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|image=[[Image:Honor_Guard_Councilor.jpg|300px]]
|image=[[Image:Honor_Guard_Councilor.jpg|300px]]
|species=[[Sangheili]]
|species=[[Sangheili]]
|weapons=[[Energy Sword]]  
|weapons=[[Type-1 Energy Weapon/Sword|Energy Sword]]  
|equipment=[[Sangheili Personal Energy Shield]]
|equipment=[[Sangheili personal energy shield|Sangheili Personal Energy Shield]]
|vehicles=
|vehicles=
|missions=
|missions=
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"'''Honor Guard Councilor'''" is a fan-derived term describing a strange [[Elite]] that serves as the final opponent in the ''[[Halo 2]]'' [[Campaign]] level [[Gravemind (Level)|Gravemind]]. He appears to be wearing the gauntlets and greaves of an [[Honor Guard Ultra]], with the helmet of either a [[Councilor]], an [[Ultra Elite]], or an [[Honor Guard]] Elite. The Elite's appearance can be attributed to a [[glitch]] in the game's programming due to a programmer typing incorrect coding; it was meant to be a [[Zealot]].
"'''Honor Guard Councilor'''" is a fan-derived term describing a strange [[Sangheili|Elite]] that serves as the final opponent in the ''[[Halo 2]]'' [[Campaign]] level [[Gravemind (level)|Gravemind]]. He appears to be wearing the gauntlets and greaves of an [[Honor Guard Ultra]], with the helmet of either a [[Councilor]], an [[Sangheili Ultra|Ultra Elite]], or an [[Honor Guard]] Elite. The Elite's appearance can be attributed to a [[glitches|glitch]] in the game's programming due to a programmer typing incorrect coding; it was meant to be a [[Sangheili Zealot|Zealot]].


== Appearance ==
== Appearance ==
The Honor Guard Councilor, who appears at the fore of the bridge between the [[Mausoleum of the Arbiter]] and the [[Far Tower]], is flanked by two [[Special Operations Sangheili|SpecOps Elites]] wielding [[Plasma Rifle]]s or [[Type-51 Carbine|Carbines]] (and a pair of Ultra Elites on higher difficulties). The Councilor is armed with an [[Energy Sword]], and can be dangerous if a player does not know how to dodge his attacks.
The Honor Guard Councilor, who appears at the fore of the bridge between the [[Mausoleum of the Arbiter]] and the [[Far Tower]], is flanked by two [[Special Operations Sangheili|SpecOps Elites]] wielding [[Type-25 Directed Energy Rifle|Plasma Rifles]] or [[Type-51 Carbine|Carbines]] (and a pair of Ultra Elites on higher difficulties). The Councilor is armed with an [[Type-1 Energy Weapon/Sword|Energy Sword]], and can be dangerous if a player does not know how to dodge his attacks.
[[Image:Councillor.jpg|thumb|left|150px|The Honor Guard Councilor battles [[John-117|Master Chief]] with swords in [[Gravemind (Level)|Gravemind]].]]
[[Image:Councillor.jpg|thumb|left|150px|The Honor Guard Councilor battles [[John-117|Master Chief]] with swords in [[Gravemind (level)|Gravemind]].]]
The three Elites appear after the [[John-117|Master Chief]] has killed the [[Ultra Elite]]s, [[Hunter]]s, and [[Brute]]s fighting in the Mausoleum of the Arbiter, and has moved to intercept the [[High Prophet of Truth]].
The three Elites appear after the [[John-117|Master Chief]] has killed the [[Sangheili Ultra|Ultra Elites]], [[Mgalekgolo|Hunters]], and [[Jiralhanae|Brutes]] fighting in the Mausoleum of the Arbiter, and has moved to intercept the [[Prophet of Truth|High Prophet of Truth]].


== Variations ==
== Variations ==
Line 36: Line 36:


== Combat ==
== Combat ==
The '''Honor Guard Councilor''' is extraordinarily powerful and on [[Normal]] difficulty or higher requires at least two [[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]] hits to kill, or multiple [[Energy Sword]] slashes to defeat. The Honor Guard Councilor is programmed to have the power and skills of a [[Zealot]]. It always wields an [[Energy Sword]].
The '''Honor Guard Councilor''' is extraordinarily powerful and on [[Normal]] difficulty or higher requires at least two [[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]] hits to kill, or multiple [[Type-1 Energy Weapon/Sword|Energy Sword]] slashes to defeat. The Honor Guard Councilor is programmed to have the power and skills of a [[Sangheili Zealot|Zealot]]. It always wields an [[Type-1 Energy Weapon/Sword|Energy Sword]].


== Explanation ==
== Explanation ==
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In ''Halo 2'', every enemy in the Campaign has variations, which increase the game's realism. The variations would be chosen at random each time a level was played; they determined that enemies would act and sound differently. This differs from ''[[Halo: Combat Evolved]]'', where some enemies, like Elites, always used the same lines.
In ''Halo 2'', every enemy in the Campaign has variations, which increase the game's realism. The variations would be chosen at random each time a level was played; they determined that enemies would act and sound differently. This differs from ''[[Halo: Combat Evolved]]'', where some enemies, like Elites, always used the same lines.


Each Elite tag was suffixed with an underscore and a three-letter code denoting the Elite's voice actor. Tags whose name ended in <code>_dog</code> ("dogmatic"), for example, were voiced by [[Norm Woodel]]; tags ending in <code>_scl</code> ("Scully") were voiced by [[David Scully]]. So in ''most'' maps, there are two tags for each Elite rank, with the tags having differing voice actors. This can be seen in many levels, including [[The Oracle (Level)|The Oracle]], in which you come across several dead [[Flood]] bodies, and an Elite will say either:
Each Elite tag was suffixed with an underscore and a three-letter code denoting the Elite's voice actor. Tags whose name ended in <code>_dog</code> ("dogmatic"), for example, were voiced by [[Norm Woodel]]; tags ending in <code>_scl</code> ("Scully") were voiced by [[David Scully]]. So in ''most'' maps, there are two tags for each Elite rank, with the tags having differing voice actors. This can be seen in many levels, including [[The Oracle]], in which you come across several dead [[The Flood|Flood]] bodies, and an Elite will say either:
*"''We should have brought weapons to burn these bodies. Every one is a '''potential''' vessel for the [[Flood]].''" in a calm and steady voice, or:
*"''We should have brought weapons to burn these bodies. Every one is a '''potential''' vessel for the [[The Flood|Flood]].''" in a calm and steady voice, or:
*"''We should have brought weapons to burn these bodies! Every one is a vessel for the [[Flood]]!''" in a fast and energetic voice.
*"''We should have brought weapons to burn these bodies! Every one is a vessel for the [[The Flood|Flood]]!''" in a fast and energetic voice.


So these are all of the Elite tags in ''[[Halo 2]]''
So these are all of the Elite tags in ''[[Halo 2]]''
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*''(and so on.)''
*''(and so on.)''


On most levels, all a programmer has to do is code the game to produce one [[Elite Minor|Minor]] Elite, for example, and the game itself will randomly choose between the Minor_dog and Minor_scl variations. Programmers ''do'' have the option to force the game to use a particular variation.
On most levels, all a programmer has to do is code the game to produce one [[Sangheili Minor|Minor]] Elite, for example, and the game itself will randomly choose between the Minor_dog and Minor_scl variations. Programmers ''do'' have the option to force the game to use a particular variation.


However, not all levels have both sets of tags for all enemies. In [[Metropolis (Level)|Metropolis]], for example, all [[Grunts]] sound the same, because the tags voiced by [[Brian Posehn]] were omitted from the map's code, leaving only the Grunts that were voiced by [[Joseph Staten]]. [[Bungie]] decided to use only one of the two Grunt variations in the game.
However, not all levels have both sets of tags for all enemies. In [[Metropolis]], for example, all [[Unggoy|Grunts]] sound the same, because the tags voiced by [[Brian Posehn]] were omitted from the map's code, leaving only the Grunts that were voiced by [[Joseph Staten]]. [[Bungie]] decided to use only one of the two Grunt variations in the game.


This was also done on Gravemind: Elites' <code>_dog</code> tags were omitted from the level, such that only <code>_scl</code> Elites could be used. Because of this, the programmers would have to manually add <code>_scl</code> onto all of the Elite tags. Unfortunately, the game's programmers accidentally coded the game to spawn a "zealot_dog" -- they had used the wrong variation suffix. Since this variation was not in the map, the game could not find it.
This was also done on Gravemind: Elites' <code>_dog</code> tags were omitted from the level, such that only <code>_scl</code> Elites could be used. Because of this, the programmers would have to manually add <code>_scl</code> onto all of the Elite tags. Unfortunately, the game's programmers accidentally coded the game to spawn a "zealot_dog" -- they had used the wrong variation suffix. Since this variation was not in the map, the game could not find it.


[[Image:100_0969.JPG|thumb|right|150px|Honor Guard Councilor with a half-jaw.]]
[[Image:100_0969.JPG|thumb|right|150px|Honor Guard Councilor with a half-jaw.]]
At this point, the game knows to spawn an Elite with the power and weapons of a [[Zealot]], but it does not know what the armor is supposed to look like. It automatically chooses the default armor color, white, but there is no default helmet. The game thus chooses between the available helmets (or lack thereof). The face is also randomized, sometimes causing the glitched Elite to have [[Rtas 'Vadum|Half-Jaw]]'s face and eyes. And for unknown reasons, the game always enables the "Honor Guard" armor -- all Elite tags have a setting that gives them Honor Guard armor, but it is supposed to be disabled on most Elites, including Zealots.
At this point, the game knows to spawn an Elite with the power and weapons of a [[Sangheili Zealot|Zealot]], but it does not know what the armor is supposed to look like. It automatically chooses the default armor color, white, but there is no default helmet. The game thus chooses between the available helmets (or lack thereof). The face is also randomized, sometimes causing the glitched Elite to have [[Rtas 'Vadum|Half-Jaw]]'s face and eyes. And for unknown reasons, the game always enables the "Honor Guard" armor -- all Elite tags have a setting that gives them Honor Guard armor, but it is supposed to be disabled on most Elites, including Zealots.


==Trivia==
==Trivia==
*Sometimes, but very rarely, this Elite appears as a normal [[Honor Guard Ultra]], or even more rarely, a simple [[Ultra Elite]].
*Sometimes, but very rarely, this Elite appears as a normal [[Honor Guard Ultra]], or even more rarely, a simple [[Sangheili Ultra|Ultra Elite]].
*In [[Halo 2 Vista]], the error is partially corrected -- the Elite's shields are normal.
*In [[Halo 2 Vista]], the error is partially corrected -- the Elite's shields are normal.



Revision as of 06:30, May 29, 2011

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"Honor Guard Councilor" is a fan-derived term describing a strange Elite that serves as the final opponent in the Halo 2 Campaign level Gravemind. He appears to be wearing the gauntlets and greaves of an Honor Guard Ultra, with the helmet of either a Councilor, an Ultra Elite, or an Honor Guard Elite. The Elite's appearance can be attributed to a glitch in the game's programming due to a programmer typing incorrect coding; it was meant to be a Zealot.

Appearance

The Honor Guard Councilor, who appears at the fore of the bridge between the Mausoleum of the Arbiter and the Far Tower, is flanked by two SpecOps Elites wielding Plasma Rifles or Carbines (and a pair of Ultra Elites on higher difficulties). The Councilor is armed with an Energy Sword, and can be dangerous if a player does not know how to dodge his attacks.

The Honor Guard Councilor battles Master Chief with swords in Gravemind.

The three Elites appear after the Master Chief has killed the Ultra Elites, Hunters, and Brutes fighting in the Mausoleum of the Arbiter, and has moved to intercept the High Prophet of Truth.

Variations

The "mysterious" helmet.

Though the armor is always white with Honor Guard pieces, there are some variations, mostly with the helmet. In addition to the helmet variations below, there are occasions where the glitched Elite has Rtas 'Vadum's face -- that is, where the Elite is missing two mandibles.

  • Councilor helmet, standard blue lights on body armor
  • Councilor helmet, Rtas 'Vadum's face, red lights on body armor
  • Red Honor Guard helmet
  • Ultra Elite helmet
  • Mysterious helmet
    • A helmet that resembles the Councilor helmet in form, but has a different texture and some small differences in shape.
  • No helmet
    • Some Elite corpses in the level lack a helmet, which is why this is possible.

Combat

The Honor Guard Councilor is extraordinarily powerful and on Normal difficulty or higher requires at least two Fuel Rod Gun hits to kill, or multiple Energy Sword slashes to defeat. The Honor Guard Councilor is programmed to have the power and skills of a Zealot. It always wields an Energy Sword.

Explanation

Another variation on a modded multiplayer map.

The Honor Guard Councilor's appearance results from the usage of a missing tag.

In Halo 2, every enemy in the Campaign has variations, which increase the game's realism. The variations would be chosen at random each time a level was played; they determined that enemies would act and sound differently. This differs from Halo: Combat Evolved, where some enemies, like Elites, always used the same lines.

Each Elite tag was suffixed with an underscore and a three-letter code denoting the Elite's voice actor. Tags whose name ended in _dog ("dogmatic"), for example, were voiced by Norm Woodel; tags ending in _scl ("Scully") were voiced by David Scully. So in most maps, there are two tags for each Elite rank, with the tags having differing voice actors. This can be seen in many levels, including The Oracle, in which you come across several dead Flood bodies, and an Elite will say either:

  • "We should have brought weapons to burn these bodies. Every one is a potential vessel for the Flood." in a calm and steady voice, or:
  • "We should have brought weapons to burn these bodies! Every one is a vessel for the Flood!" in a fast and energetic voice.

So these are all of the Elite tags in Halo 2

  • Minor_dog
  • Minor_scl
  • Major_dog
  • Major_scl
  • Stealth_dog
  • Stealth_scl
  • Stealth_Major_dog
  • Stealth_Major_scl
  • Ultra_dog
  • Ultra_scl
  • (and so on.)

On most levels, all a programmer has to do is code the game to produce one Minor Elite, for example, and the game itself will randomly choose between the Minor_dog and Minor_scl variations. Programmers do have the option to force the game to use a particular variation.

However, not all levels have both sets of tags for all enemies. In Metropolis, for example, all Grunts sound the same, because the tags voiced by Brian Posehn were omitted from the map's code, leaving only the Grunts that were voiced by Joseph Staten. Bungie decided to use only one of the two Grunt variations in the game.

This was also done on Gravemind: Elites' _dog tags were omitted from the level, such that only _scl Elites could be used. Because of this, the programmers would have to manually add _scl onto all of the Elite tags. Unfortunately, the game's programmers accidentally coded the game to spawn a "zealot_dog" -- they had used the wrong variation suffix. Since this variation was not in the map, the game could not find it.

File:100 0969.JPG
Honor Guard Councilor with a half-jaw.

At this point, the game knows to spawn an Elite with the power and weapons of a Zealot, but it does not know what the armor is supposed to look like. It automatically chooses the default armor color, white, but there is no default helmet. The game thus chooses between the available helmets (or lack thereof). The face is also randomized, sometimes causing the glitched Elite to have Half-Jaw's face and eyes. And for unknown reasons, the game always enables the "Honor Guard" armor -- all Elite tags have a setting that gives them Honor Guard armor, but it is supposed to be disabled on most Elites, including Zealots.

Trivia

  • Sometimes, but very rarely, this Elite appears as a normal Honor Guard Ultra, or even more rarely, a simple Ultra Elite.
  • In Halo 2 Vista, the error is partially corrected -- the Elite's shields are normal.

External Links