2, though an partially constructed V1 is the focus of the level ''Scarab''.
*An older screenshot of ''Halo Wars'' shows a different Scarab model from the model in the the released game. The old version looks very similar to the ''Halo 2''-era Scarab, while the new one looks more like the version seen in later media.
*During the last level of ''Halo 3: ODST'', the Scarab that attempts to destroy Dare's [[M312 Elephant HRV#Halo 3: ODST|Oliphant]] hauls itself out of the surrounding water, hinting that in some circumstances the Scarab can be used as an underwater vehicle.
*Early in the development of ''Halo: Reach'', there was to be a level between [[New Alexandria (level)|''New Alexandria'']] and [[The Package (level)|''The Package'']] in which the player would navigate a Scarab through the ruins of [[New Alexandria]]. According to [[Marcus Lehto]], the level was cut because it was ''"a little crazy"''.<ref> [http://www.youtube.com/watch?v=inIxRwTzajc ''Halo Reach Legendary Edition'' - Developer Commentary Part 6]</ref>
*Early in the development of ''Halo: Reach'', there was to be a level between [[New Alexandria (level)|''New Alexandria'']] and [[The Package (level)|''The Package'']] in which the player would navigate a Scarab through the ruins of [[New Alexandria]]. According to [[Marcus Lehto]], the level was cut because it was ''"a little crazy"''.<ref> [http://www.youtube.com/watch?v=inIxRwTzajc ''Halo Reach Legendary Edition'' - Developer Commentary Part 6]</ref>
*On three occasions in ''Halo: Reach'', Scarabs come within dangerous proximity to the player character, yet the player is unable to fight or board them. [[Martin O'Donnell]] refers to these moments as "Scarab teases".<ref>[http://www.youtube.com/watch?v=eLmtVh_bmhs ''Halo Reach Legendary Edition'' - Developer Commentary Part 4</ref>
*On three occasions in ''Halo: Reach'', Scarabs come within dangerous proximity to the player character, yet the player is unable to fight or board them. [[Martin O'Donnell]] refers to these moments as "Scarab teases".<ref>[http://www.youtube.com/watch?v=eLmtVh_bmhs ''Halo Reach Legendary Edition'' - Developer Commentary Part 4]</ref>
*The V2 Scarab was recreated for use in ''[[Halo ActionClix]]''; it is the largest figure ever made by WizKids, the game's creator. A battle-damaged version was released at the 2007 San Diego Comic-Con for $250, which included the Scarab, two outdoor maps, an indoor map, (representing the Scarab's interior), four character cards, and rules for both the Scarab and the game itself. A normal model was also released at select retailers in November 2007.


===Glitches===
===Glitches===
{{Main|Glitches}}
{{Main|Glitches}}
*In ''Halo 3'', if you jump onto one of the legs of a Scarab, and the leg rises up, it will cause you to fly through the air for a considerable distance and finally die after a while, possibly after hitting a barrier. This can also be replicated in ''Halo 3: ODST''.
*In ''Halo 3'' and ''Halo 3: ODST'', if the player jumps onto one of the legs of a Scarab, and the leg rises up, it will cause the player to fly through the air for a considerable distance and finally die after a while, possibly after hitting a barrier.
*On the level "Outskirts", when you see the Warthog being destroyed by the Scarab, you can grenade jump out of the map and see the Scarab walking away, but it disappears afterward.
*On the ''Halo 3'' level ''The Ark'', a glitch can be used to create an "undead Scarab".<ref>[http://www.youtube.com/watch?v=0YDSTSD3mTM '''YouTube:''' ''Halo 3 Tricks: Episode 62 *Undead Scarab*'']</ref> When the level's Scarab first appears, it walks past the player and behind a cliff face; when the player makes it to the end of the area, it walks back in. If a player uses a Ghost to board the Scarab while it walks behind the cliff face, he can destroy the Scarab prematurely. From there, another player must simply get to the end of that section, triggering the Scarab's return. The damaged front half of the destroyed Scarab will walk out and then stay still.
*In ''Halo 3'', on [[The Ark (level)|The Ark]], a glitch can be used to create an "undead Scarab".<ref>[http://www.youtube.com/watch?v=0YDSTSD3mTM '''YouTube:''' ''Halo 3 Tricks: Episode 62 *Undead Scarab*'']</ref> When the level's Scarab first appears, it walks past the player and behind a cliff face; when the player makes it to the end of the area, it walks back in. If a player uses a Ghost to board the Scarab while it walks behind the cliff face, they can destroy the Scarab prematurely. From there, another player must simply get to the end of that section, triggering the Scarab's return. The damaged front half of the destroyed Scarab will walk out and then stay still.
**A video of this glitch can be seen here. http://www.youtube.com/watch?v=0U4Y55QKphY
*In ''Halo 3'', The player can steer a Scarab. To do this, a player must board the Scarab, go to the front of the lower deck, and run into either the left or right wall. The Scarab will go in that direction, possibly because the Scarab attempts to reorient itself in order to get a clear shot at the player.
*In ''Halo 3'', The player can steer a Scarab. To do this, a player must board the Scarab, go to the front of the lower deck, and run into either the left or right wall. The Scarab will go in that direction, possibly because the Scarab attempts to reorient itself in order to get a clear shot at the player.
*In ''Halo 2,'' it is possible to drive a Warthog to the location where you board the Scarab. The player must drive the Warthog from the streets through the building ontop. If the player drives onto the Scarab with the Warthog, leaves it on top, and destroys the Scarab, the game has a chance freeze at the cutscene.
*On the ''Halo 3'' level ''The Covenant'', if a player manages to kill a Scarab before its landing animation is finished, the Scarab will briefly go underground and launch everyone on board across the level.
*In ''Halo 3, ''on [[The Covenant (level)|The Covenant]], if a player's Hornet is shot by the plasma beams from both scarabs at the same time, it is possible to be propelled so high that the [[Hall of Mirrors]] effect appears.
*In ''Halo 3'' on [[The Covenant (level)|The Covenant]], if a player manages to kill a Scarab before its landing animation is finished, the Scarab will briefly go underground and launch everybody on board across the level.
*On the level 'The Ark' on Halo 3 if you manage to make the Scarab walk over the wall in the opposite direction from which it appears, it will walk on air and become impossible to destroy.


==Gallery==
==Gallery==
<gallery widths="150" orientation="landscape" captionalign="left">
<gallery widths="150" orientation="landscape" captionalign="left">
File:scarabbiggyprob.jpg|A Scarab near [[Voi]].
File:scarabbiggyprob.jpg|A Scarab in [[Voi]], [[Kenya]].
File:1216050538 Scarab.jpg|The Scarab firing its main cannon.
File:1216050538 Scarab.jpg|A V2 Scarab firing its main cannon.
File:1217438400 Core.jpg|A close up of a Scarab's core.
File:1217438400 Core.jpg|A close up of a V2 Scarab's core.
File:Scarabcore.jpg|The core of a ''Halo 3'' Scarab.
File:Scarabcore.jpg|A view of a Scarab's damaged core.
File:69504874-Full.jpg|A Scarab combating a Scorpion on the Ark.
File:69504874-Full.jpg|A Scarab combating a Scorpion tank on the Ark.
File:Scarab-scale.gif|Scarab scale.
File:Scarab-scale.gif|The V1 Scarab scaled with other vehicles.
File:Halo Reach Scarab.png|A Scarab in ''[[Halo: Reach]]'' with [[Carter-A259]]'s burning [[Pelican]] behind it.
File:Halo Reach Scarab.png|A Scarab on [[Reach]] being harassed by [[Carter-A259]]'s [[D77-TC Pelican]].
File:ScarabPng.png|A Scarab as seen in Halo 2
File:ScarabPng.png|A V1 Scarab in [[Mombasa|Mombasa, Kenya]].
File:covenant_scarab.jpg|The Scarab's appearance in Halo Wars
File:Scarabcannon.jpg|A Scarab destroying a Scorpion tank in New Mombasa.
File:Scarabcannon.jpg|A Scarab destroying a Scorpion tank in New Mombasa.
File:ScarabNoble.jpg|SPARTAN-B312 firing a Rocket at a Scarab while riding on a [[Mongoose]] in ''Halo: Reach''.
File:ScarabNoble.jpg|[[SPARTAN-B312]] firing a rocket at a Scarab.
File:Two_Scarabs.jpg|right|thumb|300px|Two Scarabs, assisted by two Locusts and an infantry lance, engage UNSC forces on Harvest.
[[File:Super Scarab.png|thumb|right|250px|A V1 under construction near a complex of [[Forerunner]] [[Arcadia Forerunner ruins|ruins]] on [[Arcadia]].
File:covenant_scarab.jpg|A render of the V2 Scarab as seen in ''Halo Wars''.
[[File:Hgnpng.png|thumb|200px|left|The highly stylized Scarab featured in ''Second Sunrise Over New Mombasa''.
</gallery>
</gallery>


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==Sources==
==Sources==
<references/>
<references/>
==Related pages==
*[[Locust]] - A smaller version of the Scarab which appears in ''Halo Wars''.
*[[Scarab Gun]] - A weapon resembling a [[Plasma Rifle]] with the power of a Scarab's main gun in ''Halo 2''.
*[[Assembly]] - A Mythic map where Scarabs can be observed in the manufacturing process.


{{Covenant Vehicles}}
{{Covenant Vehicles}}
[[Category:Covenant Vehicles]]
[[Category:Covenant Vehicles]]

Revision as of 21:42, June 8, 2011

For the level, see Scarab (level)

Template:Ship

"We've all run the simulations. They're tough, but they ain't invincible!"
Sergeant Major Avery Johnson[1]

The Type-47 Ultra Heavy Assault Platform, more commonly known as the Scarab, is a Covenant mobile mining platform adapted for use in combat. It is used to attack heavily defended structures and emplacements and to provide nigh unstoppable combat support to Covenant ground forces.[2][3]

Overview

Exposed Lekgolo in a V2 Scarab's core.

At least two models of the Scarab exist: the V1 and the V2.[3] Both models are extremely powerful, possessing potent armament and armor. Although the Scarab appears to be a traditional vehicle, it is actually a biological construct, an Mgalekgolo, that is controlled by Lekgolo "eels"; the chassis is built around the eels in facilities, such as one on the now-destroyed Covenant capital planetoid, High Charity. The Lekgolo are capable of maneuvering the construct on their own; however, each platform includes a pilot who "guides" the Scarab and several warriors who are stationed to repel boarders and, with the V2, to operate its externally-mounted plasma cannons.[2] Like the best-known Mgalekgolo form, the Hunter, the Scarab is capable of emitting primal roars.[4]

Unlike most Covenant vehicles, the Scarab does not use anti-gravity propulsion to move; it instead uses a quadrupedal "leg" assembly for locomotion. These legs are very powerful, capable of crushing vehicles ranging from civilian cargo trucks to M808B Main Battle Tanks; they are strong enough to withstand even withstand the shock of low-orbital drop.[5][4] The legs are also very nimble, affording the Scarab a surprising degree of maneuverability. For example, the V2 Scarab can mantle inclines in excess of forty-five degrees[6] and can attempt to right itself if it is knocked off balance.[4] The V2 Scarab, and possibly the V1, as well, is capable of operating underwater, if only for brief periods.[6]

Despite its enormous strength, the Scarab is quite vulnerable to being boarded; the platform's central core is protected only by the vehicle's external armor, so attacking the core is easy once an hostile boards the craft. A Scarab will also be temporarily stalled if its legs sustain enough damage, allowing a would-be boarder to jump into the vehicle's troop bay. To counter this, Scarabs typically carry squads of Unggoy and Kig-yar, as well as some Jiralhanae and Sangheili. On the V1, an energy shield can be emitted in front of the corridor leading to the cockpit in order to hamper boarding actions.[7]

Armament

The Scarab's primary armament is a focus cannon mounted to the head-like armature at the front of the platform; this weapon fires a hose-like stream of superheated plasma. The cannon is housed in a cradle that is protected by flaps; these flaps open before firing. The focus cannon has a relatively low rate of fire and is typically discharged in brief bursts; however, it can also be fired for extended periods.[8][9] As the weapon is fired, it releases a green-cyan liquid, which may be coolant. The effective range of the focus cannon is rather short, being about 650 meters, and the blast can easily be evaded at a distance, but Scarabs have exceptional target-spotting capabilities.[note 1]

While the focus cannon is the primary armament of both the V1 and the V2, their secondary and tertiary armaments vary. Both model mount secondary turrets which have greater effective range than the focus cannon. The V1 Scarab carries two, while the V2 carries one. The turrets mounted on the V1 have a much greater rate of fire, but they are seemingly reserved for an anti-aircraft role. The secondary turret of the V2 is much larger and has a slower rate of fire; however, this weapon is used to engage aerial targets as well as ground-based ones.[5][10]

Additionally, the V2 Scarab carries three Type-52 Directed Energy Support Weapons. These are used primarily in an anti-infantry role but are also effective against light vehicles and, to a lesser extent, light aircraft such as AV-14 Hornets. The Scarab's crew also use these weapons to repel boarders; however, if one of these plasma cannons is captured, it can be used to deadly effect against the crew and the platform's core.

Versions

V1 model

File:ScarabPng.png
A V1 model Scarab.

During the Human-Covenant War, he V1 Scarab was deployed much less than its V2 counterpart. The V1 is considerably larger and more heavily armored, capable of withstanding 90mm shells, 102mm shaped charges, .50 caliber rounds, ANVIL-II Air-to-Surface Missiles,[1] and even low-velocity MAC rounds.[9] Due to its greater size, the V1 is less maneuverable than the V2 and thus, in addition to its lack of deck-defense weapons, is more vulnerable to boarding actions. However, it can carry a larger complement of warriors to defend itself.[1] An energy field can be deployed in the access corridor to prevent boarders from reaching the cockpit.[7] Even while the platform is under construction, the V1 boasts impressive firepower, being able to fire its focus cannon almost indefinitely.[9]

V2 model

A V2 model Scarab.

The V2, being much more common than its larger counterpart, was deployed frequently during the Human-Covenant War. Despite its greater maneuverability and deck-mounted anti-infantry plasma cannons, the V2 is more susceptible to boarding. Its "knees" may buckle under persistent fire, and small aircraft, such as the AV-14 Hornet, can deploy troops onto the deck with relative ease. Despite this, the V2's impressive maneuverability and firepower, as well as its ability to be fielded in comparatively larger numbers, made it a deadly threat to United Nations Space Command forces. It is likely that the V2 also has conventional controls, as it can be piloted by humans.[11]

Gameplay

Halo 2

Template:Expand-Section

Halo 3, Halo 3: ODST, and Halo: Reach

Template:Expand-Section

Halo Wars

Halo Wars features the V2 Scarab as a playable unit in Skirmish and multiplayer modes, though it is smaller for the sake of gameplay. Each Scarab costs 3,000 resources and 20 population in Skirmish, with no upgrades available due to their cost. Up to two can be spawned at a time in a Standard mode and four in Deathmatch mode. The latest Title Update for Halo Wars enhanced the Scarab by providing an additional 25% hitpoints and produces increase damage of 25%, and is now capable of surviving four direct MAC blasts as a result of the improved hitpoints.

The Scarabs excel at attacking vehicles and infantry with their powerful weapons, though aircraft take longer for the Scarab to take down. Scarabs are very mobile, being able to climb over most obstacles. Only certain obstructions, like craters or fire, can block them. In the campaign level Beachhead, the player may use a Spartan to commandeer an abandoned Scarab. Commandeering this Scarab and using it to destroy twenty-five enemy units unlocks the achievement Beaming with Pride.

Scarabs are extremely difficult to destroy. Overwhelming it with a massive attack force works well, particularly when using anti-vehicle units like the SP42 Cobra and the Hunter, but a significant portion of the attack force will be lost in the process. An upgraded MAC blast or carpet bomb can destroy a Scarab rather quickly, as can a group of AC-220 Vultures using their missile barrages. Covenant leader units' special abilities can inflict massive damage on a Scarab, with the Prophet of Regret's cleansing beam being a good example.

Winning a Skirmish game with two Scarabs unlocks the 2 Bugs Are Better Than 1 achievement

Trivia

Miscellaneous

  • Unlike all other known Covenant vehicles, the Scarab, as well as its smaller counterpart, the Locust, is named after an insect rather than a supernatural entity. Both scarabs and locusts are poorly regarded for their razing of crops; it is likely that the UNSC named these vehicles in reference to their similar destructive capabilities, as well as due to their carapace-like hulls.
  • During the level The Covenant in Halo 3, two Scarabs are deployed by the Covenant fleet overhead in order to defend the Citadel. However, on the previous level, "The Ark", Rtas 'Vadum states, "Truth's fleet lies in ruins." It is possible that these are launched by a remaining ship as an unsuccessful final push to win the battle, or could belong to Truth's Dreadnought, which did not participate in the battle. It is also possible that 'Vadum simply meant that Truth's fleet had been tactically defeated, if not completely destroyed; since only the Shadow of Intent disengages from battle, it is possible that the other ships in Truth's fleet were still fighting the separatists.
  • In Halo 2, the player can obtain the "Scarab Gun" on the level Outskirts and Metropolis. The weapon uses the plasma rifle's, though it fires the same plasma stream as the Scarab's main gun, never overheats, and can fire indefinitely. Obtaining the Scarab gun in Halo 2 Vista rewards the player with an achievement.
  • A Scarab's explosion is extremely visible; Rtas 'Vadum remarks about how he saw the explosion of a Scarab from orbit, although it is probable that he was either exaggerating or was magnifying the battle on his viewscreen.
  • Halo Wars was originally to feature the V1 Scarab as a playable unit. In the final game, the V1 was replaced by the V2, though an partially constructed V1 is the focus of the level Scarab.
  • Early in the development of Halo: Reach, there was to be a level between New Alexandria and The Package in which the player would navigate a Scarab through the ruins of New Alexandria. According to Marcus Lehto, the level was cut because it was "a little crazy".[12]
  • On three occasions in Halo: Reach, Scarabs come within dangerous proximity to the player character, yet the player is unable to fight or board them. Martin O'Donnell refers to these moments as "Scarab teases".[13]
  • The V2 Scarab was recreated for use in Halo ActionClix; it is the largest figure ever made by WizKids, the game's creator. A battle-damaged version was released at the 2007 San Diego Comic-Con for $250, which included the Scarab, two outdoor maps, an indoor map, (representing the Scarab's interior), four character cards, and rules for both the Scarab and the game itself. A normal model was also released at select retailers in November 2007.

Glitches

Main article: Glitches
  • In Halo 3 and Halo 3: ODST, if the player jumps onto one of the legs of a Scarab, and the leg rises up, it will cause the player to fly through the air for a considerable distance and finally die after a while, possibly after hitting a barrier.
  • On the Halo 3 level The Ark, a glitch can be used to create an "undead Scarab".[14] When the level's Scarab first appears, it walks past the player and behind a cliff face; when the player makes it to the end of the area, it walks back in. If a player uses a Ghost to board the Scarab while it walks behind the cliff face, he can destroy the Scarab prematurely. From there, another player must simply get to the end of that section, triggering the Scarab's return. The damaged front half of the destroyed Scarab will walk out and then stay still.
  • In Halo 3, The player can steer a Scarab. To do this, a player must board the Scarab, go to the front of the lower deck, and run into either the left or right wall. The Scarab will go in that direction, possibly because the Scarab attempts to reorient itself in order to get a clear shot at the player.
  • On the Halo 3 level The Covenant, if a player manages to kill a Scarab before its landing animation is finished, the Scarab will briefly go underground and launch everyone on board across the level.

Gallery

Appearances

Notes

  1. ^ On the Halo 3 level The Covenant, even if the player glitches out of the invisible barriers with a Hornet and flies until he or she can barely see a Scarab, it will still shoot at them.

Sources

  1. ^ a b c Halo 2, campaign level Metropolis
  2. ^ a b Halo Waypoint: Scarab
  3. ^ a b Halo Encyclopedia, page 244
  4. ^ a b c Halo: Reach, campaign level The Pillar of Autumn
  5. ^ a b Halo 3, campaign level The Covenant
  6. ^ a b Halo 3: ODST, campaign level Coastal Highway
  7. ^ a b Halo 2, campaign level The Great Journey
  8. ^ Halo Wars
  9. ^ a b c Halo Wars, campaign level Scarab
  10. ^ Halo Legends: Origins
  11. ^ Halo Wars, campaign level Beachhead
  12. ^ Halo Reach Legendary Edition - Developer Commentary Part 6
  13. ^ Halo Reach Legendary Edition - Developer Commentary Part 4
  14. ^ YouTube: Halo 3 Tricks: Episode 62 *Undead Scarab*

Template:Covenant Vehicles