Hemorrhage: Difference between revisions

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*There is a glitch on this level that makes grass appear inside the red base.
*There is a glitch on this level that makes grass appear inside the red base.
*The canyon itself seems to be based on [[Coagulation]], the terrain type is that of [[Valhalla]], while the bases themselves are those of [[Blood Gulch]].
*The canyon itself seems to be based on [[Coagulation]], the terrain type is that of [[Valhalla]], while the bases themselves are those of [[Blood Gulch]].
*This was used as the Red Vs Blues Halo: Reach introduction.<ref>[http://www.youtube.com/watch?v=5PeDW4tHlVU '''Red vs. Blue:''' ''Deja View''</ref>
*This was used as the Red Vs Blues Halo: Reach introduction.<ref>[http://www.youtube.com/watch?v=5PeDW4tHlVU '''Red vs. Blue:''' ''Deja View'']</ref>


==Gallery==
==Gallery==

Revision as of 04:03, September 24, 2010

Template:Ratings Template:New Content Template:Multiplayer Map Infobox Template:Article Quote Hemorrhage is a map variant of Forge World. It is a remake of Blood Gulch from Halo: Combat Evolved with specific elements from Halo 2's Coagulation and Halo 3's Valhalla, built into the Canyon.[1]

Hemorrhage is featured in the Team Slayer, Team Objective, Multi Team, Big Team Battle, Doubles Arena, and Team Arena playlists.

Trivia

  • The name Hemorrhage is the third reference to blood in the Blood Gulch lineage of multiplayer maps (the other two being Blood Gulch and Coagulation).
  • There is a glitch on this level that makes grass appear inside the red base.
  • The canyon itself seems to be based on Coagulation, the terrain type is that of Valhalla, while the bases themselves are those of Blood Gulch.
  • This was used as the Red Vs Blues Halo: Reach introduction.[2]

Gallery

Sources

  1. ^ Cite error: Invalid <ref> tag; no text was provided for refs named bnet
  2. ^ Red vs. Blue: Deja View