Armor lock: Difference between revisions

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[[File:Armorlock.jpg|right|200px|thumb|A Spartan using Armor Lock]]
[[File:Armorlock.jpg|right|200px|thumb|A Spartan using this device]]
The '''Unnamed Shielding Attachment''', or more commonly known as '''Armor Lock''', is an [[Armor Abilities|armor ability]] in ''[[Halo: Reach]]'' and is only available to Spartans. <ref>[http://gameinformer.com/b/features/archive/2010/03/31/exclusive-interview-on-the-halo-reach-sandbox.aspx '''GameInformer''': ''Exclusive Interview On The Halo: Reach Sandbox'']</ref>
 
This unnamed device was developed by [[ONI]]'s Section III R&D teams as support for the shielding system of the [[MJOLNIR Powered Assault Armor/Mark V]]. The device is only available for those playing SPARTANs in ''[[Halo: Reach]]''.


==Description==
==Description==
This device can temporarily enhance a SPARTAN's shield into near-invincibility. After a five-second period, the device deactivates and an electromagnetic pulse is released from the armor, short-circuiting the electrics of nearby objects. This pulse is also able to completely knock out the shields of Sangheili warriors and other SPARTANs, leaving either vulnerable to attack.
The use of this device is referred to as "Armor Locking".<ref>[http://gameinformer.com/b/features/archive/2010/03/31/exclusive-interview-on-the-halo-reach-sandbox.aspx '''GameInformer''': ''Exclusive Interview On The Halo: Reach Sandbox'']</ref>
=="Armor Locking"==
When performing an Armor Lock, the player is impervious to all damage, but it also renders the player immobile. Along with this, when the Armor Lock is activated, it will shed stuck [[Type-1 Antipersonnel Grenade|Plasma Grenades]] and [[Type-33 Guided Munitions Launcher|Needler]] rounds, Plasma Launcher rounds will be rendered harmless. It will emit a powerful [[Electromagnetic Pulse]] when in use. The animation for Armor Lock is a Spartan, slamming his fist on the ground. In doing so, he starts to emit an EMP as long as the button is held or until the Armor Lock ability is over.
When performing an Armor Lock, the player is impervious to all damage, but it also renders the player immobile. Along with this, when the Armor Lock is activated, it will shed stuck [[Type-1 Antipersonnel Grenade|Plasma Grenades]] and [[Type-33 Guided Munitions Launcher|Needler]] rounds, Plasma Launcher rounds will be rendered harmless. It will emit a powerful [[Electromagnetic Pulse]] when in use. The animation for Armor Lock is a Spartan, slamming his fist on the ground. In doing so, he starts to emit an EMP as long as the button is held or until the Armor Lock ability is over.


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==Sources==
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[[Category:Halo: Reach]]
[[Category:Halo: Reach]]

Revision as of 18:58, June 9, 2010

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File:Armorlock.jpg
A Spartan using this device

This unnamed device was developed by ONI's Section III R&D teams as support for the shielding system of the MJOLNIR Powered Assault Armor/Mark V. The device is only available for those playing SPARTANs in Halo: Reach.

Description

This device can temporarily enhance a SPARTAN's shield into near-invincibility. After a five-second period, the device deactivates and an electromagnetic pulse is released from the armor, short-circuiting the electrics of nearby objects. This pulse is also able to completely knock out the shields of Sangheili warriors and other SPARTANs, leaving either vulnerable to attack.

The use of this device is referred to as "Armor Locking".[1]

"Armor Locking"

When performing an Armor Lock, the player is impervious to all damage, but it also renders the player immobile. Along with this, when the Armor Lock is activated, it will shed stuck Plasma Grenades and Needler rounds, Plasma Launcher rounds will be rendered harmless. It will emit a powerful Electromagnetic Pulse when in use. The animation for Armor Lock is a Spartan, slamming his fist on the ground. In doing so, he starts to emit an EMP as long as the button is held or until the Armor Lock ability is over.

Armor Lock can be charged up in three stages, with each stage inflicting a stronger EMP and pushing opponents farther away. Armor Lock does restore health or shields unless someone attacks you while in armor lock. It also provides a few moments of invincibility, while making you immobile. The ability will recharge once you stop using it. A quick way to neutralize the advantage of a Spartan using armor-lock ability is to remain outside the EMP zone, fire one shot at him every once and a while to keep his shields down and then attack when he's done.

Gallery

Sources