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{{Ratings}}
{{Ratings}}
{{references}}
{{references}}
<center>''Looking for the [[Flood]] [[Infection Form|Infection Form]]?''</center>
 
<center>''Looking for the [[Flood]] [[Infection Form]]?''</center>
[[File:Infection Symbol.svg|thumb|right|Infection Emblem]]
[[File:Infection Symbol.svg|thumb|right|Infection Emblem]]
[[File:infectionmedals.png|thumb|right|Infection Medals]]'''
[[File:infectionmedals.png|thumb|right|Infection Medals]]
'''Infection''' is a [[multiplayer]] gametype in ''[[Halo 3]]'' and ''[[Halo: Reach]]''.<ref name="InfectReach">[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061110 '''Bungie.net''': ''Bungie Weekly Update: 06.11.10'']</ref> It is the official [[Zombie]] mode, modeled after zombie mode's popularity as a custom game in ''[[Halo 2]]''.
'''Infection''' is a [[multiplayer]] gametype in ''[[Halo 3]]'' and ''[[Halo: Reach]]''.<ref name="InfectReach">[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061110 '''Bungie.net''': ''Bungie Weekly Update: 06.11.10'']</ref> It is the official [[Zombie]] mode, modeled after zombie mode's popularity as a custom game in ''[[Halo 2]]''.


The gametype splits players into two groups: the humans, who must stay alive for as long as possible, and the zombies, who must try to kill every single human. When a zombie kills a human player, that human player is "infected" and they become a zombie. When only one human remains in the match, that human is declared "Last Man Standing". Uninfected players use their chosen armor colors, while zombies wear all-black (in ''Halo 3'') or all-drab (in ''Halo: Reach'') armor. The number of zombies at the start of the match -- called "Alpha Zombies" or "initial zombies" -- can be customized using gametype settings, and in ''Halo 3'', Alpha Zombies can be given unique traits.
== Description ==
The object of the gametype is for the players to stay "uninfected" as long as possible while the zombies try to kill every living player. The number of players starting out as Zombies, "Alpha Zombies", can be changed in the options and are selected at random from the start. When a Zombie kills a "living" player, they are "infected" and they become a zombie. When there is just one living player left, he/she is declared "Last Man Standing".


== Medals ==
== Medals ==
*'''Zombie Killing Spree''' - Kill five zombies without dying.
*'''Zombie Killing Spree''' - Kill five zombies without dying.
*'''Hell's Janitor''' - Kill ten zombies without dying.
*'''Hell's Janitor''' - Kill ten zombies without dying.
*'''Hell's Jerome''' - Kill fifteen zombies without dying.
*'''Hell's Jerome''' - Kill fifteen zombies without dying. <small>(Not in Halo 3)</small>
*'''Infection Spree''' - Infect five humans without dying.
*'''Infection Spree''' - Infect five humans without dying.
*'''Mmmm Brains''' - Infect ten humans without dying.
*'''Mmmm Brains''' - Infect ten humans without dying.
*'''Thriller''' - Infect fifteen humans without dying. <small>(Not in Halo 3)</small>
*'''Last Man Standing''' - Be the last human left alive in the round.
*'''Last Man Standing''' - Be the last human left alive in the round.
*'''Is Quisnam Protero Damno''' - Kill fifteen humans without dying. <small>(removed)</small>{{citation needed}}


== Development History ==
== Development History ==
Line 25: Line 27:
On April 10th, 2008, the playlist came back for a Double EXP Weekend as [[Living Dead]], also starting with exactly 13 players.{{citation needed}} Living Dead also appeared on the weekend of May 22 and on the 28th August.{{citation needed}} Living Dead is a Double EXP Weekend game with many games. Infection games have also appeared in other Double EXP playlists such as Turkey Day, the 2008 Thanksgiving weekend playlist.
On April 10th, 2008, the playlist came back for a Double EXP Weekend as [[Living Dead]], also starting with exactly 13 players.{{citation needed}} Living Dead also appeared on the weekend of May 22 and on the 28th August.{{citation needed}} Living Dead is a Double EXP Weekend game with many games. Infection games have also appeared in other Double EXP playlists such as Turkey Day, the 2008 Thanksgiving weekend playlist.


=== Halo: Reach ===
===Halo: Reach===
''Halo: Reach'' introduced a new variant of Infection, called "Safe Havens". Safe Havens is a hybrid between Infection and King of the Hill; areas on the map called "Havens" are randomly activated, and humans standing in Havens receive special traits. When a human enters a Haven, a countdown timer will start; when the time runs out, that Haven stops being active, and another one activates. The default Safe Havens settings halve humans' Damage Modifier outside of a Haven, and grant them invincibility while inside of one.
In Halo: Reach there are two default variants: Infection and Safe Havens. By default zombies have the Evade armor ability, move faster, and can jump moderately higher than humans, making them harder to kill. In Safe Havens humans can only deal half the normal damage but can still kill zombies with a head shot. Safe havens grant only humans inside it invincibility and normal damage until they leave its boundries or it moves. The effects the havens give can be completely customized as well as the rest of the variant. It should be noted, however, that if an infected player quits the game then a non-infected player will take his/her place. It's unknown if this is a bug or if it was intended. Either way, this can lead to confusion to the switched player.In May 2011, Bungie released a new Infection gametype called Alpha Zombies. In this version, the players who start of as zombies have a red armour colour and have the sprint ability. Also, the zombies have little health (4 pistol shots to kill). Also, the lobby size has increased to 12 poeple.
 
The gametype settings have also been updated in ''Reach''. Humans can be given [[loadouts]], and their traits inside of a Haven can be customized. Players that commit suicide can be forcibly converted into zombies. However, several settings -- including all Alpha Zombie customization -- have been removed. ''Reach''<nowiki/>'s default Infection settings have been changed accordingly; humans are now equipped with [[Sprint]], while zombies are given [[Evade]].
 
''Reach'' introduced an official, eight-player Matchmaking playlist called "Living Dead". The playlist uses special variants of Infection and Safe Havens that have been customized for Matchmaking. (Specifically, loadouts have been disabled.)


== Tactics and tips ==
== Tactics and Tips ==
=== General ===
[[File:Blemo Sword.jpg|thumb|right|250px|Zombies are often set to spawn with the classic Energy Sword.]]  
[[File:Blemo Sword.jpg|thumb|right|250px|Zombies are often set to spawn with Energy Swords.]]  
[[File:LastManCamper.jpg|thumb|right|250px|A player [[camping]] in an Infection game.]]
[[File:LastManCamper.jpg|thumb|right|250px|A player [[camping]] in an Infection game.]]
*If you are making an Infection game, try to make it very balanced. For example, give the zombies 200% health but no shields and only slightly higher speed and jump. In turn, give humans [[Shotgun]]s and Pistols with limited ammo. Also, when making [[Forge]] maps, if you make a hiding room for survivors don't make it impossible for zombies to get in. Instead, give the room two entrances the survivors must work together to guard. Another fun thing to do is to put breakable or movable items such as barrels and palettes in front of doors to barricade them.
*By default, regular zombies use Energy Swords, hence has limited/short attack range, and cannot pick up weapons. As such, it is recommended for the player to be equipped with a ranged weapon such as the Battle Rifle or the Covenant Carbine.
*If you are playing as a zombie, its a good idea to put on [[Active Camo]], so you can sneak up unnoticed or stalk the humans from behind, making sure they don't see you.
*Yet another tactic that the ''"living"'' use is called ''"baiting"''. The players gather in a small, confined space; preferably one with only one opening. Whenever the zombies' attacks lull, the players send out a freelancer, known simply as "bait". The "bait" will attempt to lure the zombies closer to the stronghold, where the trap is set off and the zombie is killed by overwhelming force.
*Sometimes it is a good idea to commit suicide if your group is under assault by a large horde of zombies. Especially if there are only 2 of you left. Try not using Spike, Plasma, or Firebomb Grenades to kill yourself, because the explosion could damage your teammates. However, this tactic is not recommended in Halo:Reach because suicides also count as being "infected".
*Try to not use [[Type-2 Energy Weapon/Hammer|Gravity Hammers]] or [[Type-1 Energy Weapon/Sword|Energy Swords]] when possible, unless you're very skilled with the weapons, because in most types the zombies have one or both of these weapons and such close range combat would result in you being killed often.
*A team that regroups in a single area and holds their position in a well defensible location has a much higher chance of surviving.
*A team that regroups in a single area and holds their position in a well defensible location has a much higher chance of surviving.
*Conserving ammunition is key in most Infection games.
*Conserving ammunition is key in all Infection game types, therefore weapons that either fire single shot or bursts such as a Battle Rifle or Carbine are vital if a team is to survive.
result in you being killed often.
*Accuracy and shot placement are equally important; most players tend to aim for the one spot where it will do the most damage, the head. However, from long range, targeting this part of the body can be tricky, even though the head is less shielded and armored when compared to the rest of the body, it is also a small target. Shooting at the center of mass, the torso or legs, guarantee's better chances of success. In addition, jumping or crouching makes shot placement on the head difficult; the main body isn't as easy to conceal or dodge with.
*Accuracy and shot placement are equally important; most players tend to aim for the one spot where it will do the most damage, the head. However, from long range, targeting this part of the body can be tricky, even though the head is less shielded and armored when compared to the rest of the body, it is also a small target. Shooting at the center of mass, the torso or legs, guarantee's better chances of success. In addition, jumping or crouching makes shot placement on the head difficult; the main body isn't as easy to conceal or dodge with.
=== Halo 3 ===
*Using [[hologram]] can confuse the zombies and make them think they are chasing the player.
*By default, regular zombies use Energy Swords, hence has limited/short attack range, and cannot pick up weapons. As such, it is recommended for the player to be equipped with a ranged weapon such as the Battle Rifle or the Covenant Carbine.
*Never use Armor Lock in an infection game-type. This only makes it easier for the zombies to swarm around you and wait til you pop back up for the kill.
*If you are playing as a zombie, its a good idea to put on [[Active Camo]], so you can sneak up unnoticed or stalk the humans from behind, making sure they don't see you.
*[[Sprint]] and[[ Evade]] are also great abilities as they will help you get away from the zombies.
*Yet another tactic that the "living" use is called "baiting". The players gather in a small, confined space; preferably one with only one opening. Whenever the zombies' attacks lull, the players send out a freelancer, known simply as "bait". The "bait" will attempt to lure the zombies closer to the stronghold, where the trap is set off and the zombie is killed by overwhelming force.
*Try to avoid using attached turrets where possible, as they leave you unable to move and exposed from behind and to the sides. Only use turrets if you are sure that your team can hold your flanks.
*Sometimes it is a good idea to commit suicide if your group is under assault by a large horde of zombies. Try to avoid using Spike, Plasma, or Firebomb Grenades to kill yourself, because the explosion could damage your teammates.  
*The Jetpack can be used to get out of dangerous situations, as well as giving the player the chance to take out the zombies beneath them with headshots from a DMR or pistol. In some maps, the Jetpack can get you to locations the zombies may not be able to reach, thus granting a fairly easy victory.
*Try to not use [[Gravity Hammers]] or [[Energy Swords]] when possible, in most types the zombies have one or both of these weapons and such close range combat would be dangerous. However, melee weapons do have their uses, as Gravity Hammers can take out multiple zombies at once and Energy Swords can parry zombie attacks.
*When playing infection on Halo: Reach on Pinnacle hiding out on the 2-story building gives you the best chance to survive.
 
=== Halo: Reach ===
*It is common practice to find an exploitable part of the map, camp there, and snipe out zombies using one's Magnum. Some of these are simply easily defensible areas that are easy to reach but unbelievably hard to conquer when faced with a strong survivors team.
*Zombies should avoid using Evade on small maps where players can die by falling, as they may, if Evading up a slope, go flying into the air and over the edge of the map.
*Committing suicide to escape zombies will only lead to your immediate infection and the loss of a point.


==Trivia==
==Trivia==
*"Infection" is based on the popular custom gametype in ''Halo 2'' known as "Zombies". Zombies was based on Team Slayer, with the Red team being Humans and the Green team being Zombies. The Humans could only use human weapons, and the Zombies could only use [[Energy Swords]]. The game began with just one or two Zombie players, who would attempt to hunt down and kill the Humans. When a Human was killed by a Zombie, they would have to change teams and become a Zombie. Since there were no facilities in ''Halo 2'' Custom Games to limit what weapons each team could use or to force players to switch teams upon death, Zombie gametypes relied on honor rules. It was often very difficult for the zombie team in the beginning, especially on a large map.
*"Infection" is based on the popular custom gametype in ''Halo 2'' known as "Zombies". Zombies was based on Team Slayer, with the Red team being Humans and the Green team being Zombies. The Humans could only use human weapons, and the Zombies could only use [[Energy Swords]]. The game began with just one or two Zombie players, who would attempt to hunt down and kill the Humans. When a Human was killed by a Zombie, they would have to change teams and become a Zombie. Since there were no facilities in ''Halo 2'' Custom Games to limit what weapons each team could use or to force players to switch teams upon death, Zombie gametypes relied on Honor Rules.
*New, easily-obtained Infection achievements were added to ''Halo 3'' to promote the [[Mythic Map Pack]]. They are [[Delicious Brains]] and [[Zombie Repeller]]. Delicious Brains is awarded when the player infects two humans, and Zombie Repeller is awarded by getting two zombie kills as a human.
*New, but simple to obtain achievements are made just for Infection on the [[Mythic Map Pack]], they are [[Delicious Brains]], and [[Zombie Repeller]]. Delicious Brains is awarded when the player infects two humans, and Zombie Repeller is awarded by getting two zombie kills as a human.
*Multiple gametype settings that were available in Halo 3 are absent in Halo: Reach. These include Alpha Zombies, initial zombie percentages, and Next Zombie options.
*In Halo: Reach, Zombie players can be given access to loadouts via the Spartan/Elite Tier 2 loadouts, which are normally specific for [[Invasion]] gametypes.


==Sources==
==Sources==
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*[[Hide and Seek]]
*[[Hide and Seek]]
*[[Save One Bullet]]
*[[Save One Bullet]]
*[[Safe Havens]]
*[[Safe Haven]]


{{Games}}
{{Games}}
[[Category:Multiplayer]]
[[Category:Multiplayer]]

Revision as of 01:52, May 19, 2011

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Looking for the Flood Infection Form?
Infection Emblem
Infection Medals

Infection is a multiplayer gametype in Halo 3 and Halo: Reach.[1] It is the official Zombie mode, modeled after zombie mode's popularity as a custom game in Halo 2.

Description

The object of the gametype is for the players to stay "uninfected" as long as possible while the zombies try to kill every living player. The number of players starting out as Zombies, "Alpha Zombies", can be changed in the options and are selected at random from the start. When a Zombie kills a "living" player, they are "infected" and they become a zombie. When there is just one living player left, he/she is declared "Last Man Standing".

Medals

  • Zombie Killing Spree - Kill five zombies without dying.
  • Hell's Janitor - Kill ten zombies without dying.
  • Hell's Jerome - Kill fifteen zombies without dying. (Not in Halo 3)
  • Infection Spree - Infect five humans without dying.
  • Mmmm Brains - Infect ten humans without dying.
  • Thriller - Infect fifteen humans without dying. (Not in Halo 3)
  • Last Man Standing - Be the last human left alive in the round.

Development History

Halloween

On October 31, 2007, a specialized Halloween Matchmaking playlist was available, which played this game mode with up to 13 players (it being an "unlucky" number).[citation needed] This game type's popularity allowed it to become a "regular" among Double EXP Weekend games. It was repeated again on October 31 2008, but unlike other occasions, the October 31 2007, 2008, and 2009 ones were Ranked. The others were mainly Social.

Double EXP Weekend

On April 10th, 2008, the playlist came back for a Double EXP Weekend as Living Dead, also starting with exactly 13 players.[citation needed] Living Dead also appeared on the weekend of May 22 and on the 28th August.[citation needed] Living Dead is a Double EXP Weekend game with many games. Infection games have also appeared in other Double EXP playlists such as Turkey Day, the 2008 Thanksgiving weekend playlist.

Halo: Reach

In Halo: Reach there are two default variants: Infection and Safe Havens. By default zombies have the Evade armor ability, move faster, and can jump moderately higher than humans, making them harder to kill. In Safe Havens humans can only deal half the normal damage but can still kill zombies with a head shot. Safe havens grant only humans inside it invincibility and normal damage until they leave its boundries or it moves. The effects the havens give can be completely customized as well as the rest of the variant. It should be noted, however, that if an infected player quits the game then a non-infected player will take his/her place. It's unknown if this is a bug or if it was intended. Either way, this can lead to confusion to the switched player.In May 2011, Bungie released a new Infection gametype called Alpha Zombies. In this version, the players who start of as zombies have a red armour colour and have the sprint ability. Also, the zombies have little health (4 pistol shots to kill). Also, the lobby size has increased to 12 poeple.

Tactics and Tips

Zombies are often set to spawn with the classic Energy Sword.
A player camping in an Infection game.
  • If you are making an Infection game, try to make it very balanced. For example, give the zombies 200% health but no shields and only slightly higher speed and jump. In turn, give humans Shotguns and Pistols with limited ammo. Also, when making Forge maps, if you make a hiding room for survivors don't make it impossible for zombies to get in. Instead, give the room two entrances the survivors must work together to guard. Another fun thing to do is to put breakable or movable items such as barrels and palettes in front of doors to barricade them.
  • By default, regular zombies use Energy Swords, hence has limited/short attack range, and cannot pick up weapons. As such, it is recommended for the player to be equipped with a ranged weapon such as the Battle Rifle or the Covenant Carbine.
  • If you are playing as a zombie, its a good idea to put on Active Camo, so you can sneak up unnoticed or stalk the humans from behind, making sure they don't see you.
  • Yet another tactic that the "living" use is called "baiting". The players gather in a small, confined space; preferably one with only one opening. Whenever the zombies' attacks lull, the players send out a freelancer, known simply as "bait". The "bait" will attempt to lure the zombies closer to the stronghold, where the trap is set off and the zombie is killed by overwhelming force.
  • Sometimes it is a good idea to commit suicide if your group is under assault by a large horde of zombies. Especially if there are only 2 of you left. Try not using Spike, Plasma, or Firebomb Grenades to kill yourself, because the explosion could damage your teammates. However, this tactic is not recommended in Halo:Reach because suicides also count as being "infected".
  • Try to not use Gravity Hammers or Energy Swords when possible, unless you're very skilled with the weapons, because in most types the zombies have one or both of these weapons and such close range combat would result in you being killed often.
  • A team that regroups in a single area and holds their position in a well defensible location has a much higher chance of surviving.
  • Conserving ammunition is key in all Infection game types, therefore weapons that either fire single shot or bursts such as a Battle Rifle or Carbine are vital if a team is to survive.
  • Accuracy and shot placement are equally important; most players tend to aim for the one spot where it will do the most damage, the head. However, from long range, targeting this part of the body can be tricky, even though the head is less shielded and armored when compared to the rest of the body, it is also a small target. Shooting at the center of mass, the torso or legs, guarantee's better chances of success. In addition, jumping or crouching makes shot placement on the head difficult; the main body isn't as easy to conceal or dodge with.
  • Using hologram can confuse the zombies and make them think they are chasing the player.
  • Never use Armor Lock in an infection game-type. This only makes it easier for the zombies to swarm around you and wait til you pop back up for the kill.
  • Sprint andEvade are also great abilities as they will help you get away from the zombies.
  • Try to avoid using attached turrets where possible, as they leave you unable to move and exposed from behind and to the sides. Only use turrets if you are sure that your team can hold your flanks.
  • The Jetpack can be used to get out of dangerous situations, as well as giving the player the chance to take out the zombies beneath them with headshots from a DMR or pistol. In some maps, the Jetpack can get you to locations the zombies may not be able to reach, thus granting a fairly easy victory.
  • When playing infection on Halo: Reach on Pinnacle hiding out on the 2-story building gives you the best chance to survive.

Trivia

  • "Infection" is based on the popular custom gametype in Halo 2 known as "Zombies". Zombies was based on Team Slayer, with the Red team being Humans and the Green team being Zombies. The Humans could only use human weapons, and the Zombies could only use Energy Swords. The game began with just one or two Zombie players, who would attempt to hunt down and kill the Humans. When a Human was killed by a Zombie, they would have to change teams and become a Zombie. Since there were no facilities in Halo 2 Custom Games to limit what weapons each team could use or to force players to switch teams upon death, Zombie gametypes relied on Honor Rules.
  • New, but simple to obtain achievements are made just for Infection on the Mythic Map Pack, they are Delicious Brains, and Zombie Repeller. Delicious Brains is awarded when the player infects two humans, and Zombie Repeller is awarded by getting two zombie kills as a human.
  • Multiple gametype settings that were available in Halo 3 are absent in Halo: Reach. These include Alpha Zombies, initial zombie percentages, and Next Zombie options.
  • In Halo: Reach, Zombie players can be given access to loadouts via the Spartan/Elite Tier 2 loadouts, which are normally specific for Invasion gametypes.

Sources

Related Pages

Template:Games