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Containment: Difference between revisions

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|terrain=Snowy Valley, Ice
|terrain=Snowy Valley, Ice
|weapons=*[[BR55 Battle Rifle|Battle Rifle]]
|weapons=*[[BR55 Battle Rifle|Battle Rifle]]
*[[Brute Shot]]
*[[Type-25 Grenade Launcher|Brute Shot]]
*[[Type-51 Carbine|Carbine]]
*[[Type-51 Carbine|Carbine]]
*[[M6C|Magnum]]
*[[M6C Personal Defense Weapon System|Magnum]]
*[[Needler]]
*[[Type-33 Guided Munitions Launcher|Needler]]
*[[Plasma Pistol]]
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]
*[[Plasma Rifle]]
*[[Type-25 Directed Energy Rifle|Plasma Rifle]]
*[[M19 SSM|Rocket Launcher]]
*[[M19 SSM Rocket Launcher|Rocket Launcher]]
*[[M90 Close Assault Weapon System|Shotgun]]
*[[M90 Close Assault Weapon System|Shotgun]]
*[[SMG]]
*[[M7/Caseless Submachine Gun|SMG]]
*[[SRS99C-S2 AM|Sniper Rifle]]
*[[Sniper Rifle System 99C-S2 Anti-Matériel|Sniper Rifle]]
*[[Fragmentation Grenades]]
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenades]]
*[[Plasma Grenades]]
*[[Type-1 Antipersonnel Grenade|Plasma Grenades]]
|vehicles=*[[Banshee]]
|vehicles=*[[Type-26 Ground Support Aircraft|Banshee]]
*[[Gauss Warthog]]
*[[M12G1 Light Anti-Armor Vehicle|Gauss Warthog]]
*[[Scorpion Tank|Scorpion]]
*[[M808B Main Battle Tank|Scorpion]]
|power-ups=*[[Active Camo]]
|power-ups=*[[Active camouflage|Active Camo]]
*[[Overshield]]
*[[Overshield]]
|gametypes=*[[Slayer]]
|gametypes=*[[Slayer]]
*[[CTF]]
*[[Capture the Flag|CTF]]
|playernumber=
|playernumber=
*6-16
*6-16
}}
}}
<center>{{Article Quote|Fighting for a patch of dirt abutting a wall containing a [[Flood|galaxy-devouring parasite]] may seem pointless to some, but ... um ....}}</center>
<center>{{Article Quote|Fighting for a patch of dirt abutting a wall containing a [[the Flood|galaxy-devouring parasite]] may seem pointless to some, but ... um ....}}</center>


'''Containment''' is a ''[[Halo 2]]'' [[multiplayer]] map. It was added to ''Halo 2'' in the [[Bonus Map Pack]]. It is sometimes referred to as the map "That's so big, it won't fit into the [[Xbox]]."  
'''Containment''' is a ''[[Halo 2]]'' [[multiplayer]] map. It was added to ''Halo 2'' in the [[Bonus Map Pack]]. It is sometimes referred to as the map "That's so big, it won't fit into the [[Xbox]]."  


==Introduction==
==Introduction==
"Containment" was based off of the [[Sentinel Wall]] of the [[campaign]] level ''[[Sacred Icon]]''.<ref>''[[Halo 2 Multiplayer Map Pack]]'' Manual, page 17</ref> It is a large outdoor symmetrical map that is a "biological airlock"<ref>''[[Halo 2 Multiplayer Map Pack]]'' Manual, page 16</ref> between the [[Flood]]-infected zones of [[Delta Halo]] and the "clean" zones patrolled by [[Forerunner]] [[sentinels]]. It is set in a fault between two snowy cliffs, and there are two massive Forerunner fortresses on either side of the map, acting as bases and also the barricades meant to defend against the Flood.
"Containment" was based off of the [[Sentinel Wall]] of the [[campaign]] level ''[[Sacred Icon]]''.<ref>''[[Halo 2 Multiplayer Map Pack]]'' Manual, page 17</ref> It is a large outdoor symmetrical map that is a "biological airlock"<ref>''[[Halo 2 Multiplayer Map Pack]]'' Manual, page 16</ref> between the [[The Flood|Flood]]-infected zones of [[Delta Halo (level)|Delta Halo]] and the "clean" zones patrolled by [[Forerunner]] [[sentinel]]s. It is set in a fault between two snowy cliffs, and there are two massive Forerunner fortresses on either side of the map, acting as bases and also the barricades meant to defend against the Flood.


==Topography==
==Topography==
It is similar to [[Coagulation]], in the sense that it's an open, hilly terrain, as well as being a big [[Snipers]] map. On each side is an old Forerunner ruin, acting each as a base. Each base, red and blue, has a large gate (resembling a ramp, and functioning as one until opened). About 300 feet from it, is a panel that opens each. This is used to get a [[vehicle]] inside, as you can go around through the caves, or you can jump the ledge without a vehicle. There are two fully functional gate switches and opening gates. There are two [[Warthog]]s, two [[Scorpion Tank|Scorpions]], and two [[Banshee]]s by default spawning. It is ideal for large, system link games or even [[Xbox Live]] games, about 6-16 people. Any number less than six players could result in a slow match.  
It is similar to [[Coagulation]], in the sense that it's an open, hilly terrain, as well as being a big [[Snipers]] map. On each side is an old Forerunner ruin, acting each as a base. Each base, red and blue, has a large gate (resembling a ramp, and functioning as one until opened). About 300 feet from it, is a panel that opens each. This is used to get a [[category:Vehicles|vehicle]] inside, as you can go around through the caves, or you can jump the ledge without a vehicle. There are two fully functional gate switches and opening gates. There are two [[M12 Force Application Vehicle|Warthogs]], two [[M808B Main Battle Tank|Scorpions]], and two [[Type-26 Ground Support Aircraft|Banshees]] by default spawning. It is ideal for large, system link games or even [[Xbox LIVE|Xbox Live]] games, about 6-16 people. Any number less than six players could result in a slow match.  


The level may also remind you of the classic multiplayer level from ''[[Halo: Combat Evolved]]'', "[[Sidewinder]]", being set in the snow and having a blue and red base. However, this map is very different from Sidewinder and is not a Sidewinder remake. It was originally intended to be a remake of the Halo PC map, Timberland. The map has many similarities to [[Battle Creek]] in the first area, as each end has a complex base with many levels, and is set in a valley with alternate base entrances and teleporters, though of course on a far larger scale.
The level may also remind you of the classic multiplayer level from ''[[Halo: Combat Evolved]]'', "[[Sidewinder]]", being set in the snow and having a blue and red base. However, this map is very different from Sidewinder and is not a Sidewinder remake. It was originally intended to be a remake of the Halo PC map, Timberland. The map has many similarities to [[Battle Creek]] in the first area, as each end has a complex base with many levels, and is set in a valley with alternate base entrances and teleporters, though of course on a far larger scale.
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==Trivia==
==Trivia==
*It is called "The Great Freezing Plains of Blarganthia" in [[Red vs Blue]], and is visited in Season 4. The "Zealots" from [[Battle Creek]] are actually found working together defending the wall's borders.
*It is called "The Great Freezing Plains of Blarganthia" in [[Red vs. Blue|Red vs Blue]], and is visited in Season 4. The "Zealots" from [[Battle Creek]] are actually found working together defending the wall's borders.
*In the Out of Mind mini-series (also by [[Rooster Teeth]]) the door in the back of one of the bases opens to reveal a Warthog, driven by Wyoming that attempts to run over Tex. This was most likely edited afterwords.
*In the Out of Mind mini-series (also by [[Rooster Teeth Productions|Rooster Teeth]]) the door in the back of one of the bases opens to reveal a Warthog, driven by Wyoming that attempts to run over Tex. This was most likely edited afterwords.
*There are [[7]] [[Energy cores]] (or "bouncing bogey clusters" as called by a Bungie employee) on the map.
*There are [[list of "seven" references in Halo|7]] [[Energy core]]s (or "bouncing bogey clusters" as called by a Bungie employee) on the map.
*This map was originally being designed as a remake of the Halo PC map, [[Timberland]].{{citation needed}}
*This map was originally being designed as a remake of the Halo PC map, [[Timberland]].{{citation needed}}
*If you take a Banshee and fly towards Blue Base and head to the barrier, the [[Library]] can be seen in the background.
*If you take a Banshee and fly towards Blue Base and head to the barrier, the [[Library]] can be seen in the background.


===Easter Eggs===
===Easter Eggs===
*If you take a [[Sniper Rifle]] and look at the Halo around the level near the sun base (the one with the orange yellow glowing buildings) you will see the face of Chris Carney, one of Bungie's developers, smiling. In the Machinima series "This Spartan Life" one of the players gets an unlock and is trapped playing Halo 2 as the face.
*If you take a [[Sniper rifle|Sniper Rifle]] and look at the Halo around the level near the sun base (the one with the orange yellow glowing buildings) you will see the face of Chris Carney, one of Bungie's developers, smiling. In the Machinima series "This Spartan Life" one of the players gets an unlock and is trapped playing Halo 2 as the face.
*On the doors at the back of each base, 2 [[Marathon]] symbols can be seen on them.
*On the doors at the back of each base, 2 [[Marathon]] symbols can be seen on them.



Revision as of 23:16, May 14, 2011

Template:Ratings Template:Multiplayer Map Infobox

Template:Article Quote

Containment is a Halo 2 multiplayer map. It was added to Halo 2 in the Bonus Map Pack. It is sometimes referred to as the map "That's so big, it won't fit into the Xbox."

Introduction

"Containment" was based off of the Sentinel Wall of the campaign level Sacred Icon.[1] It is a large outdoor symmetrical map that is a "biological airlock"[2] between the Flood-infected zones of Delta Halo and the "clean" zones patrolled by Forerunner sentinels. It is set in a fault between two snowy cliffs, and there are two massive Forerunner fortresses on either side of the map, acting as bases and also the barricades meant to defend against the Flood.

Topography

It is similar to Coagulation, in the sense that it's an open, hilly terrain, as well as being a big Snipers map. On each side is an old Forerunner ruin, acting each as a base. Each base, red and blue, has a large gate (resembling a ramp, and functioning as one until opened). About 300 feet from it, is a panel that opens each. This is used to get a inside, as you can go around through the caves, or you can jump the ledge without a vehicle. There are two fully functional gate switches and opening gates. There are two Warthogs, two Scorpions, and two Banshees by default spawning. It is ideal for large, system link games or even Xbox Live games, about 6-16 people. Any number less than six players could result in a slow match.

The level may also remind you of the classic multiplayer level from Halo: Combat Evolved, "Sidewinder", being set in the snow and having a blue and red base. However, this map is very different from Sidewinder and is not a Sidewinder remake. It was originally intended to be a remake of the Halo PC map, Timberland. The map has many similarities to Battle Creek in the first area, as each end has a complex base with many levels, and is set in a valley with alternate base entrances and teleporters, though of course on a far larger scale.

Tactics

  • Though there are normally only two sniper spawns (one at each base), stay hidden. Snipers favor this large, concealing landscape. Competent snipers can make quick work of an advancing group, due to the open nature of the level. There is an assortment of cover around (the variety of rocks sticking up; the small indent on the sides of the bases, etc.), but not enough for you to shoot it out with a foe across the course.
  • Watch for the mines. They are incredibly devastating. Keeping this in mind, they can easily be used, as a deterrent from a Warthog- the opportunities for traps are endless.
  • The giant ramps open on each of the bases. This allows the Scorpion tank access to the inside.
  • In CTF, if you are defending, always post a guard on top of the base. This is important, as you do not want anyone jumping down from behind and stealing the flag.
  • Don't underestimate the network of tunnels running throughout the level. A dislike of would-be snipers and rocket users, you can easily avoid the open space by learning to navigate these tunnels. Each base also has an entrance (on two sides) from this tunnel network- don't forget about it.
  • The turrets are usually a bad decision. It's asking to be sniped or rocketed, and there's also a fair chance that a vehicle will kill you.
  • In CTF, get the Active Camouflage and enter from the base's roof. Remember to take out any guards beforehand.

Trivia

  • It is called "The Great Freezing Plains of Blarganthia" in Red vs Blue, and is visited in Season 4. The "Zealots" from Battle Creek are actually found working together defending the wall's borders.
  • In the Out of Mind mini-series (also by Rooster Teeth) the door in the back of one of the bases opens to reveal a Warthog, driven by Wyoming that attempts to run over Tex. This was most likely edited afterwords.
  • There are 7 Energy cores (or "bouncing bogey clusters" as called by a Bungie employee) on the map.
  • This map was originally being designed as a remake of the Halo PC map, Timberland.[citation needed]
  • If you take a Banshee and fly towards Blue Base and head to the barrier, the Library can be seen in the background.

Easter Eggs

  • If you take a Sniper Rifle and look at the Halo around the level near the sun base (the one with the orange yellow glowing buildings) you will see the face of Chris Carney, one of Bungie's developers, smiling. In the Machinima series "This Spartan Life" one of the players gets an unlock and is trapped playing Halo 2 as the face.
  • On the doors at the back of each base, 2 Marathon symbols can be seen on them.

Glitches

  • At red base if you fly a Banshee at the top of the map, you can hit an invisible wall. But if done at the correct angle, you go straight through the wall to a perfect sniping position. You can also boost a Spectre up the base walls, or, if you can waste a lot of time, jump up the walls slowly at blue base.
  • If the gate is already open and you approach the switch, it still says "Press X to open gate".

Gallery

Sources